Instructions for Playing Blackwing

Instructions for Playing Blackwing

Blackwing is a combo deck, DARK Winged Beast monster, the deck has many ways to play, build unaffect meat, negate the field, FTK or simply burn 2100 every time opp does anything.


With the New Support, the current deck now not only has strong swarms, strong searches, but also heals goods, jumps monsters just by banishing goods from the grave, expanding gameplay,...

Sections covered in this guide:




DNA Of Deck

 

Black Whirlwind (x3)

SR Rarity
Black Whirlwind
SR Rarity
Black Whirlwind
Black Whirlwind
Spell Continuous
Black Whirlwind

    When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.


    not once per turn !!!


    is a searcher, not once per turn, is an instant magic so as long as it is on the field you can still search, as long as there is a NORMAL summoned Blackwing monster on the field, you search for 1 Blackwing monster from the deck to your hand with ATK lower than the monster's ATK. You normally summon, because Blackwing you usually have a very small body (well, at least it's smaller than Simoon) so you can search almost all monsters with just this extremely OP card, you have 2 copies of this card on the field? You search for 2 monsters each time you normal summon!

    Blackwing - Simoon the Poison Wind (x3)

    SR Rarity
    Blackwing - Simoon the Poison Wind
    SR Rarity
    Blackwing - Simoon the Poison Wind
    Blackwing - Simoon the Poison Wind
    DARK 6
    Blackwing - Simoon the Poison Wind
    • ATK:

    • 1600

    • DEF:

    • 2000


    If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.


    search black whirlwind !!! search leaves not once per turn


    It's easy to get on the field, just banish another blackwing from your hand, then place Black Whirlwind from your deck face up in the spell/trap zone and normal summon this one without sacrificing, because Black Whirlwind is placed first so this one is normally summoned then search. card

    All squeeze effects are not important, because they have no effect on you, just summoning DARK monsters is still a mercenary by going to Hot Red, burning 1000 LP is too cheap to get a full combo, this alone is more than capable of a full combo.



    CORE

     

    Blackwing - Zephyros the Elite (x2-3)

    UR Rarity
    Blackwing - Zephyros the Elite
    UR Rarity
    Blackwing - Zephyros the Elite
    Blackwing - Zephyros the Elite
    DARK 4
    Blackwing - Zephyros the Elite
    • ATK:

    • 1600

    • DEF:

    • 1000


    If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


    The way to prove that a strong effect is an effect is that even once per duel, you can still play x3, beat every deck and be extremely strong.


    has the ability to return 1 face-up card you control to your hand and jump this card from the Graveyard, then burn 400 LP

    However, this is something very powerful
    I> Winged Beast
    II> DARK
    III> Level 4 (king of Levels)

    Just from the two things mentioned above, we have a nice body that jumps on its own. If you think about pushing a monster card to jump this monster, the number of monsters on the field will still be the same, but if you push a spell or a monster that jumps on its own, then you Jumping back to a monster or reactivating a spell is considered +1. If this monster is on the field and has not jumped from the grave, after you summon a monster from the Extra Deck using this monster, this monster jumps back from the grave and that's 1 more. body too


    In textbooks this card usually pushes Black Feather Whirlwind

    Blackwing - Harmattan the Dust (x0-3)

    N Rarity
    Blackwing - Harmattan the Dust
    N Rarity
    Blackwing - Harmattan the Dust
    Blackwing - Harmattan the Dust
    DARK 2
    Blackwing - Harmattan the Dust
    • ATK:

    • 800

    • DEF:

    • 800


    If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.


