Instructions for playing Pendulum Magician

Instructions for playing Pendulum Magician

The first Pendulum Magician was introduced in the anime Yu-Gi-Oh Arc V when Yuya Sakaki placed the Pendulum scale 1 Stargazer Magician and scale 8 Timegazer Magician. Later on, the deck received a lot of good support cards like Wisdom-Eye Magician, Oafdragon Magician, Double Iris Magician, Harmonizing Magician and more. Thanks to the amount of strong support that this deck has, it has become a really strong deck, causing Heavymetalfoes Electrumite to be on the banned list to this day.




Style play

Pendulum Magicians are primarily composed of Dark-Spellcaster type Pendulum monsters. Although not all are Dark-Spellcasters, most are. The main goal of this deck is to try to take advantage of as many card numbers as possible so you can flood your opponent's OTK field,

A very important thing to understand the deck is to analyze your hand, see what you can use as bait for the handtrap, find ways you can counter the handtrap, find ways you can overcome the handtrap and see what fields you can create what it looks like with the remaining leaves you have.



Core cards

 

Wisdom-Eye Magician (x3)

SR Rarity
Wisdom-Eye Magician
SR Rarity
Wisdom-Eye Magician
Wisdom-Eye Magician
LIGHT 45
Wisdom-Eye Magician
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.


Your main card for consistency, its main effect in the pendulum zone allows you to destroy it and put another scale magician in its place from the deck as long as you have another magician or performapal in the zone other pendulum. We'll want to play 3 so we can see it consistently to get the exact scales we need while filling the extra deck with a body we can summon.

Double Iris Magician (x3)

SR Rarity
Double Iris Magician
SR Rarity
Double Iris Magician
Double Iris Magician
DARK 48
Double Iris Magician
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. [ Monster Effect ] (This card is always treated as a "Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.


When this card is destroyed, it searches for a Pendulumgraph from the deck. It also has a nice effect that allows you to target a Dark spellcaster monster you control to then cause that monster to deal double damage to a monster this turn and then destroy the iris in the following scale when this effect is applied. The new wave of magician cards often have pendulum effects that you can activate in the pendulum zone, which will then destroy themselves, and they will have monster effects that activate when destroyed. We mainly want to focus on monster effects, and it's important to note that none of them are difficult once per turn. So if you have the ability to kill any new magician twice in one turn, it will trigger their effects twice.

Harmonizing Magician (x3)

R Rarity
Harmonizing Magician
R Rarity
Harmonizing Magician
Harmonizing Magician
DARK 48
Harmonizing Magician
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. [ Monster Effect ] Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.


This is one of your best cards in the entire deck, it is a level 4 tuner with a powerful effect. This card has a few important limitations that you need to be aware of, mainly that it cannot be summoned from the extra deck and you cannot use it as fusion, synchro or xyz material unless the other materials are pendulum magician monster. This is mainly relevant when you want to use it to synchro out level 8 or xyz out rank 4, but this does not apply to Links so you can summon Link using Harmonizing Magician and any monster. any other animal as raw material. When this card is pendulum summoned from the hand, you can activate its effect to special summon another magician monster from the deck in defense position. That monster's effects will be negated and will be banished when it leaves the field. This allows you to create link 2, synchro or xyz from just this one card and is important for some of our combos. We play 2 copies because we are simply allowed to play 2 copies. As for the pendulum effect, this card simply increases the monster's attack and defense by 100 for each face-up magician monster in the extra deck. This effect can be very relevant, but you usually wouldn't use this as a scale unless you start with 2 copies.

Performapal Skullcrobat Joker (x3)

SR Rarity
Performapal Skullcrobat Joker
SR Rarity
Performapal Skullcrobat Joker
Performapal Skullcrobat Joker
DARK 48
Performapal Skullcrobat Joker
  • ATK:

  • 1800

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


Although this card is not a magician in name, when it is Normal Summoned, it searches for any magician, performapal, or odd-eyes card from your deck to your hand. This gives us very good consistency with a card that almost searches the entire deck. This card's pendulum effect is just a restriction that doesn't allow you to summon pendulums or any cards other than monsters magician, performapal, and odd-eyes. This card is almost never used as a scale pendulum because it can usually be Normal Summoned to search for the high scale you want.

