B.E.S. Deck Breakdown

Main Deck

B.E.S. Big Core MK-2
B.E.S. Big Core MK-2
B.E.S. Big Core MK-2
FIRE 6
B.E.S. Big Core MK-2
  • ATK:

  • 2400

  • DEF:

  • 1100


If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.

B.E.S. Big Core MK-3
B.E.S. Big Core MK-3
B.E.S. Big Core MK-3
LIGHT 8
B.E.S. Big Core MK-3
  • ATK:

  • 2700

  • DEF:

  • 1900


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.

B.E.S. Blaster Cannon Core
B.E.S. Blaster Cannon Core
B.E.S. Blaster Cannon Core
EARTH 9
B.E.S. Blaster Cannon Core
  • ATK:

  • 2500

  • DEF:

  • 3000


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.

B.E.S. Covered Core
B.E.S. Covered Core
B.E.S. Covered Core
EARTH 7
B.E.S. Covered Core
  • ATK:

  • 2500

  • DEF:

  • 800


When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.

B.E.F. Zelos
B.E.F. Zelos
B.E.F. Zelos
Spell Field
B.E.F. Zelos

    When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.

    Boss Rush
    Boss Rush
    Boss Rush
    Spell Continuous
    Boss Rush

      You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.

      Clockwork Night
      Clockwork Night
      Clockwork Night
      Spell Continuous
      Clockwork Night

        All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

        Pot of Desires
        Pot of Desires
        Pot of Desires
        Spell Normal
        Pot of Desires

          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



          Tag(s):

          Pot of Extravagance
          Pot of Extravagance
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



            Tag(s):

            Terraforming
            Terraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.



              Tag(s):

              Main: 55 Extra: 15

              3 cardB.E.S. Big Core 3 cardB.E.S. Big Core
              B.E.S. Big Core
              DARK 6
              B.E.S. Big Core
              • ATK:

              • 2300

              • DEF:

              • 1100


              If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.


              3 cardB.E.S. Big Core MK-2 3 cardB.E.S. Big Core MK-2
              B.E.S. Big Core MK-2
              FIRE 6
              B.E.S. Big Core MK-2
              • ATK:

              • 2400

              • DEF:

              • 1100


              If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.


              3 cardB.E.S. Big Core MK-3 3 cardB.E.S. Big Core MK-3
              B.E.S. Big Core MK-3
              LIGHT 8
              B.E.S. Big Core MK-3
              • ATK:

              • 2700

              • DEF:

              • 1900


              If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.


              3 cardB.E.S. Blaster Cannon Core 3 cardB.E.S. Blaster Cannon Core
              B.E.S. Blaster Cannon Core
              EARTH 9
              B.E.S. Blaster Cannon Core
              • ATK:

              • 2500

              • DEF:

              • 3000


              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.


              3 cardB.E.S. Covered Core 3 cardB.E.S. Covered Core
              B.E.S. Covered Core
              EARTH 7
              B.E.S. Covered Core
              • ATK:

              • 2500

              • DEF:

              • 800


              When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.


              3 cardB.E.S. Crystal Core 3 cardB.E.S. Crystal Core
              B.E.S. Crystal Core
              WATER 5
              B.E.S. Crystal Core
              • ATK:

              • 2100

              • DEF:

              • 1000


              When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.


              3 cardB.E.S. Tetran 3 cardB.E.S. Tetran
              B.E.S. Tetran
              WIND 6
              B.E.S. Tetran
              • ATK:

              • 1800

              • DEF:

              • 2300


              When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.


              3 cardB.E.F. Zelos 3 cardB.E.F. Zelos
              B.E.F. Zelos
              Spell Field
              B.E.F. Zelos

                When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.


                3 cardBoss Rush 3 cardBoss Rush
                Boss Rush
                Spell Continuous
                Boss Rush

                  You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.


                  3 cardClockwork Night 3 cardClockwork Night
                  Clockwork Night
                  Spell Continuous
                  Clockwork Night

                    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                    3 cardCost Down 3 cardCost Down
                    Cost Down
                    Spell Normal
                    Cost Down

                      Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).


                      3 cardMachina Armored Unit 3 cardMachina Armored Unit
                      Machina Armored Unit
                      Spell Continuous
                      Machina Armored Unit

                        Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.


                        1 cardMonster Reborn
                        1 cardMonster Reborn
                        Monster Reborn
                        Spell Normal
                        Monster Reborn

                          Target 1 monster in either GY; Special Summon it.




                          Tag(s):

                          3 cardPot of Desires
                          3 cardPot of Desires
                          Pot of Desires
                          Spell Normal
                          Pot of Desires

                            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                            Tag(s):

                            2 cardPot of Extravagance
                            2 cardPot of Extravagance
                            Pot of Extravagance
                            Spell Normal
                            Pot of Extravagance

                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                              Tag(s):

                              1 cardTerraforming
                              1 cardTerraforming
                              Terraforming
                              Spell Normal
                              Terraforming

                                Add 1 Field Spell from your Deck to your hand.




