Speedroid Gameplay Guide (Loaner Deck Synchro Cup)

Speedroid Gameplay Guide (Loaner Deck Synchro Cup)

Without link monsters, this deck is not necessarily weaker. It can still destroy other synchros because of its ability to break the synchros' levels and prevent combos. But if it encounters stuns or phantasm spirals, it's useless and beyond help.

Sections covered in this guide:




Gomenne Amanai

 

Hi-Speedroid Rubber Band Shooter (Now)

SR Rarity
Hi-Speedroid Rubber Band Shooter
SR Rarity
Hi-Speedroid Rubber Band Shooter
Hi-Speedroid Rubber Band Shooter
WIND
Hi-Speedroid Rubber Band Shooter
  • ATK:

  • 1000

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.


strong, easy to level up, supports everything for the deck but this event only allows you to use synchro so...



Deck

 

Speedroid Marble Machine (x3)

R Rarity
Speedroid Marble Machine
R Rarity
Speedroid Marble Machine
Speedroid Marble Machine
WIND 21
Speedroid Marble Machine
  • ATK:

  • 200

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field). [ Monster Effect ] When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.


pendulum effect fuck it, no one asked


this is a monster with a very nice body, level 2 good for synchro, scale 1, a very good scale for pendulum

When summoned, Speedroid can usually be searched from the deck to the hand, and that is more than enough to expand the combo and increase the stability of the deck, but the WIND monster is locked.


Why can you search for cards with normal summoning and not with special summoning? Because every turn you pendulum summon this card, you will gain a lot of resources, it's so powerful that Konami nerfed it.

Speedroid Colonel Clackers (x3)

 Rarity
Speedroid Colonel Clackers
 Rarity
Speedroid Colonel Clackers
Speedroid Colonel Clackers
WIND 28
Speedroid Colonel Clackers
  • ATK:

  • 200

  • DEF:

  • 1800


[ Pendulum Effect ] You can banish 1 "Speedroid" card from your GY; place 1 "Speedroid" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Colonel Clackers" once per turn. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Speedroid Colonel Clackers" as a Tuner from your hand, Deck, or GY. During damage calculation, if your "Clear Wing" monster battles, while this card is face-up in your Extra Deck: You can banish this card, and if you do, that monster gains 700 ATK. You can only use each effect of "Speedroid Colonel Clackers" once per turn.


super pro vjp support


monster effect:

When this card is destroyed, pull another copy of this card from your deck, hand, or graveyard to the field as a Tuner monster. Also, if a Clear Wing monster is punched or is punching an enemy monster, you can banish this card from your Extra Deck and increase that monster's ATK by 700 (this effect helps you overcome big bodies in synchro events very well)


pendulum effect:

You can banish 1 Speedroid monster/spell/trap from the graveyard, place another Pendulum Speedroid monster from the deck in the pendulum zone, then lock the WIND monster



=> This card is scale 8, the effect can place a scale 1 monster ( Speedroid Marble Machine ) for pendulum summon, however there is a more pro vjp way to optimize the effect of this card, which is to place Speedroid Wing Synchron , which can both pull the boss and activate the monster's effect to jump with 1 more copy of this card.

Speedroid Wing Synchron (x1)

 Rarity
Speedroid Wing Synchron
 Rarity
Speedroid Wing Synchron
Speedroid Wing Synchron
WIND 54
Speedroid Wing Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can destroy this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 "Clear Wing Synchro Dragon" from your Extra Deck (this is treated as a Synchro Summon), also for the rest of this turn, cards in your Pendulum Zones cannot be destroyed by card effects, and you cannot Special Summon, except WIND monsters. [ Monster Effect ] If this card is added to your Extra Deck face-up, and you control 2 or more different Types of WIND Synchro Monsters: You can send 1 "Speedroid" Spell/Trap from your Deck to the GY. You can only use this effect of "Speedroid Wing Synchron" once per turn.


bring x1 because this card is buh buh lmao if you hold it in your hand it's like this card can be searched



