Instructions for building and playing Toon

Instructions for building and playing Toon

Toon is a familiar card line in the anime and manga world of Yu-Gi-Oh! Used by Pegasus and in the game, this is an extremely cheap F2P card for newbies to build and climb ranks. In fact, the deck has climbed to Plat rank extremely easily with its play style!




overview

The main purpose of the deck is to attack directly, using Toon Kingdom as the lifeline of the deck to make the cards work seamlessly together. There are many annoying ways to use the deck such as attacking directly, causing burn damage, capturing monsters, negating continuously,...

In addition, according to statistics, the deck uses quite a few costs with only an average of 270 UR and 420 SR, the rest are N and R which are extremely easy to craft and find. For that reason, the deck is classified as F2P worth playing in Master Duel.

Abbreviations

The following are the abbreviations in this article, partly because the names of the Toons are too long, sometimes you will get confused, so instead, looking at the acronyms will help you a bit more. there.
  • Graveyard = GY
  • Lifepoint = LP
  • Level = lvl
  • Main Deck (main deck) = MD
  • Extra Deck (Extra deck) = ED
  • Toon Black Luster Soldier = Toon BLS



Toon Core Beast

As the name of this part suggests, only necessary Core monsters are introduced in this part!

Toon Harpie Lady (1-2x)

R Rarity
Toon Harpie Lady
R Rarity
Toon Harpie Lady
Toon Harpie Lady
WIND 4
Toon Harpie Lady
  • ATK:

  • 1300

  • DEF:

  • 1400


Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.


Toon Harpie Lady is something you can special summon to destroy a Spell/Trap your opponent controls and still use it as a sacrifice to Toon Black Luster Soldier .

Toon Cyber Dragon (1x)

R Rarity
Toon Cyber Dragon
R Rarity
Toon Cyber Dragon
Toon Cyber Dragon
LIGHT 5
Toon Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.


Toon Cyber ​​Dragon is a very situational card, it can be used to special summon along with Toon Harpie Lady to destroy spells/traps your opponent controls and then continue to link summon from the Extra Deck or sacrifice to any of your other Toons.

The main use that many players tend to use Toon Cyber ​​Dragon is to special summon Chimeratech Megafleet Dragon by using the opponent's Extra Monster to sacrifice, or overlaying Dragon Nova.

Red-Eyes Toon Dragon and The Black Stone of Legend (Black Stone 3x, Red-Eyes Toon 2x)

R Rarity
Red-Eyes Toon Dragon
R Rarity
Red-Eyes Toon Dragon
Red-Eyes Toon Dragon
DARK 7
Red-Eyes Toon Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions.


R Rarity
The Black Stone of Legend
R Rarity
The Black Stone of Legend
The Black Stone of Legend
DARK 1
The Black Stone of Legend
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.


For Black Stone:
  • The Black Stone of Legend is a great choice for getting a free Red-Eyes Toon Dragon from the deck, which can be used to send any Toon monster other than Red-Eyes Toon Dragon from your hand straight onto the field.
    • Use 1 copy - To get Red-Eyes to summon monsters from hand.
    • NOTE - If you have other Toon cards in hand but still need Toon Kingdom , prioritize Toon Dark Magician as it has the ability to take any Toon Spell/Trap from the deck. Always grab a Toon Bookmark if you haven't played one in a turn because it's an extra life turn for Toon Kingdom and provides another search for anything you might need.
    • Use 2 copies - To bait any handtraps like Ash Blossom & Joyous Spring for example, if this happens and you still have Linkuriboh or Relinquished Anima in your Extra Deck, those are options to continue using Use a searcher if you have one at hand.
For Red-Eyes:
  • If you need to special summon a monster from your hand, this is where Red-Eyes Toon Dragon comes in as a great choice. Alternatively, use a Red-Eyes Toon Dragon if you already have one on the field, you can always keep it or use it for an Xyz from the Extra Deck for convenience.

Toon Ancient Gear Golem and Toon Black Luster Soldier (Golem x1, BLS x3)

N Rarity
Toon Ancient Gear Golem
N Rarity
Toon Ancient Gear Golem
Toon Ancient Gear Golem
EARTH 8
Toon Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.


UR Rarity
Toon Black Luster Soldier
UR Rarity
Toon Black Luster Soldier
Toon Black Luster Soldier
EARTH 8
Toon Black Luster Soldier
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated.


  • Toon Black Luster Soldier is what I would consider a boss in our deck, not only can it attack the first turn it is put on the field but it can also be used to banish any threats Any threat from the field can be targeted as long as you control a Toon Kingdom.
    • Tip - you can always banish with this card's effect, then use it as a sacrifice for another Toon BLS in your hand, as it can attack if you're not on turn 1, or you can use Reapply his effect for another banish.
  • Toon Ancient Gear Golem can be useful if you attack with this monster first, it will deal 3000 free damage since your opponent cannot activate Spell/Trap until the end of the damage step. Additionally, this card can be used to special summon Toon BLS for the cost of only 1 card.

Toon Dark Magician (1-2x)

SR Rarity
Toon Dark Magician
SR Rarity
Toon Dark Magician
Toon Dark Magician
DARK 7
Toon Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap from your Deck to your hand.


