Argostars Deck Breakdown

Cards Usage Statistic

Main Deck

Argostars - Glorious Adra
Argostars - Glorious Adra
Argostars - Glorious Adra
EARTH 4
Argostars - Glorious Adra
  • ATK:

  • 1800

  • DEF:

  • 1800


During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Argostars - Giantslaying
Argostars - Giantslaying
Argostars - Giantslaying
Spell Quick
Argostars - Giantslaying

    Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.

    Argostars - Home Stadium
    Argostars - Home Stadium
    Argostars - Home Stadium
    Spell Field
    Argostars - Home Stadium

      Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

      Called by the Grave
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        Temple of the Kings
        Temple of the Kings
        Temple of the Kings
        Spell Continuous
        Temple of the Kings

          You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

          Apophis the Serpent
          Apophis the Serpent
          Apophis the Serpent
          Trap Continuous
          Apophis the Serpent

            Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

            Apophis the Swamp Deity
            Apophis the Swamp Deity
            Apophis the Swamp Deity
            Trap Continuous
            Apophis the Swamp Deity

              During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

              Argostars - Lightning Tydeu
              Argostars - Lightning Tydeu
              Argostars - Lightning Tydeu
              Trap Continuous
              Argostars - Lightning Tydeu

                While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                Argostars - Slayer Eteo
                Argostars - Slayer Eteo
                Argostars - Slayer Eteo
                Trap Continuous
                Argostars - Slayer Eteo

                  While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                  Argostars - Swift Capane
                  Argostars - Swift Capane
                  Argostars - Swift Capane
                  Trap Continuous
                  Argostars - Swift Capane

                    While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                    Infinite Impermanence
                    Infinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      Statue of Anguish Pattern
                      Statue of Anguish Pattern
                      Statue of Anguish Pattern
                      Trap Continuous
                      Statue of Anguish Pattern

                        Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.

                        Extra Deck

                        Divine Serpent Apophis
                        Divine Serpent Apophis
                        Divine Serpent Apophis
                        EARTH 6
                        Divine Serpent Apophis
                        • ATK:

                        • 2800

                        • DEF:

                        • 2600


                        2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                        I:P Masquerena
                        I:P Masquerena
                        I:P Masquerena
                        DARK
                        I:P Masquerena
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                        Silhouhatte Rabbit
                        Silhouhatte Rabbit
                        Silhouhatte Rabbit
                        LIGHT
                        Silhouhatte Rabbit
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                        Argostars - Adventurous Arion
                        Argostars - Adventurous Arion
                        Argostars - Adventurous Arion
                        DARK
                        Argostars - Adventurous Arion
                        • ATK:

                        • 2200

                        • DEF:

                        • 2200


                        2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.

                        Divine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                        Tag(s):

                        Main: 45 Extra: 15

                        3 cardExosister Elis 3 cardExosister Elis
                        Exosister Elis
                        LIGHT 4
                        Exosister Elis
                        • ATK:

                        • 500

                        • DEF:

                        • 800


                        If you control an "Exosister" monster: You can Special Summon this card from your hand, then if you control "Exosister Stella", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Elis" once per turn.


                        1 cardExosister Irene 1 cardExosister Irene
                        Exosister Irene
                        LIGHT 4
                        Exosister Irene
                        • ATK:

                        • 400

                        • DEF:

                        • 800


                        You can place 1 "Exosister" card from your hand on the bottom of the Deck; draw 1 card, then if you control "Exosister Sophia", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Irene" once per turn.


                        3 cardExosister Martha 3 cardExosister Martha
                        Exosister Martha
                        LIGHT 4
                        Exosister Martha
                        • ATK:

                        • 1600

                        • DEF:

                        • 800


                        If you control no monsters, or only Xyz Monsters: You can Special Summon this card from your hand, and if you do, Special Summon 1 "Exosister Elis" from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Exosister" monsters. If a card(s) moves out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster, using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Martha" once per turn.