    Not only does it jump on its own, it can also adjust its level, and it's easy to search by Black Whirlwind due to its small body

    Blackwing - Oroshi the Squall (x1)

    N Rarity
    Blackwing - Oroshi the Squall
    N Rarity
    Blackwing - Oroshi the Squall
    Blackwing - Oroshi the Squall
    DARK 1
    Blackwing - Oroshi the Squall
    • ATK:

    • 400

    • DEF:

    • 600


    If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position.


    self-jump, Tuner, Level 1 easy search by Black Whirlwind, when going to the grave as Synchro material will change the position of a monster on the field, if it's a monster you can adjust as you like, if it's an opp monster then help you bait negate , or OTK and kill the boss or negate opp

    Blackwing - Bora the Spear (x0-3)

    R Rarity
    Blackwing - Bora the Spear
    R Rarity
    Blackwing - Bora the Spear
    Blackwing - Bora the Spear
    DARK 4
    Blackwing - Bora the Spear
    • ATK:

    • 1700

    • DEF:

    • 800


    If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.


    Jumps not once per turn, nice body, although it's difficult to search by Black Whirlwind, you can completely summon this normally and then search for Simoon thanks to Black Whirlwind

    Blackwing - Vata the Emblem of Wandering (x3)

    UR Rarity
    Blackwing - Vata the Emblem of Wandering
    UR Rarity
    Blackwing - Vata the Emblem of Wandering
    Blackwing - Vata the Emblem of Wandering
    DARK 2
    Blackwing - Vata the Emblem of Wandering
    • ATK:

    • 800

    • DEF:

    • 0


    If you control a "Blackwing" monster other than "Blackwing - Vata the Emblem of Wandering", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Vata the Emblem of Wandering" once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner "Blackwing" monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 "Black-Winged Dragon" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Vata the Emblem of Wandering" once per turn.


    self-jumping, Tuner, beautiful level (because 4+2=6, Level 6 Synchro is the intermediary to get to bosses or extremely prestigious combos), the extremely OP power of this one is that you send monsters from the deck to the grave. for exactly Level 8, jump 1 Black-Winged Dragon from the Extra Deck, this will usually mill at least 2 cards, which usually contain Zephyros and 1 card you want, in theory this is the one that just jumped on its own, milling rows to use and Build a Level 8 sandbag, to synchro to hot red or to Assault

    Blackwing - Sudri the Phantom Glimmer (x3)

    UR Rarity
    Blackwing - Sudri the Phantom Glimmer
    UR Rarity
    Blackwing - Sudri the Phantom Glimmer
    Blackwing - Sudri the Phantom Glimmer
    DARK 4
    Blackwing - Sudri the Phantom Glimmer
    • ATK:

    • 1400

    • DEF:

    • 1400


    When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn.


    When this monster normally summons: you search for a card related to Black-Winged Dragon, and at this time Black Whirlwind will also trigger the effect and search. This is a card that is often searched by Simoon, so this is a very important card in the deck.


    has the ability to sacrifice monsters and spawn a level 2 Tuner token, this allows you to send monsters to the grave to spawn tokens, or simply adjust the level to your liking and then continue the combo.

    Blackwing - Shamal the Sandstorm (x2-3)

    SR Rarity
    Blackwing - Shamal the Sandstorm
    SR Rarity
    Blackwing - Shamal the Sandstorm
    Blackwing - Shamal the Sandstorm
    DARK 4
    Blackwing - Shamal the Sandstorm
    • ATK:

    • 1600

    • DEF:

    • 0


    You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn.


    Search Black Feather Whirlwind from deck, face up spell/trap zone, have the ability to banish from the grave to pick up Blackwing from the grave to hand, this effect is often used for 3 purposes

    I> High chain link or backup turn later
    II> Pick up monsters that can jump on their own but haven't jumped or haven't jumped once per turn
    III> Pick up the monster again to normal summon (Nothung gives you 1 more Normal summon)

    Blackwing - Chinook the Snow Blast (x1-3)

    R Rarity
    Blackwing - Chinook the Snow Blast
    R Rarity
    Blackwing - Chinook the Snow Blast
    Blackwing - Chinook the Snow Blast
    DARK 2
    Blackwing - Chinook the Snow Blast
    • ATK:

    • 100

    • DEF:

    • 700


    You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 "Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of "Blackwing - Chinook the Snow Blast" once per turn.


    is a handtrap that can be used in both your and opp's turns!!!


