Instructions for Playing Six Samurai

Instructions for Playing Six Samurai

Six Samurais is a very agile field swarm archetype, using their main focus on their main monster, the Legendary Six Samurai - Shi En. Shi En's nullification effect, combined with the bounce effects of Legendary Six Samurai - Enishi and Six Style - Dual Wield, make Six Samurais a highly disruptive deck that many other decks cannot match. difficult to deal with. Additional search, float, and card draw effects (from Secret Six Samurai - Kizaru / Shien's Dojo, Secret Six Samurai - Fuma, and Six Samurai United, respectively) help keep the deck extremely consistent and the options Other yard swarms in Grandmaster of the Six Samurai and Legendary Six Samurai - Kizan also make Six Samurais an offensive threat.


- "This is not a Six Samurai deck, this is a Number 86 beatdown deck"

Sections covered in this guide:




CORE

a bunch of monsters that can jump on their own and billions of other cancers

Legendary Six Samurai - Kizan (x3)

SR Rarity
Legendary Six Samurai - Kizan
SR Rarity
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


Jumps on its own and not once per turn. When eligible, the body has 2100 ATK, enough to overcome a few negate or destroy or banish monsters for the next combo.

Shien's Smoke Signal (x3)

SR Rarity
Shien's Smoke Signal
SR Rarity
Shien's Smoke Signal
Shien's Smoke Signal
Spell Normal
Shien's Smoke Signal

    Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


     searcher go brrrrrrr

     không once per turn go brrrrr

    Shien's Dojo (x3)

    N Rarity
    Shien's Dojo
    N Rarity
    Shien's Dojo
    Shien's Dojo
    Spell Continuous
    Shien's Dojo

      Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


      is a card that can jump six samurai monsters from the deck and not once per turn :D

      I> when Six Samurai normal or special summons you place 1 counter on this card
      II> You can send this card to the Graveyard and jump 1 six samurai or shien effect monster from your Deck to the field

      Legendary Six Samurai - Kageki (x1-2)

      R Rarity
      Legendary Six Samurai - Kageki
      R Rarity
      Legendary Six Samurai - Kageki
      Legendary Six Samurai - Kageki
      WIND 3
      Legendary Six Samurai - Kageki
      • ATK:

      • 200

      • DEF:

      • 2000


      When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


      is one of the cards searched by Smoke Signal, this card allows you to jump another Six Samurai card in your hand when Normal Summon :D

      Legendary Six Samurai - Mizuho (x2)

      R Rarity
      Legendary Six Samurai - Mizuho
      R Rarity
      Legendary Six Samurai - Mizuho
      Legendary Six Samurai - Mizuho
      FIRE 3
      Legendary Six Samurai - Mizuho
      • ATK:

      • 1600

      • DEF:

      • 1000


      If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.


      If you have normal summoned then this is the card you prioritize searching for by Smoke Signal, simply because this card has both the ability to jump and shoot a card, but it is a tribute card other than itself, so don't play it. via Skill Drain :(

      Legendary Six Samurai - Shinai (x2)

      R Rarity
      Legendary Six Samurai - Shinai
      R Rarity
      Legendary Six Samurai - Shinai
      Legendary Six Samurai - Shinai
      WATER 3
      Legendary Six Samurai - Shinai
      • ATK:

      • 1500

      • DEF:

      • 1500


      If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.


      jumps by itself and if you get a tribute you can pick up another Six Samurai (priority is given to those that can jump on their own) and can be searched by Smoke Signal

      Secret Six Samurai - Fuma (x0-1)

      SR Rarity
      Secret Six Samurai - Fuma
      SR Rarity
      Secret Six Samurai - Fuma
      Secret Six Samurai - Fuma
      WIND 1
      Secret Six Samurai - Fuma
      • ATK:

      • 200

      • DEF:

      • 1800


      If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


      Because it is a Level 1 monster, Dojo can jump out of it very easily. If this card is destroyed, it jumps 1 Six Samurai from the deck and no one uses this effect :D. Mainly this card is easy to call, Level 1 and is a Tuner, but if you pick it up in your hand, it's a bit difficult to play because you can't jump on your own.

