Instructions for building Dragonmaid

Instructions for building Dragonmaid

Etou, hello everyone :") Sorry for recently writing articles about dragons and animals, let's change things up a bit today, today I will write about lolis :> But according to the dragon loli version :v Yes, you heard right, there is a line of cards like that and they themselves are quite strong to go with other dragon card lines, that is Dragonmaid . In the current Master Duel, Dragonmaid has stepped in and can also Tier 2 in the Top Tier rankings - proving that the deck is as strong as other card lines.

So, let's find out with YGO Vietnam how it works and how to build a Dragonmaid set!




overview

overview




"Serving destruction with a smile!"

Dragonmaid is the prototype line of female Dragon monsters introduced in Deck Build Pack: Mystic Fighters (OCG & TCG) and Dragon Luster pack (Master Duel).

Dragonmaid revolves around gathering Low Level members and using their summoning effects to accumulate resources in Main Phase 1. Dragonmaid has 2 main monster types: maid form - usually will have the same level ATK / DEF low, has effects when summoned, and has the ability to "transform" into its true form; and dragon form – has high to very high levels and ATK/DEF, has hand effects, and can transform back into maid form. The prototype line uses self-bouncing and Graveyard recycling as the main method to gain card advantage and activate beneficial effects, the line features two key Extra Deck Fusion monsters and is supported by many Powerful Traps/Magic.

Abbreviations

Like the previous articles I have written, this section is absolutely indispensable for you. Common abbreviations will be Dragonmaid names or some hard-to-read card names
  • Graveyard = GY
  • Lifepoint = LP
  • Level = lvl
  • Usually the first name in the maid form and the last name in the dragon form
  • Hieratic Seal of Heavenly Sphere = Seal



The Dragonmaids

   

Dragonmaid Tinkhec and Kitchen Dragonmaid (Kitchen 3x, Tinkhec 1x)

N Rarity
Dragonmaid Tinkhec
N Rarity
Dragonmaid Tinkhec
Dragonmaid Tinkhec
FIRE 8
Dragonmaid Tinkhec
  • ATK:

  • 2700

  • DEF:

  • 1700


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


SR Rarity
Kitchen Dragonmaid
SR Rarity
Kitchen Dragonmaid
Kitchen Dragonmaid
FIRE 3
Kitchen Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.


  • Kitchen
    • Kitchen is expected by Konami to become the strongest monster of the deck, having had a very strong short print at the TCG. However, in this deck, Kitchen will be the weakest starter because the effect doesn't really create an advantage. When summoned, Kitchen gives us 1 more Dragonmaid and removes 1 Dragonmaid . Basically, we will want Kitchen to act as a Foolish Burial to send large dragons to the grave, ready to swarm the field in Battle Phase. Occasionally, we can use it to fix our hand, but that is quite rare.
    • At the beginning of the Battle Phase, you can return Kitchen to your hand, and call a level 8 Dragonmaid from your hand or grave to the field. The "transformation" effect of the Dragonmaids is quite strong if we only talk about card advantage, as it gives us +1 for free every time we enter the Battle Phase. This helps Dragonmaid fight extremely well in the long run, when big dragons have very high ATK (2600 ATK poured up).
  • Tinkhec
    • All of Dragonmaid 's major dragons cannot die from card effects when you control any Fusion monster. Additionally, at the end of the BP, they can return themselves to their hand and call a small Dragonmaid from their hand. Since the deck plays 2 level 3 monsters, Kitchen and Parlor, we can use Kitchen to call Tinkhec, then use Tinkhec to call Parlor and use Parlor's effect.

    • Additionally, while in hand, you can discard Tinkhec and increase 1 Dragonmaid 's ATK by 2000 until the end of the turn. Normally, cards that increase ATK are not too useful, but with Dragonmaid it is different. Large Dragonmaids have high to very high ATK levels, and if buffed by Tinkhec can win most fights. In addition, we can also use Tinkhec to suddenly punch the opponent's Zeus to death with Ernus or Lorpar, or buff the small Dragonmaid to punch to death an opponent's golden boy.

*Note: For ease of remembering, level 3 monsters will call level 8 and vice versa, while level 2 monsters will call level 7 and vice versa.

Parlor Dragonmaid and Dragonmaid Lorpar (Parlor 3x, Lorpar 1x)

N Rarity
Parlor Dragonmaid
N Rarity
Parlor Dragonmaid
Parlor Dragonmaid
WIND 3
Parlor Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


R Rarity
Dragonmaid Lorpar
R Rarity
Dragonmaid Lorpar
Dragonmaid Lorpar
WIND 8
Dragonmaid Lorpar
  • ATK:

  • 2700

  • DEF:

  • 1700


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


  • Parlor
    • When normal summoning, Parlor lets you send any Dragonmaid card to the grave. Compared to Kitchen, this effect is much more useful when in addition to sending monsters, we can also send spells or traps, then use their effects immediately. Common targets (other than large dragons) are Changeover and Tidying, as they have effects below GY. Those are also two very strong cards, so they push Parlor's power beyond Kitchen.
  • Lorpar
    • You can discard Lorpar and muzzle 1 monster on the field until the end of your turn. It's really a pity that this is not a quick effect, we can only use Lorpar during our turn. However, Lorpar can block Zeus, Mechaba (even if Mechaba is disabled, it cannot banish Lorpar), or Drident, and then resurface using Parlor / Kitchen / Chamber's effects and punches. The effect is quite useful if used correctly, especially when following.