Level 5 cannot be normal summoned, no effect to automatically jump onto the field


pendulum effect:

Destroy this card and 1 Level 2 WIND Pendulum monster (combines extremely well with Speedroid Colonel Clackers ), if both cards are destroyed successfully, special summon Clear Wing Synchro Dragon from the Extra Deck to the field (this is considered a synchro summon), after using it, the cards in the pendulum zone cannot be destroyed, and only WIND monsters can be special summoned


monster effect:


If this card is sent to the Extra Deck (after being destroyed on the field) and you control 2 WIND Synchro monsters of different Type (Dragon, Machine, Warrior,...), you can send 1 Speedroid spell/trap from the deck to the graveyard, this allows you to send additional cards with effects from the graveyard to combo or disrupt


=> In addition, this is a level 5 Tuner monster, so it can be combined with Hi-Speedroid Hagoita (jumps from the grave every turn when there is a Tuner monster on the field) to Synchro Baronne De Fleur every turn.

Speedroid Terrortop (x3)

SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


Searcher has the ability to jump by itself, search Speedroid monsters from deck to hand, after searching nothing is locked so often used for hire



Speedroid Taketomborg (x3)

R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


jumps from hand when you have a WIND monster on the field, this is a non-Tuner monster that can sacrifice itself to special summon a Tuner Speedroid monster from the deck to the field, this both jumps a nice body for synchro, and can jump the monster onto the field to extend the combo (because the effect is not negated), then the WIND monster is locked

Speedroid Red-Eyed Dice (x1)

R Rarity
Speedroid Red-Eyed Dice
R Rarity
Speedroid Red-Eyed Dice
Speedroid Red-Eyed Dice
WIND 1
Speedroid Red-Eyed Dice
  • ATK:

  • 100

  • DEF:

  • 100


When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.


Cannot special summon itself, while normal summon has many cards that do better than this card


In return, it has a very good effect. Choose 1 Speedroid monster on the field, choose a Level from 1 to 6, and turn the chosen monster into that Level.

and this effect is not once per turn :)

Because it is a Level 1 Tuner, this card can combo in all directions, and can also adjust its Level. The difficulty of this card is that it cannot jump by itself, but there are many support cards, for example Speedroid Taketomborg.

Speedroid Den-Den Daiko Duke (x1)

R Rarity
Speedroid Den-Den Daiko Duke
R Rarity
Speedroid Den-Den Daiko Duke
Speedroid Den-Den Daiko Duke
WIND 3
Speedroid Den-Den Daiko Duke
  • ATK:

  • 1000

  • DEF:

  • 1000


You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.


Tuner should be able to be pulled by many cards, including Taketomborg , which can restore goods or extend combos by banishing from the grave and jumping 1 Tuner Speedroid monster from hand or grave, except Speedroid Den-Den Daiko Duke

Speedroid CarTurbo (x2)

SR Rarity
Speedroid CarTurbo
SR Rarity
Speedroid CarTurbo
Speedroid CarTurbo
WIND 3
Speedroid CarTurbo
  • ATK:

  • 800

  • DEF:

  • 1200


If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.


automatically jumps from hand when there is a WIND monster on the field, this is a Level 3 Tuner monster with a very nice body for combos


Has the effect of banishing itself from the grave and 1 Speedroid monster and increasing 800 ATK for all WIND monsters until the end of the turn, very good OTK support (something that speedroids have in abundance)

Speedroid Ultra Hound (x1)

R Rarity
Speedroid Ultra Hound
R Rarity
Speedroid Ultra Hound
Speedroid Ultra Hound
WIND 3
Speedroid Ultra Hound
  • ATK:

  • 800

  • DEF:

  • 800


When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.


uhmmmm


This one sends speedroid monsters/spells/traps from the deck to the grave, very good when combined with monsters with effects in the grave (but costs normal summon, can't jump by itself)

has banish effect from grave select 1 Speedroid monster in grave, push to deck then special summon Synchro monster from Extra Deck with same level but different name, effect is negated, this effect is mainly used to pull 1 body up combo only, but when going to grave cannot use this effect immediately, but must wait for next turn

Speedroid Double Yoyo (x1)

N Rarity
Speedroid Double Yoyo
N Rarity
Speedroid Double Yoyo
Speedroid Double Yoyo
WIND 4
Speedroid Double Yoyo
  • ATK:

  • 1400

  • DEF:

  • 1400


When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.