If you need to search or special summon any monsters from your deck, use a Toon Dark Magician , which is usually the best way to get out if you have other Toon cards in hand to use the effect by the DM to put any Toon Monster on the field or any Toon Spell/Trap from the deck.



Toon Spell / Trap

Sometimes during the match, you won't want to rely too much on Toon monsters because it's unlikely you can keep them on the field for long. For this reason, Toon's best supports will come from their Spells and Traps, making the deck more unified.

Toon Kingdom (3x)

UR Rarity
Toon Kingdom
UR Rarity
Toon Kingdom
Toon Kingdom
Spell Field
Toon Kingdom

    When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.


    Toon Kingdom is the heart of this deck and your top priority to get with any of your searchers/effects in the deck. This card allows direct attacks and protection of your monster(s). Similar to Toon World with some added bonuses. Cost changed from paying "1000 Life Points" to banishing the top 3 cards of your deck face down when this card is activated.

    • Toon monster(s) you control cannot be targeted by your opponent's card effects.
    • If a Toon monster(s) you control is destroyed by battle or card effect, you can instead banish the top card of the deck for each of those monsters.
    Note! ALWAYS Look to see which cards are banished when Toon Kingdom activates. (Reason) You need to know which plays you can no longer make on cards banished upon activation.

    Toon Bookmark (3x)

    SR Rarity
    Toon Bookmark
    SR Rarity
    Toon Bookmark
    Toon Bookmark
    Spell Normal
    Toon Bookmark

      Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.


      Toon Bookmark is an amazing card, not only does it allow you to search for any card that mentions " Toon World " in its text from the deck but it also grants extra lives by banishing it from the grave when your Toon Kingdom will be destroyed.

      Typically you will use it before playing Toon Kingdom that way if it is destroyed you can defend it immediately while continuing to search for something else, remember this card can only be Activates once per turn, however grave effect can be applied to however many copies are present.

      Toon Table of Contents (3x)

      SR Rarity
      Toon Table of Contents
      SR Rarity
      Toon Table of Contents
      Toon Table of Contents
      Spell Normal
      Toon Table of Contents

        Add 1 "Toon" card from your Deck to your hand.


        Toon Table of Contents is similar to Toon Bookmark , it can search any card in the Deck named "Toon", it cannot search Comic Hand , however, it can be used to search Toon Bookmark if you haven't played any cards this turn and then use Toon Bookmark to take what you want from the deck.

        Toon Page-Flip (3x)

        SR Rarity
        Toon Page-Flip
        SR Rarity
        Toon Page-Flip
        Toon Page-Flip
        Spell Quick
        Toon Page-Flip

          If you control "Toon World": Reveal 3 Toon monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn.


          Toon Page-Flip is great, remember this is another card that can only be activated once per turn. You let your opponent randomly choose 3 monsters with different names that you choose from the deck and then special summon the selected monster to the field. This is a quick-play spell so you can use a spell not only on your turn but on your opponent's as well.

          Comic Hand (3x)

          R Rarity
          Comic Hand
          R Rarity
          Comic Hand
          Comic Hand
          Spell Equip
          Comic Hand

            If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.


            Comic Hand is a card that can be used to make your opponent's blood boil, it's never fun when your own monster is taken from you, turned into a Toon so it's protected by the Toon Kingdom and can still attack directly due to that monster being converted into a toon. Remember that Comic Hand can still target and will return monsters to your opponent if removed from the field.

            Shadow Toon (1x)

            N Rarity
            Shadow Toon
            N Rarity
            Shadow Toon
            Shadow Toon
            Spell Normal
            Shadow Toon

              If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.


              Shadow Toon is great for getting that last bit of damage you might need to finish off your opponent. If your opponent controls a targetable monster with equal or greater ATK, you can use their ATK to finish your opponent.

              Toon World (0x)

              N Rarity
              Toon World
              N Rarity
              Toon World
              Toon World
              Spell Continuous
              Toon World

                Activate this card by paying 1000 LP.


                As mentioned, Toon monsters require Toon World to exist on the field. However, this has been replaced by Toon Kingdom , a more awesome field spell that is resistant to self-destruction. That's why Toon World will almost never be seen in Toon meta builds

                Toon Terror (1x)

                SR Rarity
                Toon Terror
                SR Rarity
                Toon Terror
                Toon Terror
                Trap Counter
                Toon Terror

                  When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.


                  Toon Terror is a card that I often like to set at the end of my turn and will use searchers to get it, especially when going first. This card can save you from a lot of things, including Divine Arsenal AA-ZEUS - Sky Thunder or other big threats that are Solemn Judgment without paying half your LP, but you have to control the monster Toon and Toon Kingdom monsters to use this card.



