Instructions for playing Adamancipator (rock smasher)

Instructions for playing Adamancipator (rock smasher)

Ada ( Adamancipator ) or stone smasher is a combo deck with the unique feature of excavating all or losing lz. Ada mainly plays in 3 ways, pure synchro (good strength), pure link (meme deck), mix between synchro and link (very strong because the prank-kids are very powerful.


These ada guys are so popular that they can be played with any rock type support and any rock deck has it in them including magnets. In the current ada deck, the ability to search and + resources is amazing because block dragon is no longer a leaf. Good article or organization, block dragon is an ideology.




CORE

Some adamancipator cards and some super vjp support cards are a must for this deck to be playable and strong

Adamancipator Analyzer, Adamancipator Researcher and Adamancipator Seeker (x3, analyzer x2 due to limitation)

N Rarity
Adamancipator Analyzer
N Rarity
Adamancipator Analyzer
Adamancipator Analyzer
EARTH 4
Adamancipator Analyzer
  • ATK:

  • 1500

  • DEF:

  • 700


If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.


SR Rarity
Adamancipator Researcher
SR Rarity
Adamancipator Researcher
Adamancipator Researcher
EARTH 2
Adamancipator Researcher
  • ATK:

  • 100

  • DEF:

  • 2100


If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


R Rarity
Adamancipator Seeker
R Rarity
Adamancipator Seeker
Adamancipator Seeker
EARTH 2
Adamancipator Seeker
  • ATK:

  • 1200

  • DEF:

  • 1000


If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.


can jump on its own and has the excavate effect and has the same effect as jumping on level 4 or lower non-tuner monsters from the deck and only uses the effect once per turn (hard once per turn).


What else do you want? core deck only has 3 cards :v

Doki Doki, Gigantes and Block Dragon ( x1-3 depending on play style)

SR Rarity
Doki Doki
SR Rarity
Doki Doki
Doki Doki
EARTH 2
Doki Doki
  • ATK:

  • 500

  • DEF:

  • 500


You can discard 1 Rock monster; Special Summon from your Deck, 1 Rock monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.


R Rarity
Gigantes
R Rarity
Gigantes
Gigantes
EARTH 4
Gigantes
  • ATK:

  • 1900

  • DEF:

  • 1300


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.


SR Rarity
Block Dragon
SR Rarity
Block Dragon
Block Dragon
EARTH 8
Block Dragon
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


YOU MUST BRING THE X1 BLOCK DRAGON BACK BECAUSE IT IS SO STRONG.


These 2 cards both have the ability to search or jump rock monsters, and the cards we can search thanks to block dragon are gigantes, 2 other ada cards, and jump (special summon) all 3 of those cards and add a bunch of resources. on the field. In addition, block dragons do not jump once per turn and your rock monsters cannot be destroyed except by fighting, so opp can only otk you if ATK is higher than 3000 (because block dragon defense is 3000 and if not, change only number ) or banish.

As for the literature club, they throw a rock into the grave and dance to another rock and there are a few rockers who go to the grave and will trigger eff :). But sadly, if you don't jump this card thanks to ada, you will have to lose your normal summon to play this card, so it depends on the player's preference, x1-3.

gigantes mainly gets the free jump after being searched from block dragon, if you can use the last effect then you're a genius 🐧 🐧 🐧

Foolish Burial (x1)

UR Rarity
Foolish Burial
UR Rarity
Foolish Burial
Foolish Burial
Spell Normal
Foolish Burial

    Send 1 monster from your Deck to the GY.




    Tag(s):

    x3 if possible, throw away whichever one you like :)



    Engine

    just a engine

    Koa'ki Meiru Supplier and Koa'ki Meiru Guardian (Engine Koa'ki Meiru)

    SR Rarity
    Koa'ki Meiru Supplier
    SR Rarity
    Koa'ki Meiru Supplier
    Koa'ki Meiru Supplier
    EARTH 4
    Koa'ki Meiru Supplier
    • ATK:

    • 1400

    • DEF:

    • 1600


    If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that specifically lists "Iron Core of Koa'ki Meiru" in its text, except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn.