When summoned, it will usually pull 1 Level 3 or lower Speedroid monster from the grave to the field (not once per turn)


Because of this, you can cook the evil way to allow normal summon Double Yoyo 1 more time after normalizing cards like Marble Machine (link was banned in the event)

The easiest way is to pull the Red-Eyed Dice from the grave to adjust the level and combo.

Speedroid Fuki-Modoshi Piper (x1)

R Rarity
Speedroid Fuki-Modoshi Piper
R Rarity
Speedroid Fuki-Modoshi Piper
Speedroid Fuki-Modoshi Piper
WIND 4
Speedroid Fuki-Modoshi Piper
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.


so cool


When summoned, you can flip the top deck up, equal to the number of WIND monsters you control, plus 1 card you flip from the cards you flipped to your top deck (not required to be a speedroid, you can add cards like Called By The Grave , Imperm ,... to get more negates)

You can banish this card from the graveyard, target 1 Level 3 or higher WIND monster and reduce its level by 2 (to adjust the level for synchro)

on top of that is Tuner, a bunch of cards that can influence this card to be pulled onto the field like Taketomborg , Den-Den

handtrap in loaner deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
Infinite Impermanence
UR Rarity
Infinite Impermanence
Infinite Impermanence
Trap Normal
Infinite Impermanence

    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR Rarity
      Ash Blossom & Joyous Spring
      UR Rarity
      Ash Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      I see these leaves everywhere, I don't know what to say.

      Wynn the Wind Channeler (x2)

      UR Rarity
      Wynn the Wind Channeler
      UR Rarity
      Wynn the Wind Channeler
      Wynn the Wind Channeler
      WIND 5
      Wynn the Wind Channeler
      • ATK:

      • 1850

      • DEF:

      • 1500


      (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


      has the ability to discard itself and another WIND monster and search for another WIND monster with 1500 ATK from the deck to the hand, then lock only the effect of the WIND monster.


      The main goal is to find speedroid pieces to start a combo or extend a combo, sometimes to find monsters to backup the next turn.

      Gadarla the Mystery Dust Kaiju (x2)

      R Rarity
      Gadarla, the Mystery Dust Kaiju
      R Rarity
      Gadarla, the Mystery Dust Kaiju
      Gadarla, the Mystery Dust Kaiju
      WIND 8
      Gadarla, the Mystery Dust Kaiju
      • ATK:

      • 2700

      • DEF:

      • 1600


      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


      Kaiju, sacrifices enemy monsters and jumps onto enemy fields, specializes in unaffected monsters

      Speedroid Scratch (x2)

      SR Rarity
      Speedroid Scratch
      SR Rarity
      Speedroid Scratch
      Speedroid Scratch
      Spell Normal
      Speedroid Scratch

        Send 1 "Speedroid" card from your hand to the GY; add 1 "Speedroid" monster from your Deck to your hand. You can only activate 1 "Speedroid Scratch" per turn.


        sometimes cause brick :v


        Send 1 Speedroid monster/spell/trap from hand to graveyard and add 1 Speedroid monster from deck to hand, this card simply finds combo pieces, if you send a card with an effect from graveyard then it's even better, but this card triggers the need to send the correct Speedroid card from hand to graveyard, so sometimes it gets bricked when holding cards that aren't Speedroid

        Speedroid Wheel (x2)

        SR Rarity
        Speedroid Wheel
        SR Rarity
        Speedroid Wheel
        Speedroid Wheel
        Spell Quick
        Speedroid Wheel

          Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn.


          Unlike the above card, you can discard any card, it doesn't have to be a speedroid, but it's played like rolling the dice, whatever number comes out, summon 1 to 2 monsters from your hand or deck with a Level equal to the total of the dice rolled, the summoned monster's effect is negated. If you don't summon the monster, you will lose LP.


