Jurrac Game Guide

Jurrac Game Guide

It's funny how hurt people want to hurt others.




Extinct because of meteorite now "meteorite" the enemy (3 times)

Sections covered in this guide:




CORE

 

Jurrac Stigo (x3)

 Rarity
Jurrac Stigo
 Rarity
Jurrac Stigo
Jurrac Stigo
FIRE 4
Jurrac Stigo
  • ATK:

  • 1700

  • DEF:

  • 900


During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon "Jurrac" monsters from your hand and/or Deck whose total Levels equal the sent monster's Level, except "Jurrac Stigo", ignoring their Summoning conditions, also you cannot Special Summon for the rest of this turn, except Dinosaur monsters. You can only use this effect of "Jurrac Stigo" once per turn. When this card is destroyed by battle: You can return 1 face-up card on the field to the hand.


one card deck combo


can shoot 1 card you control (including itself) and send 1 Dinosaur monster from the deck to the graveyard (that monster has a graveyard effect that will give you extra resources), then summon any number of Jurrac monsters from your hand and/or deck to the field, as long as the total Level of those monsters is equal to the Level of the monster sent to the graveyard. Except for "Jurrac Stigo", ignores the summoning and locking conditions of Dinosaur

=> This effect can pull up to 4 Dinosaur bodies onto the field, thinning the deck as well as having a bunch of body combos

there is another effect when punched to death, but yugioh doesn't have a battle phase, in the main phase the whole field is blown up or the whole negate is gone. but it's a pretty good disrupt

Jurrac Megalo (x3)

 Rarity
Jurrac Megalo
 Rarity
Jurrac Megalo
Jurrac Megalo
FIRE 1
Jurrac Megalo
  • ATK:

  • 500

  • DEF:

  • 1300


If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a "Jurrac" card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 "Jurrac" monster from your Deck/Extra Deck to the GY, except "Jurrac Megalo". You can only use each effect of "Jurrac Megalo" once per turn.


automatically jumps from your hand while you control a Dinosaur monster, is a Level 1 Tuner, and can draw 2 cards by discarding 2. But the 2 cards you discard must include a Jurrac card.



If this card is destroyed: You can send 1 Jurrac monster from your Deck or Extra Deck to the Graveyard, except "Jurrac Megalo"


=> The first 2 effects are very good, adding body to Synchro or Link while thinning the deck or healing brick hand

=> The final effect can throw the deck's boss into the grave to get disrupt and make it difficult for the enemy, while throwing another card into the grave to add resources,...

Jurrac Aeolo (x2-3)

SR Rarity
Jurrac Aeolo
SR Rarity
Jurrac Aeolo
Jurrac Aeolo
FIRE 1
Jurrac Aeolo
  • ATK:

  • 200

  • DEF:

  • 200


You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard.


Level 1 Tuner no once per turn



Tribute yourself and pull 1 Level 4 or lower Jurrac monster from your grave to the field, except "Jurrac Aeolo"


=> continuously drag body onto the field to combo, because this effect is not once per turn. You can also double this card, because Jurrac Stego drags this card straight from deck to field.

Jurrac Volcano (x3)

 Rarity
Jurrac Volcano
 Rarity
Jurrac Volcano
Jurrac Volcano
Spell Field
Jurrac Volcano

    During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 "Jurrac" monster from your Deck. If your opponent Special Summons a monster(s) and they have activated 4 or more monster effects this turn (except during the Damage Step): You can Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon). If a "Jurrac" monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead. You can only use each effect of "Jurrac Volcano" once per turn.


    looks like the meme suthatnonao 🤯


    has the effect of shooting 1 of your Dinosaur monsters and pulling 1 Jurrac monster straight from the deck to the field, you can use this effect to pull some one card combo cards of the deck, or simply shoot the Dinosaurs that have effects when destroyed to activate the effect


    Has the same effect as Nibiru, when the enemy special summons a monster(s) and they have activated 4 (or more) effects this turn, you can summon 1 Jurrac Meteor from the Extra Deck (with the effect of blowing up the whole field).

    This summon is considered a Synchro Summon so it can still be revived from the grave to the field.

    If Jurrac monster is destroyed, it can banish 1 Dinosaur from the grave to replace it.

    => This effect protects your Jurracs from exploding while other cards explode on both sides of the player's field.

    Jurrac Impact (x1)

    N Rarity
    Jurrac Impact
    N Rarity
    Jurrac Impact
    Jurrac Impact
    Trap Normal
    Jurrac Impact

      If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field.