Oafdragon Magician (x2-3)

R Rarity
Oafdragon Magician
R Rarity
Oafdragon Magician
Oafdragon Magician
WIND 62
Oafdragon Magician
  • ATK:

  • 2100

  • DEF:

  • 1400


[ Pendulum Effect ] If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.


This card is your lowest scale card. When there is a magician card in another pendulum zone, you can use Oafdragon to add 1 magician or odd-eyed face up from the Extra Deck to your hand. This is important if you need to regain a body to help overcome the limit of monsters you can summon, get a card to continue your next turn, or if you have to do something like Normal summon a Harmonizing Magician to create electrumite and now you want to add it back to your hand so you can use its effect with your pendulum summoning.


As a monster, when it is normal or special summoned, it can target a magician or odd-eyed monster in your graveyard and add it to your hand. This effect is not used often because your cards only stay in the grave when detached from xyz, or are removed by Pendulum Call or negate summoned by something like Solemn Strike . This card also has an awkward level of 6, meaning it cannot be summoned normally without a sacrifice or used very easily to create rank 4 or synchro level 8, however with Links being yes it doesn't matter and so we can comfortably play multiple copies of these without worrying about it bricking our deck.

Black Fang Magician (x2-3)

SR Rarity
Black Fang Magician
SR Rarity
Black Fang Magician
Black Fang Magician
DARK 48
Black Fang Magician
  • ATK:

  • 1700

  • DEF:

  • 800


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. [ Monster Effect ] (This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.


This card is no less than Double Iris Magician as a scale pendulum, as it can activate its own effect to regenerate, reduce the ATK of monsters with high damage, and revive a dark spellcaster when destroyed.


Unlike Double Iris Magician, Black Fang can be used to Link up thanks to its regeneration ability like Beyond the Pendulum (a link of 2). It can also be used in a long match as the ability to continuously regenerate is really useful.

Purple Poison Magician (x2-3)

SR Rarity
Purple Poison Magician
SR Rarity
Purple Poison Magician
Purple Poison Magician
DARK 41
Purple Poison Magician
  • ATK:

  • 1200

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.


Purple Poison has a fairly low scale, but you usually don't want it because oafdragon often serves a better role with its pendulum effect allowing you to recycle cards from your extra deck. Regarding the pendulum effect, Purple Poison will increase your monster's attack power by 1200 and then destroy itself before damage calculation.


When this card is destroyed, you can target a face-up card on the field and destroy it. This is a more useful effect and when activated at the damage step, it will be more difficult for your opponent to avoid being hit. Usually you will summon this card and sometimes keep it on the field as a target for Time Pendulumgraph to destroy so you can turn on 2 cards with the effects of time and purple poison. Like black fang, I find playing 2 copies to help facilitate taking advantage of astro.

Performapal Pendulum Sorcerer (x2-3)

UR Rarity
Performapal Pendulum Sorcerer
UR Rarity
Performapal Pendulum Sorcerer
Performapal Pendulum Sorcerer
EARTH 42
Performapal Pendulum Sorcerer
  • ATK:

  • 1500

  • DEF:

  • 800


[ Pendulum Effect ] If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.


This card is another main performapal we use. When summoning a pendulum, you can target up to 2 cards you control and then destroy them, allowing you to search your deck for a performapal monster for each card you destroy. This is very useful because you can destroy cards like Double Iris Magician to search for a Skullcrobat Joker to continue and activate Double Iris. This card is a low scale that can be used once. Its effect increases the ATK of all performapal monsters by 1000 for the turn that a performapla monster is pendulum summoned. You can play 2-3 copies depending on your preference and commonly available deck space.

Performapal Celestial Magician (x1-2)

UR Rarity
Performapal Celestial Magician
UR Rarity
Performapal Celestial Magician
Performapal Celestial Magician
DARK 48
Performapal Celestial Magician
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn. [ Monster Effect ] During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control. ● Fusion: This card can attack directly. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: This card's ATK becomes double its original ATK. ● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Celestial Magician" once per turn.