          For example, if you roll a 6, it will summon

          + 1 Level 6 monster

          + 2 monsters with Level (1 and 5, 2 and 4, 3 and 3)

          Speedroid Dupligate (x1)

          R Rarity
          Speedroid Dupligate
          R Rarity
          Speedroid Dupligate
          Speedroid Dupligate
          Trap Normal
          Speedroid Dupligate

            Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel.


            There are 2 good effects, 1 from the field, 1 from the grave.


            field: banish 1 WIND monster from grave and select 1 enemy monster/spell/trap, push to hand (1 disrupt)

            Graveyard: Select 1 Speedroid Level 2 or higher monster, reduce that monster's level by 1, and jump this card from the graveyard (treat yourself as Normal Monster/Machine/Tuner/Wind/Level1/ATK0/DEF0) and this card will NOT be considered a trap when jumped onto the field, you can only use this effect once per duel (because it's too powerful)

            Speedroid Clear Wing Wonder (x1)

             Rarity
            Speedroid Clear Wing Wonder
             Rarity
            Speedroid Clear Wing Wonder
            Speedroid Clear Wing Wonder
            Trap Normal
            Speedroid Clear Wing Wonder

              Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of "Speedroid Clear Wing Wonder" once per turn.


              also has 2 effects, 1 from the field, 1 from the grave


              field: target and shoot enemy monsters/spells/traps, up to the number of Synchro WIND monsters of different Type on your field (disrupt)

              Graveyard: banish this card from the graveyard, select 1 of your WIND Synchro monsters, banish it and return to the field immediately (the deck's bosses are soft once per turn, meaning that after using the effect, they leave the field and then return to use the effect 1 more time, for example, you have negate, and used negate, this card sends the monster out of the field and then returns, your monster will be negated 1 more time)

              Clear Wing Fast Dragon (x1)

              UR Rarity
              Clear Wing Fast Dragon
              UR Rarity
              Clear Wing Fast Dragon
              Clear Wing Fast Dragon
              WIND 74
              Clear Wing Fast Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              [ Pendulum Effect ] You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner WIND monsters (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


              blasphemous pagan


              negate but it's hard once per turn, so after leaving the field and coming back, you still can't negate it again like other bosses.

              negate monsters from extra deck and reduce ATK to 0, those who don't use extra deck or monsters from main deck that shoot cards or negate, this monster can't do anything

              In return, this one has the ability to pull itself onto the field for long-term play.

              Clear Wing Synchro Dragon (x1)

              UR Rarity
              Clear Wing Synchro Dragon
              UR Rarity
              Clear Wing Synchro Dragon
              Clear Wing Synchro Dragon
              WIND 7
              Clear Wing Synchro Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


              yugo boss (and this guy doesn't mention speedroid)


              easy to level up, good for hire, has 2 negate soft once per turn (meaning after 2 negates, leave the field and then come back, there will be 2 more negates)

              negate 1: when a Level 5 or higher monster activates an effect on the field ( Nibiru is activated from the hand so it cannot be dodged)

              negate 2 : the monster effect activates by selecting exactly 1 Level 5 or higher monster, this time negate and destroy as above, but will gain the original ATK of the destroyed monster

              Crystal Wing Synchro Dragon (x1)

              UR Rarity
              Crystal Wing Synchro Dragon
              UR Rarity
              Crystal Wing Synchro Dragon
              Crystal Wing Synchro Dragon
              WIND 8
              Crystal Wing Synchro Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


              yugo boss but evolved (and doesn't mention speedroid or clear wing)


              easy to get, also a mercenary like Clear Wing Synchro Dragon, this monster only needs a monster with eff to negate then destroy and receive the original ATK of the destroyed monster (negate is soft once per turn, leave the field and come back to be negated again)

              When this unit punches or is punched by a Level 5 or higher monster, it gains ATK equal to the enemy monster's original ATK.