                        1 cardExosister Sophia 1 cardExosister Sophia
                        Exosister Sophia
                        LIGHT 4
                        Exosister Sophia
                        • ATK:

                        • 100

                        • DEF:

                        • 800


                        If you control another "Exosister" monster: You can draw 1 card, then if you control "Exosister Irene", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Sophia" once per turn.


                        2 cardExosister Stella 2 cardExosister Stella
                        Exosister Stella
                        LIGHT 4
                        Exosister Stella
                        • ATK:

                        • 300

                        • DEF:

                        • 800


                        During your Main Phase: You can Special Summon 1 "Exosister" monster from your hand, then if you control "Exosister Elis", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Stella" once per turn.


                        1 cardMaxx "C"
                        1 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        2 cardMulcharmy Purulia 2 cardMulcharmy Purulia
                        Mulcharmy Purulia
                        WATER 4
                        Mulcharmy Purulia
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        3 cardAratama 3 cardAratama
                        Aratama
                        DARK 4
                        Aratama
                        • ATK:

                        • 800

                        • DEF:

                        • 1800


                        Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".


                        3 cardIchiki Sayori-Hime 3 cardIchiki Sayori-Hime
                        Ichiki Sayori-Hime
                        LIGHT 4
                        Ichiki Sayori-Hime
                        • ATK:

                        • 800

                        • DEF:

                        • 800


                        Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Ichiki Sayori-Hime" once per turn. If you control a monster with 800 ATK or DEF, and this card is in your hand: Immediately after this effect resolves, you can Normal Summon this card. If this card is Normal Summoned: You can add 1 Level 4 LIGHT or DARK monster with 800 ATK or DEF from your Deck to your hand, except "Ichiki Sayori-Hime".


                        2 cardAsh Blossom & Joyous Spring
                        2 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardCrossout Designator
                          1 cardCrossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            1 cardExosister Arment 1 cardExosister Arment
                            Exosister Arment
                            Spell Quick
                            Exosister Arment

                              Pay 800 LP, then target 1 "Exosister" monster you control; Special Summon 1 "Exosister" Xyz Monster from your Extra Deck with a different name than the cards you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Exosister Arment" per turn. You can only activate this card during your opponent's turn, unless your opponent controls a monster Special Summoned from the GY.


                              3 cardExosister Betrayal 3 cardExosister Betrayal
                              Exosister Betrayal
                              Spell Continuous
                              Exosister Betrayal

                                When this card is activated: Add 2 "Exosister" monsters from your Deck to your hand, then discard 1 card. You can target 1 face-up monster you control; immediately after this effect resolves, Normal Summon 1 "Exosister" monster mentioned on that monster. If a monster(s) is sent to your opponent's GY, even during the Damage Step: You can banish 1 of them (their choice). You can only use each effect of "Exosister Betrayal" once per turn.


                                3 cardExosister Pax 3 cardExosister Pax
                                Exosister Pax
                                Spell Quick
                                Exosister Pax

                                  During the Main Phase: Pay 800 LP; add 1 "Exosister" card from your Deck to your hand, except "Exosister Pax", then, if you added a monster by this effect, you can Special Summon it if the other "Exosister" monster mentioned on it is on your field or in your GY. You can only activate 1 "Exosister Pax" per turn.


                                  2 cardForbidden Droplet 2 cardForbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    1 cardPot of Prosperity
                                    1 cardPot of Prosperity
                                    Pot of Prosperity
                                    Spell Normal
                                    Pot of Prosperity

                                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                      Tag(s):

                                      1 cardSeventh Ascension 1 cardSeventh Ascension
                                      Seventh Ascension
                                      Spell Normal
                                      Seventh Ascension

                                        Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                                        1 cardSeventh Tachyon
                                        1 cardSeventh Tachyon
                                        Seventh Tachyon
                                        Spell Normal
                                        Seventh Tachyon

                                          Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                          2 cardDominus Spark 2 cardDominus Spark
                                          Dominus Spark
                                          Trap Normal
                                          Dominus Spark

                                            During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.