    SR Rarity
    Koa'ki Meiru Guardian
    SR Rarity
    Koa'ki Meiru Guardian
    Koa'ki Meiru Guardian
    EARTH 4
    Koa'ki Meiru Guardian
    • ATK:

    • 1900

    • DEF:

    • 1200


    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.


    Guardian must definitely x3 if possible, instead of virgin crossout designator, chad guardian can negate nibiru, spring, maxx C, in addition it is also a 4 star EARTH rock and can be searched, and can be jumped by ada monsters other.


    If you like the Supplier, then play it if you don't like it, but if you play it, it's x2 or higher, otherwise it's fine, because this one can jump and search for Guardian on its own, and besides, it has a 4-star EARTH rock.

    Prank-Kids Engine

    N Rarity
    Prank-Kids Rocksies
    N Rarity
    Prank-Kids Rocksies
    Prank-Kids Rocksies
    EARTH 4
    Prank-Kids Rocksies
    • ATK:

    • 1500

    • DEF:

    • 1500


    If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.


    N Rarity
    Prank-Kids Dropsies
    N Rarity
    Prank-Kids Dropsies
    Prank-Kids Dropsies
    WATER 2
    Prank-Kids Dropsies
    • ATK:

    • 1000

    • DEF:

    • 1000


    If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.


    R Rarity
    Prank-Kids Dodo-Doodle-Doo
    R Rarity
    Prank-Kids Dodo-Doodle-Doo
    Prank-Kids Dodo-Doodle-Doo
    WIND
    Prank-Kids Dodo-Doodle-Doo
    • ATK:

    • 2000

    • LINK-2

    Link Arrow:

    Left

    Bottom


    2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.


    SR Rarity
    Prank-Kids Meow-Meow-Mu
    SR Rarity
    Prank-Kids Meow-Meow-Mu
    Prank-Kids Meow-Meow-Mu
    EARTH
    Prank-Kids Meow-Meow-Mu
    • ATK:

    • 1000

    • LINK-1

    Link Arrow:

    Bottom


    1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.


    NOTE: ALL LEAVES IN THIS DECK MUST BE X1 AND ROCKSIES MUST BE X2 (DUE TO LIMIT, OTHERWISE X3)


    This engine has up to 2 EARTH cards. When you use this engine, with only 1 card you can have the following things:
    - 1 water monster in the grave (gives dragite an eff)
    - 2 EARTH monsters to block the dragon from jumping
    - 1 2-link monster on the field or 1 4-star EARTH rock body
    - rocksies allows you to ban an unusable or ineffective card on turn 1 to draw another better card (handtrap for example).

    Miracle Rupture, Revival Golem and Tackle Crusader (Engine Miracle Rupture)

    N Rarity
    Miracle Rupture
    N Rarity
    Miracle Rupture
    Miracle Rupture
    Spell Normal
    Miracle Rupture

      Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


      R Rarity
      Revival Golem
      R Rarity
      Revival Golem
      Revival Golem
      EARTH 4
      Revival Golem
      • ATK:

      • 100

      • DEF:

      • 2100


      The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects. ● Special Summon this card from the Graveyard. ● Add this card from the Graveyard to your hand.


      N Rarity
      Tackle Crusader
      N Rarity
      Tackle Crusader
      Tackle Crusader
      EARTH 4
      Tackle Crusader
      • ATK:

      • 1500

      • DEF:

      • 1800


      If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.


      Playing this engine, you get x3 Miracle Rupture, the remaining 2 cards are up to you, I bring x1 due to miracle rupture so you can access them, if you like you can x2 the monster cards but if you brick, you're on your own :), These guys are also 4-star EARTH rock, so if you search for them, you can get them and play them. They have an effect when sent to the grave, and for miracle rupture, send them to the grave :). effect draw 1 card then forget it :)

      Madolche Petingcessoeur and Dynatherium (F2P Engine)

      SR Rarity
      Madolche Petingcessoeur
      SR Rarity
      Madolche Petingcessoeur
      Madolche Petingcessoeur
      EARTH 4
      Madolche Petingcessoeur
      • ATK:

      • 1400

      • DEF:

      • 1400


      If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. ● If you have no monsters in your GY: You can Special Summon this card from your hand. ● If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters.


