Instructions for Playing Nemleria

Instructions for Playing Nemleria

Nemleria is an archetype consisting of a sleeping loli and her lotus, the loli will jumpscare the opponent and banish all their cards then recover the ostrich types while the lotus will punch the opp to death. and are the main cards that have OTK effects


If you want to play this deck, literally throw away all your extra deck, you can stuff NR cards to reduce the price of the deck or build other cards that optimize the extra deck like Knightmare, Zeus,...

Sections covered in this guide:




Soc Co Khoi

Soc Co Khoi

à ú ú ú ú ú

Dreaming Nemleria (x3)

UR Rarity
Dreaming Nemleria
UR Rarity
Dreaming Nemleria
Dreaming Nemleria
LIGHT 18
Dreaming Nemleria
  • ATK:

  • 0

  • DEF:

  • 1500


[ Pendulum Effect ] Once per turn, during your Main Phase: You can place 1 "Nemleria" Continuous Spell from your Deck or GY face-up on your field, and if you do, add this card to your Extra Deck face-up. You cannot Special Summon "Dreaming Nemleria" the turn you activate this effect. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck, except "Dreaming Nemleria". You can only Special Summon "Dreaming Nemleria(s)" once per turn. If this card is Special Summoned: For every 3 of your face-down banished cards, you can banish up to 1 card from your opponent's field and/or GY, face-down, then shuffle 1 of your face-down banished cards into your Deck for each card you banished by this effect.


[ Pendulumn Effect ]
Once per turn, during your Main Phase: You can place 1 "Nemleria" Continuous Spell Card from your Deck or Graveyard face-up on your side of the field, and if you do, add this card to your field. Your face-up Extra Deck. You cannot Special Summon "Dreaming Nemleria" the turn you activate this effect.
[ Beast Effect ]
Cannot Normal Summon/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Dreaming Nemleria". You can only Special Summon "Dreaming Nemleria(s)" once per turn. If this card is Special Summoned: For each of your 3 face-down discarded cards, you can discard up to 1 card from your opponent's field and/or Graveyard, face-down, then shuffle 1 of the discarded cards is placed face down on yours. Deck for each card you discard by this effect.

=> This is an extremely important card of the deck, not only has the ability to banish non-target face-downs and recover goods, has the ability to search, and of course, when a pendulum card is destroyed, it will return to the extra deck and jump scare banish the cards. ostrich style and pick up the goods again

Linkuriboh (x1-3)

UR Rarity
Linkuriboh
UR Rarity
Linkuriboh
Linkuriboh
DARK
Linkuriboh
  • ATK:

  • 300

  • LINK-1

Link Arrow:

Bottom


1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


The fastest way to bring a sleeping loli to the extra deck!!!

Sweet Dreams Nemleria (x3)

UR Rarity
Sweet Dreams, Nemleria
UR Rarity
Sweet Dreams, Nemleria
Sweet Dreams, Nemleria
Spell Normal
Sweet Dreams, Nemleria

    Add 1 "Nemleria" monster from your Deck to your hand, then, if you have a face-up "Dreaming Nemleria" in your Extra Deck, your opponent cannot activate cards or effects when a "Nemleria" monster(s) is Normal or Special Summoned this turn. You can place this card from your GY on the bottom of the Deck, then target 1 "Dreaming Nemleria" you control; add it to the Extra Deck face-up. You can only activate 1 "Sweet Dreams, Nemleria" per turn.


    Add 1 "Nemleria" monster from your Deck to your hand, then, if you have a face-up "Dreaming Nemleria" in your Extra Deck, your opponent cannot activate cards or effects when (the ) the "Nemleria" monster is Normal or Special Summoned this turn. You can place this card from your Graveyard on the bottom of the Deck, then target 1 "Dreaming Nemleria" you control; add it to the face-up Extra Deck. You can only activate 1 "Sweet Dreams, Nemleria" per turn.