      Genshit Impact



      no need to say much, you have Dinosaur attack 2500 or higher. Explode the whole field

      Jurrac Astero (x3)

       Rarity
      Jurrac Astero
       Rarity
      Jurrac Astero
      Jurrac Astero
      FIRE 10
      Jurrac Astero
      • ATK:

      • 2500

      • DEF:

      • 2300


      1 Tuner + 1+ non-Tuner Dinosaur monsters If this card is Synchro Summoned: You can Set 1 "Jurrac" Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent's turn (Quick Effect): You can banish 2 "Jurrac" monsters from your GY, including this card; Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon).


      new boss



      After synchro summoning, set 1 spell/trap Jurrac, can set trap to explode the whole field or field to help add resources (prioritize field, because field has protection)

      Has a pendulum destruction effect: when the enemy special summons 1 or more monsters at the same time, banish 2 Dinosaur monsters from the grave and prevent the summoning, destroying all monsters that are about to be summoned.

      If this card is in the Graveyard, Quick Effect, you can banish 2 Jurrac monsters in the Graveyard, including this card, and summon Jurrac Meteor from your Extra Deck. It will be considered a Synchro Summon, so it can be brought back to the field.

      Jurrac Meteor (x3)

      UR Rarity
      Jurrac Meteor
      UR Rarity
      Jurrac Meteor
      Jurrac Meteor
      FIRE 10
      Jurrac Meteor
      • ATK:

      • 2800

      • DEF:

      • 2000


      1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard.


      Synchro summon successful, explosion of the whole field



      Then special summon 1 Tuner monster from the grave to the field.


      This card's effect is "When" so you can miss timing if you time it wrong.

      no once per turn

      Jurrac Velphito (x1)

      R Rarity
      Jurrac Velphito
      R Rarity
      Jurrac Velphito
      Jurrac Velphito
      FIRE 5
      Jurrac Velphito
      • ATK:

      • -1

      • DEF:

      • -1


      1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.


      Level 5, just 4 + 1 is enough


      Because it's easy to level up, the effect is a bit lacking in buffing attack to support OTK (which all Dinosaurs have big attack, so it depends, the effect of punching monsters... Does the game have a battle phase?)

      Horned Brute Carnovorus (x1)

      SR Rarity
      Horned Brute Carnovorus
      SR Rarity
      Horned Brute Carnovorus
      Horned Brute Carnovorus
      FIRE 6
      Horned Brute Carnovorus
      • ATK:

      • 2000

      • DEF:

      • 200


      1 Tuner + 1+ non-Tuner monsters During the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Dinosaur monster using this card you control. When a monster declares an attack: You can Special Summon 1 Dinosaur monster from your hand, ignoring its Summoning conditions, also you cannot Special Summon for the rest of this turn, except Dinosaur monsters. You can only use each effect of "Horned Brute Carnovorus" once per turn.


      has the ability to synchronize during opponent's turn



      It also has the ability to pull monsters from hand when punching, ignore summoning conditions, can pull bosses from hand to field if you want.


      Usually this card will go to the graveyard as Synchro material and not stay on the field after the combo is finished. This is a Level 6 Tuner. Adding a Level 4 monster can pull the deck's boss Jurrac.

      Miscellaneousaurus and Souleating Oviraptor (x3)

      SR Rarity
      Miscellaneousaurus
      SR Rarity
      Miscellaneousaurus
      Miscellaneousaurus
      FIRE 4
      Miscellaneousaurus
      • ATK:

      • 1800

      • DEF:

      • 1000


      During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


      UR Rarity
      Souleating Oviraptor
      UR Rarity
      Souleating Oviraptor
      Souleating Oviraptor
      DARK 4
      Souleating Oviraptor
      • ATK:

      • 1800

      • DEF:

      • 500


      If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


      Dinosaur Mercenary Super Card


      Souleating Oviraptor : can search any Dinosaur monster from Deck, from Deck to hand or throw from Deck to Graveyard

      Can shoot 1 Dinosaur Level 4 or lower, pull 1 Dinosaur from grave to field in defense position, to adjust level or next combo (sometimes some Dinosaur when destroyed by this effect, will add resources to the combo)


      Miscellaneousaurus : it has the ability to throw itself from both players' Main Phase to the grave, during the Main Phase of that turn, Dinosaur monsters are immune to all enemy activation effects (no fear of handtrap on turn 1, bait negate or comfortable combo on turn 2)

      Has the ability to pull body for combo: banish yourself and Dinosaur monsters from the grave, special summon Dinosaur monsters from the Deck with Level equal to the number of monsters banished when activating this card's effect (that monster is destroyed at the end of the turn, but when you pull the body onto the field, the combo burns out so you don't need to worry about being destroyed)

      Fossil Dig (x3)

      UR Rarity
      Fossil Dig
      UR Rarity
      Fossil Dig
      Fossil Dig
      Spell Normal
      Fossil Dig

        Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


        Search for a Level 6 or lower Dinosaur monster from your deck to your hand (99% of decks, except Ultimate Conductor Tyranno )

        Ultimate Conductor Tyranno (x1)

        UR Rarity
        Ultimate Conductor Tyranno
        UR Rarity
        Ultimate Conductor Tyranno
        Ultimate Conductor Tyranno
        LIGHT 10
        Ultimate Conductor Tyranno
        • ATK:

        • 3500

        • DEF:

        • 3200


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


        big body, easy to summon, very strong OTK and field clearing, can disrupt the whole field!