      SR Rarity
      Dynatherium
      SR Rarity
      Dynatherium
      Dynatherium
      WIND 4
      Dynatherium
      • ATK:

      • 1600

      • DEF:

      • 600


      You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.


      All of them can be brought along to dance on their own, but petingcessoeur can be searched by Gallant (Gallant Granite)



      STAPLE

      yes or no is fine

      Sekka's Light (x2 due to limit or x0)

      SR Rarity
      Sekka's Light
      SR Rarity
      Sekka's Light
      Sekka's Light
      Spell Normal
      Sekka's Light

        If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.


         PoT oF gReEd

        Adamancipator Signs (x0-3)

        SR Rarity
        Adamancipator Signs
        SR Rarity
        Adamancipator Signs
        Adamancipator Signs
        Spell Normal
        Adamancipator Signs

          Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.


          Jump a rock from the grave and not once per turn, depending on each person's taste whether to play or not.

          some familiar leaves

          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Nibiru, the Primal Being
                UR Rarity
                Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                Actually, you don't need to play crossout because the guardian carry is very strong, but you're afraid of imperm, so if you encounter too much imperm, crossout because if you hold too many handtraps, if you pick first, you'll brick... Anyway, don't call by the grave. All the enemy team prank-kids you see if you play the prank-kids engine, if it's not in danger then avoid the dropsies and rocksies...



                extra deck

                 just a extra deck

                Adamancipator Risen - Leonite, Adamancipator Risen - Raptite and Adamancipator Risen - Dragite (x0-1)

                SR Rarity
                Adamancipator Risen - Leonite
                SR Rarity
                Adamancipator Risen - Leonite
                Adamancipator Risen - Leonite
                FIRE 6
                Adamancipator Risen - Leonite
                • ATK:

                • 2400

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of "Adamancipator Risen - Leonite" once per turn.


                SR Rarity
                Adamancipator Risen - Raptite
                SR Rarity
                Adamancipator Risen - Raptite
                Adamancipator Risen - Raptite
                WIND 6
                Adamancipator Risen - Raptite
                • ATK:

                • 2200

                • DEF:

                • 2800


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.


                UR Rarity
                Adamancipator Risen - Dragite
                UR Rarity
                Adamancipator Risen - Dragite
                Adamancipator Risen - Dragite
                WATER 8
                Adamancipator Risen - Dragite
                • ATK:

                • 3000

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                Sadly, only raptite is the core because it acts as an intermediary for combos, there are even a few copies that only play ratite or bring 1 more dragite depending on the situation, and leonite takes up 1 extra slot so quail 🐧 .

                Raptite is a strong monster that can bring x2 because it can break rocks and banish a few pieces from opp's graves like Torn Scale, Raye...

                Leonite also smashes rocks, but searches on his hand rather than jumping onto the field and jumping rock-type monsters from the grave during the opponent's turn, a slow effect compared to deck combos with billions of negates in 1 turn, so he often gets ignored and x0

                Dragite, this one depends on your taste, I bring x1 and only use it in a few situations. It has 8 stars and has the ability to return cards and negate spells/traps, so it cannot be summoned because 8 stars has a better friend, the savage dragon. However, this one has the ability to sweep away floods without being destroyed and its body is 3k so it can be sacrificed with cards like Arrival 3k ATK for example. And return does not target :D

                I brought x1 of each card except leonite 🐧

                Gallant Granite (x1)

                SR Rarity
                Gallant Granite
                SR Rarity
                Gallant Granite
                Gallant Granite
                EARTH
                Gallant Granite
                • ATK:

                • 2300

                • DEF:

                • 1800


                2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                Not only is it easy to build, it's also rock EARTH, you can search for any rock card such as block dragon, and no one uses the second effect, this one doesn't have a second effect :v

                Borreload Savage Dragon, Dragon Buster Destruction Sword and Union Carrier (x1)

                UR Rarity
                Borreload Savage Dragon
                UR Rarity
                Borreload Savage Dragon
                Borreload Savage Dragon
                DARK 8
                Borreload Savage Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                UR Rarity
                Dragon Buster Destruction Sword
                UR Rarity
                Dragon Buster Destruction Sword
                Dragon Buster Destruction Sword
                DARK 1
                Dragon Buster Destruction Sword
                • ATK:

                • 400

                • DEF:

                • 300


                You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn.