      Secret Six Samurai - Hatsume (x1)

      R Rarity
      Secret Six Samurai - Hatsume
      R Rarity
      Secret Six Samurai - Hatsume
      Secret Six Samurai - Hatsume
      WATER 3
      Secret Six Samurai - Hatsume
      • ATK:

      • 1600

      • DEF:

      • 1500


      You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


      Searchable by Smoke Signal, has the ability to bring back 1 Six Samurai from the grave, has the ability to protect, and is also a girl, but because she can't jump herself, it's only x1 :(

      Secret Six Samurai - Kizaru (x1)

      R Rarity
      Secret Six Samurai - Kizaru
      R Rarity
      Secret Six Samurai - Kizaru
      Secret Six Samurai - Kizaru
      EARTH 4
      Secret Six Samurai - Kizaru
      • ATK:

      • 1900

      • DEF:

      • 1000


      When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


      Can be jumped by Dojo or other Six Samurai. When Special Summoned, it can search for another Six Samurai to Attribute to those you control. In addition, this card is Level 4 and has a protection effect.

      Grandmaster of the Six Samurai (x1)

      SR Rarity
      Grandmaster of the Six Samurai
      SR Rarity
      Grandmaster of the Six Samurai
      Grandmaster of the Six Samurai
      EARTH 5
      Grandmaster of the Six Samurai
      • ATK:

      • 2100

      • DEF:

      • 800


      You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


      has the ability to jump on its own, the body can punch to death a few negates or annoying leaves, and if it is destroyed by an opp, it can be restored (priority is given to those that jump on their own).

      Gateway of the Six (If x1 wasn't limited, I would have brought x3 cmnr)

      UR Rarity
      Gateway of the Six
      UR Rarity
      Gateway of the Six
      Gateway of the Six
      Spell Continuous
      Gateway of the Six

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


        Any effect is cancerous

        I> if your Shit Samurai is normal or special summoned, place 2 bushido counters on this card. You can then remove the Bushido counter ON THE FIELD, the text card clgt ? That's right, every other card on the field besides this card has a Bushido Counter, you still remove that card's counter to activate this card's effect
        II> 2 Counter: increase 500 ATK DEF until the end of turn (buff to 3k1 ATK, the 3k ATK old ones :) )
        III> 4 Counter: Search 1 Shit Samurai from the deck or pick up Six Samurai from the grave to hand (priority is given to the ones that jump on their own if you don't want to point Kizan in the face)
        IV> 6 counters: Oh, there is this effect :D

        Six Samurai United (x3)

        SR Rarity
        Six Samurai United
        SR Rarity
        Six Samurai United
        Six Samurai United
        Spell Continuous
        Six Samurai United

          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


          super famous pot of greed,

          I> When Six Samurai normal or special summon places 1 Bushido Counter on it (max is 2)
          II> You can sned this card to the grave, draw 1 card corresponding to Bushido Counter on this card
          You can use this card's Bushido as a material for Gateway because search is stronger than draw for these Six Samurai :D



          Extra Deck

           

          Number 86: Heroic Champion - Rhongomyniad (x1)

          UR Rarity
          Number 86: Heroic Champion - Rhongomyniad
          UR Rarity
          Number 86: Heroic Champion - Rhongomyniad
          Number 86: Heroic Champion - Rhongomyniad
          DARK
          Number 86: Heroic Champion - Rhongomyniad
          • ATK:

          • 1500

          • DEF:

          • 1500


          2 or more (max. 5) Level 4 Warrior monsters Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. ● 1+: Cannot be destroyed by battle. ● 2+: Gains 1500 ATK/DEF. ● 3+: Unaffected by other cards' effects. ● 4+: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.


          When we talk about Six Samurai, we talk about this handsome guy. Instead of using number 75 to get this one to have 5 Xyz materials like other normal decks, these cancer retards get number 86 by using 5 Level 4 monsters. Let's Xyz out this one to get full power without any support, so OP.

          I> at the end of opp's end phase, you detach 1 Xyz material from this card and this card has an effect depending on the number of its Xyz materials.
          1 or more ingredients: not destroyed by combat (seems ok)
          2+ : receive 1500 ATK/DEF (Blue-Eyes Reference ?)
          3+: Immune to all card effects (it's okay for Kaiju)
          4+: opp cannot normal or special summon (so kaiju cannot tribute this one anymore because it does not allow summoning, so how can tribute to summon)
          5+ destroy all of opp's cards (the guy who created this card sucks cmnr).