              Crystal Clear Wing Synchro Dragon (x1)

              UR Rarity
              Crystal Clear Wing Synchro Dragon
              UR Rarity
              Crystal Clear Wing Synchro Dragon
              Crystal Clear Wing Synchro Dragon
              WIND 10
              Crystal Clear Wing Synchro Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


              This one doesn't negate monsters, if the monster activates an effect, it will be immune to enemy monster effects and will lose a little ATK.


              has negate spell/trap and destroy

              If destroyed and sent to the grave by an opponent's card, you can add 1 WIND monster from your deck to your hand (quite strong because you can search for handtrap)

              Crystal Clear Wing Over Synchro Dragon (x1)

               Rarity
              Crystal Clear Wing Over Synchro Dragon
               Rarity
              Crystal Clear Wing Over Synchro Dragon
              Crystal Clear Wing Over Synchro Dragon
              WIND 12
              Crystal Clear Wing Over Synchro Dragon
              • ATK:

              • 3500

              • DEF:

              • 3000


              2+ Tuners or 1 Tuner Synchro Monster + "Clear Wing Synchro Dragon" Must be Synchro Summoned. Once per turn, when another card, or its effect, is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you destroyed a monster, this card gains ATK equal to that monster's original ATK until the end of this turn. If this face-up Synchro Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 "Clear Wing" monster from your Extra Deck.


              super easy to get, this one is a "not gay" combination of Yusei and Jack


              2 or more Tuner + Clear Wing Synchro Dragon (Jack's Double Tuning)

              Tuner Synchro + Clear Wing Synchro Dragon (Clear Mind of Yusei)

              MUST BE SYNCHRO SUMMONED

              has omni-negate (negate monsters/spells/traps) and destroy, if it is a monster, it will absorb the original ATK of that monster until the end of the turn (it is soft once per turn, so when you leave the field and come back, you will negate it once more)

              If this face-up Synchro Summoned monster leaves the field by an enemy card, Special Summon 1 "Clear Wing" monster from the Extra Deck (this is a Special Summon, not a Synchro Summon, so this is an incorrect summon)

              Hi-Speedroid Clear Wing Rider (x1)

              UR Rarity
              Hi-Speedroid Clear Wing Rider
              UR Rarity
              Hi-Speedroid Clear Wing Rider
              Hi-Speedroid Clear Wing Rider
              WIND 11
              Hi-Speedroid Clear Wing Rider
              • ATK:

              • 3500

              • DEF:

              • 2000


              1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.


              big body, can shoot cards, restore goods, can pull up 2 negates, truly a king



              Note: Must be Synchro Summoned to Sacrifice Self and Pull 2 Negates from Extra Deck, if Special Summoned, for example by the effect of Crystal Clear Wing Over Synchro Dragon will not work

              Hi-Speedroid Hagoita (x1)

              SR Rarity
              Hi-Speedroid Hagoita
              SR Rarity
              Hi-Speedroid Hagoita
              Hi-Speedroid Hagoita
              WIND 5
              Hi-Speedroid Hagoita
              • ATK:

              • 2000

              • DEF:

              • 1000


              1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.


              evil return


              1 body jumps from the grave each turn, as long as there is a Tuner Speedroid monster on the field

              Has the effect of breaking the opponent's strategy by sacrificing himself on the field, increasing the Level of all monsters by 1

              Hi-Speedroid Glider 2 (x1)

               Rarity
              Hi-Speedroid Glider 2
               Rarity
              Hi-Speedroid Glider 2
              Hi-Speedroid Glider 2
              WIND 5
              Hi-Speedroid Glider 2
              • ATK:

              • 1600

              • DEF:

              • 2200


              1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Level 7 or lower WIND non-Tuner Synchro Monster in your GY; Special Summon it. If your opponent Special Summons a monster(s), and you control a "Clear Wing" monster (except during the Damage Step): You can banish this card from your GY; increase the Levels of all monsters your opponent controls by 5. You can only use each effect of "Hi-Speedroid Glider #2" once per turn.


              up easy, when this card is Synchro Summoned it can draw 1 non-Tuner Synchro monster Level 7 or lower. If this card draws Clear Wing Synchro Dragon it can Synchro out Crystal Clear Wing Over Synchro Dragon


              has an effect that makes opp even dirtier than the one above, banishes itself from the grave when you have a Clear Wing monster and increases the level of all enemy monsters by 5. In the synchro event, increasing level to 6+7 still cannot synchronize.