                UR Rarity
                Union Carrier
                UR Rarity
                Union Carrier
                Union Carrier
                LIGHT
                Union Carrier
                • ATK:

                • 1000

                • LINK-2

                Link Arrow:

                Bottom

                Right


                2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.


                Union carrier can attach anything in the world, for example, attach a block dragon and then use a monster with a block dragon link or synchro attached to send the block dragon to the grave, the block dragon will search for 3 and jump onto the field for free, or you can attach a dragon to the grave. The other dragon enters the savage dragon to extra lock the enemy.

                staple lỏd

                UR Rarity
                Underworld Goddess of the Closed World
                UR Rarity
                Underworld Goddess of the Closed World
                Underworld Goddess of the Closed World
                LIGHT
                Underworld Goddess of the Closed World
                • ATK:

                • 3000

                • LINK-5

                Link Arrow:

                Bottom

                Bottom-Right

                Right

                Top-Right

                Top


                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                SR Rarity
                Knightmare Cerberus
                SR Rarity
                Knightmare Cerberus
                Knightmare Cerberus
                EARTH
                Knightmare Cerberus
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Top


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                SR Rarity
                Link Spider
                SR Rarity
                Link Spider
                Link Spider
                EARTH
                Link Spider
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Bottom


                1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Bottom

                Right


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                UR Rarity
                Apollousa, Bow of the Goddess
                UR Rarity
                Apollousa, Bow of the Goddess
                Apollousa, Bow of the Goddess
                WIND
                Apollousa, Bow of the Goddess
                • ATK:

                • 0

                • LINK-4

                Link Arrow:

                Bottom-Left

                Bottom

                Bottom-Right

                Top


                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                R Rarity
                Secure Gardna
                R Rarity
                Secure Gardna
                Secure Gardna
                LIGHT
                Secure Gardna
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Right


                1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                Abyss Dweller
                WATER
                Abyss Dweller
                • ATK:

                • 1700

                • DEF:

                • 1400


                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                SR Rarity
                Herald of the Arc Light
                SR Rarity
                Herald of the Arc Light
                Herald of the Arc Light
                LIGHT 4
                Herald of the Arc Light
                • ATK:

                • 600

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                UR Rarity
                Accesscode Talker
                UR Rarity
                Accesscode Talker
                Accesscode Talker
                DARK
                Accesscode Talker
                • ATK:

                • 2300

                • LINK-4

                Link Arrow:

                Top

                Left

                Bottom

                Right


                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                Tag(s):

                Depending on each person's taste, these cards are so familiar that there probably isn't anything to say :D.



                Deck Template

                  

                Pure rock crushing

                Need 25 UR

                UR Rarity
                Dinowrestler Pankratops1 card
                UR Rarity
                Maxx "C"2 card
                UR Rarity
                Nibiru, the Primal Being1 card
                UR Rarity
                Accesscode Talker1 card
                UR Rarity
                Apollousa, Bow of the Goddess1 card
                UR Rarity
                I:P Masquerena1 card
                UR Rarity
                Knightmare Unicorn1 card
                UR Rarity
                Union Carrier1 card
                UR Rarity
                Adamancipator Risen - Dragite1 card
                UR Rarity
                Baronne de Fleur1 card
                UR Rarity
                Naturia Barkion1 card
                UR Rarity
                Naturia Beast1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Ghost Belle & Haunted Mansion1 card
                UR Rarity
                Abyss Dweller1 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Foolish Burial1 card
                UR Rarity
                Triple Tactics Talent2 card
                UR Rarity
                Infinite Impermanence2 card

                Main: 40 Extra: 15

                SR Rarity
                2 cardBlock Dragon
                SR Rarity
                2 cardBlock Dragon
                Block Dragon
                EARTH 8
                Block Dragon
                • ATK:

                • 2500

                • DEF:

                • 3000


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


                UR Rarity
                1 cardDinowrestler Pankratops
                UR Rarity
                1 cardDinowrestler Pankratops
                Dinowrestler Pankratops
                EARTH 7
                Dinowrestler Pankratops
                • ATK:

                • 2600

                • DEF:

                • 0


                If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                SR Rarity
                3 cardDoki Doki
                SR Rarity
                3 cardDoki Doki
                Doki Doki
                EARTH 2
                Doki Doki
                • ATK:

                • 500

                • DEF:

                • 500


                You can discard 1 Rock monster; Special Summon from your Deck, 1 Rock monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.