                  Tech

                   

                  Handtrap

                  UR Rarity
                  Crossout Designator
                  UR Rarity
                  Crossout Designator
                  Crossout Designator
                  Spell Quick
                  Crossout Designator

                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                    Tag(s):

                    UR Rarity
                    Called by the Grave
                    UR Rarity
                    Called by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        SR Rarity
                        Gameciel, the Sea Turtle Kaiju
                        SR Rarity
                        Gameciel, the Sea Turtle Kaiju
                        Gameciel, the Sea Turtle Kaiju
                        WATER 8
                        Gameciel, the Sea Turtle Kaiju
                        • ATK:

                        • 2200

                        • DEF:

                        • 3000


                        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                        SR Rarity
                        Droll & Lock Bird
                        SR Rarity
                        Droll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        UR Rarity
                        Maxx "C"
                        UR Rarity
                        Maxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        R Rarity
                        Gadarla, the Mystery Dust Kaiju
                        R Rarity
                        Gadarla, the Mystery Dust Kaiju
                        Gadarla, the Mystery Dust Kaiju
                        WIND 8
                        Gadarla, the Mystery Dust Kaiju
                        • ATK:

                        • 2700

                        • DEF:

                        • 1600


                        You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                        UR Rarity
                        Nibiru, the Primal Being
                        UR Rarity
                        Nibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        UR Rarity
                        Ash Blossom & Joyous Spring
                        UR Rarity
                        Ash Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        UR Rarity
                        Effect Veiler
                        UR Rarity
                        Effect Veiler
                        Effect Veiler
                        LIGHT 1
                        Effect Veiler
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                        This is an indispensable part of every deck and if there is a note, I would only caution you about using Maxx "C" because in fact there are many searchers in the deck, making the draw function Its articles become less effective.

                        In addition, you should play Nibiru more because it will go hand in hand with the Shadow Toon combo quite well (get Nibiru Token with high ATK, Shadow Toon will finish the game ;") nice and easy)

                        Pot of Extravagance (3x)

                        SR Rarity
                        Pot of Extravagance
                        SR Rarity
                        Pot of Extravagance
                        Pot of Extravagance
                        Spell Normal
                        Pot of Extravagance

                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                          Tag(s):

                          With Pot of Extravagance , pay attention to this if you have this card in your hand. You MUST play it first in your Main Phase 1 or you won't be able to play it anymore...

                          Solemn Strike (1-2x)

                          UR Rarity
                          Solemn Strike
                          UR Rarity
                          Solemn Strike
                          Solemn Strike
                          Trap Counter
                          Solemn Strike

                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            A great addition to the deck as we don't have negative cards and can be useful when it comes to securing a win.

                            There Can Be Only One (3x)

                            UR Rarity
                            There Can Be Only One
                            UR Rarity
                            There Can Be Only One
                            There Can Be Only One
                            Trap Continuous
                            There Can Be Only One

                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                              There Can Be Only One is a nasty floodgate to deal with however our deck can play with it quite well and more often, so it's not like your opponents have to suffer this on the field.

                              • This card is not always useful in random matches but it is quite useful as you can always choose to use another trap with your Side Deck
                              • Note - Placing this card face down on the field will prevent you from using The Black Stone of Legend to summon Red-Eyes Toon Dragon from the deck.

                              Royal Decree and Trap Trick (1x)

                              SR Rarity
                              Royal Decree
                              SR Rarity
                              Royal Decree
                              Royal Decree
                              Trap Continuous
                              Royal Decree

                                Negate all other Trap effects on the field.


                                SR Rarity
                                Trap Trick
                                SR Rarity
                                Trap Trick
                                Trap Trick
                                Trap Normal
                                Trap Trick

                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                  If you know one of these traps can really take down your opponent then you will not only swap 3 copies of whichever works best but you can add Trap Trick for a more consistent choice once bit by essentially having a 3rd copy of that card in the deck.

                                  For example, Eldlich players will have to endure Royal Decree and you will see them quite often. When you know you're facing them, swap it out to bless them :3

                                  Harpie's Feather Storm (3x)

                                  UR Rarity
                                  Harpie's Feather Storm
                                  UR Rarity
                                  Harpie's Feather Storm
                                  Harpie's Feather Storm
                                  Trap Normal
                                  Harpie's Feather Storm

                                    If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                                    Toon Harpie Lady is a card you should include in case you choose to add Harpie's Feather Storm x3 to be able to play it from your hand, not to mention you need one of your Toon Harpie Lady to use it but can't actually Take down your opponent in one turn.



                                    Extra Deck

                                      

                                    Cyber Dragon Nova (1x)

                                    R Rarity
                                    Cyber Dragon Nova
                                    R Rarity
                                    Cyber Dragon Nova
                                    Cyber Dragon Nova
                                    LIGHT
                                    Cyber Dragon Nova
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1600


                                    2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                    If for any reason you take it out or it is sent to the grave, you can use it to summon Invoked Mechaba from the Extra Deck. There are ways to randomly summon it to be sent to the grave by your opponent from the Extra Deck, or if fighting a cyber dragon, you can always get other materials with Comic Hand for your own summon + Toon Cyber ​​Dragon .

                                    Invoked Mechaba (1x)

                                    SR Rarity
                                    Invoked Mechaba
                                    SR Rarity
                                    Invoked Mechaba
                                    Invoked Mechaba
                                    LIGHT 9
                                    Invoked Mechaba
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                    This is a very situational card in case you have your Cyber ​​Dragon Nova making its way to the grave, but if you manage to get it out, it will give you some solid negation.

                                    Chimeratech Megafleet Dragon (1x)

                                    UR Rarity
                                    Chimeratech Megafleet Dragon
                                    UR Rarity
                                    Chimeratech Megafleet Dragon
                                    Chimeratech Megafleet Dragon
                                    DARK 10
                                    Chimeratech Megafleet Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                    Chimeratech Megafleet Dragon is often used to clear monsters in the opponent's Extra Monster zone using Toon Cyber ​​Dragon .