Nurse Dragonmaid and Dragonmaid Ernus (Nurse 0-1x, Ernus 1-2x)

R Rarity
Nurse Dragonmaid
R Rarity
Nurse Dragonmaid
Nurse Dragonmaid
EARTH 2
Nurse Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.


R Rarity
Dragonmaid Ernus
R Rarity
Dragonmaid Ernus
Dragonmaid Ernus
EARTH 7
Dragonmaid Ernus
  • ATK:

  • 2600

  • DEF:

  • 1600


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


  • Nurse
    • Nurse's effect allows you to summon a level 4 or lower Dragonmaid from the grave when summoned. This is an extremely useful effect if you want to fight for a long time, because each turn you can summon Nurse, recall 1 Dragonmaid , enter BP and both transform. At that time, we have created at least +3 in card advantage, not to mention if it is Chamber or Parlor, it will create even more advantage.
    • However, many builds cut Nurse because Nurse is not a good starter, but it's mainly a personal preference.
  • Ernest
    • We can discard Ernus to summon a small Dragonmaid from our hand, and for some reason this is a quick effect. This allows us to call up Parlor / Chamber on the opponent's first turn without fear of Mechaba or Imperm. In addition, if we have 2 small maids with Ernus, we will be able to place 2 bodies on the field and call on Seal to bombard and create an advantage.

Laundry Dragonmaid and Dragonmaid Nudyarl (Laundry 0x, Nudyarl 0-1x)

N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


N Rarity
Dragonmaid Nudyarl
N Rarity
Dragonmaid Nudyarl
Dragonmaid Nudyarl
WATER 7
Dragonmaid Nudyarl
  • ATK:

  • 2600

  • DEF:

  • 1600


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ● You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


  • Laundry
    • In reality, Laundry will not be of much use because there are many cards in the mill deck that do not cost you any summons, such as Larpor, Pot of Posperity .
  • Nudyarl
    • Like Laundry, even in dragon form like Nudyarl, it is not necessary to use it in the deck, because we will need to restore goods to the hand (field) and not to the deck.

Chamber Dragonmaid (3x)

SR Rarity
Chamber Dragonmaid
SR Rarity
Chamber Dragonmaid
Chamber Dragonmaid
DARK 4
Chamber Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.


Finally we have Chamber. Similar to Parlor, because the usefulness of Dragonmaid's Spells/Traps is higher than that of monsters, and without having to discard cards, Chamber surpasses Kitchen in terms of strength. However, unlike Parlor and Kitchen, Chamber has level 4 and the effect of "transforming" into any Dragonmaid , as long as level is higher than 7. In addition to Main Deck cards, Chamber can also call back Extra Deck cards. field, as long as that card is properly summoned. However, because Chamber has level 4, we will not be able to use Dragonmaid Main Decks to call Chamber down at the end of BP.

House Dragonmaid and Dragonmaid Sheou (2-3x)

UR Rarity
House Dragonmaid
UR Rarity
House Dragonmaid
House Dragonmaid
LIGHT 9
House Dragonmaid
  • ATK:

  • 3000

  • DEF:

  • 2000


1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


UR Rarity
Dragonmaid Sheou
UR Rarity
Dragonmaid Sheou
Dragonmaid Sheou
LIGHT 10
Dragonmaid Sheou
  • ATK:

  • 3500

  • DEF:

  • 2000


1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


  • House
    • This is the first main monster of the deck, with effects that give us many advantages, but it depends heavily on other monsters to operate. In modern Dragonmaid builds, House is often called up as an accompanying gift after successfully using Sheou's effect.
  • Sheou
    • One of YGO's strongest bosses. Easy summoning conditions, effects that grant advantage, omni-negate at the cost of gaining another monster that also grants advantage, and above all, a massive 3500 ATK. A key monster like Sheou is the dream of many decks, and Dragonmaid is lucky to have it.

Note : In addition, Sheou does not have any restrictions, so we can call Sheou up again with Chamber / Hospitality / Tidying if Sheou drops the grave for some reason (Eldlich send for example). So if you are assigned by Eldlich, don't disable it right away, because you can call Sheou up again very easily. If we disable it. The opponent won't lose anything, and we will call a House with ATK 3000 to face an Eldlich ATK 3500 that is invulnerable to card effects.



Dragonmaid's Magic/Traps

   

Dragonmaid Hospitality (3x)

SR Rarity
Dragonmaid Hospitality
SR Rarity
Dragonmaid Hospitality
Dragonmaid Hospitality
Spell Normal
Dragonmaid Hospitality

    Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.


    A card is broken if it falls into another archetype such as Orcust or PK. Hospitality takes on the role of Monster Reborn and Foolish Burial at the same time. In particular, Hospitality does not target, so if the opponent banishes a card from the field or grave, we can still call other cards onto the field. Especially useful when you can draw it with a small Dragonmaid (but avoid Nurse). Hospitality also allows us to more easily reach Seal.

    • The downside to Hospitality is that it can be disabled by Ash and Belle.
    • In addition, with the "once per turn" effect (once per turn), if you draw 2 or more cards at the same time, you will die in 1 turn.
    • In addition, Chamber, one of Hospitality's brightest targets, does not have a large dragon version, so we will have to suffer a loss if we call Chamber (although we will still add it later).
    • Finally, if our hand only has a large dragon and Hospitality, we will be in a rather awkward situation.