              Hi-Speedroid Cork Shooter (x1)

              SR Rarity
              Hi-Speedroid Cork Shooter
              SR Rarity
              Hi-Speedroid Cork Shooter
              Hi-Speedroid Cork Shooter
              WIND 3
              Hi-Speedroid Cork Shooter
              • ATK:

              • 500

              • DEF:

              • 1000


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Add 1 "Speedroid" Spell/Trap from your Deck to your hand. ● If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them. You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.


              up very easily thanks to Red-Eyed Dice , when summoned synchro will use 1 of the following 2 effects:


              + search 1 spell/trap Speedroid from deck to hand

              + If this card is synchro summoned using 100% Speedroid monster materials and those monsters are all in the graveyard, you can special summon all those Speedroid monsters from the graveyard then lock the WIND monsters

              This is a very good monster, both effects have the ability to extend the combo

              x1

              SR Rarity
              Martial Metal Marcher
              SR Rarity
              Martial Metal Marcher
              Martial Metal Marcher
              WIND 3
              Martial Metal Marcher
              • ATK:

              • 500

              • DEF:

              • 2200


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


              SR Rarity
              Symphonic Warrior Rockks
              SR Rarity
              Symphonic Warrior Rockks
              Symphonic Warrior Rockks
              WIND 710
              Symphonic Warrior Rockks
              • ATK:

              • 2500

              • DEF:

              • 1500


              [ Pendulum Effect ] During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card. [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.


              SR Rarity
              Wind Pegasus @Ignister
              SR Rarity
              Wind Pegasus @Ignister
              Wind Pegasus @Ignister
              WIND 7
              Wind Pegasus @Ignister
              • ATK:

              • 2300

              • DEF:

              • 1500


              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


              UR Rarity
              Virtual World Beast - Jiujiu
              UR Rarity
              Virtual World Beast - Jiujiu
              Virtual World Beast - Jiujiu
              WIND 6
              Virtual World Beast - Jiujiu
              • ATK:

              • 2400

              • DEF:

              • 1700


              1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.


              Metal Marcher : pulls more bodies from grave for combo

              Jingliu (i mean JiuJiu ): uses all effects extremely easily if playing with speedroid, can't be destroyed by combat or effects, body is fine too, can send enemy cards to the grave
              Wind Pega sus : shoots spell/trap, pushes opp cards in a somewhat passive form
              Rockks : cheers to the capital band, singing like a dick to the people

              Accel Synchro Stardust Dragon and Baronne de Fleur (x1)

              UR Rarity
              Accel Synchro Stardust Dragon
              UR Rarity
              Accel Synchro Stardust Dragon
              Accel Synchro Stardust Dragon
              WIND 8
              Accel Synchro Stardust Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


              UR Rarity
              Baronne de Fleur
              UR Rarity
              Baronne de Fleur
              Baronne de Fleur
              WIND 10
              Baronne de Fleur
              • ATK:

              • 3000

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


              Baronne : shoots cards, negates, big body, easy to level up, has a recovery


              Accel Synchro Stardust Dragon : easy to level up, Level 8 can pull any Level 2 from the grave to get Barronne ( no such thing, loaner deck is useless)



              Videos & Gameplay

               

              Speedroid Clear Wing Wonder (Gameplay & Videos)

               Rarity
              Speedroid Clear Wing Wonder
               Rarity
              Speedroid Clear Wing Wonder
              Speedroid Clear Wing Wonder
              Trap Normal
              Speedroid Clear Wing Wonder

                Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of "Speedroid Clear Wing Wonder" once per turn.





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                - Yu-Gi-Oh! Guidance Vietnam





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