                                    Ebon High Magician (2x)

                                    SR Rarity
                                    Ebon High Magician
                                    SR Rarity
                                    Ebon High Magician
                                    Ebon High Magician
                                    DARK
                                    Ebon High Magician
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 2800


                                    2 Level 7 Spellcaster-Type monsters While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.


                                    This is a suitable Extra Deck choice if you know that the Divine Arsenal AA-ZEUS - Sky Thunder that everyone loves to summon will be on the field soon.. yeah, it doesn't like to blow this mage away because if it happens , you can destroy it in return.

                                    Number 11: Big Eye (2x)

                                    SR Rarity
                                    Number 11: Big Eye
                                    SR Rarity
                                    Number 11: Big Eye
                                    Number 11: Big Eye
                                    DARK
                                    Number 11: Big Eye
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2000


                                    2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                    Number 11: Big Eye is just another random useful card that we can use if we need a level 7 monster, we can try to take down a monster our opponent controls.

                                    Linkuriboh and Relinquished Anima (1x)

                                    UR Rarity
                                    Linkuriboh
                                    UR Rarity
                                    Linkuriboh
                                    Linkuriboh
                                    DARK
                                    Linkuriboh
                                    • ATK:

                                    • 300

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                    UR Rarity
                                    Relinquished Anima
                                    UR Rarity
                                    Relinquished Anima
                                    Relinquished Anima
                                    DARK
                                    Relinquished Anima
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Top


                                    1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                    It would be appropriate if we used up to 3 copies of Black Stone. Not to mention, with Anima, we can capture the opponent's monsters to OTK.

                                    Combo goes up Accesscode

                                    SR Rarity
                                    Knightmare Cerberus
                                    SR Rarity
                                    Knightmare Cerberus
                                    Knightmare Cerberus
                                    EARTH
                                    Knightmare Cerberus
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Top


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                    SR Rarity
                                    Knightmare Phoenix
                                    SR Rarity
                                    Knightmare Phoenix
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Right


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                    UR Rarity
                                    Knightmare Unicorn
                                    UR Rarity
                                    Knightmare Unicorn
                                    Knightmare Unicorn
                                    DARK
                                    Knightmare Unicorn
                                    • ATK:

                                    • 2200

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Bottom

                                    Right


                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                    UR Rarity
                                    Accesscode Talker
                                    UR Rarity
                                    Accesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Bottom

                                    Right


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    Use these cards to climb the ladder to Accesscode, not only can you take advantage of their abilities when Link comes to the field, but you can also bring the boss of the boss to guard the field and OTK.



                                    Some sample Decklists

                                    For more clarity, below are some sample Decklists for you

                                    Sample deck 01

                                    Need 20 UR

                                    UR Rarity
                                    Elder Entity N'tss3 card
                                    UR Rarity
                                    Eldlich the Mad Golden Lord1 card
                                    UR Rarity
                                    Five-Headed Dragon3 card
                                    UR Rarity
                                    Relinquished Anima2 card
                                    UR Rarity
                                    Harpie's Feather Duster1 card
                                    UR Rarity
                                    Raigeki1 card
                                    UR Rarity
                                    Toon Kingdom2 card
                                    UR Rarity
                                    Solemn Judgment3 card
                                    UR Rarity
                                    Solemn Strike2 card
                                    UR Rarity
                                    There Can Be Only One2 card

                                    Main: 40 Extra: 15

                                    N Rarity
                                    3 cardToon Gemini Elf
                                    N Rarity
                                    3 cardToon Gemini Elf
                                    Toon Gemini Elf
                                    EARTH 4
                                    Toon Gemini Elf
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 900


                                    Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.


                                    SR Rarity
                                    3 cardCard of Demise
                                    SR Rarity
                                    3 cardCard of Demise
                                    Card of Demise
                                    Spell Normal
                                    Card of Demise

                                      Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


                                      R Rarity
                                      1 cardComic Hand
                                      R Rarity
                                      1 cardComic Hand
                                      Comic Hand
                                      Spell Equip
                                      Comic Hand

                                        If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.


                                        SR Rarity
                                        2 cardCosmic Cyclone
                                        SR Rarity
                                        2 cardCosmic Cyclone
                                        Cosmic Cyclone
                                        Spell Quick
                                        Cosmic Cyclone

                                          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                          UR Rarity
                                          1 cardHarpie's Feather Duster
                                          UR Rarity
                                          1 cardHarpie's Feather Duster
                                          Harpie's Feather Duster
                                          Spell Normal
                                          Harpie's Feather Duster

                                            Destroy all Spell and Trap Cards your opponent controls.




                                            Tag(s):

                                            N Rarity
                                            1 cardMagician's Right Hand
                                            N Rarity
                                            1 cardMagician's Right Hand
                                            Magician's Right Hand
                                            Spell Continuous
                                            Magician's Right Hand

                                              Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.


                                              SR Rarity
                                              3 cardPot of Duality
                                              SR Rarity
                                              3 cardPot of Duality
                                              Pot of Duality
                                              Spell Normal
                                              Pot of Duality

                                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                Tag(s):

                                                SR Rarity
                                                3 cardPot of Extravagance
                                                SR Rarity
                                                3 cardPot of Extravagance
                                                Pot of Extravagance
                                                Spell Normal
                                                Pot of Extravagance

                                                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardRaigeki
                                                  UR Rarity
                                                  1 cardRaigeki
                                                  Raigeki
                                                  Spell Normal
                                                  Raigeki

                                                    Destroy all monsters your opponent controls.