This card is quite interesting because it is both a performapal searched from Performapal Pendulum Sorcerer , and a Magician so it can gain benefits from being one of the large scales and can be summoned and used as Raw material with harmonizing magician. You can activate this card's monster effect at any time during the turn it is normal or special summoned, and it gains different effects based on the type of card you control. First of all, if you bring this card out, you will gain the effect of controlling a pendulum monster, allowing you to search for any pendulum monster during the end phase.


But there are other related effects if you control an xyz, fusion or synchro monster such as being able to double this card's ATK, attack directly, and prevent your opponent from activating monster effects this turn. As a pendulum effect, this card can activate if one of your face-up fusion, synchro, or xyz monsters is destroyed. This card will then activate allowing you to special summon the destroyed monster and then destroy this monster. We usually play a copy here so we have another target for pendulum sorcerer while this card still has a pretty good effect.

Astrograph Sorcerer (x1)

UR Rarity
Astrograph Sorcerer
UR Rarity
Astrograph Sorcerer
Astrograph Sorcerer
DARK 71
Astrograph Sorcerer
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


As you have seen this card mentioned before, this card is key in electrumite plays and allows us to gain card advantage quite easily. Its main monster effect allows it to special summon itself from the hand when a card we control is destroyed, then on the same chain, you can choose 1 monster from the grave, extra deck or be destroyed. banish and be destroyed this turn, and add 1 monster with the same name from your deck to your hand. This combo is great with electrumite because the main combo is to send astrograph to the extra deck with electrumite's effect, then you destroy a card in your pendulum zone to add astrograph, and then when electrumite's effect resolves it activates. activate to draw a card, you can activate the card you destroyed if it has a float effect, and finally astrograph will activate from your hand to summon itself and often search for the card you destroyed.


Another monster effect allows you to summon Z-ARC but it is not feasible or suitable in battles. This card's scale effect allows you to self-destruct and activate in the pendulum zone or special summon a Stargazer Magician from your deck. You usually do this so you can create an electrumite with Stargazer Magician and another Normal summoned pendulum card and get arrow links that will then allow you to summon more monsters from the extra deck when you finally do. now summons pendulum.



Some extra monsters

 

Stargazer Magician and Timegazer Magician (x0-1)

N Rarity
Stargazer Magician
N Rarity
Stargazer Magician
Stargazer Magician
DARK 51
Stargazer Magician
  • ATK:

  • 1200

  • DEF:

  • 2400


[ Pendulum Effect ] If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.


N Rarity
Timegazer Magician
N Rarity
Timegazer Magician
Timegazer Magician
DARK 38
Timegazer Magician
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.


Used to special summon through the Effect of Astrograph Sorcerer and Chronograph Sorcerer

Chronograph Sorcerer (x0-1)

SR Rarity
Chronograph Sorcerer
SR Rarity
Chronograph Sorcerer
Chronograph Sorcerer
DARK 68
Chronograph Sorcerer
  • ATK:

  • 2000

  • DEF:

  • 1700


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


This card works very similarly to astro. It has a scale effect that allows you to summon Timegazer Magician or place it in the pendulum zone, which you will mainly use to perform pendulum summons with electrumite. Monster effects work similarly where if a card you control is destroyed, Chronograph will activate in hand to special summon itself but instead of searching for a card like astro, it will be able to special summon a additional cards from your hand.


Performapal Seal Eel (x0-3)

N Rarity
Performapal Seal Eel
N Rarity
Performapal Seal Eel
Performapal Seal Eel
WATER 13
Performapal Seal Eel
  • ATK:

  • 100

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field). [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.


This card can lock a card on the backrow when summoned, your opponent cannot activate effects in response to this effect, and it can negate the effects of face-up monsters as a scale pendulum.

Vaylantz World - Shinra Bansho and Vaylantz World - Konig Wissen combo tips. You activate the Field Spell then you activate the effect of performapal Seal Eel to negate the Monster eff on the field then activate the Field Spell again to summon Seal Eel from the scale pendulum then you can lock the opponent from being able to activate 1 backrow card you targeted with this effect.

