ABC Deck Breakdown

Cards Usage Statistic

Main Deck

X-Cross Cannon
X-Cross Cannon
X-Cross Cannon
LIGHT 4
X-Cross Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.

X-Head Cannon
X-Head Cannon
X-Head Cannon
LIGHT 4
X-Head Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Torque Tune Gear
Torque Tune Gear
Torque Tune Gear
LIGHT 1
Torque Tune Gear
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

A-Assault Core
A-Assault Core
A-Assault Core
LIGHT 4
A-Assault Core
  • ATK:

  • 1900

  • DEF:

  • 200


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.

B-Buster Drake
B-Buster Drake
B-Buster Drake
LIGHT 4
B-Buster Drake
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.

C-Crush Wyvern
C-Crush Wyvern
C-Crush Wyvern
LIGHT 4
C-Crush Wyvern
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.

Union Driver
Union Driver
Union Driver
LIGHT 5
Union Driver
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.

Y-Yare Head
Y-Yare Head
Y-Yare Head
LIGHT 4
Y-Yare Head
  • ATK:

  • 1500

  • DEF:

  • 1600


If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Terraforming
    Terraforming
    Terraforming
    Spell Normal
    Terraforming

      Add 1 Field Spell from your Deck to your hand.



      Tag(s):

      Therion Discolosseum
      Therion Discolosseum
      Therion Discolosseum
      Spell Field
      Therion Discolosseum

        When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.

        Triple Tactics Talent
        Triple Tactics Talent
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          Union Activation
          Union Activation
          Union Activation
          Spell Normal
          Union Activation

            Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.

            Union Hangar
            Union Hangar
            Union Hangar
            Spell Field
            Union Hangar

              When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.

              Angel Statue - Azurune
              Angel Statue - Azurune
              Angel Statue - Azurune
              Trap Continuous
              Angel Statue - Azurune

                Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.

                Evenly Matched
                Evenly Matched
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                  Extra Deck

                  ABC-Dragon Buster
                  ABC-Dragon Buster
                  ABC-Dragon Buster
                  LIGHT 8
                  ABC-Dragon Buster
                  • ATK:

                  • 3000

                  • DEF:

                  • 2800


                  "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.

                  Platinum Gadget
                  Platinum Gadget
                  Platinum Gadget
                  LIGHT
                  Platinum Gadget
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.

                  Silhouhatte Rabbit
                  Silhouhatte Rabbit
                  Silhouhatte Rabbit
                  LIGHT
                  Silhouhatte Rabbit
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                  Underworld Goddess of the Closed World
                  Underworld Goddess of the Closed World
                  Underworld Goddess of the Closed World
                  LIGHT
                  Underworld Goddess of the Closed World
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Top-Right

                  Right

                  Bottom

                  Bottom-Right


                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                  Ancient Fairy Dragon
                  Ancient Fairy Dragon
                  Ancient Fairy Dragon
                  LIGHT 7
                  Ancient Fairy Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 3000


                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                  Cyber Dragon Infinity
                  Cyber Dragon Infinity
                  Cyber Dragon Infinity
                  LIGHT
                  Cyber Dragon Infinity
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

                  Cyber Dragon Nova
                  Cyber Dragon Nova
                  Cyber Dragon Nova
                  LIGHT
                  Cyber Dragon Nova
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

                  Main: 60 Extra: 6

                  1 cardBuster Blader 1 cardBuster Blader
                  Buster Blader
                  EARTH 7
                  Buster Blader
                  • ATK:

                  • 2600

                  • DEF:

                  • 2300


                  Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.


                  1 cardDark Eradicator Warlock
                  1 cardDark Eradicator Warlock
                  Dark Eradicator Warlock
                  DARK 7
                  Dark Eradicator Warlock
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.