                                                    Tag(s):

                                                    SR Rarity
                                                    3 cardToon Bookmark
                                                    SR Rarity
                                                    3 cardToon Bookmark
                                                    Toon Bookmark
                                                    Spell Normal
                                                    Toon Bookmark

                                                      Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.


                                                      UR Rarity
                                                      2 cardToon Kingdom
                                                      UR Rarity
                                                      2 cardToon Kingdom
                                                      Toon Kingdom
                                                      Spell Field
                                                      Toon Kingdom

                                                        When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.


                                                        SR Rarity
                                                        3 cardToon Table of Contents
                                                        SR Rarity
                                                        3 cardToon Table of Contents
                                                        Toon Table of Contents
                                                        Spell Normal
                                                        Toon Table of Contents

                                                          Add 1 "Toon" card from your Deck to your hand.


                                                          N Rarity
                                                          1 cardFerret Flames
                                                          N Rarity
                                                          1 cardFerret Flames
                                                          Ferret Flames
                                                          Trap Normal
                                                          Ferret Flames

                                                            If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                            R Rarity
                                                            2 cardLost Wind
                                                            R Rarity
                                                            2 cardLost Wind
                                                            Lost Wind
                                                            Trap Normal
                                                            Lost Wind

                                                              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                              SR Rarity
                                                              2 cardRivalry of Warlords
                                                              SR Rarity
                                                              2 cardRivalry of Warlords
                                                              Rivalry of Warlords
                                                              Trap Continuous
                                                              Rivalry of Warlords

                                                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                UR Rarity
                                                                3 cardSolemn Judgment
                                                                UR Rarity
                                                                3 cardSolemn Judgment
                                                                Solemn Judgment
                                                                Trap Counter
                                                                Solemn Judgment

                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                  Tag(s):

                                                                  UR Rarity
                                                                  2 cardSolemn Strike
                                                                  UR Rarity
                                                                  2 cardSolemn Strike
                                                                  Solemn Strike
                                                                  Trap Counter
                                                                  Solemn Strike

                                                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    2 cardThere Can Be Only One
                                                                    UR Rarity
                                                                    2 cardThere Can Be Only One
                                                                    There Can Be Only One
                                                                    Trap Continuous
                                                                    There Can Be Only One

                                                                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                      SR Rarity
                                                                      2 cardToon Terror
                                                                      SR Rarity
                                                                      2 cardToon Terror
                                                                      Toon Terror
                                                                      Trap Counter
                                                                      Toon Terror

                                                                        When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.


                                                                        R Rarity
                                                                        3 cardBlue-Eyes Ultimate Dragon
                                                                        R Rarity
                                                                        3 cardBlue-Eyes Ultimate Dragon
                                                                        Blue-Eyes Ultimate Dragon
                                                                        LIGHT 12
                                                                        Blue-Eyes Ultimate Dragon
                                                                        • ATK:

                                                                        • 4500

                                                                        • DEF:

                                                                        • 3800


                                                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                                        R Rarity
                                                                        3 cardDragon Master Knight
                                                                        R Rarity
                                                                        3 cardDragon Master Knight
                                                                        Dragon Master Knight
                                                                        LIGHT 12
                                                                        Dragon Master Knight
                                                                        • ATK:

                                                                        • 5000

                                                                        • DEF:

                                                                        • 5000


                                                                        "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                                        UR Rarity
                                                                        3 cardElder Entity N'tss
                                                                        UR Rarity
                                                                        3 cardElder Entity N'tss
                                                                        Elder Entity N'tss
                                                                        LIGHT 4
                                                                        Elder Entity N'tss
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 1200


                                                                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                        UR Rarity
                                                                        1 cardEldlich the Mad Golden Lord
                                                                        UR Rarity
                                                                        1 cardEldlich the Mad Golden Lord
                                                                        Eldlich the Mad Golden Lord
                                                                        LIGHT 10
                                                                        Eldlich the Mad Golden Lord
                                                                        • ATK:

                                                                        • 3800

                                                                        • DEF:

                                                                        • 3500


                                                                        1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                                        UR Rarity
                                                                        3 cardFive-Headed Dragon
                                                                        UR Rarity
                                                                        3 cardFive-Headed Dragon
                                                                        Five-Headed Dragon
                                                                        DARK 12
                                                                        Five-Headed Dragon
                                                                        • ATK:

                                                                        • 5000

                                                                        • DEF:

                                                                        • 5000


                                                                        5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                                                        UR Rarity
                                                                        2 cardRelinquished Anima
                                                                        UR Rarity
                                                                        2 cardRelinquished Anima
                                                                        Relinquished Anima
                                                                        DARK
                                                                        Relinquished Anima
                                                                        • ATK:

                                                                        • 0

                                                                        • LINK-1

                                                                        Link Arrow:

                                                                        Top


                                                                        1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                          

                                                                        Sample deck 02

                                                                        Need 28 UR

                                                                        UR Rarity
                                                                        Maxx "C"3 card
                                                                        UR Rarity
                                                                        Nibiru, the Primal Being2 card
                                                                        UR Rarity
                                                                        Chimeratech Megafleet Dragon1 card
                                                                        UR Rarity
                                                                        Accesscode Talker1 card
                                                                        UR Rarity
                                                                        Apollousa, Bow of the Goddess1 card
                                                                        UR Rarity
                                                                        Black Luster Soldier - Soldier of Chaos1 card
                                                                        UR Rarity
                                                                        I:P Masquerena1 card
                                                                        UR Rarity
                                                                        Relinquished Anima1 card
                                                                        UR Rarity
                                                                        Saryuja Skull Dread1 card
                                                                        UR Rarity
                                                                        Selene, Queen of the Master Magicians2 card
                                                                        UR Rarity
                                                                        Underworld Goddess of the Closed World1 card
                                                                        UR Rarity
                                                                        Toon Black Luster Soldier2 card
                                                                        UR Rarity
                                                                        Number 42: Galaxy Tomahawk1 card
                                                                        UR Rarity
                                                                        Called by the Grave2 card
                                                                        UR Rarity
                                                                        Harpie's Feather Duster1 card
                                                                        UR Rarity
                                                                        Terraforming1 card
                                                                        UR Rarity
                                                                        Toon Kingdom3 card
                                                                        UR Rarity
                                                                        Infinite Impermanence3 card

                                                                        Main: 40 Extra: 15

                                                                        UR Rarity
                                                                        3 cardMaxx "C"
                                                                        UR Rarity
                                                                        3 cardMaxx "C"
                                                                        Maxx "C"
                                                                        EARTH 2
                                                                        Maxx "C"
                                                                        • ATK:

                                                                        • 500

                                                                        • DEF:

                                                                        • 200


                                                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                                        UR Rarity
                                                                        2 cardNibiru, the Primal Being
                                                                        UR Rarity
                                                                        2 cardNibiru, the Primal Being
                                                                        Nibiru, the Primal Being
                                                                        LIGHT 11
                                                                        Nibiru, the Primal Being
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 600


                                                                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                                        R Rarity
                                                                        3 cardThe Black Stone of Legend
                                                                        R Rarity
                                                                        3 cardThe Black Stone of Legend
                                                                        The Black Stone of Legend
                                                                        DARK 1
                                                                        The Black Stone of Legend
                                                                        • ATK:

                                                                        • 0

                                                                        • DEF:

                                                                        • 0


                                                                        You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.


                                                                        R Rarity
                                                                        2 cardRed-Eyes Toon Dragon
                                                                        R Rarity
                                                                        2 cardRed-Eyes Toon Dragon
                                                                        Red-Eyes Toon Dragon
                                                                        DARK 7
                                                                        Red-Eyes Toon Dragon
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 2000


                                                                        Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions.


                                                                        N Rarity
                                                                        1 cardToon Barrel Dragon
                                                                        N Rarity
                                                                        1 cardToon Barrel Dragon
                                                                        Toon Barrel Dragon
                                                                        DARK 7
                                                                        Toon Barrel Dragon
                                                                        • ATK:

                                                                        • 2600

                                                                        • DEF:

                                                                        • 2200


                                                                        Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.


                                                                        UR Rarity
                                                                        2 cardToon Black Luster Soldier
                                                                        UR Rarity
                                                                        2 cardToon Black Luster Soldier
                                                                        Toon Black Luster Soldier
                                                                        EARTH 8
                                                                        Toon Black Luster Soldier
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 2500


                                                                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated.


                                                                        R Rarity
                                                                        1 cardToon Cyber Dragon
                                                                        R Rarity
                                                                        1 cardToon Cyber Dragon
                                                                        Toon Cyber Dragon
                                                                        LIGHT 5
                                                                        Toon Cyber Dragon
                                                                        • ATK:

                                                                        • 2100

                                                                        • DEF:

                                                                        • 1600


                                                                        If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.


                                                                        SR Rarity
                                                                        3 cardToon Dark Magician
                                                                        SR Rarity
                                                                        3 cardToon Dark Magician
                                                                        Toon Dark Magician
                                                                        DARK 7
                                                                        Toon Dark Magician
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 2100


                                                                        Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap from your Deck to your hand.


                                                                        UR Rarity
                                                                        2 cardCalled by the Grave
                                                                        UR Rarity
                                                                        2 cardCalled by the Grave
                                                                        Called by the Grave
                                                                        Spell Quick
                                                                        Called by the Grave

                                                                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                          Tag(s):

                                                                          R Rarity
                                                                          3 cardComic Hand
                                                                          R Rarity
                                                                          3 cardComic Hand
                                                                          Comic Hand
                                                                          Spell Equip
                                                                          Comic Hand

                                                                            If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.


                                                                            UR Rarity
                                                                            1 cardHarpie's Feather Duster
                                                                            UR Rarity
                                                                            1 cardHarpie's Feather Duster
                                                                            Harpie's Feather Duster
                                                                            Spell Normal
                                                                            Harpie's Feather Duster

                                                                              Destroy all Spell and Trap Cards your opponent controls.




                                                                              Tag(s):

                                                                              UR Rarity
                                                                              1 cardTerraforming
                                                                              UR Rarity
                                                                              1 cardTerraforming
                                                                              Terraforming
                                                                              Spell Normal
                                                                              Terraforming

                                                                                Add 1 Field Spell from your Deck to your hand.