    => it's UR, very good komoney, this card can search for sleeping loli and lotus lotus and has the effect "opp doesn't activate cards or effects when Nemleria monsters are summoned this turn" which is very dirty, in addition, you can pick it up yourself Return to the deck to place the sleeping loli in the extra deck. The effect is very attractive and powerful, but you can only use 1 of this card per turn.

    Pot of Extravagance and Pot of Prosperity (Pot)

    SR Rarity
    Pot of Extravagance
    SR Rarity
    Pot of Extravagance
    Pot of Extravagance
    Spell Normal
    Pot of Extravagance

      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




      Tag(s):

      SR Rarity
      Pot of Prosperity
      SR Rarity
      Pot of Prosperity
      Pot of Prosperity
      Spell Normal
      Pot of Prosperity

        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




        Tag(s):

        banish for you and draw more cards

        Dream Tower of Princess Nemleria (x1-2)

        SR Rarity
        Dream Tower of Princess Nemleria
        SR Rarity
        Dream Tower of Princess Nemleria
        Dream Tower of Princess Nemleria
        Spell Continuous
        Dream Tower of Princess Nemleria

          You can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of "Dream Tower of Princess Nemleria" once per turn. If a "Nemleria" monster(s) you control would be destroyed by battle or an opponent's card effect, while you have "Dreaming Nemleria" face-up in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down, instead.


          You can discard 2 face-down cards from your Extra Deck, face down; add 2 Level 10 monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum monsters. You can only use this effect of "Dream Tower of Princess Nemleria" once per turn. If a "Nemleria" monster(s) you control is destroyed by battle or by your opponent's card effects, while you have face-up "Dreaming Nemleria" in your Extra Deck, you can discard 1 card Play face down from your Extra Deck. -down, instead.


          => searcher and has a protection effect, in return you can only summon pendulum monsters from the extra deck if you search, because this is a card searched by loli so it is usually x1-2



          Lotus Children

           

          Nemleria Dream Devourer - Reveil (x2-3)

          SR Rarity
          Nemleria Dream Devourer - Reveil
          SR Rarity
          Nemleria Dream Devourer - Reveil
          Nemleria Dream Devourer - Reveil
          DARK 10
          Nemleria Dream Devourer - Reveil
          • ATK:

          • 2500

          • DEF:

          • 2500


          If this card is in your hand or GY: You can banish 3 cards from your Extra Deck face-down, except "Dreaming Nemleria"; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 "Nemleria" Trap directly from your Deck. You can only use each effect of "Nemleria Dream Devourer - Reveil" once per turn.


          If this card is in your hand or in the Graveyard: You can discard 3 face-down cards from your Extra Deck, except "Dreaming Nemleria"; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum monsters. You can send 1 other Level 10 monster from your hand or face-up on the field to the Graveyard; Set 1 "Nemleria" Trap directly from your Deck. You can only use each effect of "Nemleria Dream Devourer - Reveil" once per turn.

          => is a very strong card, due to its jump effect from the hand or grave, meaning you can detact this card as Xyz material and go to the grave, then jump again from the grave, each time you jump banish 3 cards from Extra The deck helps you thin the extra deck more easily and has the effect of placing a Nemleria trap directly from the deck onto the field

          Nemleria Dream Defender - Couette (x2-3)

          R Rarity
          Nemleria Dream Defender - Couette
          R Rarity
          Nemleria Dream Defender - Couette
          Nemleria Dream Defender - Couette
          LIGHT 10
          Nemleria Dream Defender - Couette
          • ATK:

          • 2000

          • DEF:

          • 2500


          If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Couette" once per turn this way. When your opponent activates a card or effect that targets a "Nemleria" card(s) you control, while you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; negate that activation. You can only use this effect of "Nemleria Dream Defender - Couette" once per turn.


          If you have a face-up Pendulum monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Couette" once per turn this way. When your opponent activates a card or effect that targets "Nemleria" card(s) you control, while you have face-up "Dreaming Nemleria" in your Extra Deck (Quick Effect): You can discard 1 face-down card from the Extra Deck, face down; disable that activation. You can only use this effect of "Nemleria Dream Defender - Couette" once per turn.