          Number 75: Bamboozling Gossip Shadow (x0)

          R Rarity
          Number 75: Bamboozling Gossip Shadow
          R Rarity
          Number 75: Bamboozling Gossip Shadow
          Number 75: Bamboozling Gossip Shadow
          WIND
          Number 75: Bamboozling Gossip Shadow
          • ATK:

          • 1000

          • DEF:

          • 2600


          2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


          This kid is in jail :D


          Actually, in theory, this effect can be called detact 2 negate nibiru materials and each player can draw 1 card, because this child can use 2+ materials to create it and it can use itself. It and all its ingredients are transferred to an Xyz monster, so it's not strange if you encounter Number 86 with 8 or more Xyz ingredients. "Average Six Samurai Player"

          Shadow of the Six Samurai - Shien (x1)

          UR Rarity
          Shadow of the Six Samurai - Shien
          UR Rarity
          Shadow of the Six Samurai - Shien
          Shadow of the Six Samurai - Shien
          EARTH
          Shadow of the Six Samurai - Shien
          • ATK:

          • 2500

          • DEF:

          • 400


          2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.


           Bushido Counter go brrrrr

          Legendary Six Samurai - Shi En (x0-1)

          UR Rarity
          Legendary Six Samurai - Shi En
          UR Rarity
          Legendary Six Samurai - Shi En
          Legendary Six Samurai - Shi En
          DARK 5
          Legendary Six Samurai - Shi En
          • ATK:

          • 2500

          • DEF:

          • 1400


          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


          Rarely used, but because it has 1 negate spell/trap so going first can't get 86, so this one also has 1 negate.

          Bushido Counter go brrrr

          Battle Shogun of the Six Samurai (x2-3)

          UR Rarity
          Battle Shogun of the Six Samurai
          UR Rarity
          Battle Shogun of the Six Samurai
          Battle Shogun of the Six Samurai
          EARTH
          Battle Shogun of the Six Samurai
          • ATK:

          • 1000

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


          a very ultimate super a lot of Bushido Counter go brrrrr, not only does it search for cards that can place Bushido Counters, it also places Bushido Counters for itself so that other cards can use them, and this link 2 only needs 1 named one. The remaining six Samurai are fine as long as they are Warriors, so getting this one is extremely easy.

          Isolde Two Tales of the Noble Knights (x1)

          UR Rarity
          Isolde, Two Tales of the Noble Knights
          UR Rarity
          Isolde, Two Tales of the Noble Knights
          Isolde, Two Tales of the Noble Knights
          LIGHT
          Isolde, Two Tales of the Noble Knights
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


          My first wife and second wife, anyway, search for a Warrior and have the ability to send an equip spell of a DIFFERENT NAME from the deck to the grave to jump a monster whose level is EQUAL to the equip spell sent to the grave, there will be 2 cases here.


          1. send 1 to jump Fire Flint Lady, Fire Flint will jump another Six Sam from hand

          2 . Jump a Level 4 or 3 Six Samurai straight from the deck.

          Time Thief Redoer (x1)

          UR Rarity
          Time Thief Redoer
          UR Rarity
          Time Thief Redoer
          Time Thief Redoer
          DARK
          Time Thief Redoer
          • ATK:

          • 2400

          • DEF:

          • 2000


          2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


          Very handsome and versatile, so any deck with Level 4 has it, even the Phantom Knights and Dinos have it.

          Broken Bamboo Sword, Cursed Bamboo Sword and Golden Bamboo Sword (x0-3)

          R Rarity
          Broken Bamboo Sword
          R Rarity
          Broken Bamboo Sword
          Broken Bamboo Sword
          Spell Equip
          Broken Bamboo Sword

            The equipped monster gains 0 ATK.


            SR Rarity
            Cursed Bamboo Sword
            SR Rarity
            Cursed Bamboo Sword
            Cursed Bamboo Sword
            Spell Equip
            Cursed Bamboo Sword

              The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


              SR Rarity
              Golden Bamboo Sword
              SR Rarity
              Golden Bamboo Sword
              Golden Bamboo Sword
              Spell Normal
              Golden Bamboo Sword

                If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                If Cursed Bamboo Sword touches the grave, it will add 1 Bamboo Sword from the deck to the hand except itself. Because it is thrown with Isolde, if you have 1 of 2 pieces of Broken Bamboo Sword or Golden Bamboo Sword, prioritize throwing Cursed to Pot Of Greed. .