Performapal Odd-Eyes Butler (x0-1)

R Rarity
Performapal Odd-Eyes Butler
R Rarity
Performapal Odd-Eyes Butler
Performapal Odd-Eyes Butler
DARK 52
Performapal Odd-Eyes Butler
  • ATK:

  • 1000

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn, when an opponent's monster declares an attack: You can add 1 "Odd-Eyes" Pendulum Monster from your GY to the Extra Deck face-up, and if you do, negate the attack, then you can gain LP equal to that Pendulum Monster's ATK. [ Monster Effect ] If this card is in your hand or GY: You can target 1 "Performapal" or "Odd-Eyes" Monster Card you control, except "Performapal Odd-Eyes Butler"; Special Summon this card, then destroy that card. You can only use this effect of "Performapal Odd-Eyes Butler" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


This card is similar to a mini extender. If this card is in your hand or graveyard, you can destroy one of your open Odd-Eyes or Performapal cards and summon this card.



Spell/Trap

 

Duelist Alliance (x2-3)

SR Rarity
Duelist Alliance
SR Rarity
Duelist Alliance
Duelist Alliance
Spell Normal
Duelist Alliance

    If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


    This deck is mostly monster cards since it is a pendulum deck, but there are some spells that help facilitate our plays and Duelist Alliance is one of them. When a card is in the pendulum zone, this card allows you to search for a pendulum monster or spell/trap that has the word pendulum in its name. Specifically, the cards we can search for in this deck are Performapal Pendulum Sorcerer , Double Iris Magician , Pendulum Call , Star Pendulumgraph and Time Pendulumgraph . The reason this card can be searched for Double Iris is because Double Iris has an effect that always treats it as a “Pendulum Dragon” card meaning it can be searched by Duelist Alliance . We usually play 2-3 copies because we want to start with this card because the things it searches are quite good.

    Star Pendulumgraph (x1)

    R Rarity
    Star Pendulumgraph
    R Rarity
    Star Pendulumgraph
    Star Pendulumgraph
    Spell Continuous
    Star Pendulumgraph

      Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn.


      This card is great for consistency because using it allows you to once/turn search for a magician monster every time a magician leaves the field.


      You can easily activate this card before summoning pendulum by using wisdom-eyes' effect, but don't forget it will also activate from Linking your monsters or using them as synchro materials and fusion. It also has the additional effect of preventing your spellcasters from being targeted by spells, although this is not always present. We'll be playing one copy because it's searchable from both duelist alliance and double iris and starting more than one copy doesn't hurt us much.

      Pendulum Call (x0-1)

      SR Rarity
      Pendulum Call
      SR Rarity
      Pendulum Call
      Pendulum Call
      Spell Normal
      Pendulum Call

        Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


        This card provides outstanding power by allowing you to Discard a card and then search for 2 magician pendulums with different names. Also, all magician pendulum cards in the Pendulum area cannot be destroyed until your opponent's next turn ends.


        Important note: You cannot activate this card if you activated the pendulum effect of a magician monster this turn. This is important to note because you cannot use Wisdom-Eye before activating Pendulum Call . Also note that using Wisdom-Eye after activating Pendulum Call will have no effect, as Pendulum Call prevents the destruction of the magician and Wisdom-Eye will not be able to use the effect. While these limitations can be annoying, they also ensure consistency in your deck. Add at least one card to your deck, the number depending on your preferences, because this card can also be searched through the Duelist Alliance .

        Time Pendulumgraph (x1)

        R Rarity
        Time Pendulumgraph
        R Rarity
        Time Pendulumgraph
        Time Pendulumgraph
        Trap Continuous
        Time Pendulumgraph

          Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard.


          This card is "searchable disruption", because by destroying a Magician Pendulum card you control, you can destroy 1 card your opponent plays. However, if this card fails to destroy 2 cards, you can send 1 card on the field to the graveyard without targeting, to be able to remove things like Mekk-Knight Crusadia Avramax which has one source is it I:P Masquerena.