                R Rarity
                2 cardGigantes
                R Rarity
                2 cardGigantes
                Gigantes
                EARTH 4
                Gigantes
                • ATK:

                • 1900

                • DEF:

                • 1300


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.


                SR Rarity
                3 cardKoa'ki Meiru Guardian
                SR Rarity
                3 cardKoa'ki Meiru Guardian
                Koa'ki Meiru Guardian
                EARTH 4
                Koa'ki Meiru Guardian
                • ATK:

                • 1900

                • DEF:

                • 1200


                During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.


                SR Rarity
                1 cardKoa'ki Meiru Supplier
                SR Rarity
                1 cardKoa'ki Meiru Supplier
                Koa'ki Meiru Supplier
                EARTH 4
                Koa'ki Meiru Supplier
                • ATK:

                • 1400

                • DEF:

                • 1600


                If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that specifically lists "Iron Core of Koa'ki Meiru" in its text, except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn.


                UR Rarity
                2 cardMaxx "C"
                UR Rarity
                2 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                1 cardNibiru, the Primal Being
                UR Rarity
                1 cardNibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                R Rarity
                1 cardRock Band Xenoguitar
                R Rarity
                1 cardRock Band Xenoguitar
                Rock Band Xenoguitar
                EARTH 4
                Rock Band Xenoguitar
                • ATK:

                • 1000

                • DEF:

                • 2000


                If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn.


                R Rarity
                1 cardSentry Soldier of Stone
                R Rarity
                1 cardSentry Soldier of Stone
                Sentry Soldier of Stone
                EARTH 3
                Sentry Soldier of Stone
                • ATK:

                • 1300

                • DEF:

                • 2000


                If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn.


                N Rarity
                1 cardTackle Crusader
                N Rarity
                1 cardTackle Crusader
                Tackle Crusader
                EARTH 4
                Tackle Crusader
                • ATK:

                • 1500

                • DEF:

                • 1800


                If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.


                N Rarity
                2 cardAdamancipator Analyzer
                N Rarity
                2 cardAdamancipator Analyzer
                Adamancipator Analyzer
                EARTH 4
                Adamancipator Analyzer
                • ATK:

                • 1500

                • DEF:

                • 700


                If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.


                SR Rarity
                3 cardAdamancipator Researcher
                SR Rarity
                3 cardAdamancipator Researcher
                Adamancipator Researcher
                EARTH 2
                Adamancipator Researcher
                • ATK:

                • 100

                • DEF:

                • 2100


                If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


                R Rarity
                3 cardAdamancipator Seeker
                R Rarity
                3 cardAdamancipator Seeker
                Adamancipator Seeker
                EARTH 2
                Adamancipator Seeker
                • ATK:

                • 1200

                • DEF:

                • 1000


                If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                1 cardGhost Belle & Haunted Mansion
                UR Rarity
                1 cardGhost Belle & Haunted Mansion
                Ghost Belle & Haunted Mansion
                EARTH 3
                Ghost Belle & Haunted Mansion
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                UR Rarity
                2 cardCalled by the Grave
                UR Rarity
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  1 cardFoolish Burial
                  UR Rarity
                  1 cardFoolish Burial
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.




                    Tag(s):

                    SR Rarity
                    3 cardSmall World
                    SR Rarity
                    3 cardSmall World
                    Small World
                    Spell Normal
                    Small World

                      Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                      UR Rarity
                      2 cardTriple Tactics Talent
                      UR Rarity
                      2 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        UR Rarity
                        2 cardInfinite Impermanence
                        UR Rarity
                        2 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          UR Rarity
                          1 cardAccesscode Talker
                          UR Rarity
                          1 cardAccesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                          Tag(s):

                          UR Rarity
                          1 cardApollousa, Bow of the Goddess
                          UR Rarity
                          1 cardApollousa, Bow of the Goddess
                          Apollousa, Bow of the Goddess
                          WIND
                          Apollousa, Bow of the Goddess
                          • ATK:

                          • -1

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                          SR Rarity
                          1 cardAussa the Earth Charmer, Immovable
                          SR Rarity
                          1 cardAussa the Earth Charmer, Immovable
                          Aussa the Earth Charmer, Immovable
                          EARTH
                          Aussa the Earth Charmer, Immovable
                          • ATK:

                          • 1850

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                          UR Rarity
                          1 cardI:P Masquerena
                          UR Rarity
                          1 cardI:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          UR Rarity
                          1 cardKnightmare Unicorn
                          UR Rarity
                          1 cardKnightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          UR Rarity
                          1 cardUnion Carrier
                          UR Rarity
                          1 cardUnion Carrier
                          Union Carrier
                          LIGHT
                          Union Carrier
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Right

                          Bottom


                          2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.


                          UR Rarity
                          1 cardAdamancipator Risen - Dragite
                          UR Rarity
                          1 cardAdamancipator Risen - Dragite
                          Adamancipator Risen - Dragite
                          WATER 8
                          Adamancipator Risen - Dragite
                          • ATK:

                          • 3000

                          • DEF:

                          • 2200


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                          SR Rarity
                          1 cardAdamancipator Risen - Raptite
                          SR Rarity
                          1 cardAdamancipator Risen - Raptite
                          Adamancipator Risen - Raptite
                          WIND 6
                          Adamancipator Risen - Raptite
                          • ATK:

                          • 2200

                          • DEF:

                          • 2800


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.


                          UR Rarity
                          1 cardBaronne de Fleur
                          UR Rarity
                          1 cardBaronne de Fleur
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                          SR Rarity
                          1 cardHerald of the Arc Light
                          SR Rarity
                          1 cardHerald of the Arc Light
                          Herald of the Arc Light
                          LIGHT 4
                          Herald of the Arc Light
                          • ATK:

                          • 600

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                          UR Rarity
                          1 cardNaturia Barkion
                          UR Rarity
                          1 cardNaturia Barkion
                          Naturia Barkion
                          EARTH 6
                          Naturia Barkion
                          • ATK:

                          • 2500

                          • DEF:

                          • 1800


                          1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                          UR Rarity
                          1 cardNaturia Beast
                          UR Rarity
                          1 cardNaturia Beast
                          Naturia Beast
                          EARTH 5
                          Naturia Beast
                          • ATK:

                          • 2200

                          • DEF:

                          • 1700


                          1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                          SR Rarity
                          1 cardCoral Dragon
                          SR Rarity
                          1 cardCoral Dragon
                          Coral Dragon
                          WATER 6
                          Coral Dragon
                          • ATK:

                          • 2400

                          • DEF:

                          • 500


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                          UR Rarity
                          1 cardAbyss Dweller
                          UR Rarity
                          1 cardAbyss Dweller
                          Abyss Dweller
                          WATER
                          Abyss Dweller
                          • ATK:

                          • 1700

                          • DEF:

                          • 1400


                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                          SR Rarity
                          1 cardGallant Granite
                          SR Rarity
                          1 cardGallant Granite
                          Gallant Granite
                          EARTH
                          Gallant Granite
                          • ATK:

                          • 2300

                          • DEF:

                          • 1800


                          2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                             

                          Smash Ice Mix Prank Kids

                          Need 24 UR

                          UR Rarity
                          Maxx "C"2 card
                          UR Rarity
                          Nibiru, the Primal Being1 card
                          UR Rarity
                          Accesscode Talker1 card
                          UR Rarity
                          Apollousa, Bow of the Goddess1 card
                          UR Rarity
                          Crystron Halqifibrax1 card
                          UR Rarity
                          I:P Masquerena1 card
                          UR Rarity
                          Knightmare Unicorn1 card
                          UR Rarity
                          Adamancipator Risen - Dragite1 card
                          UR Rarity
                          Baronne de Fleur1 card
                          UR Rarity
                          Borreload Savage Dragon1 card
                          UR Rarity
                          Naturia Beast1 card
                          UR Rarity
                          Ash Blossom & Joyous Spring3 card
                          UR Rarity
                          Called by the Grave2 card
                          UR Rarity
                          Crossout Designator3 card
                          UR Rarity
                          Forbidden Droplet2 card
                          UR Rarity
                          Imperial Order1 card
                          UR Rarity
                          Infinite Impermanence1 card