    => it is blackwing so it can be searched
    => It's a blackwing so it can be picked up or jumped from the grave onto the field. On the field it also negates the opp effect like on the hand
    => When you negate the effect, you send 1 Blackwing Synchro or 1 Black-Winged Dragon first, used to make Assault easier
    => If you have a DARK Synchro monster (no matter what type), then this monster's negate effect is a quick effect

    Blackwing - Sharnga the Waning Moon (x1)

    UR Rarity
    Blackwing - Sharnga the Waning Moon
    UR Rarity
    Blackwing - Sharnga the Waning Moon
    Blackwing - Sharnga the Waning Moon
    DARK 2
    Blackwing - Sharnga the Waning Moon
    • ATK:

    • 500

    • DEF:

    • 500


    If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.


    Easy search, self-jump, Tuner, nice level, self-banish quick effect to shoot opp's card (if you have a synchro Blackwing monster), well you can only use it once per duel XD

    Black Feather Whirlwind (x2)

    SR Rarity
    Black Feather Whirlwind
    SR Rarity
    Black Feather Whirlwind
    Black Feather Whirlwind
    Spell Continuous
    Black Feather Whirlwind

      Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead.


      once per turn soft, if you have 2 copies, you can use it 2 times, if you use it once and push it back to your hand then activate it again, you can use it 1 more time


      If you special summon a DARK Synchro monster from the Extra Deck (not just BlackWing, e.g. Hot Red), you jump a banned or graved BlackWing or Black-Winged Dragon monster with ATK lower than the summoned ATK.

      If your DARK monster is destroyed, spend 1 Black Feather as protection

      All effects are very powerful, and searchable

      Blackwing - Twin Shadow (x1-3)

      SR Rarity
      Blackwing - Twin Shadow
      SR Rarity
      Blackwing - Twin Shadow
      Blackwing - Twin Shadow
      Trap Normal
      Blackwing - Twin Shadow

        Shuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more "Blackwing" monsters, you can activate this card from your hand. You can only activate 1 "Blackwing - Twin Shadow" per turn.


        both restock and boss jump, so if you have 2 or more Blackwing monsters, you can activate this card from your hand, sounds like some counter trap card of blackwings, making them in Duel link up the food chain like that :3

        Black-Winged Dragon (x1-3)

        SR Rarity
        Black-Winged Dragon
        SR Rarity
        Black-Winged Dragon
        Black-Winged Dragon
        DARK 8
        Black-Winged Dragon
        • ATK:

        • 2800

        • DEF:

        • 1600


        1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.


        This one usually doesn't use its effect so I'll skip it XD


        This monster is Level 8 => with a Level 1 Tuner monster like oroshi you can get Hot Red
        is DARK Synchro so it can trigger Black Feather Whirlwind

        Can be banned from the grave after being used as material for another boss, to jump into Assault

        Easy to get from Vata alone (and the guys sent to the grave to add billions of resources)

        Blackwing - Steam the Cloak (x0-1)

        SR Rarity
        Blackwing - Steam the Cloak
        SR Rarity
        Blackwing - Steam the Cloak
        Blackwing - Steam the Cloak
        DARK 3
        Blackwing - Steam the Cloak
        • ATK:

        • 800

        • DEF:

        • 1200


        If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua-Type/WIND/Level 1/ATK 100/DEF 100). If this card is in your Graveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters.


        is a Tuner, easy to search, has the ability to spawn tokens when leaving the field and has the ability to sacrifice monsters to jump from the grave


        The token will be thrown into the grave, jumped up from the grave and used as material, then spawned more tokens for the next combo

        Black-Winged Assault Dragon (x3)

        UR Rarity
        Black-Winged Assault Dragon
        UR Rarity
        Black-Winged Assault Dragon
        Black-Winged Assault Dragon
        DARK 10
        Black-Winged Assault Dragon
        • ATK:

        • 3200

        • DEF:

        • 2800


        1 Tuner Synchro Monster + 1+ non-Tuner monsters Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field.


        Can be raised easily, either by synchro or by special summoning by banishing 1 Tuner Synchro and 1 Black-Winged Dragon from both the field and graveyard.