    Dragonmaid Changeover (1-2x)

    N Rarity
    Dragonmaid Changeover
    N Rarity
    Dragonmaid Changeover
    Dragonmaid Changeover
    Spell Normal
    Dragonmaid Changeover

      Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


      Fusion magic of the deck, and easily searchable by Chamber / Parlor. Changeover does not require you to summon a Dragonmaid Fusion or use Dragonmaid as a material. We can absolutely call up other Dragon Fusions with other materials like Borreload Furious Dragon , making the deck much more versatile. Of course, the brightest target will still be Sheou, and Changeover will help us get to Sheou even easier.

      Dragonmaid Welcome and Dragonmaid Send-Off (1-2x)

      N Rarity
      Dragonmaid Welcome
      N Rarity
      Dragonmaid Welcome
      Dragonmaid Welcome
      Spell Continuous
      Dragonmaid Welcome

        All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.


        N Rarity
        Dragonmaid Send-Off
        N Rarity
        Dragonmaid Send-Off
        Dragonmaid Send-Off
        Spell Quick
        Dragonmaid Send-Off

          Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn.


          These are other good Dragonmaid spell options, they all have effects that help Dragonmaids avoid card effects or avoid being destroyed.
          • Send-Off will help quickly summon Dragonmaids to go to Link or Xyz (depending on your play style) if you have lost a normal summon.
          • Welcome helps restore goods to the hand and increases the ATK of Dragonmaids by a significant amount, enough to surpass high ATKs like 2800 - 3000.

          Dragonmaid Tidying (3x)

          R Rarity
          Dragonmaid Tidying
          R Rarity
          Dragonmaid Tidying
          Dragonmaid Tidying
          Trap Normal
          Dragonmaid Tidying

            Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


            Tidying with Sheou and Chamber are the three reasons why this deck has the ability to compete to become meta. Tidying's effect allows you to return 1 Dragon you control to your hand to return 1 card on the field or your opponent's grave to your hand. Imagine if the opponent wanted to summon Eldlich from the grave after using the effect in their hand, but we pushed them back to their hand for them? And because pushing it back into the hand doesn't care about our monster and only needs 1 valid target, so if during the resolution our target disappears, we will still return opp's card. as usual.

            The second effect allows us to banish it as a cost, and summon 1 Dragonmaid from the hand or grave to the field, and will be pushed back to the hand at the end of the turn. Tidying will support us very strongly in grinding games (long matches), which is already the deck's strength. At the same time, it also helps us improve the disruption boost on opponents, something Dragonmaid quite needs.

            Dragonmaid Downtime (0-1x)

            N Rarity
            Dragonmaid Downtime
            N Rarity
            Dragonmaid Downtime
            Dragonmaid Downtime
            Trap Continuous
            Dragonmaid Downtime

              You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn.


              Downtime helps us temporarily remove backrow obstacles set by our competitors, or use them for searching. Downtime's effect is even stronger than Personal Spoofing , another strong card of Altergeist , but it does not improve the deck's weaknesses of slow start and lack of destructive ability, so it gradually falls from the decklist.



              The Tech Staple

              And of course, with only maid dragons, the deck will not be considered "terribly strong", the deck's strength will be supplemented and supported by the tech cards that I am about to introduce to you. From there, general strength and consistency are buffed to a higher level.

              Tempest, Dragon Ruler of Storms and Gold Sarcophagus (Tempest 1x, Gold Sarcophagus 1x)

              UR Rarity
              Tempest, Dragon Ruler of Storms
              UR Rarity
              Tempest, Dragon Ruler of Storms
              Tempest, Dragon Ruler of Storms
              WIND 7
              Tempest, Dragon Ruler of Storms
              • ATK:

              • 2400

              • DEF:

              • 2200


              You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.


              UR Rarity
              Gold Sarcophagus
              UR Rarity
              Gold Sarcophagus
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                The sole purpose of Gold Sarcophagus is to banish Tempest from the deck, and Tempest will add 1 WIND Dragon to the hand, usually Parlor. However, in some cases (against Mechaba, Zeus, Drident), we can add Lorpar to muzzle them. Gold Sarcophagus also acts as a sub-starter, making the deck more stable.

                Regarding Tempest, we will want it to be in the deck to be banished by Gold Sarcophagus . However, if we accidentally draw it to our hand, we can still use it to fusion on Sheou, or place our body on the field with the self-call effect. If we draw it with Lorpar or Droll, we can search for 1 Dragon straight from the deck to the hand. But Tempest will be quite weak in the early game, which is also when Dragonmaid is weakest, so being in the deck is still the most desirable position.

                Handtrap

                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  SR Rarity
                  Droll & Lock Bird
                  SR Rarity
                  Droll & Lock Bird
                  Droll & Lock Bird
                  WIND 1
                  Droll & Lock Bird
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                  UR Rarity
                  Maxx "C"
                  UR Rarity
                  Maxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  UR Rarity
                  Ash Blossom & Joyous Spring
                  UR Rarity
                  Ash Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  There is no need to discuss too much about these handtraps because these are the handtraps needed for the deck and are required in most Master Duel platforms. In a pure deck of cards, no matter what line, there are at least two types mentioned above.