                  2 cardDark Magician Girl 2 cardDark Magician Girl
                  Dark Magician Girl
                  DARK 6
                  Dark Magician Girl
                  • ATK:

                  • 2000

                  • DEF:

                  • 1700


                  Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


                  1 cardDark Magician of Chaos
                  1 cardDark Magician of Chaos
                  Dark Magician of Chaos
                  DARK 8
                  Dark Magician of Chaos
                  • ATK:

                  • 2800

                  • DEF:

                  • 2600


                  During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


                  1 cardExodia the Forbidden One
                  1 cardExodia the Forbidden One
                  Exodia the Forbidden One
                  DARK 3
                  Exodia the Forbidden One
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


                  1 cardKing's Knight 1 cardKing's Knight
                  King's Knight
                  LIGHT 4
                  King's Knight
                  • ATK:

                  • 1600

                  • DEF:

                  • 1400


                  When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


                  1 cardKuriboh 1 cardKuriboh
                  Kuriboh
                  DARK 1
                  Kuriboh
                  • ATK:

                  • 300

                  • DEF:

                  • 200


                  During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                  1 cardThe Legendary Exodia Incarnate 1 cardThe Legendary Exodia Incarnate
                  The Legendary Exodia Incarnate
                  DARK 10
                  The Legendary Exodia Incarnate
                  • ATK:

                  • -1

                  • DEF:

                  • 0


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.


                  3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
                  Blue-Eyes White Dragon
                  LIGHT 8
                  Blue-Eyes White Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                  3 cardDark Magician 3 cardDark Magician
                  Dark Magician
                  DARK 7
                  Dark Magician
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  ''The ultimate wizard in terms of attack and defense.''


                  1 cardJack's Knight 1 cardJack's Knight
                  Jack's Knight
                  LIGHT 5
                  Jack's Knight
                  • ATK:

                  • 1900

                  • DEF:

                  • 1000


                  A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


                  1 cardLeft Arm of the Forbidden One
                  1 cardLeft Arm of the Forbidden One
                  Left Arm of the Forbidden One
                  DARK 1
                  Left Arm of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                  1 cardLeft Leg of the Forbidden One
                  1 cardLeft Leg of the Forbidden One
                  Left Leg of the Forbidden One
                  DARK 1
                  Left Leg of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                  1 cardQueen's Knight 1 cardQueen's Knight
                  Queen's Knight
                  LIGHT 4
                  Queen's Knight
                  • ATK:

                  • 1500

                  • DEF:

                  • 1600


                  This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


                  2 cardRed-Eyes Black Dragon 2 cardRed-Eyes Black Dragon
                  Red-Eyes Black Dragon
                  DARK 7
                  Red-Eyes Black Dragon
                  • ATK:

                  • 2400

                  • DEF:

                  • 2000


                  ''A ferocious dragon with a deadly attack.''


                  1 cardRight Arm of the Forbidden One
                  1 cardRight Arm of the Forbidden One
                  Right Arm of the Forbidden One
                  DARK 1
                  Right Arm of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                  1 cardRight Leg of the Forbidden One
                  1 cardRight Leg of the Forbidden One
                  Right Leg of the Forbidden One
                  DARK 1
                  Right Leg of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                  1 cardScapeghost 1 cardScapeghost
                  Scapeghost
                  DARK 1
                  Scapeghost
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).


                  1 cardA Wingbeat of Giant Dragon 1 cardA Wingbeat of Giant Dragon
                  A Wingbeat of Giant Dragon
                  Spell Normal
                  A Wingbeat of Giant Dragon

                    Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.


                    1 cardBack-Up Rider 1 cardBack-Up Rider
                    Back-Up Rider
                    Spell Normal
                    Back-Up Rider

                      Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.


                      1 cardBurst Stream of Destruction 1 cardBurst Stream of Destruction
                      Burst Stream of Destruction
                      Spell Normal
                      Burst Stream of Destruction

                        If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.


                        1 cardDark Burning Attack 1 cardDark Burning Attack
                        Dark Burning Attack
                        Spell Normal
                        Dark Burning Attack

                          If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.


                          1 cardDark Burning Magic 1 cardDark Burning Magic
                          Dark Burning Magic
                          Spell Quick
                          Dark Burning Magic

                            If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.


                            1 cardDark Hole
                            1 cardDark Hole
                            Dark Hole
                            Spell Normal
                            Dark Hole

                              Destroy all monsters on the field.


                              1 cardDark Magic Attack 1 cardDark Magic Attack
                              Dark Magic Attack
                              Spell Normal
                              Dark Magic Attack

                                If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


                                1 cardDark Magic Expanded 1 cardDark Magic Expanded
                                Dark Magic Expanded
                                Spell Quick
                                Dark Magic Expanded

                                  Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. ● 1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. ● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. ● 3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.