          Another effect is that your opponent cannot target spellcaster monsters you control with card effects. You should have x1 of this card as it can be searched with Double Iris Magician and Duelist Alliance.



          Extra deck

           

          Heavymetalfoes Electrumite (x1)

          UR Rarity
          Heavymetalfoes Electrumite
          UR Rarity
          Heavymetalfoes Electrumite
          Heavymetalfoes Electrumite
          FIRE
          Heavymetalfoes Electrumite
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


          The best Pendulum Support comes from a Link monster, Electrumite has had a rough time in the TCG with it being banned. It's now back in Master Duel and allows us to make very cool plays with it.


          When this card is Summoned, it can send any pendulum monster from your deck to your extra deck in face-up position, primarily we will send Astrograph Sorcerer . Another effect allows you to target a face-up card you control, then destroy it and add a face-up pendulum monster from your Extra Deck to your hand. Finally, this card has an effect that forces you to draw a card if a card in your pendulum leaves the field. As detailed earlier, this synergizes very well with astrograph, which will search again for anything we've destroyed while summoning itself and giving us another draw.

          Beyond the Pendulum (x1)

          UR Rarity
          Beyond the Pendulum
          UR Rarity
          Beyond the Pendulum
          Beyond the Pendulum
          DARK
          Beyond the Pendulum
          • ATK:

          • 1200

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


          Beyond the Pendulum is a good additional card for Pendulum-oriented decks, helping you find any Pendulum monster at a cost of 1,200 LP. But please note that after using this effect, your monster and pendulum effect will be disabled until you Pendulum summon . So just remember to Link directly to this card before you Pendulum summon. Beyond's second effect is also quite useful, it can destroy 2 cards on the field, even your own cards, thereby creating many diverse ways to play.

          Supreme King Dragon Starving Venom (x1)

          SR Rarity
          Supreme King Dragon Starving Venom
          SR Rarity
          Supreme King Dragon Starving Venom
          Supreme King Dragon Starving Venom
          DARK 8
          Supreme King Dragon Starving Venom
          • ATK:

          • 2800

          • DEF:

          • 2000


          2 DARK Pendulum Monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


          This card is limited to 1 because of Pendulum FTK, which allows you to activate both Astrograph Sorcerer and Heavymetalfoes Electrumite twice per turn by copying Electrumite's effect. It not only copies your cards but can also copy any monster in the graveyard or field, this card helps a lot for this deck's turn 1 combo.

          Selene Queen of the Master Magicians (x1-2)

          UR Rarity
          Selene, Queen of the Master Magicians
          UR Rarity
          Selene, Queen of the Master Magicians
          Selene, Queen of the Master Magicians
          LIGHT
          Selene, Queen of the Master Magicians
          • ATK:

          • 1850

          • LINK-3

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right


          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


          This is the only other remaining Link that I can say is the core of the magician pendulums. It has great Link markers for pendulums and is easy to summon with a nice effect that allows you to extend your turn. We will be playing 2 copies as she can be easily created from electrumite and on turn 3 onwards she will appear a lot for recovery plays. The fact that she is an easy to summon 3 link that can summon a link from the grave is also quite beneficial for OTK accesscode players.

          Luster Pendulum, the Dracoslayer, Ignister Prominence and the Blasting Dracoslayer (x1)

          SR Rarity
          Luster Pendulum, the Dracoslayer
          SR Rarity
          Luster Pendulum, the Dracoslayer
          Luster Pendulum, the Dracoslayer
          LIGHT 45
          Luster Pendulum, the Dracoslayer
          • ATK:

          • 1850

          • DEF:

          • 0


          [ Pendulum Effect ] Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card. [ Monster Effect ] Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.


          UR Rarity
          Ignister Prominence, the Blasting Dracoslayer
          UR Rarity
          Ignister Prominence, the Blasting Dracoslayer
          Ignister Prominence, the Blasting Dracoslayer
          FIRE 8
          Ignister Prominence, the Blasting Dracoslayer
          • ATK:

          • 2850

          • DEF:

          • 0


          1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.