                  Fantastical Dragon Phantazmay (0-2x)

                  SR Rarity
                  Fantastical Dragon Phantazmay
                  SR Rarity
                  Fantastical Dragon Phantazmay
                  Fantastical Dragon Phantazmay
                  DARK 7
                  Fantastical Dragon Phantazmay
                  • ATK:

                  • 2400

                  • DEF:

                  • 1800


                  If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                  Gradually falling into oblivion because Zoodiac and Virtual World do not often use summon links. Phantazmay is the deck's "natural" handtrap; when it can act as bait to summon fusion on Sheou or Furious. Zoodiac and Virtual World , two decks that Phantazmay cannot resist, are "fragrant bets" specifically for Dragonmaid ; We won't have too many difficulties, even with Phantazmay. On the contrary, Phantazmay will help us have a chance against link summon decks like Salamangreat and Tri-Bri. Its effect helps a lot in digging handtraps or starters.

                  PSY-Framegear Gamma (0-2x kèm 1 Driver)

                  SR Rarity
                  PSY-Framegear Gamma
                  SR Rarity
                  PSY-Framegear Gamma
                  PSY-Framegear Gamma
                  LIGHT 2
                  PSY-Framegear Gamma
                  • ATK:

                  • 1000

                  • DEF:

                  • 0


                  Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                  Dragonmaid 's nature is to fight for a long time, and Gamma is a handtrap that hates that. However, Tidying returns 1 of your monsters to the hand; and with Seal flashing the grave effect, Gamma can be used in Dragonmaid . Gamma is often used in builds that use Extravagance because it can protect Extravagance.

                  Pot of Extravagance and Pot of Prosperity (2-3x)

                  SR Rarity
                  Pot of Extravagance
                  SR Rarity
                  Pot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                    Tag(s):

                    SR Rarity
                    Pot of Prosperity
                    SR Rarity
                    Pot of Prosperity
                    Pot of Prosperity
                    Spell Normal
                    Pot of Prosperity

                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                      Tag(s):

                      • Prosperity
                        • Prosperity helps Dragonmaid greatly improve early game instability. Dragonmaid does not need to use too many Extra Decks, so banishing 6 is not too big a problem, especially when we can choose the cards to banish. We will see the 6 cards at the top of the deck, and choose 1 of them to add to our hand, and we will not be able to draw cards during that turn. Going first, Prosperity helps us dig up the necessary starter pieces to set up the field better. Going later, we can dig up side deck cards to destroy the opponent's field (the Techs). For Dragonmaid , having 1 necessary card is more important than drawing 2 random cards, so Prosperity will be better than Extravagance.
                        • Furthermore, the limitations of Prosperity do not affect Dragonmaid too much when the deck is mainly search-only. Prosperity is one of the main reasons why Dragonmaid has risen so strongly in OCG.
                      • Extravagance
                        • Extravagance helps us get 1 more card into our hand, but we will have to trade 1 more House and Sheou in Extra to avoid being completely banished. If I were you, I wouldn't overestimate using both Extravagance and Prosperity because they will hinder each other, especially adding Maxx "C" . However, if you really like them, just put them in the deck.

                      Paleozoic Dinomischus (3x)

                      R Rarity
                      Paleozoic Dinomischus
                      R Rarity
                      Paleozoic Dinomischus
                      Paleozoic Dinomischus
                      Trap Normal
                      Paleozoic Dinomischus

                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        It is a rare pitfall that sees the light of day in the high-speed era. With the departure of Dragoon, untargetable monsters have not appeared as much as before. Dinomischus helps us remove the "fulcrums" of meta decks like Zoodiac or Virtual World, and at the same time banishes Cursed Eldland without fear of its floating effect. In Dragonmaid , Dinomischus will fold the big dragons, then the big dragon will rise again into BP. Or remove Tidying and use the grave effect immediately.

                        Furthermore, when Tidying is activated on the field and Dinomischus is activated in the grave, Dinomischus can emerge as a normal monster. After that, we can link Dinomischus to Imduk, and we will have a Dragon effect monster, ready to link or banish to Tempest.



                        Extra Deck

                        Whatever you say, the Dragonmaid Fusions alone will not be enough to make the deck smoother. That's why I introduced this item for you to consider throwing them into your Extra Deck.

                        Hieratic Seal of the Heavenly Spheres (2-3x)

                        UR Rarity
                        Hieratic Seal of the Heavenly Spheres
                        UR Rarity
                        Hieratic Seal of the Heavenly Spheres
                        Hieratic Seal of the Heavenly Spheres
                        LIGHT
                        Hieratic Seal of the Heavenly Spheres
                        • ATK:

                        • 0

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                        The second most important monster in the Extra Deck, after Sheou. Seal has two effects, and both are extremely useful for Dragonmaid . Effect 1 helps us push 1 of our opponent's cards back to our hand, eliminating the "fulcrum" of meta decks like Zoodiac. The second effect allows us to special summon 1 Dragon directly from the deck, usually Nurse. Nurse can then recall a Dragonmaid from the grave and create more advantages. With Seal, we can combo without worrying too much about Nibiru, as long as we have a backup plan with Nurse.

                        Because of its usefulness, the Seal's rarity is also UR, which means you will spend UR stone blocks to craft it (quite expensive). If you want to save money, especially newbies, you can use just 2 Seals and that's enough.

                        Imduk the World Chalice Dragon (2x)

                        R Rarity
                        Imduk the World Chalice Dragon
                        R Rarity
                        Imduk the World Chalice Dragon
                        Imduk the World Chalice Dragon
                        WIND
                        Imduk the World Chalice Dragon
                        • ATK:

                        • 800

                        • LINK-1

                        Link Arrow:

                        Top


                        1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                        We will use Dinomischus to link to Imduk, as bait to link to Seal. In some cases, Imduk can suddenly destroy an opponent's monster.