          => Although holding in hand is sometimes a bit brick, once there is a face-up pendulum monster on the Extra Deck, this is a very strong card, has good DEF, has omni-negate and can easily jump onto the field.

          Nemleria Dream Defender - Oreiller (x1-2)

          R Rarity
          Nemleria Dream Defender - Oreiller
          R Rarity
          Nemleria Dream Defender - Oreiller
          Nemleria Dream Defender - Oreiller
          LIGHT 10
          Nemleria Dream Defender - Oreiller
          • ATK:

          • 2500

          • DEF:

          • 2000


          If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Oreiller" once per turn this way. If you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; this card gains 500 ATK for each monster your opponent currently controls, until the end of this turn. You can only use this effect of "Nemleria Dream Defender - Oreiller" once per turn.


          If you have a face-up Pendulum monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Oreiller" once per turn this way. If you have face-up "Dreaming Nemleria" in your Extra Deck (Quick Effect): You can discard 1 face-down card from your Extra Deck, face up; This card gains 500 ATK for each monster your opponent currently controls, until the end of this turn. You can only use this effect of "Nemleria Dream Defender - Oreiller" once per turn.


          => Jumping is quite easy but sometimes bricks

          has 2 main purposes: + increase ATK to 3000 OR MORE and punch
          + thin the extra deck

          Dreaming Reality of Nemleria Realized (x1-3)

          SR Rarity
          Dreaming Reality of Nemleria, Realized
          SR Rarity
          Dreaming Reality of Nemleria, Realized
          Dreaming Reality of Nemleria, Realized
          LIGHT 10
          Dreaming Reality of Nemleria, Realized
          • ATK:

          • 1500

          • DEF:

          • 3000


          Gains 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of "Dreaming Reality of Nemleria, Realized" once per turn. If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects; ● Add 1 "Dreaming Nemleria" from your Deck to your face-up Extra Deck. ● Change 1 other face-up monster on the field to face-down Defense Position.


          Gain 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of "Dreaming Reality of Nemleria, Realized" once per turn. If this card is in your hand: You can target 1 monster you control; Place it at the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects;
          ● Add 1 "Dreaming Nemleria" from your Deck to your face-up Extra Deck.
          ● Change 1 other face-up monster on the field to face-down Defense Position.


          => a bit difficult to summon, sometimes bricked, in return this card both searches for cards and cosplays book of moon to bait a negate or cover monsters against the enemy's target

          Nemleria Repeter (x1)

          SR Rarity
          Nemleria Repeter
          SR Rarity
          Nemleria Repeter
          Nemleria Repeter
          Trap Continuous
          Nemleria Repeter

            If you control another "Nemleria" card: You can banish the following number of cards from your Extra Deck face-down, except "Dreaming Nemleria", then activate the appropriate effect; ● 1: Add 1 "Nemleria" card from your GY to your hand. ● 2: Any damage you take this turn is halved. ● 3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use the effect of "Nemleria Repeter" once per turn.


            If you control another "Nemleria" card : You can discard the following number of cards from your face-down Extra Deck, except "Dreaming Nemleria", then activate the appropriate effect;
            ● 1: Add 1 "Nemleria" card from the Graveyard to your hand.
            ● 2: Any damage you take this turn is halved.
            ● 3: Send 1 Level 10 monster you control to the Graveyard, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn.
            You can only use the effect of "Nemleria Repeter" once per turn


            => is a very dirty card that not only has a cooldown, but also has the effect of halving the damage received, and also has the effect of negating all the enemy's face-up monster effects until the end of the turn, and importantly, it is searchable and easy to use. use

            Nemleria Louve (x1)

            N Rarity
            Nemleria Louve
            N Rarity
            Nemleria Louve
            Nemleria Louve
            Trap Normal
            Nemleria Louve

              Special Summon 1 "Nemleria" monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently face-down banished cards, until the end of this turn. You can only use each effect of "Nemleria Louve" once per turn.