                Staple

                 

                Ash Blossom & Joyous Spring (x0)

                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                This deck usually doesn't bring handtraps because if you bring too many handtraps, it will be peeled off, people will think it's clgt, but peeling x2 or more handtrap pieces and also peeling off called by the grave or a few more spell cards is considered impossible to combo.

                x2

                SR Rarity
                Evenly Matched
                SR Rarity
                Evenly Matched
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                  UR Rarity
                  Called by the Grave
                  UR Rarity
                  Called by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      Dark Ruler No More
                      UR Rarity
                      Dark Ruler No More
                      Dark Ruler No More
                      Spell Normal
                      Dark Ruler No More

                        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                        Tag(s):

                        called by the grave helps protect your combo from handtraps on turn 1

                        DRNM helps you combo strong fields and punch all of opp's fields when following
                        Evenly Matched: clears the whole field when going behind
                        Imperm: If you get behind, negate choke point opp :)

                        Fire Flint Lady (x1-2)

                        R Rarity
                        Fire Flint Lady
                        R Rarity
                        Fire Flint Lady
                        Fire Flint Lady
                        FIRE 1
                        Fire Flint Lady
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                        can jump for free and send itself from the field to the Graveyard to jump a Level 4 or lower Warrior monster, usually jumps Six Samurai that cannot jump on their own or cards that Special Summon will trigger an effect, and opp does not target that card with card effect.

                        "Infernoble Arms - Durendal" (x1-2)

                        R Rarity
                        "Infernoble Arms - Durendal"
                        R Rarity
                        "Infernoble Arms - Durendal"
                        "Infernoble Arms - Durendal"
                        Spell Equip
                        "Infernoble Arms - Durendal"

                          While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                          Usually search for Mizuho or Fire Flint or those that jump on their own, in addition this card also has the effect of jumping 1 card from the grave but no one cares :)

                          Reinforcement of the Army (x1)

                          UR Rarity
                          Reinforcement of the Army
                          UR Rarity
                          Reinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                             searcher go brrrrr

                            Living Fossil (x1)

                            SR Rarity
                            Living Fossil
                            SR Rarity
                            Living Fossil
                            Living Fossil
                            Spell Equip
                            Living Fossil

                              Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                              It's an equip spell so Isolde can be thrown from the deck. If you accidentally pick it up, you can usually jump 1 Six Samurai from the grave to increase Bushido Counter.

                              Monster Reborn (x0-1)

                              UR Rarity
                              Monster Reborn
                              UR Rarity
                              Monster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                Jump 1 grave card for free, you can jump several cards like opp's Baronne :)

                                F2P Enjoyer

                                Overdone Burial (x0-1)

                                SR Rarity
                                Overdone Burial
                                SR Rarity
                                Overdone Burial
                                Overdone Burial
                                Spell Equip
                                Overdone Burial

                                  Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.


                                  jump a monster from the grave with cost, and an equip spell with a different name

                                  Balanced Engine

                                  UR Rarity
                                  Predaplant Verte Anaconda
                                  UR Rarity
                                  Predaplant Verte Anaconda
                                  Predaplant Verte Anaconda
                                  DARK
                                  Predaplant Verte Anaconda
                                  • ATK:

                                  • 500

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                  R Rarity
                                  Destiny HERO - Celestial
                                  R Rarity
                                  Destiny HERO - Celestial
                                  Destiny HERO - Celestial
                                  DARK 4
                                  Destiny HERO - Celestial
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 1400


                                  When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


                                  R Rarity
                                  Destiny HERO - Dasher
                                  R Rarity
                                  Destiny HERO - Dasher
                                  Destiny HERO - Dasher
                                  DARK 6
                                  Destiny HERO - Dasher
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1000


                                  Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


                                  UR Rarity
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  UR Rarity
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  DARK 8
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                  R Rarity
                                  Fusion Destiny
                                  R Rarity
                                  Fusion Destiny
                                  Fusion Destiny
                                  Spell Normal
                                  Fusion Destiny

                                    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                    Phoenix is ​​not an individual or an organization, Phoenix is ​​an ideology

                                    Fleuret de Fleur (x0-1)

                                    SR Rarity
                                    Fleuret de Fleur
                                    SR Rarity
                                    Fleuret de Fleur
                                    Fleuret de Fleur
                                    Spell Equip
                                    Fleuret de Fleur

                                      Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.