        When opp activates the monster effect, place 1 BFCounter, which Black Feather Whirlwind left to protect it, then burn opp 700, usually you end the board with these 3 with only 1 Simoon + 1 random Blackwing so opp will often be defeated. burn 2100 every time opp activates a monster effect

        In addition, there is a quick effect of removing 4 or more counters to destroy all cards on the field (your entire field).

        Assault Blackwing - Raikiri the Rain Shower (x0-1)

        UR Rarity
        Assault Blackwing - Raikiri the Rain Shower
        UR Rarity
        Assault Blackwing - Raikiri the Rain Shower
        Assault Blackwing - Raikiri the Rain Shower
        DARK 7
        Assault Blackwing - Raikiri the Rain Shower
        • ATK:

        • 2600

        • DEF:

        • 2000


        1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.


        has the ability to target and shoot cards on the field equal to the number of Blackwings you are controlling. Because this is once per turn, as long as this player is on the field, it is still annoying.

        Blackwing - Boreastorm the Wicked Wind (x1-2)

        SR Rarity
        Blackwing - Boreastorm the Wicked Wind
        SR Rarity
        Blackwing - Boreastorm the Wicked Wind
        Blackwing - Boreastorm the Wicked Wind
        DARK 6
        Blackwing - Boreastorm the Wicked Wind
        • ATK:

        • 2400

        • DEF:

        • 1600


        1 DARK Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.


        easy level, Synchro Tuner, has the ability to adjust the level needed for combos, while adjusting will send 1 Blackwing monster to the grave to add resources


        This one has other abilities, but this blackwing's endboard will no longer be on the field or grave (banned), so it is usually not used.

        Blackwing Full Armor Master (x1)

        UR Rarity
        Blackwing Full Armor Master
        UR Rarity
        Blackwing Full Armor Master
        Blackwing Full Armor Master
        DARK 10
        Blackwing Full Armor Master
        • ATK:

        • 3000

        • DEF:

        • 3000


        1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.


        Chad


        Immune to the effects of other cards. If Bi'an is present, it will not be destroyed, creating an almost untouchable body.

        When the opp monster activates the effect, set 1 WCounter after the effect is completed

        Each turn you can steal monsters with WCounter from the enemy

        At the end of your turn, destroy all monsters with WCounter

        Blackwing - Silverwind the Ascendant (x1)

        R Rarity
        Blackwing - Silverwind the Ascendant
        R Rarity
        Blackwing - Silverwind the Ascendant
        Blackwing - Silverwind the Ascendant
        DARK 8
        Blackwing - Silverwind the Ascendant
        • ATK:

        • 2800

        • DEF:

        • 2000


        1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.


        When Synchro is summoned, he can select up to 2 cards and shoot them


        What makes me take x1 this card is because of the possibility: on the opponent's turn, the first time the "Blackwing" monster is destroyed by battle, it will not be destroyed, this effect has a very strong protection ability, plus With Black Feather Whirlwind, other monsters or Full Armor Masters (not as high as Bi'an) will become almost invincible (Kaiju, Banish, anyway).