              Special Summon 1 "Nemleria" monster or 1 Level 10 monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can discard this card from your Graveyard, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently face-down discarded cards, until the end of this turn. You can only use each effect of "Nemleria Louve" once per turn.

              => is an alternative to the trap card above if you do not have enough cards from the extra deck to negate the opp. This card has the ability to create an OTK turn that reduces the enemy's ATK/DEF, but summons monsters in position. Defend, but if you summon Realized (aka book of moon) you will have 1 brick to def and block 1 of opp's monsters



              Staple

               

              Bridge

              SR Rarity
              Small World
              SR Rarity
              Small World
              Small World
              Spell Normal
              Small World

                Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                R Rarity
                Jizukiru, the Star Destroying Kaiju
                R Rarity
                Jizukiru, the Star Destroying Kaiju
                Jizukiru, the Star Destroying Kaiju
                LIGHT 10
                Jizukiru, the Star Destroying Kaiju
                • ATK:

                • 3300

                • DEF:

                • 2600


                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                N Rarity
                PSY-Frame Driver
                N Rarity
                PSY-Frame Driver
                PSY-Frame Driver
                LIGHT 6
                PSY-Frame Driver
                • ATK:

                • 2500

                • DEF:

                • 0


                A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                R Rarity
                PSY-Framegear Delta
                R Rarity
                PSY-Framegear Delta
                PSY-Framegear Delta
                LIGHT 2
                PSY-Framegear Delta
                • ATK:

                • 1200

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                SR Rarity
                PSY-Framegear Gamma
                SR Rarity
                PSY-Framegear Gamma
                PSY-Framegear Gamma
                LIGHT 2
                PSY-Framegear Gamma
                • ATK:

                • 1000

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                UR Rarity
                Fairy Tail - Luna
                UR Rarity
                Fairy Tail - Luna
                Fairy Tail - Luna
                LIGHT 4
                Fairy Tail - Luna
                • ATK:

                • 1850

                • DEF:

                • 1000


                When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


                Helps you search for deck starters

                Pot of Desires, Gren Maju Da Eiza and Eater of Millions (BANISHHHHHHH)

                SR Rarity
                Pot of Desires
                SR Rarity
                Pot of Desires
                Pot of Desires
                Spell Normal
                Pot of Desires

                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                  Tag(s):

                  SR Rarity
                  Gren Maju Da Eiza
                  SR Rarity
                  Gren Maju Da Eiza
                  Gren Maju Da Eiza
                  FIRE 3
                  Gren Maju Da Eiza
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  This card's ATK/DEF are each equal to the number of your banished cards x 400.


                  SR Rarity
                  Eater of Millions
                  SR Rarity
                  Eater of Millions
                  Eater of Millions
                  DARK 1
                  Eater of Millions
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. This card gains 100 ATK/DEF for each face-down banished card. This card cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.


                  This is a gameplay that revolves around banish to increase the power of Gren Maju OTK, eater of millions is a very dirty card, it just mills for you cards from the extra deck and protects against super poly kaiju and everything but also banishes no target in the damage step

                  The Calculator (One punch and you're down)

                  SR Rarity
                  The Calculator
                  SR Rarity
                  The Calculator
                  The Calculator
                  LIGHT 2
                  The Calculator
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  The ATK of this card is the combined Levels of all face-up monsters you control x 300.


                  Because your lotus monsters are all high level, the average ATK will be around 9000 ATK

                  Pendulum Treasure (x0-3)

                  SR Rarity
                  Pendulum Treasure
                  SR Rarity
                  Pendulum Treasure
                  Pendulum Treasure
                  Spell Normal
                  Pendulum Treasure

                    Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.