                                                                                Tag(s):

                                                                                SR Rarity
                                                                                3 cardToon Bookmark
                                                                                SR Rarity
                                                                                3 cardToon Bookmark
                                                                                Toon Bookmark
                                                                                Spell Normal
                                                                                Toon Bookmark

                                                                                  Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.


                                                                                  UR Rarity
                                                                                  3 cardToon Kingdom
                                                                                  UR Rarity
                                                                                  3 cardToon Kingdom
                                                                                  Toon Kingdom
                                                                                  Spell Field
                                                                                  Toon Kingdom

                                                                                    When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.


                                                                                    SR Rarity
                                                                                    3 cardToon Page-Flip
                                                                                    SR Rarity
                                                                                    3 cardToon Page-Flip
                                                                                    Toon Page-Flip
                                                                                    Spell Quick
                                                                                    Toon Page-Flip

                                                                                      If you control "Toon World": Reveal 3 Toon monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn.


                                                                                      SR Rarity
                                                                                      3 cardToon Table of Contents
                                                                                      SR Rarity
                                                                                      3 cardToon Table of Contents
                                                                                      Toon Table of Contents
                                                                                      Spell Normal
                                                                                      Toon Table of Contents

                                                                                        Add 1 "Toon" card from your Deck to your hand.


                                                                                        UR Rarity
                                                                                        3 cardInfinite Impermanence
                                                                                        UR Rarity
                                                                                        3 cardInfinite Impermanence
                                                                                        Infinite Impermanence
                                                                                        Trap Normal
                                                                                        Infinite Impermanence

                                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                          SR Rarity
                                                                                          1 cardToon Terror
                                                                                          SR Rarity
                                                                                          1 cardToon Terror
                                                                                          Toon Terror
                                                                                          Trap Counter
                                                                                          Toon Terror

                                                                                            When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.


                                                                                            UR Rarity
                                                                                            1 cardChimeratech Megafleet Dragon
                                                                                            UR Rarity
                                                                                            1 cardChimeratech Megafleet Dragon
                                                                                            Chimeratech Megafleet Dragon
                                                                                            DARK 10
                                                                                            Chimeratech Megafleet Dragon
                                                                                            • ATK:

                                                                                            • 0

                                                                                            • DEF:

                                                                                            • 0


                                                                                            1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                                                                            UR Rarity
                                                                                            1 cardAccesscode Talker
                                                                                            UR Rarity
                                                                                            1 cardAccesscode Talker
                                                                                            Accesscode Talker
                                                                                            DARK
                                                                                            Accesscode Talker
                                                                                            • ATK:

                                                                                            • 2300

                                                                                            • LINK-4

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                                                                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                            Tag(s):

                                                                                            UR Rarity
                                                                                            1 cardApollousa, Bow of the Goddess
                                                                                            UR Rarity
                                                                                            1 cardApollousa, Bow of the Goddess
                                                                                            Apollousa, Bow of the Goddess
                                                                                            WIND
                                                                                            Apollousa, Bow of the Goddess
                                                                                            • ATK:

                                                                                            • -1

                                                                                            • LINK-4

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                                                                                            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                                            UR Rarity
                                                                                            1 cardBlack Luster Soldier - Soldier of Chaos
                                                                                            UR Rarity
                                                                                            1 cardBlack Luster Soldier - Soldier of Chaos
                                                                                            Black Luster Soldier - Soldier of Chaos
                                                                                            EARTH
                                                                                            Black Luster Soldier - Soldier of Chaos
                                                                                            • ATK:

                                                                                            • 3000

                                                                                            • LINK-3

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                                                                                            3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                                                                            UR Rarity
                                                                                            1 cardI:P Masquerena
                                                                                            UR Rarity
                                                                                            1 cardI:P Masquerena
                                                                                            I:P Masquerena
                                                                                            DARK
                                                                                            I:P Masquerena
                                                                                            • ATK:

                                                                                            • 800

                                                                                            • LINK-2

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                                                                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                            SR Rarity
                                                                                            1 cardKnightmare Phoenix
                                                                                            SR Rarity
                                                                                            1 cardKnightmare Phoenix
                                                                                            Knightmare Phoenix
                                                                                            FIRE
                                                                                            Knightmare Phoenix
                                                                                            • ATK:

                                                                                            • 1900

                                                                                            • LINK-2

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                                                                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                            UR Rarity
                                                                                            1 cardRelinquished Anima
                                                                                            UR Rarity
                                                                                            1 cardRelinquished Anima
                                                                                            Relinquished Anima
                                                                                            DARK
                                                                                            Relinquished Anima
                                                                                            • ATK:

                                                                                            • 0

                                                                                            • LINK-1

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                                                                                            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                                            UR Rarity
                                                                                            1 cardSaryuja Skull Dread
                                                                                            UR Rarity
                                                                                            1 cardSaryuja Skull Dread
                                                                                            Saryuja Skull Dread
                                                                                            EARTH
                                                                                            Saryuja Skull Dread
                                                                                            • ATK:

                                                                                            • 2800

                                                                                            • LINK-4

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                                                                                            2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                                            UR Rarity
                                                                                            2 cardSelene, Queen of the Master Magicians
                                                                                            UR Rarity
                                                                                            2 cardSelene, Queen of the Master Magicians
                                                                                            Selene, Queen of the Master Magicians
                                                                                            LIGHT
                                                                                            Selene, Queen of the Master Magicians
                                                                                            • ATK:

                                                                                            • 1850

                                                                                            • LINK-3

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                                                                                            2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                                            UR Rarity
                                                                                            1 cardUnderworld Goddess of the Closed World
                                                                                            UR Rarity
                                                                                            1 cardUnderworld Goddess of the Closed World
                                                                                            Underworld Goddess of the Closed World
                                                                                            LIGHT
                                                                                            Underworld Goddess of the Closed World
                                                                                            • ATK:

                                                                                            • 3000

                                                                                            • LINK-5

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                                                                                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                                            SR Rarity
                                                                                            1 cardWynn the Wind Charmer, Verdant
                                                                                            SR Rarity
                                                                                            1 cardWynn the Wind Charmer, Verdant
                                                                                            Wynn the Wind Charmer, Verdant
                                                                                            WIND
                                                                                            Wynn the Wind Charmer, Verdant
                                                                                            • ATK:

                                                                                            • 1850

                                                                                            • LINK-2

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                                                                                            2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                                                                            SR Rarity
                                                                                            1 cardNumber 11: Big Eye
                                                                                            SR Rarity
                                                                                            1 cardNumber 11: Big Eye
                                                                                            Number 11: Big Eye
                                                                                            DARK
                                                                                            Number 11: Big Eye
                                                                                            • ATK:

                                                                                            • 2600

                                                                                            • DEF:

                                                                                            • 2000


                                                                                            2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                                                            UR Rarity
                                                                                            1 cardNumber 42: Galaxy Tomahawk
                                                                                            UR Rarity
                                                                                            1 cardNumber 42: Galaxy Tomahawk
                                                                                            Number 42: Galaxy Tomahawk
                                                                                            WIND
                                                                                            Number 42: Galaxy Tomahawk
                                                                                            • ATK:

                                                                                            • 0

                                                                                            • DEF:

                                                                                            • 3000


                                                                                            2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


                                                                                            SR Rarity
                                                                                            1 cardNumber 89: Diablosis the Mind Hacker
                                                                                            SR Rarity
                                                                                            1 cardNumber 89: Diablosis the Mind Hacker
                                                                                            Number 89: Diablosis the Mind Hacker
                                                                                            DARK
                                                                                            Number 89: Diablosis the Mind Hacker
                                                                                            • ATK:

                                                                                            • 2800

                                                                                            • DEF:

                                                                                            • 1200


                                                                                            2 Level 7 monsters Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.


                                                                                              



                                                                                            Tips

                                                                                            This deck is better off ahead, you will learn this over time. We will have to suffer some negation if we go later.

                                                                                            Imperial Order (Tip 1)

                                                                                            UR Rarity
                                                                                            Imperial Order
                                                                                            UR Rarity
                                                                                            Imperial Order
                                                                                            Imperial Order
                                                                                            Trap Continuous
                                                                                            Imperial Order

                                                                                              Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                                                                              This card can make you extremely difficult to play but can still win a few games, so try to hold out and just find any way possible to get rid of it as soon as possible (for example, bring Some Cosmic Cylone setup first to remove it)

                                                                                              Cursed Seal of the Forbidden Spell (Tip 2)

                                                                                              R Rarity
                                                                                              Cursed Seal of the Forbidden Spell
                                                                                              R Rarity
                                                                                              Cursed Seal of the Forbidden Spell
                                                                                              Cursed Seal of the Forbidden Spell
                                                                                              Trap Counter
                                                                                              Cursed Seal of the Forbidden Spell

                                                                                                When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                                                                                This card can cripple our core a bit... If used correctly, we will turn into an Accesscode Talker deck with Toon support. ~~
                                                                                                • Never use monsters you really want to stay safe in areas below the Extra Monster Zone. It's a requirement for a Relinquished Anima to get it for free
                                                                                                • If your Toon monster does not attack during its turn on the field. Make sure to put it in a defensive position to avoid some attacks that deal ridiculous damage to OTK. "NOTE" It's not much fun when you put them on defense like I suggested which is only the case when you occasionally encounter them, but if you get caught by armor penetrators then so be it.

                                                                                                Toon Terror, Toon Kingdom and Toon Bookmark (Tip 3)

                                                                                                SR Rarity
                                                                                                Toon Terror
                                                                                                SR Rarity
                                                                                                Toon Terror
                                                                                                Toon Terror
                                                                                                Trap Counter
                                                                                                Toon Terror

                                                                                                  When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.


                                                                                                  UR Rarity
                                                                                                  Toon Kingdom
                                                                                                  UR Rarity
                                                                                                  Toon Kingdom
                                                                                                  Toon Kingdom
                                                                                                  Spell Field
                                                                                                  Toon Kingdom

                                                                                                    When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.


                                                                                                    SR Rarity
                                                                                                    Toon Bookmark
                                                                                                    SR Rarity
                                                                                                    Toon Bookmark
                                                                                                    Toon Bookmark
                                                                                                    Spell Normal
                                                                                                    Toon Bookmark

                                                                                                      Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.


                                                                                                      Nothing will beat this trio if you get a great setup from them. However, as noted, you should always look carefully at what your banished cards are to know that you cannot make those plays again.




                                                                                                      Companion unit:

                                                                                                      - Yu-Gi-Oh! Guidance Vietnam





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