                          Main: 41 Extra: 14

                          SR Rarity
                          3 cardBlock Dragon
                          SR Rarity
                          3 cardBlock Dragon
                          Block Dragon
                          EARTH 8
                          Block Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 3000


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


                          SR Rarity
                          3 cardDoki Doki
                          SR Rarity
                          3 cardDoki Doki
                          Doki Doki
                          EARTH 2
                          Doki Doki
                          • ATK:

                          • 500

                          • DEF:

                          • 500


                          You can discard 1 Rock monster; Special Summon from your Deck, 1 Rock monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.


                          R Rarity
                          1 cardGigantes
                          R Rarity
                          1 cardGigantes
                          Gigantes
                          EARTH 4
                          Gigantes
                          • ATK:

                          • 1900

                          • DEF:

                          • 1300


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.


                          SR Rarity
                          3 cardKoa'ki Meiru Guardian
                          SR Rarity
                          3 cardKoa'ki Meiru Guardian
                          Koa'ki Meiru Guardian
                          EARTH 4
                          Koa'ki Meiru Guardian
                          • ATK:

                          • 1900

                          • DEF:

                          • 1200


                          During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.


                          SR Rarity
                          3 cardKoa'ki Meiru Supplier
                          SR Rarity
                          3 cardKoa'ki Meiru Supplier
                          Koa'ki Meiru Supplier
                          EARTH 4
                          Koa'ki Meiru Supplier
                          • ATK:

                          • 1400

                          • DEF:

                          • 1600


                          If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that specifically lists "Iron Core of Koa'ki Meiru" in its text, except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn.


                          UR Rarity
                          2 cardMaxx "C"
                          UR Rarity
                          2 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          UR Rarity
                          1 cardNibiru, the Primal Being
                          UR Rarity
                          1 cardNibiru, the Primal Being
                          Nibiru, the Primal Being
                          LIGHT 11
                          Nibiru, the Primal Being
                          • ATK:

                          • 3000

                          • DEF:

                          • 600


                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                          N Rarity
                          1 cardPrank-Kids Dropsies
                          N Rarity
                          1 cardPrank-Kids Dropsies
                          Prank-Kids Dropsies
                          WATER 2
                          Prank-Kids Dropsies
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.


                          N Rarity
                          2 cardPrank-Kids Rocksies
                          N Rarity
                          2 cardPrank-Kids Rocksies
                          Prank-Kids Rocksies
                          EARTH 4
                          Prank-Kids Rocksies
                          • ATK:

                          • 1500

                          • DEF:

                          • 1500


                          If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.


                          R Rarity
                          1 cardRock Band Xenoguitar
                          R Rarity
                          1 cardRock Band Xenoguitar
                          Rock Band Xenoguitar
                          EARTH 4
                          Rock Band Xenoguitar
                          • ATK:

                          • 1000

                          • DEF:

                          • 2000


                          If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn.


                          N Rarity
                          2 cardAdamancipator Analyzer
                          N Rarity
                          2 cardAdamancipator Analyzer
                          Adamancipator Analyzer
                          EARTH 4
                          Adamancipator Analyzer
                          • ATK:

                          • 1500

                          • DEF:

                          • 700


                          If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.


                          SR Rarity
                          3 cardAdamancipator Researcher
                          SR Rarity
                          3 cardAdamancipator Researcher
                          Adamancipator Researcher
                          EARTH 2
                          Adamancipator Researcher
                          • ATK:

                          • 100

                          • DEF:

                          • 2100


                          If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


                          R Rarity
                          3 cardAdamancipator Seeker
                          R Rarity
                          3 cardAdamancipator Seeker
                          Adamancipator Seeker
                          EARTH 2
                          Adamancipator Seeker
                          • ATK:

                          • 1200

                          • DEF:

                          • 1000


                          If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.


                          UR Rarity
                          3 cardAsh Blossom & Joyous Spring
                          UR Rarity
                          3 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          R Rarity
                          1 cardTenyi Spirit - Adhara
                          R Rarity
                          1 cardTenyi Spirit - Adhara
                          Tenyi Spirit - Adhara
                          EARTH 1
                          Tenyi Spirit - Adhara
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.