                    Leave your loli friend to sleep 🦍 🦍 🦍

                    Lava Golem (x0-3)

                    SR Rarity
                    Lava Golem
                    SR Rarity
                    Lava Golem
                    Lava Golem
                    FIRE 8
                    Lava Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                    This card will be used if you orient your deck to be a turn 2 deck or remove bosses or negate if you encounter too many in recent matches.

                    Zaborg the Mega Monarch (x0-1)

                    SR Rarity
                    Zaborg the Mega Monarch
                    SR Rarity
                    Zaborg the Mega Monarch
                    Zaborg the Mega Monarch
                    LIGHT 8
                    Zaborg the Mega Monarch
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the GY, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. ● You choose the cards your opponent sends to the GY.


                    is an extremely dirty card with the ability to mill "opp" cards from the extra deck to the grave. Note that there are a few cards that go to the grave that will trigger unfavorable effects for you.

                    Link

                    R Rarity
                    Gravity Controller
                    R Rarity
                    Gravity Controller
                    Gravity Controller
                    DARK
                    Gravity Controller
                    • ATK:

                    • 1000

                    • LINK-1

                    Link Arrow:

                    Bottom-Left


                    1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                    UR Rarity
                    Underworld Goddess of the Closed World
                    UR Rarity
                    Underworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Bottom

                    Bottom-Right

                    Right

                    Top-Right

                    Top


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                    UR Rarity
                    Knightmare Gryphon
                    UR Rarity
                    Knightmare Gryphon
                    Knightmare Gryphon
                    LIGHT
                    Knightmare Gryphon
                    • ATK:

                    • 2500

                    • LINK-4

                    Link Arrow:

                    Left

                    Top

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                    SR Rarity
                    Knightmare Cerberus
                    SR Rarity
                    Knightmare Cerberus
                    Knightmare Cerberus
                    EARTH
                    Knightmare Cerberus
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Top


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                    UR Rarity
                    Linkuriboh
                    UR Rarity
                    Linkuriboh
                    Linkuriboh
                    DARK
                    Linkuriboh
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    SR Rarity
                    Dharc the Dark Charmer, Gloomy
                    SR Rarity
                    Dharc the Dark Charmer, Gloomy
                    Dharc the Dark Charmer, Gloomy
                    DARK
                    Dharc the Dark Charmer, Gloomy
                    • ATK:

                    • 1850

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                    UR Rarity
                    Relinquished Anima
                    UR Rarity
                    Relinquished Anima
                    Relinquished Anima
                    DARK
                    Relinquished Anima
                    • ATK:

                    • 0

                    • LINK-1

                    Link Arrow:

                    Top


                    1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Bottom

                    Right


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    UR Rarity
                    Accesscode Talker
                    UR Rarity
                    Accesscode Talker
                    Accesscode Talker
                    DARK
                    Accesscode Talker
                    • ATK:

                    • 2300

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Bottom

                    Right


                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                    Tag(s):

                    If you are poor in this deck, you can fit a few N/R cards. If possible, prioritize Linkuribuh because it combines very well with loli.

                    Xyz

                    UR Rarity
                    Number 81: Superdreadnought Rail Cannon Super Dora
                    UR Rarity
                    Number 81: Superdreadnought Rail Cannon Super Dora
                    Number 81: Superdreadnought Rail Cannon Super Dora
                    EARTH
                    Number 81: Superdreadnought Rail Cannon Super Dora
                    • ATK:

                    • 3200

                    • DEF:

                    • 4000


                    2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                    N Rarity
                    Number 84: Pain Gainer
                    N Rarity
                    Number 84: Pain Gainer
                    Number 84: Pain Gainer
                    DARK
                    Number 84: Pain Gainer
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 Level 11 monsters You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.


                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    EARTH
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max
                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max
                    Superdreadnought Rail Cannon Gustav Max
                    EARTH
                    Superdreadnought Rail Cannon Gustav Max
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                    Tag(s):

                    N Rarity
                    Number 35: Ravenous Tarantula
                    N Rarity
                    Number 35: Ravenous Tarantula
                    Number 35: Ravenous Tarantula
                    DARK
                    Number 35: Ravenous Tarantula
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 Level 10 monsters All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's.