                                  1 cardDedication through Light and Darkness 1 cardDedication through Light and Darkness
                                  Dedication through Light and Darkness
                                  Spell Quick
                                  Dedication through Light and Darkness

                                    Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.


                                    1 cardDian Keto the Cure Master 1 cardDian Keto the Cure Master
                                    Dian Keto the Cure Master
                                    Spell Normal
                                    Dian Keto the Cure Master

                                      Increase your Life Points by 1000 points.


                                      1 cardDiffusion Wave-Motion 1 cardDiffusion Wave-Motion
                                      Diffusion Wave-Motion
                                      Spell Normal
                                      Diffusion Wave-Motion

                                        (This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.


                                        1 cardDragon's Gunfire 1 cardDragon's Gunfire
                                        Dragon's Gunfire
                                        Spell Normal
                                        Dragon's Gunfire

                                          If you control a Dragon monster: Activate 1 of these effects; ● Inflict 800 damage to your opponent. ● Target 1 monster with 800 or less DEF; destroy that target.


                                          1 cardGryphon's Feather Duster 1 cardGryphon's Feather Duster
                                          Gryphon's Feather Duster
                                          Spell Normal
                                          Gryphon's Feather Duster

                                            Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.


                                            1 cardHarpie's Feather Duster
                                            1 cardHarpie's Feather Duster
                                            Harpie's Feather Duster
                                            Spell Normal
                                            Harpie's Feather Duster

                                              Destroy all Spell and Trap Cards your opponent controls.




                                              Tag(s):

                                              1 cardMage Power
                                              1 cardMage Power
                                              Mage Power
                                              Spell Equip
                                              Mage Power

                                                The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


                                                1 cardMagic Formula 1 cardMagic Formula
                                                Magic Formula
                                                Spell Equip
                                                Magic Formula

                                                  Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.


                                                  1 cardMagical Blast 1 cardMagical Blast
                                                  Magical Blast
                                                  Spell Normal
                                                  Magical Blast

                                                    Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.


                                                    1 cardMagicians Unite 1 cardMagicians Unite
                                                    Magicians Unite
                                                    Spell Normal
                                                    Magicians Unite

                                                      If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.


                                                      1 cardMonster Reborn
                                                      1 cardMonster Reborn
                                                      Monster Reborn
                                                      Spell Normal
                                                      Monster Reborn

                                                        Target 1 monster in either GY; Special Summon it.




                                                        Tag(s):

                                                        1 cardPolymerization 1 cardPolymerization
                                                        Polymerization
                                                        Spell Normal
                                                        Polymerization

                                                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                          1 cardRaigeki
                                                          1 cardRaigeki
                                                          Raigeki
                                                          Spell Normal
                                                          Raigeki

                                                            Destroy all monsters your opponent controls.




                                                            Tag(s):

                                                            1 cardSpell Shattering Arrow 1 cardSpell Shattering Arrow
                                                            Spell Shattering Arrow
                                                            Spell Quick
                                                            Spell Shattering Arrow

                                                              Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.


                                                              1 cardSpellbook Organization 1 cardSpellbook Organization
                                                              Spellbook Organization
                                                              Spell Quick
                                                              Spellbook Organization

                                                                Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.


                                                                1 cardStamping Destruction 1 cardStamping Destruction
                                                                Stamping Destruction
                                                                Spell Normal
                                                                Stamping Destruction

                                                                  If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.


                                                                  1 cardSummoner's Art 1 cardSummoner's Art
                                                                  Summoner's Art
                                                                  Spell Normal
                                                                  Summoner's Art

                                                                    Add 1 Level 5 or higher Normal Monster from your Deck to your hand.


                                                                    1 cardSynchro Cracker 1 cardSynchro Cracker
                                                                    Synchro Cracker
                                                                    Spell Normal
                                                                    Synchro Cracker

                                                                      Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK.


                                                                      1 cardThousand Knives 1 cardThousand Knives
                                                                      Thousand Knives
                                                                      Spell Normal
                                                                      Thousand Knives

                                                                        If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.


                                                                        1 cardXyz Burst 1 cardXyz Burst
                                                                        Xyz Burst
                                                                        Spell Normal
                                                                        Xyz Burst

                                                                          If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.


