Instructions for playing Mannadium Scareclaw

Instructions for playing Mannadium Scareclaw

It is a synchro deck that has the ability to spam corpses very quickly, creating a fairly stiff board




Core Mannadium

   

Mannadium Riumheart (x3)

UR Rarity
Mannadium Riumheart
UR Rarity
Mannadium Riumheart
Mannadium Riumheart
LIGHT 4
Mannadium Riumheart
  • ATK:

  • 1500

  • DEF:

  • 2100


During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn.


Riumheart is an important card in the deck, capable of searching any mannadium monster from the deck
Additionally, Riumheart can jump from hand by shooting 1 mannadium or 1 mons of 1500ATK/2100DEF
Riumheart shoots mannadium mons to help trigger field effs and fired mannadiums, helping to spam corpses relatively quickly, summoning many strong bosses.

Visas Starfrost (x2)

UR Rarity
Visas Starfrost
UR Rarity
Visas Starfrost
Visas Starfrost
LIGHT 6
Visas Starfrost
  • ATK:

  • 2100

  • DEF:

  • 1500


If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).


Is a relatively important card in the deck, helping to run the deck smoothly

This card can shoot a monster of a different attribute and type to jump onto the field
This is also a level 6 tuner that helps the deck easily upgrade to synchro 10

Mannadium Meek and Mannadium Fearless (x3)

R Rarity
Mannadium Meek
R Rarity
Mannadium Meek
Mannadium Meek
WATER 2
Mannadium Meek
  • ATK:

  • 0

  • DEF:

  • 1800


If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Meek" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Meek" from your Deck, then you can increase its Level by 2.


R Rarity
Mannadium Fearless
R Rarity
Mannadium Fearless
Mannadium Fearless
EARTH 2
Mannadium Fearless
  • ATK:

  • 0

  • DEF:

  • 2000


If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK.


Is a deck tuner, capable of jumping automatically when there is 1 Visas Starfrost (Visas) or 1 monster of 1500/2100

When destroyed by battle or effect, it has the ability to jump another copy from the deck and has side effects
+ Meek: Can increase the level of monsters jumping from the deck by 2
+ Fearless: During the battle phase this turn, increase 500 ATK for all synchro

Peaceful Planet Calarium (x3)

UR Rarity
Peaceful Planet Calarium
UR Rarity
Peaceful Planet Calarium
Peaceful Planet Calarium
Spell Field
Peaceful Planet Calarium

    When this card is activated: You can add 1 "Mannadium" monster or 1 "Visas Starfrost" from the Deck to your hand. LIGHT monsters you control gain 100 ATK for each Tuner you control and in your GY. If a face-up Tuner(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it. You can only use this effect of "Peaceful Planet Calarium" once per turn. You can only activate 1 "Peaceful Planet Calarium" per turn.


    The deck's field spell, when activated, takes 1 Mannadium monster or Visas from the deck

    When a tuner is destroyed by battle or effect, it can be recalled
    In addition, this card helps all lights increase their ATK by 100 x the number of tuners on the field or graveyard
    Note: This effect sometimes crushes Riumheart. When Riumheart's ATK is increased, it is not considered 1500ATK/2100DEF. At this time, mannadium tuners cannot jump onto the field to continue the combo.

    Mannadium Abscission (x2-3)

    SR Rarity
    Mannadium Abscission
    SR Rarity
    Mannadium Abscission
    Mannadium Abscission
    Spell Normal
    Mannadium Abscission

      Target 1 monster you control; destroy it, and if you do, add 1 "Peaceful Planet Calarium" from your Deck to your hand, or, if you control "Peaceful Planet Calarium", you can add 1 "Mannadium" Spell/Trap instead, except "Mannadium Abscission". You can banish this card from your GY; Special Summon 1 "Visas Starfrost" or 1 monster with 1500 ATK/2100 DEF from your hand. You can only use each effect of "Mannadium Abscission" once per turn.


      This card helps add a mannadium field or a mannadium spell trap if there is a field

      At the same time, it helps trigger the effect of mannadium tuners when fired
      The second effect helps jump 1 Visas or 1 1500ATK/2100DEF from hand, extending the combo

      Mannadium Imaginings (x1-2)

      N Rarity
      Mannadium Imaginings
      N Rarity
      Mannadium Imaginings
      Mannadium Imaginings
      Spell Normal
      Mannadium Imaginings

        Reveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of "Mannadium Imaginings" once per turn.


        Helps draw beautiful cards and swap excess cards to the deck, expanding combos

        The second effect is relatively rarely used because in most cases decks have excess tuner monsters

        Mannadium Reframing (x0-1)

        SR Rarity
        Mannadium Reframing
        SR Rarity
        Mannadium Reframing
        Mannadium Reframing
        Trap Counter
        Mannadium Reframing

          When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.


          1 counter trap of the deck, can be negated when there is a synchro monster

          When there are visas on the field or in the graveyard destroy that card
          Helps the deck overcome Dark ruler no more, the quintessence of all combo decks

          Vicious Astraloud (x1-2)

          UR Rarity
          Vicious Astraloud
          UR Rarity
          Vicious Astraloud
          Vicious Astraloud
          DARK 8
          Vicious Astraloud
          • ATK:

          • 3000

          • DEF:

          • 3000


          "Visas Starfrost" + 1 monster with 1500 ATK/2100 DEF Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher).