        Babycerasaurus and Petiteranodon (x0-1)

        SR Rarity
        Babycerasaurus
        SR Rarity
        Babycerasaurus
        Babycerasaurus
        EARTH 2
        Babycerasaurus
        • ATK:

        • 500

        • DEF:

        • 500


        If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.


        SR Rarity
        Petiteranodon
        SR Rarity
        Petiteranodon
        Petiteranodon
        EARTH 2
        Petiteranodon
        • ATK:

        • 500

        • DEF:

        • 500


        If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.


        1 monster jumps Level 4 or lower monsters, the other jumps Level 4 or higher monsters when destroyed, can take advantage of the destroy effect of Dinosaur monsters to optimize resources



        you can not play

        Ground Xeno, Megalosmasher X and Xeno Meteorus (Xeno Meteor )

        UR Rarity
        Ground Xeno
        UR Rarity
        Ground Xeno
        Ground Xeno
        Spell Normal
        Ground Xeno

          Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Ground Xeno" once per turn.


          R Rarity
          Megalosmasher X
          R Rarity
          Megalosmasher X
          Megalosmasher X
          WATER 4
          Megalosmasher X
          • ATK:

          • 2000

          • DEF:

          • 0


          With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


          SR Rarity
          Xeno Meteorus
          SR Rarity
          Xeno Meteorus
          Xeno Meteorus
          FIRE 6
          Xeno Meteorus
          • ATK:

          • 2000

          • DEF:

          • 200


          If a card(s) is destroyed by battle or card effect: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 Dinosaur monster in your hand or field, then Special Summon 1 Dinosaur Normal Monster from your hand or Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use each effect of "Xeno Meteorus" once per turn.


          Ground Xe no : can search for Dinosaur Tuner and Dinorsaur Normal Monster, banish from grave and fuse monsters using materials from hand or field (can be used optionally, usually only used to search for cards)


          Xeno Meteorus : when a card is destroyed, it can jump from hand, can shoot 1 Dinosaur from hand or field and pull 1 Dinosaur Normal Monster from hand or deck to the field (6 + 4 = 10. A Jurrac boss), then lock Dinosaur, Dragon, Sea Serpent, Wyrm

          Megalosmasher X : Level 4, high attack

          Tyranno Infinity (x0-1)

          R Rarity
          Tyranno Infinity
          R Rarity
          Tyranno Infinity
          Tyranno Infinity
          EARTH 4
          Tyranno Infinity
          • ATK:

          • -1

          • DEF:

          • 0


          The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.


          1 punch is down

          Evolzar Laggia and Evolzar Dolkka (x0-1)

          UR Rarity
          Evolzar Laggia
          UR Rarity
          Evolzar Laggia
          Evolzar Laggia
          FIRE
          Evolzar Laggia
          • ATK:

          • 2400

          • DEF:

          • 2000


          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


          UR Rarity
          Evolzar Dolkka
          UR Rarity
          Evolzar Dolkka
          Evolzar Dolkka
          FIRE
          Evolzar Dolkka
          • ATK:

          • 2300

          • DEF:

          • 1700


          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


          easy to get, has negate. Depending on the situation, get 1 of the 2 (or both, maybe)

          Grenosaurus and Grenosaurus Giga-Cannon (x0-1)

          R Rarity
          Grenosaurus
          R Rarity
          Grenosaurus
          Grenosaurus
          FIRE
          Grenosaurus
          • ATK:

          • 2000

          • DEF:

          • 1900


          2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.