                                Tag(s):

                                3 cardTriple Tactics Talent 3 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  3 cardXyz Reception 3 cardXyz Reception
                                  Xyz Reception
                                  Spell Normal
                                  Xyz Reception

                                    Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0.


                                    3 cardPowerful Rebirth 3 cardPowerful Rebirth
                                    Powerful Rebirth
                                    Trap Continuous
                                    Powerful Rebirth

                                      Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                                      3 cardSkill Drain
                                      3 cardSkill Drain
                                      Skill Drain
                                      Trap Continuous
                                      Skill Drain

                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                        1 cardGold Pride - Pin Baller 1 cardGold Pride - Pin Baller
                                        Gold Pride - Pin Baller
                                        DARK 9
                                        Gold Pride - Pin Baller
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 0


                                        "Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY.


                                        1 cardUltimate Flagship Ursatron 1 cardUltimate Flagship Ursatron
                                        Ultimate Flagship Ursatron
                                        WATER 7
                                        Ultimate Flagship Ursatron
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 700


                                        (This card is always treated as an "Ursarctic" and "Drytron" card.) Must be Special Summoned with "Ursarctic Drytron". Once per turn, if another Effect Monster is Special Summoned to your field (except during the Damage Step): You can add 1 "Ursarctic" or "Drytron" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Ursarctic" or "Drytron" monsters; add it to your hand.


                                        1 cardDouble Headed Anger Knuckle 1 cardDouble Headed Anger Knuckle
                                        Double Headed Anger Knuckle
                                        EARTH
                                        Double Headed Anger Knuckle
                                        • ATK:

                                        • 1500

                                        • LINK-2

                                        Link Arrow:

                                        Right

                                        Bottom


                                        2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                                        1 cardF.A. Shining Star GT 1 cardF.A. Shining Star GT
                                        F.A. Shining Star GT
                                        LIGHT
                                        F.A. Shining Star GT
                                        • ATK:

                                        • 0

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Machine monsters Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.


                                        1 cardInfinitrack Fortress Megaclops 1 cardInfinitrack Fortress Megaclops
                                        Infinitrack Fortress Megaclops
                                        EARTH
                                        Infinitrack Fortress Megaclops
                                        • ATK:

                                        • 4000

                                        • LINK-3

                                        Link Arrow:

                                        Right

                                        Bottom-Left

                                        Bottom-Right


                                        3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                        1 cardDark Flattop 1 cardDark Flattop
                                        Dark Flattop
                                        DARK 8
                                        Dark Flattop
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 3000


                                        1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.


                                        1 cardTilting Entrainment 1 cardTilting Entrainment
                                        Tilting Entrainment
                                        EARTH 8
                                        Tilting Entrainment
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 1600


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.


                                        1 cardCXyz Skypalace Babylon 1 cardCXyz Skypalace Babylon
                                        CXyz Skypalace Babylon
                                        WIND
                                        CXyz Skypalace Babylon
                                        • ATK:

                                        • 3800

                                        • DEF:

                                        • 4000


                                        3 Level 11 monsters When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of the destroyed monster in the Graveyard. If this card has "Skypalace Gangaridai" as an Xyz Material, it gains this effect. ● Once per turn, if this card destroys a monster by battle: You can detach 1 Xyz Material from this card; it can make a second attack in a row.


                                        1 cardNumber 27: Dreadnought Dreadnoid 1 cardNumber 27: Dreadnought Dreadnoid
                                        Number 27: Dreadnought Dreadnoid
                                        WATER
                                        Number 27: Dreadnought Dreadnoid
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 1000


                                        2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                        1 cardNumber 42: Galaxy Tomahawk
                                        1 cardNumber 42: Galaxy Tomahawk
                                        Number 42: Galaxy Tomahawk
                                        WIND
                                        Number 42: Galaxy Tomahawk
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 3000


                                        2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


                                        1 cardNumber 81: Superdreadnought Rail Cannon Super Dora 1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                        Number 81: Superdreadnought Rail Cannon Super Dora
                                        EARTH
                                        Number 81: Superdreadnought Rail Cannon Super Dora
                                        • ATK:

                                        • 3200

                                        • DEF:

                                        • 4000


                                        2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                        1 cardNumber 9: Dyson Sphere 1 cardNumber 9: Dyson Sphere
                                        Number 9: Dyson Sphere
                                        LIGHT
                                        Number 9: Dyson Sphere
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 3000


                                        2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                                        1 cardSpringans Ship - Exblowrer 1 cardSpringans Ship - Exblowrer
                                        Springans Ship - Exblowrer
                                        FIRE
                                        Springans Ship - Exblowrer
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 2500


                                        2+ Level 8 monsters You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.


                                        1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                                        Superdreadnought Rail Cannon Gustav Max
                                        EARTH
                                        Superdreadnought Rail Cannon Gustav Max
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                        1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                        Superdreadnought Rail Cannon Juggernaut Liebe
                                        EARTH
                                        Superdreadnought Rail Cannon Juggernaut Liebe
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 4000


                                        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



                                        B.E.S. Decks in OCG








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