                    R Rarity
                    Number 77: The Seven Sins
                    R Rarity
                    Number 77: The Seven Sins
                    Number 77: The Seven Sins
                    DARK
                    Number 77: The Seven Sins
                    • ATK:

                    • 4000

                    • DEF:

                    • 3000


                    2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.


                    SR Rarity
                    Skypalace Gangaridai
                    SR Rarity
                    Skypalace Gangaridai
                    Skypalace Gangaridai
                    WIND
                    Skypalace Gangaridai
                    • ATK:

                    • 3400

                    • DEF:

                    • 3000


                    2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                    You can just cram in a few N/R cards in this deck. I'm quite impressed with Rail Cannon Juggernaut Liebe thanks to its OTK ability and is very easy to build.

                    Adventure Token

                    SR Rarity
                    Fateful Adventure
                    SR Rarity
                    Fateful Adventure
                    Fateful Adventure
                    Spell Continuous
                    Fateful Adventure

                      Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


                      UR Rarity
                      Wandering Gryphon Rider
                      UR Rarity
                      Wandering Gryphon Rider
                      Wandering Gryphon Rider
                      WIND 7
                      Wandering Gryphon Rider
                      • ATK:

                      • 2000

                      • DEF:

                      • 2800


                      During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


                      R Rarity
                      Dracoback, the Rideable Dragon
                      R Rarity
                      Dracoback, the Rideable Dragon
                      Dracoback, the Rideable Dragon
                      Spell Equip
                      Dracoback, the Rideable Dragon

                        Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


                        UR Rarity
                        Rite of Aramesir
                        UR Rarity
                        Rite of Aramesir
                        Rite of Aramesir
                        Spell Normal
                        Rite of Aramesir

                          If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                          UR Rarity
                          Water Enchantress of the Temple
                          UR Rarity
                          Water Enchantress of the Temple
                          Water Enchantress of the Temple
                          WATER 3
                          Water Enchantress of the Temple
                          • ATK:

                          • 1500

                          • DEF:

                          • 1200


                          If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                          Because you don't use normal summon, it will be very easy for you to get omni-negate and push the card

                          Forbidden Droplet and Condemned Witch (Condemned Witch)

                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            R Rarity
                            Condemned Witch
                            R Rarity
                            Condemned Witch
                            Condemned Witch
                            DARK 4
                            Condemned Witch
                            • ATK:

                            • 100

                            • DEF:

                            • 2000


                            When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.


                            Because you don't use normal summons, you will get a free Droplet , maybe Chalice but I recommend Droplet

                            Doggytika

                            SR Rarity
                            Dogmatika Maximus
                            SR Rarity
                            Dogmatika Maximus
                            Dogmatika Maximus
                            LIGHT 8
                            Dogmatika Maximus
                            • ATK:

                            • 1500

                            • DEF:

                            • 3000


                            You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


                            UR Rarity
                            Nadir Servant
                            UR Rarity
                            Nadir Servant
                            Nadir Servant
                            Spell Normal
                            Nadir Servant

                              Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                              UR Rarity
                              Elder Entity N'tss
                              UR Rarity
                              Elder Entity N'tss
                              Elder Entity N'tss
                              LIGHT 4
                              Elder Entity N'tss
                              • ATK:

                              • 2500

                              • DEF:

                              • 1200


                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                              R Rarity
                              Dogmatika Punishment
                              R Rarity
                              Dogmatika Punishment
                              Dogmatika Punishment
                              Trap Normal
                              Dogmatika Punishment

                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                UR Rarity
                                Titaniklad the Ash Dragon
                                UR Rarity
                                Titaniklad the Ash Dragon
                                Titaniklad the Ash Dragon
                                DARK 8
                                Titaniklad the Ash Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2500