          SR Rarity
          Grenosaurus Giga-Cannon
          SR Rarity
          Grenosaurus Giga-Cannon
          Grenosaurus Giga-Cannon
          FIRE
          Grenosaurus Giga-Cannon
          • ATK:

          • 2200

          • DEF:

          • 2000


          2 Level 4 monsters When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.


          Grenosaurus : just put it in for fun, it's so useless


          Gr enosaurus Giga-Chad : supports OTK of ostrich types (which these Dinosaurs have in abundance)



          Staple

          uhmmmm. This deck locks Dinosaur, but if you have a good hand you can combo out a few monsters before it gets locked.

          handtrap & staple

          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Mulcharmy Fuwalos
              UR Rarity
              Mulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                deck one card combo ok (although sometimes bricked). put whatever you like

                Baronne de Fleur (x1)

                UR Rarity
                Baronne de Fleur
                UR Rarity
                Baronne de Fleur
                Baronne de Fleur
                WIND 10
                Baronne de Fleur
                • ATK:

                • 3000

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                easy to level up, shoots cards, big body, restores goods, has omni-negate

                Linkuriboh and Relinquished Anima (x0-1)

                UR Rarity
                Linkuriboh
                UR Rarity
                Linkuriboh
                Linkuriboh
                DARK
                Linkuriboh
                • ATK:

                • 300

                • LINK-1

                Link Arrow:

                Bottom


                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                UR Rarity
                Relinquished Anima
                UR Rarity
                Relinquished Anima
                Relinquished Anima
                DARK
                Relinquished Anima
                • ATK:

                • 0

                • LINK-1

                Link Arrow:

                Top


                1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                easy to level up, just need 1 Level 1 monster, can level up to get effect, or level up to send Level 1 monster to grave for combo



                Anima : turn 2, super good bait negate or -1 enemy boss

                Linkuriboh : Go on turn 1, block enemies from punching monsters with negates or your weak body cards. Jump from the grave every turn by sacrificing Level 1 monsters, sending monsters to the grave continuously while dodging targets well.

                Hiita the Fire Charmer Ablaze (x1)

                SR Rarity
                Hiita the Fire Charmer, Ablaze
                SR Rarity
                Hiita the Fire Charmer, Ablaze
                Hiita the Fire Charmer, Ablaze
                FIRE
                Hiita the Fire Charmer, Ablaze
                • ATK:

                • 1850

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                Pull a body from the enemy grave to climb the link, this one is easy to get, can rush into the enemy monster to commit suicide to get a combo card from the deck to hand then go to main phase 2 combo

                S:P Little Knight (x1)

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                easy to level up, has the ability to banish continuously, very slippery to avoid targets, the only weakness of this card is being punched (attack 1600)

                Salamangreat Raging Phoenix, Promethean Princess and Bestower of Flames (x0-1)

                UR Rarity
                Salamangreat Raging Phoenix
                UR Rarity
                Salamangreat Raging Phoenix
                Salamangreat Raging Phoenix
                FIRE
                Salamangreat Raging Phoenix
                • ATK:

                • 2800

                • LINK-4

                Link Arrow:

                Top

                Bottom-Left

                Bottom

                Bottom-Right


                2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                UR Rarity
                Promethean Princess, Bestower of Flames
                UR Rarity
                Promethean Princess, Bestower of Flames
                Promethean Princess, Bestower of Flames
                FIRE
                Promethean Princess, Bestower of Flames
                • ATK:

                • 2700

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                Promethean : pulls 1 FIRE monster from the grave, can disrupt when in the grave but is locked to FIRE


                Any FIRE Link4 monster: bring Promethean to link, both unlock FIRE and have 1 disrupt in the grave

                Super Starslayer TY-PHON - Sky Crisis (x1)

                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis
                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis
                Super Starslayer TY-PHON - Sky Crisis
                DARK
                Super Starslayer TY-PHON - Sky Crisis
                • ATK:

                • 2900

                • DEF:

                • 2900


                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                big body, has floodgate. has removal, has disrupt, easy to level up, but after leveling up it will be locked and cannot be summoned

                Divine Arsenal AA-ZEUS - Sky Thunder, Number 60: Dugares the Timeless and Number 41: Bagooska the Terribly Tired Tapir (Xyz)

                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                Tag(s):

                SR Rarity
                Number 60: Dugares the Timeless
                SR Rarity
                Number 60: Dugares the Timeless
                Number 60: Dugares the Timeless
                FIRE
                Number 60: Dugares the Timeless
                • ATK:

                • 1200

                • DEF:

                • 1200


                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                SR Rarity
                Number 41: Bagooska the Terribly Tired Tapir
                SR Rarity
                Number 41: Bagooska the Terribly Tired Tapir
                Number 41: Bagooska the Terribly Tired Tapir
                EARTH
                Number 41: Bagooska the Terribly Tired Tapir
                • ATK:

                • 2100

                • DEF:

                • 2000


                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                number 41 : fuck life, i'm going to sleep


                number 60 : has 3 effects, of which 2 effects are very good for drawing cards and summoning, and the OTK support effect is abundant in dinosaurs so it is extremely rare to use.

                Zeus : ancient punching machine, easy to play, no once per turn effect sends all cards on the field to the grave, except it, big body




                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam





                https://ygovietnam.com/
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