                          UR Rarity
                          2 cardCalled by the Grave
                          UR Rarity
                          2 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            UR Rarity
                            3 cardCrossout Designator
                            UR Rarity
                            3 cardCrossout Designator
                            Crossout Designator
                            Spell Quick
                            Crossout Designator

                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                              Tag(s):

                              UR Rarity
                              2 cardForbidden Droplet
                              UR Rarity
                              2 cardForbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                UR Rarity
                                1 cardImperial Order
                                UR Rarity
                                1 cardImperial Order
                                Imperial Order
                                Trap Continuous
                                Imperial Order

                                  Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                  UR Rarity
                                  1 cardInfinite Impermanence
                                  UR Rarity
                                  1 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    UR Rarity
                                    1 cardAccesscode Talker
                                    UR Rarity
                                    1 cardAccesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    UR Rarity
                                    1 cardApollousa, Bow of the Goddess
                                    UR Rarity
                                    1 cardApollousa, Bow of the Goddess
                                    Apollousa, Bow of the Goddess
                                    WIND
                                    Apollousa, Bow of the Goddess
                                    • ATK:

                                    • -1

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                    UR Rarity
                                    1 cardCrystron Halqifibrax
                                    UR Rarity
                                    1 cardCrystron Halqifibrax
                                    Crystron Halqifibrax
                                    WATER
                                    Crystron Halqifibrax
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                    UR Rarity
                                    1 cardI:P Masquerena
                                    UR Rarity
                                    1 cardI:P Masquerena
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                    UR Rarity
                                    1 cardKnightmare Unicorn
                                    UR Rarity
                                    1 cardKnightmare Unicorn
                                    Knightmare Unicorn
                                    DARK
                                    Knightmare Unicorn
                                    • ATK:

                                    • 2200

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                    SR Rarity
                                    1 cardLink Spider
                                    SR Rarity
                                    1 cardLink Spider
                                    Link Spider
                                    EARTH
                                    Link Spider
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                    R Rarity
                                    1 cardPrank-Kids Dodo-Doodle-Doo
                                    R Rarity
                                    1 cardPrank-Kids Dodo-Doodle-Doo
                                    Prank-Kids Dodo-Doodle-Doo
                                    WIND
                                    Prank-Kids Dodo-Doodle-Doo
                                    • ATK:

                                    • 2000

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom


                                    2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.


                                    SR Rarity
                                    1 cardPrank-Kids Meow-Meow-Mu
                                    SR Rarity
                                    1 cardPrank-Kids Meow-Meow-Mu
                                    Prank-Kids Meow-Meow-Mu
                                    EARTH
                                    Prank-Kids Meow-Meow-Mu
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.


                                    UR Rarity
                                    1 cardAdamancipator Risen - Dragite
                                    UR Rarity
                                    1 cardAdamancipator Risen - Dragite
                                    Adamancipator Risen - Dragite
                                    WATER 8
                                    Adamancipator Risen - Dragite
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                    SR Rarity
                                    1 cardAdamancipator Risen - Raptite
                                    SR Rarity
                                    1 cardAdamancipator Risen - Raptite
                                    Adamancipator Risen - Raptite
                                    WIND 6
                                    Adamancipator Risen - Raptite
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 2800


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.


                                    UR Rarity
                                    1 cardBaronne de Fleur
                                    UR Rarity
                                    1 cardBaronne de Fleur
                                    Baronne de Fleur
                                    WIND 10
                                    Baronne de Fleur
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                    UR Rarity
                                    1 cardBorreload Savage Dragon
                                    UR Rarity
                                    1 cardBorreload Savage Dragon
                                    Borreload Savage Dragon
                                    DARK 8
                                    Borreload Savage Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                    UR Rarity
                                    1 cardNaturia Beast
                                    UR Rarity
                                    1 cardNaturia Beast
                                    Naturia Beast
                                    EARTH 5
                                    Naturia Beast
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1700


                                    1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                    SR Rarity
                                    1 cardGallant Granite
                                    SR Rarity
                                    1 cardGallant Granite
                                    Gallant Granite
                                    EARTH
                                    Gallant Granite
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1800


                                    2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                                       




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