                                "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                UR Rarity
                                Dogmatika Fleurdelis, the Knighted
                                UR Rarity
                                Dogmatika Fleurdelis, the Knighted
                                Dogmatika Fleurdelis, the Knighted
                                LIGHT 8
                                Dogmatika Fleurdelis, the Knighted
                                • ATK:

                                • 2500

                                • DEF:

                                • 2500


                                During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                                SR Rarity
                                Dogmatika Ecclesia, the Virtuous
                                SR Rarity
                                Dogmatika Ecclesia, the Virtuous
                                Dogmatika Ecclesia, the Virtuous
                                LIGHT 4
                                Dogmatika Ecclesia, the Virtuous
                                • ATK:

                                • 1500

                                • DEF:

                                • 1500


                                Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                Nadir Servant is a very strong card, send Garura to draw 1 or send Titan to search negate, not to mention if you search for more cards thanks to Nadir Servant , if you don't special summon from the Extra Deck, don't worry, you rarely use the extra deck.

                                floodgay

                                SR Rarity
                                Gozen Match
                                SR Rarity
                                Gozen Match
                                Gozen Match
                                Trap Continuous
                                Gozen Match

                                  Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                  UR Rarity
                                  Dimension Shifter
                                  UR Rarity
                                  Dimension Shifter
                                  Dimension Shifter
                                  DARK 6
                                  Dimension Shifter
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 2200


                                  If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                  SR Rarity
                                  Macro Cosmos
                                  SR Rarity
                                  Macro Cosmos
                                  Macro Cosmos
                                  Trap Continuous
                                  Macro Cosmos

                                    When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                    SR Rarity
                                    Dimensional Barrier
                                    SR Rarity
                                    Dimensional Barrier
                                    Dimensional Barrier
                                    Trap Normal
                                    Dimensional Barrier

                                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                      R Rarity
                                      Dimensional Fissure
                                      R Rarity
                                      Dimensional Fissure
                                      Dimensional Fissure
                                      Spell Continuous
                                      Dimensional Fissure

                                        Any monster sent to the Graveyard is banished instead.


                                        SR Rarity
                                        Majesty's Fiend
                                        SR Rarity
                                        Majesty's Fiend
                                        Majesty's Fiend
                                        LIGHT 6
                                        Majesty's Fiend
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1000


                                        Cannot be Special Summoned. Neither player can activate monster effects.




                                        Tag(s):

                                        UR Rarity
                                        Vanity's Emptiness
                                        UR Rarity
                                        Vanity's Emptiness
                                        Vanity's Emptiness
                                        Trap Continuous
                                        Vanity's Emptiness

                                          Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.


                                          SR Rarity
                                          Barrier Statue of the Heavens
                                          SR Rarity
                                          Barrier Statue of the Heavens
                                          Barrier Statue of the Heavens
                                          LIGHT 4
                                          Barrier Statue of the Heavens
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          No monsters can be Special Summoned, except for LIGHT monsters.




                                          Tag(s):

                                          SR Rarity
                                          Rivalry of Warlords
                                          SR Rarity
                                          Rivalry of Warlords
                                          Rivalry of Warlords
                                          Trap Continuous
                                          Rivalry of Warlords

                                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                            SR Rarity
                                            Summon Limit
                                            SR Rarity
                                            Summon Limit
                                            Summon Limit
                                            Trap Continuous
                                            Summon Limit

                                              Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                              SR Rarity
                                              Anti-Spell Fragrance
                                              SR Rarity
                                              Anti-Spell Fragrance
                                              Anti-Spell Fragrance
                                              Trap Continuous
                                              Anti-Spell Fragrance

                                                Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                UR Rarity
                                                Inspector Boarder
                                                UR Rarity
                                                Inspector Boarder
                                                Inspector Boarder
                                                LIGHT 4
                                                Inspector Boarder
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 2000


                                                Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                                                are cards that slow down the opponent, and can even win against the opponent if floodgay overcomes them. In return, floodgay will be strongest if it takes turn 1.




                                                Companion unit:

                                                - Yu-Gi-Oh! Guidance Vietnam





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