          Evolved form of Visas, has an extremely unique and powerful summoning ability, when just banishing materials from the field or in the grave (1 Visas + 1 1500ATK/2100DEF)

          When summoned, you can shoot 1 monster on the field
          In addition, this is level 8, can be combined with mannadium tuner to reach synchro 10



          Engine Scareclaw

          Scareclaw will help the deck easily add visas and add resources quickly

          Scareclaw Reichheart (x2-3)

          UR Rarity
          Scareclaw Reichheart
          UR Rarity
          Scareclaw Reichheart
          Scareclaw Reichheart
          DARK 4
          Scareclaw Reichheart
          • ATK:

          • 1500

          • DEF:

          • 2100


          You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.


          Reichheart has the ability to jump into the box adjacent to the scareclaw similar to other scareclaws

          Ability to add spells and draw cards
          In addition, this is a mons 1500ATK/2100DEF that helps the mannadium tuner jump automatically

          Scareclaw Arrival (x2)

          R Rarity
          Scareclaw Arrival
          R Rarity
          Scareclaw Arrival
          Scareclaw Arrival
          Spell Normal
          Scareclaw Arrival

            Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.


            Spell that Reichheart will add to continue the combo

            Ability to pull a visa or scareclaw from the grave to retrieve more bodies
            Because this is an eff, not once per turn, it can act multiple times in the same turn

            Primitive Planet Reichphobia (x1-2)

            UR Rarity
            Primitive Planet Reichphobia
            UR Rarity
            Primitive Planet Reichphobia
            Primitive Planet Reichphobia
            Spell Field
            Primitive Planet Reichphobia

              When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.


              Field spell helps add Visas or Reichheart to combo

              This card can also shoot cards if there are 3 monsters in defense state

              Scareclaw Light-Heart (x1-2)

              UR Rarity
              Scareclaw Light-Heart
              UR Rarity
              Scareclaw Light-Heart
              Scareclaw Light-Heart
              DARK
              Scareclaw Light-Heart
              • ATK:

              • 500

              • LINK-1

              Link Arrow:

              Left


              1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.


              Link 1 of scareclaw, relatively easy to get

              When summoned, add scareclaw's field to hand
              While in the grave, you can jump yourself while Visas is on the field

              Scareclaw Reichheart and Visas Starfrost (Mechanism of action, combo 1 (Visas or reichheart on the field))

              UR Rarity
              Scareclaw Reichheart
              UR Rarity
              Scareclaw Reichheart
              Scareclaw Reichheart
              DARK 4
              Scareclaw Reichheart
              • ATK:

              • 1500

              • DEF:

              • 2100


              You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.


              UR Rarity
              Visas Starfrost
              UR Rarity
              Visas Starfrost
              Visas Starfrost
              LIGHT 6
              Visas Starfrost
              • ATK:

              • 2100

              • DEF:

              • 1500


              If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).


              When 1 of these 2 cards is on the field

              Step 1: Link into light-heart -> add field to hand
              Step 2: use field add Visas or Reichheart (Add missing leaves)
              B3: + If visas are added, shoot light-heart then jump onto the field, use light-heart eff in the grave to jump yourself
              + If add reichheart: Jump onto the field and add spell
              (Jump the mannadium tuners in your hand if any)
              B4: Use the spell to pull the missing card, then synchro 10 (barrone), continue the combo with 4 cards in hand (this is also eligible to upgrade to Vicious Astraloud)



              Some secondary engines

                

              Elemental HERO Prisma and A Hero Lives (Engine Hero)

              R Rarity
              Elemental HERO Prisma
              R Rarity
              Elemental HERO Prisma
              Elemental HERO Prisma
              LIGHT 4
              Elemental HERO Prisma
              • ATK:

              • 1700

              • DEF:

              • 1100


              Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


              UR Rarity
              A Hero Lives
              UR Rarity
              A Hero Lives
              A Hero Lives
              Spell Normal
              A Hero Lives

                If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                A live hero (x3) helps pull Prisma from the deck

                Prisma (x1-2) can show Vicious Astraloud from the extra deck then it sends Visas from the deck to the grave, this card will cheat name to Visas, can link 1 scareclaw and normal combo

                Pressured Planet Wraitsoth, Scareclaw Kashtira and Kashtira Fenrir (Engine Kashtira)

                UR Rarity
                Pressured Planet Wraitsoth
                UR Rarity
                Pressured Planet Wraitsoth
                Pressured Planet Wraitsoth
                Spell Field
                Pressured Planet Wraitsoth

                  When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                  SR Rarity
                  Scareclaw Kashtira
                  SR Rarity
                  Scareclaw Kashtira
                  Scareclaw Kashtira
                  EARTH 7
                  Scareclaw Kashtira
                  • ATK:

                  • 0

                  • DEF:

                  • 2600


                  During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.


                  UR Rarity
                  Kashtira Fenrir
                  UR Rarity
                  Kashtira Fenrir
                  Kashtira Fenrir
                  EARTH 7
                  Kashtira Fenrir
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                  Field (x1)

                  Fenrir (x2)
                  Scareclaw Kashtira (x1-2)
                  This is also an engine that helps run scareclaw for decks
                  +Strengths, ability to go behind, pass the board relatively well
                  +Weakness: Scareclaw, if there is no card for it to jump onto the field, can easily become a brick

                  Primeval Planet Perlereino (x1)

                  UR Rarity
                  Primeval Planet Perlereino
                  UR Rarity
                  Primeval Planet Perlereino
                  Primeval Planet Perlereino
                  Spell Field
                  Primeval Planet Perlereino

                    When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                    Add Visas, that's it



                    decklist mẫu

                    https://ygovietnam.com/deck/details/130063




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