                                                                          1 cardBlack Illusion 1 cardBlack Illusion
                                                                          Black Illusion
                                                                          Trap Normal
                                                                          Black Illusion

                                                                            Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.


                                                                            1 cardCurse of Darkness 1 cardCurse of Darkness
                                                                            Curse of Darkness
                                                                            Trap Continuous
                                                                            Curse of Darkness

                                                                              Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.


                                                                              1 cardGraceful Tear 1 cardGraceful Tear
                                                                              Graceful Tear
                                                                              Trap Normal
                                                                              Graceful Tear

                                                                                Add 1 card from your hand to your opponent's hand, then gain 2000 LP.


                                                                                1 cardHidden Spellbook 1 cardHidden Spellbook
                                                                                Hidden Spellbook
                                                                                Trap Normal
                                                                                Hidden Spellbook

                                                                                  During your turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.


                                                                                  1 cardMiracle's Wake 1 cardMiracle's Wake
                                                                                  Miracle's Wake
                                                                                  Trap Normal
                                                                                  Miracle's Wake

                                                                                    Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.


                                                                                    1 cardMirror Force
                                                                                    1 cardMirror Force
                                                                                    Mirror Force
                                                                                    Trap Normal
                                                                                    Mirror Force

                                                                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                                      1 cardRay of Hope 1 cardRay of Hope
                                                                                      Ray of Hope
                                                                                      Trap Normal
                                                                                      Ray of Hope

                                                                                        Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.


                                                                                        1 cardTorrential Tribute
                                                                                        1 cardTorrential Tribute
                                                                                        Torrential Tribute
                                                                                        Trap Normal
                                                                                        Torrential Tribute

                                                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                          1 cardArcana Knight Joker 1 cardArcana Knight Joker
                                                                                          Arcana Knight Joker
                                                                                          LIGHT 9
                                                                                          Arcana Knight Joker
                                                                                          • ATK:

                                                                                          • 3800

                                                                                          • DEF:

                                                                                          • 2500


                                                                                          "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                                                          1 cardBuster Blader, the Dragon Destroyer Swordsman 1 cardBuster Blader, the Dragon Destroyer Swordsman
                                                                                          Buster Blader, the Dragon Destroyer Swordsman
                                                                                          LIGHT 8
                                                                                          Buster Blader, the Dragon Destroyer Swordsman
                                                                                          • ATK:

                                                                                          • 2800

                                                                                          • DEF:

                                                                                          • 2500


                                                                                          1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                                          1 cardDark Paladin 1 cardDark Paladin
                                                                                          Dark Paladin
                                                                                          DARK 8
                                                                                          Dark Paladin
                                                                                          • ATK:

                                                                                          • 2900

                                                                                          • DEF:

                                                                                          • 2400


                                                                                          "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                                                          1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                                                                          Five-Headed Dragon
                                                                                          DARK 12
                                                                                          Five-Headed Dragon
                                                                                          • ATK:

                                                                                          • 5000

                                                                                          • DEF:

                                                                                          • 5000


                                                                                          5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                                                                          1 cardHundred Eyes Dragon 1 cardHundred Eyes Dragon
                                                                                          Hundred Eyes Dragon
                                                                                          DARK 8
                                                                                          Hundred Eyes Dragon
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • DEF:

                                                                                          • 2500


                                                                                          1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.


                                                                                          1 cardEclipse, Dragon Ruler of Catastrophes 1 cardEclipse, Dragon Ruler of Catastrophes
                                                                                          Eclipse, Dragon Ruler of Catastrophes
                                                                                          DARK
                                                                                          Eclipse, Dragon Ruler of Catastrophes
                                                                                          • ATK:

                                                                                          • 2700

                                                                                          • DEF:

                                                                                          • 1900


                                                                                          2 Level 7 Dragon monsters If this card is Xyz Summoned: You can target 1 Level 4 or lower "Dragon Ruler" monster in your GY or banishment; Special Summon 1 Level/Rank 7 "Dragon Ruler" monster that is mentioned on that targeted monster from your Deck or banishment, then shuffle the targeted monster into the Deck. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, banish that card. You can only use each effect of "Eclipse, Dragon Ruler of Catastrophes" once per turn.


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