                                            1 cardExosister Returnia 1 cardExosister Returnia
                                            Exosister Returnia
                                            Trap Normal
                                            Exosister Returnia

                                              If all monsters you control are "Exosister" monsters (min. 1): Pay 800 LP, then target 1 card your opponent controls or in their GY; banish it, then you can apply 1 of the following effects. ● Immediately after this effect resolves, Xyz Summon 1 "Exosister" Xyz Monster using monsters you control. ● If you Xyz Summoned this turn, banish 1 card your opponent controls. You can only activate 1 "Exosister Returnia" per turn.


                                              1 cardExosister Vadis 1 cardExosister Vadis
                                              Exosister Vadis
                                              Trap Normal
                                              Exosister Vadis

                                                Pay 800 LP; choose 1 "Exosister" monster from your Deck, then take 1 other "Exosister" monster from your Deck that is mentioned on that monster, and Special Summon both, but shuffle them into the Deck during the End Phase, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Exosister" monsters. You can only activate 1 "Exosister Vadis" per turn.


                                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                Infinite Impermanence
                                                Trap Normal
                                                Infinite Impermanence

                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                  1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                                  Sky Striker Ace - Azalea
                                                  DARK
                                                  Sky Striker Ace - Azalea
                                                  • ATK:

                                                  • 1500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top-Left

                                                  Bottom-Right


                                                  2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  LIGHT
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                  Tag(s):

                                                  1 cardExosister Asophiel 1 cardExosister Asophiel
                                                  Exosister Asophiel
                                                  LIGHT
                                                  Exosister Asophiel
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1800


                                                  2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


                                                  1 cardExosister Gibrine 1 cardExosister Gibrine
                                                  Exosister Gibrine
                                                  LIGHT
                                                  Exosister Gibrine
                                                  • ATK:

                                                  • 1400

                                                  • DEF:

                                                  • 2800


                                                  2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Gibrine" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can detach 1 material from this card; for the rest of this turn, all Xyz Monsters you control will gain 800 ATK.


                                                  2 cardExosister Karmael 2 cardExosister Karmael
                                                  Exosister Karmael
                                                  DARK
                                                  Exosister Karmael
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 1800


                                                  2 Level 4 "Exosister" monsters If this card is Xyz Summoned: You can activate this effect; during the End Phase of this turn, Set 1 "Exosister" Spell/Trap from your Deck, GY, or banishment. When your opponent activates a monster effect, or a Normal Spell/Trap Card (Quick Effect): You can detach all materials from this card, and if you do, the activated effect becomes "Add 1 card from your opponent's GY to their hand". You can only use each effect of "Exosister Karmael" once per turn.


                                                  2 cardExosister Kaspitell 2 cardExosister Kaspitell
                                                  Exosister Kaspitell
                                                  LIGHT
                                                  Exosister Kaspitell
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 800


                                                  2 Level 4 monsters Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Kaspitell" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can Special Summon monsters from the GYs for the rest of this turn. You can detach 1 material from this card; add 1 "Exosister" monster from your Deck to your hand.


                                                  3 cardExosister Mikailis 3 cardExosister Mikailis
                                                  Exosister Mikailis
                                                  LIGHT
                                                  Exosister Mikailis
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1800


                                                  2 Level 4 monsters Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Mikailis" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it. You can detach 1 material from this card; add 1 "Exosister" Spell/Trap from your Deck to your hand.


                                                  2 cardExosisters Magnifica 2 cardExosisters Magnifica
                                                  Exosisters Magnifica
                                                  LIGHT
                                                  Exosisters Magnifica
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2800


                                                  2 Rank 4 "Exosister" Xyz Monsters Must be Xyz Summoned with the above materials. Can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can detach 1 material from this card; banish 1 card your opponent controls. When your opponent activates a card or effect (Quick Effect): You can return 1 Xyz Monster you own attached to this card to your Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)


                                                  1 cardNumber 104: Masquerade 1 cardNumber 104: Masquerade
                                                  Number 104: Masquerade
                                                  LIGHT
                                                  Number 104: Masquerade
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 1200


                                                  3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  DARK
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2900


                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


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                                                  Argostars
                                                  5







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