                        Striker Dragon and Guardragon Pisty (3x)

                        SR Rarity
                        Striker Dragon
                        SR Rarity
                        Striker Dragon
                        Striker Dragon
                        DARK
                        Striker Dragon
                        • ATK:

                        • 1000

                        • LINK-1

                        Link Arrow:

                        Left


                        1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


                        R Rarity
                        Guardragon Pisty
                        R Rarity
                        Guardragon Pisty
                        Guardragon Pisty
                        DARK
                        Guardragon Pisty
                        • ATK:

                        • 1000

                        • LINK-1

                        Link Arrow:

                        Right


                        1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.


                        Usually we want to play Elpy but have been banned, which is why Striker Dragon is a great alternative.

                        Play for their summoning conditions. Normal Chamber, add Hospitality, link to 1 of 2 and revive the Chamber. Or normal Parlor sends Tidying to the grave. Link Parlor increases to 1 of 2, and Tidying restores Parlor. Then we will have Seal.

                        Furthermore, both are DARK Dragon, along with Chamber, we can even Borreload Furious Dragon .

                        Borreload Furious Dragon (1x)

                        UR Rarity
                        Borreload Furious Dragon
                        UR Rarity
                        Borreload Furious Dragon
                        Borreload Furious Dragon
                        DARK 8
                        Borreload Furious Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.


                        Extra Tech of the deck. Furious gives you a 1 shot effect at the cost of 1 card on your side of the field. And we have large dragons that cannot be destroyed by card effects, and Dinomischus that are not affected by card effects. Those are perfect targets for Furious to destroy because we won't lose anything.



                        Summary & Directions

                        summary

                        Strength:
                        • Grind game from good to extremely good.
                        • Enter BP and you will win.
                        • There are tools for almost anything.
                        • Play many handtraps, and many different types of handtraps.
                        • Matchup is quite good with two meta decks, Zoodiac and VW.
                        • Big body, easy to OTK.
                        • 1 set of Top Tier Waifu.
                        Weakness:
                        • Very slow start. Getting hit by 1 handtrap is basically the end of your turn.
                        • Very afraid of monster destruction at the beginning of the game.
                        • Avoid constantly being banished from the grave, especially Changeover and big dragons.
                        • Very afraid of heavy combo sets like Dragon Link or SPYRAL, even going first or last.
                        • Hate Floodgate, hard to escape without the necessary tools.

                        It can be seen that most of Dragonmaid 's weaknesses lie in the early stages of the game. If you pass safely, you will win!

                        Direction

                        Dragonmaid's gameplay is quite similar to Salamangreat before: perform short combos to hinder; and there are toys to combat everything. For Salamangreat , it's Rage and Roar, and for Dragonmaid , it's Tidying and Seal. In turn 1, we want to play at least Seal or Sheou, along with a few backrow and handtrap cards for defense. Then from turn 3 onwards, when everything is in order, Dragonmaid will show off her terrible grinding power and unexpected OTK ability.

                        Dragonmaid 's biggest weakness is the early game. Parlor, Chamber or Hospitality are easily stopped by handtraps. After the yard is set up, it's not too strong; and using handtrap requires a lot of knowledge to use properly. Playing only 1 Changeover also puts Changeover in the sights of Huaquero or DD Crow. Losing Changeover will make things a lot more difficult. Additionally, Dogmatika Punishment is an extremely dangerous card against Dragonmaid , as it can shoot 2; or shoot 1 and banish 3 cards from my grave with Apkallone and Ariel.

                        Using Sheou to disable always requires consideration. When Sheou drops from the grave, Chamber can summon it again. But if Sheou returns to Extra and calls out House, Chamber will not be able to call out House if House is destroyed. The best way to know the best time is to practice a lot and gain a lot of experience.



                        Sample deck

                           

                        Sample deck 1

                        Need 19 UR

                        UR Rarity
                        Maxx "C"3 card
                        UR Rarity
                        Dragonmaid Sheou3 card
                        UR Rarity
                        House Dragonmaid3 card
                        UR Rarity
                        Hieratic Seal of the Heavenly Spheres3 card
                        UR Rarity
                        Chaos Ruler, the Chaotic Magical Dragon1 card
                        UR Rarity
                        Ash Blossom & Joyous Spring3 card
                        UR Rarity
                        Harpie's Feather Duster1 card
                        UR Rarity
                        Infinite Impermanence2 card

                        Main: 40 Extra: 15

                        SR Rarity
                        3 cardChamber Dragonmaid
                        SR Rarity
                        3 cardChamber Dragonmaid
                        Chamber Dragonmaid
                        DARK 4
                        Chamber Dragonmaid
                        • ATK:

                        • 500

                        • DEF:

                        • 1800


                        If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.