          This is one of the cards for your opponent's turn. Not only can it destroy your pendulum cards to remove a card your opponent controls, but it can also extend your combo even further by summoning Luster Pendulum, the Dracoslayer from your deck. This card can lead to a mini combo that surpasses Beyond the Pendulum if you have Oafdragon Magician in Pendulum Scale and a Performapal Odd-Eyes Synchron to summon.

          Apollousa Bow of the Goddess (x1)

          UR Rarity
          Apollousa, Bow of the Goddess
          UR Rarity
          Apollousa, Bow of the Goddess
          Apollousa, Bow of the Goddess
          WIND
          Apollousa, Bow of the Goddess
          • ATK:

          • 0

          • LINK-4

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right

          Top


          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


          There's nothing more to say about Bow....

          Number 41: Bagooska the Terribly Tired Tapir (x1)

          SR Rarity
          Number 41: Bagooska the Terribly Tired Tapir
          SR Rarity
          Number 41: Bagooska the Terribly Tired Tapir
          Number 41: Bagooska the Terribly Tired Tapir
          EARTH
          Number 41: Bagooska the Terribly Tired Tapir
          • ATK:

          • 2100

          • DEF:

          • 2000


          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


          Often when we play Maxx C or are helpless to do anything, we will need this card

          Timestar Magician (x1)

          UR Rarity
          Timestar Magician
          UR Rarity
          Timestar Magician
          Timestar Magician
          DARK
          Timestar Magician
          • ATK:

          • 2400

          • DEF:

          • 1200


          2 Level 4 "Magician" Pendulum Monsters Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.


          This card helps you expand your combo a lot. Not only can it search for a Dark-Spellcaster Type monster, it can also send any Spellcaster-Type monster from your deck to your graveyard if there is a pendulum card that would be destroyed by a nattle or card effect .

          This card can be combined with Wisdom-Eye Magician because Wisdom-Eye has unlimited uses per turn, you can use it as many times as you want. So the first time you use its effect, protect it with TimeStar Magician and use Foolish Burial on Spellcasters. This card also synergizes well with Time Pendulumgraph as it can protect your scale from being destroyed by Time Pendulumgraph, allowing you to send a card on the field to the graveyard.

          Some popular Extra leaves

          UR Rarity
          Borreload Savage Dragon
          UR Rarity
          Borreload Savage Dragon
          Borreload Savage Dragon
          DARK 8
          Borreload Savage Dragon
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


          SR Rarity
          Dharc the Dark Charmer, Gloomy
          SR Rarity
          Dharc the Dark Charmer, Gloomy
          Dharc the Dark Charmer, Gloomy
          DARK
          Dharc the Dark Charmer, Gloomy
          • ATK:

          • 1850

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          Knightmare Unicorn
          DARK
          Knightmare Unicorn
          • ATK:

          • 2200

          • LINK-3

          Link Arrow:

          Left

          Bottom

          Right


          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


          UR Rarity
          Baronne de Fleur
          UR Rarity
          Baronne de Fleur
          Baronne de Fleur
          WIND 10
          Baronne de Fleur
          • ATK:

          • 3000

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


          UR Rarity
          Abyss Dweller
          UR Rarity
          Abyss Dweller
          Abyss Dweller
          WATER
          Abyss Dweller
          • ATK:

          • 1700

          • DEF:

          • 1400


          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


          R Rarity
          Odd-Eyes Absolute Dragon
          R Rarity
          Odd-Eyes Absolute Dragon
          Odd-Eyes Absolute Dragon
          WATER
          Odd-Eyes Absolute Dragon
          • ATK:

          • 2800

          • DEF:

          • 2500


          2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


          UR Rarity
          Spright Elf
          UR Rarity
          Spright Elf
          Spright Elf
          FIRE
          Spright Elf
          • ATK:

          • 1400

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


          UR Rarity
          I:P Masquerena
          UR Rarity
          I:P Masquerena
          I:P Masquerena
          DARK
          I:P Masquerena
          • ATK:

          • 800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


          UR Rarity
          Accesscode Talker
          UR Rarity
          Accesscode Talker
          Accesscode Talker
          DARK
          Accesscode Talker
          • ATK:

          • 2300

          • LINK-4

          Link Arrow:

          Top

          Left

          Bottom

          Right


          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




          Tag(s):

          R Rarity
          Odd-Eyes Vortex Dragon
          R Rarity
          Odd-Eyes Vortex Dragon
          Odd-Eyes Vortex Dragon
          WIND 7
          Odd-Eyes Vortex Dragon
          • ATK:

          • 2500

          • DEF:

          • 3000


          1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


          R Rarity
          Supreme King Dragon Clear Wing
          R Rarity
          Supreme King Dragon Clear Wing
          Supreme King Dragon Clear Wing
          DARK 8
          Supreme King Dragon Clear Wing
          • ATK:

          • 2500

          • DEF:

          • 2000


          1 Tuner + 1+ non-Tuner DARK Pendulum Monsters If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.


           



          Engines

           

          Abyss Actor - Curtain Raiser (.)

          R Rarity
          Abyss Actor - Curtain Raiser
          R Rarity
          Abyss Actor - Curtain Raiser
          Abyss Actor - Curtain Raiser
          DARK 47
          Abyss Actor - Curtain Raiser
          • ATK:

          • 1100

          • DEF:

          • 1000


          [ Pendulum Effect ] If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. [ Monster Effect ] Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.


          Often used with other Pendulums to quickly summon Heavymetalfoes Electrumite .

          Vaylantz World - Shinra Bansho and Vaylantz World - Konig Wissen (Vaylantz World)

          UR Rarity
          Vaylantz World - Shinra Bansho
          UR Rarity
          Vaylantz World - Shinra Bansho
          Vaylantz World - Shinra Bansho
          Spell Field
          Vaylantz World - Shinra Bansho

            When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.


            UR Rarity
            Vaylantz World - Konig Wissen
            UR Rarity
            Vaylantz World - Konig Wissen
            Vaylantz World - Konig Wissen
            Spell Field
            Vaylantz World - Konig Wissen

              When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.


              2 Engine cards. What these 2 cards do is summon a monster in your Pendulum Zone to the field and repel a monster on the field to the S/T zone. Note that if you have 0 copies of any Vaylantz World card in your deck, this Engine is considered dead.

              Dragonpit Magician, Odd-Eyes Absolute Dragon and Odd-Eyes Vortex Dragon (Odd-eyes Hybrids)

              N Rarity
              Dragonpit Magician
              N Rarity
              Dragonpit Magician
              Dragonpit Magician
              WATER 78
              Dragonpit Magician
              • ATK:

              • 900

              • DEF:

              • 2700


              [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.''


              R Rarity
              Odd-Eyes Absolute Dragon
              R Rarity
              Odd-Eyes Absolute Dragon
              Odd-Eyes Absolute Dragon
              WATER
              Odd-Eyes Absolute Dragon
              • ATK:

              • 2800

              • DEF:

              • 2500


              2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


              R Rarity
              Odd-Eyes Vortex Dragon
              R Rarity
              Odd-Eyes Vortex Dragon
              Odd-Eyes Vortex Dragon
              WIND 7
              Odd-Eyes Vortex Dragon
              • ATK:

              • 2500

              • DEF:

              • 3000


              1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


              Note that you do not need to play Odd-Eyes Absolute Dragon alongside Odd-Eyes Vortex Dragon, but if you want, you can do so.


              The main goal of this engine is to have 2 level 7 monsters on the field (Astrograph will be one of them) to create Odd-Eyes Absolute Dragon, then link it to summon a monster, then the effect of Odd- Eyes Absolute Dragon summons Odd-Eyes Vortex from the Extra Deck. This is not the only way to summon Vortex, you can also use the pendulum scale effect of Performapal Odd-Eyes Dissolver and another Odd-Eyes monster to form Vortex.

              Typically, if you plan to use Engine Absolute to Vortex, you should play a level 7 Magician Pendulum monster that you can summon via Harmonizing Magician, like Dragonpit Magician or Dragoncaller Magician. In my personal opinion, you should play Dragonpit Magician for this Engine because it can destroy the backrow whenever needed.




              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam





              https://ygovietnam.com/
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