        Blackwing - Nothung the Starlight (x1)

        UR Rarity
        Blackwing - Nothung the Starlight
        UR Rarity
        Blackwing - Nothung the Starlight
        Blackwing - Nothung the Starlight
        DARK 6
        Blackwing - Nothung the Starlight
        • ATK:

        • 2400

        • DEF:

        • 1600


        1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


        Easy, allows you to normal summon again, but normally summon Black Whirlwind searches for resources for you to continue comboing

        Blackwing Tamer - Obsidian Hawk Joe (x0-1)

        UR Rarity
        Blackwing Tamer - Obsidian Hawk Joe
        UR Rarity
        Blackwing Tamer - Obsidian Hawk Joe
        Blackwing Tamer - Obsidian Hawk Joe
        DARK 7
        Blackwing Tamer - Obsidian Hawk Joe
        • ATK:

        • 2600

        • DEF:

        • 2000


        1 "Blackwing" Tuner + 1 or more non-Tuner "Blackwing" monsters You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.


        monster reborn free, no restrictions, jump Winged Beast level 5 or higher

        And because it's so annoying, opp will try to remove it from the field if possible, but if the effect is often hit (the effect only targets it), then switch the target to another monster of yours :), otherwise After being punched, the next turn brings it up again, ez :)



        Staple

         

        Small World, Radian and the Multidimensional Kaiju (Search Simoon)

        SR Rarity
        Small World
        SR Rarity
        Small World
        Small World
        Spell Normal
        Small World

          Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


          R Rarity
          Radian, the Multidimensional Kaiju
          R Rarity
          Radian, the Multidimensional Kaiju
          Radian, the Multidimensional Kaiju
          DARK 7
          Radian, the Multidimensional Kaiju
          • ATK:

          • 2800

          • DEF:

          • 2500


          You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


          Kaiju: yeh, kaiju will jump up by sacrificing opp monsters, even if they are unaffect monsters

          Small World: use Radian, Kaiju Buh Dak Lmao to search for Simoon

          Handtrap & Staple

          SR Rarity
          Evenly Matched
          SR Rarity
          Evenly Matched
          Evenly Matched
          Trap Normal
          Evenly Matched

            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


            UR Rarity
            Raigeki
            UR Rarity
            Raigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                Called by the Grave
                UR Rarity
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    UR Rarity
                    Harpie's Feather Duster
                    UR Rarity
                    Harpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      UR Rarity
                      Dark Ruler No More
                      UR Rarity
                      Dark Ruler No More
                      Dark Ruler No More
                      Spell Normal
                      Dark Ruler No More

                        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                        Tag(s):

                        UR Rarity
                        Lightning Storm
                        UR Rarity
                        Lightning Storm
                        Lightning Storm
                        Spell Normal
                        Lightning Storm

                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                          Tag(s):

                          UR Rarity
                          Ash Blossom & Joyous Spring
                          UR Rarity
                          Ash Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          SR Rarity
                          D.D. Crow
                          SR Rarity
                          D.D. Crow
                          D.D. Crow
                          DARK 1
                          D.D. Crow
                          • ATK:

                          • 100

                          • DEF:

                          • 100


                          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                          Well, handtrap can be played with anything, but if you encounter Tear too much, you should play a lot of DD Crow and Called By The Grave, evenly match,...

                          Draco Berserker of the Tenyi (x0-1)

                          UR Rarity
                          Draco Berserker of the Tenyi
                          UR Rarity
                          Draco Berserker of the Tenyi
                          Draco Berserker of the Tenyi
                          DARK 8
                          Draco Berserker of the Tenyi
                          • ATK:

                          • 3000

                          • DEF:

                          • 0


                          1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                          easy to level, has the ability to banish and punch twice and increase ATK, both helps OTK, and makes banish sneaks like Tear, DM, BE,... difficult to play

                          Borreload Savage Dragon (x0-1)

                          UR Rarity
                          Borreload Savage Dragon
                          UR Rarity
                          Borreload Savage Dragon
                          Borreload Savage Dragon
                          DARK 8
                          Borreload Savage Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                          Easy to build, omni-negate but not destroy, has a body of more than 3000 after equipping, but having a Link monster to equip means not everyone can play Link monsters, so only when using Link like Wise Strix should you use this.