                        R Rarity
                        1 cardDragonmaid Ernus
                        R Rarity
                        1 cardDragonmaid Ernus
                        Dragonmaid Ernus
                        EARTH 7
                        Dragonmaid Ernus
                        • ATK:

                        • 2600

                        • DEF:

                        • 1600


                        Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


                        R Rarity
                        1 cardDragonmaid Lorpar
                        R Rarity
                        1 cardDragonmaid Lorpar
                        Dragonmaid Lorpar
                        WIND 8
                        Dragonmaid Lorpar
                        • ATK:

                        • 2700

                        • DEF:

                        • 1700


                        Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


                        N Rarity
                        1 cardDragonmaid Tinkhec
                        N Rarity
                        1 cardDragonmaid Tinkhec
                        Dragonmaid Tinkhec
                        FIRE 8
                        Dragonmaid Tinkhec
                        • ATK:

                        • 2700

                        • DEF:

                        • 1700


                        Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


                        SR Rarity
                        3 cardKitchen Dragonmaid
                        SR Rarity
                        3 cardKitchen Dragonmaid
                        Kitchen Dragonmaid
                        FIRE 3
                        Kitchen Dragonmaid
                        • ATK:

                        • 500

                        • DEF:

                        • 1700


                        If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.


                        UR Rarity
                        3 cardMaxx "C"
                        UR Rarity
                        3 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        R Rarity
                        1 cardNurse Dragonmaid
                        R Rarity
                        1 cardNurse Dragonmaid
                        Nurse Dragonmaid
                        EARTH 2
                        Nurse Dragonmaid
                        • ATK:

                        • 500

                        • DEF:

                        • 1600


                        If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.


                        N Rarity
                        3 cardParlor Dragonmaid
                        N Rarity
                        3 cardParlor Dragonmaid
                        Parlor Dragonmaid
                        WIND 3
                        Parlor Dragonmaid
                        • ATK:

                        • 500

                        • DEF:

                        • 1700


                        If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


                        N Rarity
                        1 cardPSY-Frame Driver
                        N Rarity
                        1 cardPSY-Frame Driver
                        PSY-Frame Driver
                        LIGHT 6
                        PSY-Frame Driver
                        • ATK:

                        • 2500

                        • DEF:

                        • 0


                        A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        SR Rarity
                        2 cardPSY-Framegear Gamma
                        SR Rarity
                        2 cardPSY-Framegear Gamma
                        PSY-Framegear Gamma
                        LIGHT 2
                        PSY-Framegear Gamma
                        • ATK:

                        • 1000

                        • DEF:

                        • 0


                        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                        N Rarity
                        1 cardDragonmaid Changeover
                        N Rarity
                        1 cardDragonmaid Changeover
                        Dragonmaid Changeover
                        Spell Normal
                        Dragonmaid Changeover

                          Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


                          SR Rarity
                          2 cardDragonmaid Hospitality
                          SR Rarity
                          2 cardDragonmaid Hospitality
                          Dragonmaid Hospitality
                          Spell Normal
                          Dragonmaid Hospitality

                            Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.


                            UR Rarity
                            1 cardHarpie's Feather Duster
                            UR Rarity
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              SR Rarity
                              3 cardPot of Extravagance
                              SR Rarity
                              3 cardPot of Extravagance
                              Pot of Extravagance
                              Spell Normal
                              Pot of Extravagance

                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                Tag(s):

                                SR Rarity
                                1 cardPot of Prosperity
                                SR Rarity
                                1 cardPot of Prosperity
                                Pot of Prosperity
                                Spell Normal
                                Pot of Prosperity

                                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                  Tag(s):

                                  N Rarity
                                  1 cardDragonmaid Downtime
                                  N Rarity
                                  1 cardDragonmaid Downtime
                                  Dragonmaid Downtime
                                  Trap Continuous
                                  Dragonmaid Downtime

                                    You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn.


                                    R Rarity
                                    3 cardDragonmaid Tidying
                                    R Rarity
                                    3 cardDragonmaid Tidying
                                    Dragonmaid Tidying
                                    Trap Normal
                                    Dragonmaid Tidying

                                      Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                                      UR Rarity
                                      2 cardInfinite Impermanence
                                      UR Rarity
                                      2 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        R Rarity
                                        3 cardPaleozoic Dinomischus
                                        R Rarity
                                        3 cardPaleozoic Dinomischus
                                        Paleozoic Dinomischus
                                        Trap Normal
                                        Paleozoic Dinomischus

                                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          SR Rarity
                                          1 cardTrap Trick
                                          SR Rarity
                                          1 cardTrap Trick
                                          Trap Trick
                                          Trap Normal
                                          Trap Trick

                                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                            UR Rarity
                                            3 cardDragonmaid Sheou
                                            UR Rarity
                                            3 cardDragonmaid Sheou
                                            Dragonmaid Sheou
                                            LIGHT 10
                                            Dragonmaid Sheou
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 2000


                                            1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


                                            UR Rarity
                                            3 cardHouse Dragonmaid
                                            UR Rarity
                                            3 cardHouse Dragonmaid
                                            House Dragonmaid
                                            LIGHT 9
                                            House Dragonmaid
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2000


                                            1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                                            UR Rarity
                                            3 cardHieratic Seal of the Heavenly Spheres
                                            UR Rarity
                                            3 cardHieratic Seal of the Heavenly Spheres
                                            Hieratic Seal of the Heavenly Spheres
                                            LIGHT
                                            Hieratic Seal of the Heavenly Spheres
                                            • ATK:

                                            • 0

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                            R Rarity
                                            2 cardImduk the World Chalice Dragon
                                            R Rarity
                                            2 cardImduk the World Chalice Dragon
                                            Imduk the World Chalice Dragon
                                            WIND
                                            Imduk the World Chalice Dragon
                                            • ATK:

                                            • 800

                                            • LINK-1

                                            Link Arrow:

                                            Top


                                            1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                            SR Rarity
                                            1 cardKnightmare Phoenix
                                            SR Rarity
                                            1 cardKnightmare Phoenix
                                            Knightmare Phoenix
                                            FIRE
                                            Knightmare Phoenix
                                            • ATK:

                                            • 1900

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Right


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                            SR Rarity
                                            2 cardStriker Dragon
                                            SR Rarity
                                            2 cardStriker Dragon
                                            Striker Dragon
                                            DARK
                                            Striker Dragon
                                            • ATK:

                                            • 1000

                                            • LINK-1

                                            Link Arrow:

                                            Left


                                            1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


                                            UR Rarity
                                            1 cardChaos Ruler, the Chaotic Magical Dragon
                                            UR Rarity
                                            1 cardChaos Ruler, the Chaotic Magical Dragon
                                            Chaos Ruler, the Chaotic Magical Dragon
                                            DARK 8
                                            Chaos Ruler, the Chaotic Magical Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                                            (Made by Cat Fool Gaming )

                                            Sample deck 2

                                            Need 21 UR

                                            UR Rarity
                                            Maxx "C"3 card
                                            UR Rarity
                                            Tempest, Dragon Ruler of Storms1 card
                                            UR Rarity
                                            Borreload Furious Dragon1 card
                                            UR Rarity
                                            Dragonmaid Sheou2 card
                                            UR Rarity
                                            House Dragonmaid2 card
                                            UR Rarity
                                            Borreload Dragon1 card
                                            UR Rarity
                                            Borrelsword Dragon1 card
                                            UR Rarity
                                            Hieratic Seal of the Heavenly Spheres3 card
                                            UR Rarity
                                            Ash Blossom & Joyous Spring3 card
                                            UR Rarity
                                            Ghost Belle & Haunted Mansion3 card
                                            UR Rarity
                                            Gold Sarcophagus1 card

                                            Main: 41 Extra: 15

                                            SR Rarity
                                            3 cardChamber Dragonmaid
                                            SR Rarity
                                            3 cardChamber Dragonmaid
                                            Chamber Dragonmaid
                                            DARK 4
                                            Chamber Dragonmaid
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1800


                                            If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.


                                            R Rarity
                                            2 cardDragonmaid Ernus
                                            R Rarity
                                            2 cardDragonmaid Ernus
                                            Dragonmaid Ernus
                                            EARTH 7
                                            Dragonmaid Ernus
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1600


                                            Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


                                            R Rarity
                                            1 cardDragonmaid Lorpar
                                            R Rarity
                                            1 cardDragonmaid Lorpar
                                            Dragonmaid Lorpar
                                            WIND 8
                                            Dragonmaid Lorpar
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1700


                                            Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


                                            N Rarity
                                            1 cardDragonmaid Tinkhec
                                            N Rarity
                                            1 cardDragonmaid Tinkhec
                                            Dragonmaid Tinkhec
                                            FIRE 8
                                            Dragonmaid Tinkhec
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1700


                                            Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


                                            SR Rarity
                                            2 cardFantastical Dragon Phantazmay
                                            SR Rarity
                                            2 cardFantastical Dragon Phantazmay
                                            Fantastical Dragon Phantazmay
                                            DARK 7
                                            Fantastical Dragon Phantazmay
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1800


                                            If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                                            SR Rarity
                                            3 cardKitchen Dragonmaid
                                            SR Rarity
                                            3 cardKitchen Dragonmaid
                                            Kitchen Dragonmaid
                                            FIRE 3
                                            Kitchen Dragonmaid
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1700


                                            If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.


                                            UR Rarity
                                            3 cardMaxx "C"
                                            UR Rarity
                                            3 cardMaxx "C"
                                            Maxx "C"
                                            EARTH 2
                                            Maxx "C"
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 200


                                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                            R Rarity
                                            1 cardNurse Dragonmaid
                                            R Rarity
                                            1 cardNurse Dragonmaid
                                            Nurse Dragonmaid
                                            EARTH 2
                                            Nurse Dragonmaid
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1600


                                            If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.


                                            N Rarity
                                            3 cardParlor Dragonmaid
                                            N Rarity
                                            3 cardParlor Dragonmaid
                                            Parlor Dragonmaid
                                            WIND 3
                                            Parlor Dragonmaid
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1700


                                            If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


                                            UR Rarity
                                            1 cardTempest, Dragon Ruler of Storms
                                            UR Rarity
                                            1 cardTempest, Dragon Ruler of Storms
                                            Tempest, Dragon Ruler of Storms
                                            WIND 7
                                            Tempest, Dragon Ruler of Storms
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2200


                                            You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.


                                            UR Rarity
                                            3 cardAsh Blossom & Joyous Spring
                                            UR Rarity
                                            3 cardAsh Blossom & Joyous Spring
                                            Ash Blossom & Joyous Spring
                                            FIRE 3
                                            Ash Blossom & Joyous Spring
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1800


                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                            UR Rarity
                                            3 cardGhost Belle & Haunted Mansion
                                            UR Rarity
                                            3 cardGhost Belle & Haunted Mansion
                                            Ghost Belle & Haunted Mansion
                                            EARTH 3
                                            Ghost Belle & Haunted Mansion
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1800


                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                            N Rarity
                                            1 cardDragonmaid Changeover
                                            N Rarity
                                            1 cardDragonmaid Changeover
                                            Dragonmaid Changeover
                                            Spell Normal
                                            Dragonmaid Changeover

                                              Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


                                              SR Rarity
                                              3 cardDragonmaid Hospitality
                                              SR Rarity
                                              3 cardDragonmaid Hospitality
                                              Dragonmaid Hospitality
                                              Spell Normal
                                              Dragonmaid Hospitality

                                                Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.