                                      "just a monster reborn and equip spell with different name"

                                      Number 60: Dugares the Timeless (x0-1)

                                      SR Rarity
                                      Number 60: Dugares the Timeless
                                      SR Rarity
                                      Number 60: Dugares the Timeless
                                      Number 60: Dugares the Timeless
                                      FIRE
                                      Number 60: Dugares the Timeless
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                      Don't worry about its next skip turn effect. If you create a huge field, the next turn will be opp surr, so don't worry about it :D

                                      Saryuja Skull Dread (x1)

                                      UR Rarity
                                      Saryuja Skull Dread
                                      UR Rarity
                                      Saryuja Skull Dread
                                      Saryuja Skull Dread
                                      EARTH
                                      Saryuja Skull Dread
                                      • ATK:

                                      • 2800

                                      • LINK-4

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right

                                      Top


                                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                      mercenary lord, chain link 2 to protect negate, jump 1 card from hand for free and make deadhand a playable hand

                                      Apollousa Bow of the Goddess (x1)

                                      UR Rarity
                                      Apollousa, Bow of the Goddess
                                      UR Rarity
                                      Apollousa, Bow of the Goddess
                                      Apollousa, Bow of the Goddess
                                      WIND
                                      Apollousa, Bow of the Goddess
                                      • ATK:

                                      • 0

                                      • LINK-4

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right

                                      Top


                                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                       negate không once per turn go brrrr

                                      Baronne de Fleur (x1)

                                      UR Rarity
                                      Baronne de Fleur
                                      UR Rarity
                                      Baronne de Fleur
                                      Baronne de Fleur
                                      WIND 10
                                      Baronne de Fleur
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2400


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                      Mercenary lord, mercenary for both combo and midrange decks, every effect is strong and usable, body big enough to commit suicide with another 3000 ATK monster

                                      Crystron Halqifibrax (x0-1)

                                      UR Rarity
                                      Crystron Halqifibrax
                                      UR Rarity
                                      Crystron Halqifibrax
                                      Crystron Halqifibrax
                                      WATER
                                      Crystron Halqifibrax
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                      Free jump 1 Six Samurai as Tuner from deck to increase Bushido Counter

                                      Underworld Goddess of the Closed World (x1)

                                      UR Rarity
                                      Underworld Goddess of the Closed World
                                      UR Rarity
                                      Underworld Goddess of the Closed World
                                      Underworld Goddess of the Closed World
                                      LIGHT
                                      Underworld Goddess of the Closed World
                                      • ATK:

                                      • 3000

                                      • LINK-5

                                      Link Arrow:

                                      Bottom

                                      Bottom-Right

                                      Right

                                      Top-Right

                                      Top


                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                      Because these Shit Samurai like to jump, they can jump to the Underworld of the Closed World very easily. Because you can use 1 of opp's monsters as raw materials for this card, you can steal 1 monster with negate or your friend. won't pass, besides all of her effects are OP

                                      Broken Bamboo Sword, Cursed Bamboo Sword and Golden Bamboo Sword (x0-3)

                                      R Rarity
                                      Broken Bamboo Sword
                                      R Rarity
                                      Broken Bamboo Sword
                                      Broken Bamboo Sword
                                      Spell Equip
                                      Broken Bamboo Sword

                                        The equipped monster gains 0 ATK.


                                        SR Rarity
                                        Cursed Bamboo Sword
                                        SR Rarity
                                        Cursed Bamboo Sword
                                        Cursed Bamboo Sword
                                        Spell Equip
                                        Cursed Bamboo Sword

                                          The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


                                          SR Rarity
                                          Golden Bamboo Sword
                                          SR Rarity
                                          Golden Bamboo Sword
                                          Golden Bamboo Sword
                                          Spell Normal
                                          Golden Bamboo Sword

                                            If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                                            If Cursed Bamboo Sword touches the grave, it will add 1 Bamboo Sword from the deck to the hand except itself. Because it is thrown with Isolde, if you have 1 of 2 pieces of Broken Bamboo Sword or Golden Bamboo Sword, prioritize throwing Cursed to Pot Of Greed. .

                                            x0-1

                                            UR Rarity
                                            Naturia Beast
                                            UR Rarity
                                            Naturia Beast
                                            Naturia Beast
                                            EARTH 5
                                            Naturia Beast
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1700


                                            1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                            SR Rarity
                                            Naturia Exterio
                                            SR Rarity
                                            Naturia Exterio
                                            Naturia Exterio
                                            EARTH 10
                                            Naturia Exterio
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2400


                                            "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.


                                            UR Rarity
                                            Naturia Barkion
                                            UR Rarity
                                            Naturia Barkion
                                            Naturia Barkion
                                            EARTH 6
                                            Naturia Barkion
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1800


                                            1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                            UR Rarity
                                            Waking the Dragon
                                            UR Rarity
                                            Waking the Dragon
                                            Waking the Dragon
                                            Trap Normal
                                            Waking the Dragon

                                              If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                              Just a little evil




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