                          Hot Red Dragon Archfiend Abyss (x0-1)

                          UR Rarity
                          Hot Red Dragon Archfiend Abyss
                          UR Rarity
                          Hot Red Dragon Archfiend Abyss
                          Hot Red Dragon Archfiend Abyss
                          DARK 9
                          Hot Red Dragon Archfiend Abyss
                          • ATK:

                          • 3200

                          • DEF:

                          • 2500


                          1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                          has negate, easy to level (usually 8 + 1), when causing damage to opp, jump back to any Tuner from the grave in defense position, body 3200, can punch to death a few cards like Baronne before continuing the combo

                          Raider's Knight and Arc Rebellion Xyz Dragon (x0-1)

                          SR Rarity
                          Raider's Knight
                          SR Rarity
                          Raider's Knight
                          Raider's Knight
                          DARK
                          Raider's Knight
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                          UR Rarity
                          Arc Rebellion Xyz Dragon
                          UR Rarity
                          Arc Rebellion Xyz Dragon
                          Arc Rebellion Xyz Dragon
                          DARK
                          Arc Rebellion Xyz Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                          Raider's Knight: used to level up the Rebellion Arc

                          Arc Rebellion Xyz Dragon: not destroyed by effects, drains ATK of all monsters, if this monster has DARK OTK

                          but after using the effect, other cards cannot be played

                          goods for borreload pick up XD

                          UR Rarity
                          Raidraptor - Wise Strix
                          UR Rarity
                          Raidraptor - Wise Strix
                          Raidraptor - Wise Strix
                          DARK
                          Raidraptor - Wise Strix
                          • ATK:

                          • 1400

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 DARK Winged Beast monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.


                          SR Rarity
                          The Phantom Knights of Shade Brigandine
                          SR Rarity
                          The Phantom Knights of Shade Brigandine
                          The Phantom Knights of Shade Brigandine
                          Trap Normal
                          The Phantom Knights of Shade Brigandine

                            Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                            UR Rarity
                            The Phantom Knights of Rusty Bardiche
                            UR Rarity
                            The Phantom Knights of Rusty Bardiche
                            The Phantom Knights of Rusty Bardiche
                            DARK
                            The Phantom Knights of Rusty Bardiche
                            • ATK:

                            • 2100

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right

                            Right


                            2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                            R Rarity
                            Raider's Wing
                            R Rarity
                            Raider's Wing
                            Raider's Wing
                            DARK 4
                            Raider's Wing
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects.


                            Wise Strix: jump any 1 DARK Winged Beast, usually jump Zephyros, then link or synchro and Zephyros will jump again from the grave

                            Rusty Bardiche: usually throws Wing and Shade, when an Xyz monster jumps into the box this child points to, choose to shoot 1 card on the field
                            Shade: free body level 4, in the grave there are no traps that can be activated after setting
                            Wing: jumps for free from hand or grave just by detangling 1 material from DARK Xyz monster. Any Xyz monster that uses this card will not be targeted by effects

                            Bi'an, Earth of the Yang Zing, Yazi and Evil of the Yang Zing (Not destroyed by combat )

                            N Rarity
                            Bi'an, Earth of the Yang Zing
                            N Rarity
                            Bi'an, Earth of the Yang Zing
                            Bi'an, Earth of the Yang Zing
                            EARTH 3
                            Bi'an, Earth of the Yang Zing
                            • ATK:

                            • 1600

                            • DEF:

                            • 0


                            When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.


                            SR Rarity
                            Yazi, Evil of the Yang Zing
                            SR Rarity
                            Yazi, Evil of the Yang Zing
                            Yazi, Evil of the Yang Zing
                            DARK 7
                            Yazi, Evil of the Yang Zing
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                            Yazi: when destroyed and sent to the grave (usually by Rusty Bardiche's effect), jump 1 Wyrm from the deck


                            Bi'an: important effect when making synchro material, that synchro monster cannot be destroyed by battle




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