                                                UR Rarity
                                                1 cardGold Sarcophagus
                                                UR Rarity
                                                1 cardGold Sarcophagus
                                                Gold Sarcophagus
                                                Spell Normal
                                                Gold Sarcophagus

                                                  Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                                  SR Rarity
                                                  3 cardPot of Prosperity
                                                  SR Rarity
                                                  3 cardPot of Prosperity
                                                  Pot of Prosperity
                                                  Spell Normal
                                                  Pot of Prosperity

                                                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                    Tag(s):

                                                    R Rarity
                                                    3 cardDragonmaid Tidying
                                                    R Rarity
                                                    3 cardDragonmaid Tidying
                                                    Dragonmaid Tidying
                                                    Trap Normal
                                                    Dragonmaid Tidying

                                                      Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                                                      R Rarity
                                                      3 cardPaleozoic Dinomischus
                                                      R Rarity
                                                      3 cardPaleozoic Dinomischus
                                                      Paleozoic Dinomischus
                                                      Trap Normal
                                                      Paleozoic Dinomischus

                                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        SR Rarity
                                                        1 cardTrap Trick
                                                        SR Rarity
                                                        1 cardTrap Trick
                                                        Trap Trick
                                                        Trap Normal
                                                        Trap Trick

                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                          UR Rarity
                                                          1 cardBorreload Furious Dragon
                                                          UR Rarity
                                                          1 cardBorreload Furious Dragon
                                                          Borreload Furious Dragon
                                                          DARK 8
                                                          Borreload Furious Dragon
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.


                                                          UR Rarity
                                                          2 cardDragonmaid Sheou
                                                          UR Rarity
                                                          2 cardDragonmaid Sheou
                                                          Dragonmaid Sheou
                                                          LIGHT 10
                                                          Dragonmaid Sheou
                                                          • ATK:

                                                          • 3500

                                                          • DEF:

                                                          • 2000


                                                          1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


                                                          UR Rarity
                                                          2 cardHouse Dragonmaid
                                                          UR Rarity
                                                          2 cardHouse Dragonmaid
                                                          House Dragonmaid
                                                          LIGHT 9
                                                          House Dragonmaid
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2000


                                                          1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                                                          UR Rarity
                                                          1 cardBorreload Dragon
                                                          UR Rarity
                                                          1 cardBorreload Dragon
                                                          Borreload Dragon
                                                          DARK
                                                          Borreload Dragon
                                                          • ATK:

                                                          • 3000

                                                          • LINK-4

                                                          Link Arrow:

                                                          Left

                                                          Right

                                                          Bottom-Left

                                                          Bottom-Right


                                                          3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                                          UR Rarity
                                                          1 cardBorrelsword Dragon
                                                          UR Rarity
                                                          1 cardBorrelsword Dragon
                                                          Borrelsword Dragon
                                                          DARK
                                                          Borrelsword Dragon
                                                          • ATK:

                                                          • 3000

                                                          • LINK-4

                                                          Link Arrow:

                                                          Top

                                                          Left

                                                          Bottom-Left

                                                          Bottom


                                                          3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                                          R Rarity
                                                          2 cardGuardragon Pisty
                                                          R Rarity
                                                          2 cardGuardragon Pisty
                                                          Guardragon Pisty
                                                          DARK
                                                          Guardragon Pisty
                                                          • ATK:

                                                          • 1000

                                                          • LINK-1

                                                          Link Arrow:

                                                          Right


                                                          1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.


                                                          UR Rarity
                                                          3 cardHieratic Seal of the Heavenly Spheres
                                                          UR Rarity
                                                          3 cardHieratic Seal of the Heavenly Spheres
                                                          Hieratic Seal of the Heavenly Spheres
                                                          LIGHT
                                                          Hieratic Seal of the Heavenly Spheres
                                                          • ATK:

                                                          • 0

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                                          R Rarity
                                                          2 cardImduk the World Chalice Dragon
                                                          R Rarity
                                                          2 cardImduk the World Chalice Dragon
                                                          Imduk the World Chalice Dragon
                                                          WIND
                                                          Imduk the World Chalice Dragon
                                                          • ATK:

                                                          • 800

                                                          • LINK-1

                                                          Link Arrow:

                                                          Top


                                                          1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                          SR Rarity
                                                          1 cardStriker Dragon
                                                          SR Rarity
                                                          1 cardStriker Dragon
                                                          Striker Dragon
                                                          DARK
                                                          Striker Dragon
                                                          • ATK:

                                                          • 1000

                                                          • LINK-1

                                                          Link Arrow:

                                                          Left


                                                          1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


                                                          (Made by wreckittim03)



                                                          Final words

                                                          Hopefully after this article, the maids can serve you wholeheartedly... Oh, players can build their own awesome Dragonmaid set! If you have any questions, please contact YGO Vietnam !

                                                          Thank you Zerato from YGOGUIDANCE for putting together an extremely useful article about this Dragonmaid deck. Thank you very much to the website for supporting YGO Vietnam in the past time.




                                                          Companion unit:

                                                          - Yu-Gi-Oh! Guidance Vietnam





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