Charmer Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Infinite Impermanence
    Infinite Impermanence
    Infinite Impermanence
    Trap Normal
    Infinite Impermanence

      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

      Extra Deck

      Accesscode Talker
      Accesscode Talker
      Accesscode Talker
      DARK
      Accesscode Talker
      • ATK:

      • 2300

      • LINK-4

      Link Arrow:

      Top

      Left

      Right

      Bottom


      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



      Tag(s):

      Hiita the Fire Charmer, Ablaze
      Hiita the Fire Charmer, Ablaze
      Hiita the Fire Charmer, Ablaze
      FIRE
      Hiita the Fire Charmer, Ablaze
      • ATK:

      • 1850

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

      I:P Masquerena
      I:P Masquerena
      I:P Masquerena
      DARK
      I:P Masquerena
      • ATK:

      • 800

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

      S:P Little Knight
      S:P Little Knight
      S:P Little Knight
      DARK
      S:P Little Knight
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

      Main: 55 Extra: 15

      2 cardAlpha, the Master of Beasts 2 cardAlpha, the Master of Beasts
      Alpha, the Master of Beasts
      EARTH 8
      Alpha, the Master of Beasts
      • ATK:

      • 3000

      • DEF:

      • 2500


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


      2 cardFairy Tail - Luna 2 cardFairy Tail - Luna
      Fairy Tail - Luna
      LIGHT 4
      Fairy Tail - Luna
      • ATK:

      • 1850

      • DEF:

      • 1000


      When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


      1 cardFamiliar-Possessed - Aussa 1 cardFamiliar-Possessed - Aussa
      Familiar-Possessed - Aussa
      EARTH 4
      Familiar-Possessed - Aussa
      • ATK:

      • 1850

      • DEF:

      • 1500


      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


      1 cardFamiliar-Possessed - Dharc 1 cardFamiliar-Possessed - Dharc
      Familiar-Possessed - Dharc
      DARK 4
      Familiar-Possessed - Dharc
      • ATK:

      • 1850

      • DEF:

      • 1500


      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


      1 cardFamiliar-Possessed - Eria 1 cardFamiliar-Possessed - Eria
      Familiar-Possessed - Eria
      WATER 4
      Familiar-Possessed - Eria
      • ATK:

      • 1850

      • DEF:

      • 1500


      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


      1 cardFamiliar-Possessed - Hiita 1 cardFamiliar-Possessed - Hiita
      Familiar-Possessed - Hiita
      FIRE 4
      Familiar-Possessed - Hiita
      • ATK:

      • 1850

      • DEF:

      • 1500


      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


      1 cardFamiliar-Possessed - Lyna 1 cardFamiliar-Possessed - Lyna
      Familiar-Possessed - Lyna
      LIGHT 4
      Familiar-Possessed - Lyna
      • ATK:

      • 1850

      • DEF:

      • 1500


      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


      1 cardFamiliar-Possessed - Wynn 1 cardFamiliar-Possessed - Wynn
      Familiar-Possessed - Wynn
      WIND 4
      Familiar-Possessed - Wynn
      • ATK:

      • 1850

      • DEF:

      • 1500


      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


      1 cardInspector Boarder
      1 cardInspector Boarder
      Inspector Boarder
      LIGHT 4
      Inspector Boarder
      • ATK:

      • 2000

      • DEF:

      • 2000


      Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


      2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
      Nibiru, the Primal Being
      LIGHT 11
      Nibiru, the Primal Being
      • ATK:

      • 3000

      • DEF:

      • 600


      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


      1 cardAwakening of the Possessed 1 cardAwakening of the Possessed
      Awakening of the Possessed
      Spell Continuous
      Awakening of the Possessed

        Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.


        2 cardDecisive Battle of Golgonda 2 cardDecisive Battle of Golgonda
        Decisive Battle of Golgonda
        Spell Continuous
        Decisive Battle of Golgonda

          This card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck to the GY, instead. During the End Phase, if you have "Fallen of Albaz" on your field or in your GY: You can Special Summon 1 "Springans" monster from your hand or Deck. You can only use this effect of "Decisive Battle of Golgonda" once per turn.


          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            3 cardPot of Duality
            3 cardPot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




              Tag(s):

              2 cardPot of Extravagance
              2 cardPot of Extravagance
              Pot of Extravagance
              Spell Normal
              Pot of Extravagance

                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                Tag(s):

                1 cardPot of Prosperity
                1 cardPot of Prosperity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                  Tag(s):

                  2 cardSecret Village of the Spellcasters 2 cardSecret Village of the Spellcasters
                  Secret Village of the Spellcasters
                  Spell Field
                  Secret Village of the Spellcasters

                    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                    2 cardSpell Card "Monster Reborn" 2 cardSpell Card "Monster Reborn"
                    Spell Card "Monster Reborn"
                    Spell Quick
                    Spell Card "Monster Reborn"

                      Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                      3 cardSpirit Charmers 3 cardSpirit Charmers
                      Spirit Charmers
                      Spell Quick
                      Spirit Charmers

                        Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                        1 cardTerraforming
                        1 cardTerraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.




                          Tag(s):

                          2 cardTime-Tearing Morganite 2 cardTime-Tearing Morganite
                          Time-Tearing Morganite
                          Spell Normal
                          Time-Tearing Morganite

                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                            2 cardCompulsory Evacuation Device
                            2 cardCompulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              2 cardCrackdown
                              2 cardCrackdown
                              Crackdown
                              Trap Continuous
                              Crackdown

                                Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                Tag(s):

                                2 cardDestructive Daruma Karma Cannon 2 cardDestructive Daruma Karma Cannon
                                Destructive Daruma Karma Cannon
                                Trap Normal
                                Destructive Daruma Karma Cannon

                                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                  1 cardDogmatika Punishment 1 cardDogmatika Punishment
                                  Dogmatika Punishment
                                  Trap Normal
                                  Dogmatika Punishment

                                    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                    1 cardDominus Purge 1 cardDominus Purge
                                    Dominus Purge
                                    Trap Normal
                                    Dominus Purge

                                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                      2 cardEvenly Matched 2 cardEvenly Matched
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                        2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          2 cardMacro Cosmos 2 cardMacro Cosmos
                                          Macro Cosmos
                                          Trap Continuous
                                          Macro Cosmos

                                            When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                            1 cardPossessed Partnerships 1 cardPossessed Partnerships
                                            Possessed Partnerships
                                            Trap Normal
                                            Possessed Partnerships

                                              Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                              1 cardRivalry of Warlords
                                              1 cardRivalry of Warlords
                                              Rivalry of Warlords
                                              Trap Continuous
                                              Rivalry of Warlords

                                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                1 cardSkill Drain
                                                1 cardSkill Drain
                                                Skill Drain
                                                Trap Continuous
                                                Skill Drain

                                                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                  2 cardSolemn Judgment 2 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    2 cardSolemn Strike 2 cardSolemn Strike
                                                    Solemn Strike
                                                    Trap Counter
                                                    Solemn Strike

                                                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      1 cardSummon Limit
                                                      1 cardSummon Limit
                                                      Summon Limit
                                                      Trap Continuous
                                                      Summon Limit

                                                        Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                        2 cardBrigrand the Glory Dragon 2 cardBrigrand the Glory Dragon
                                                        Brigrand the Glory Dragon
                                                        DARK 8
                                                        Brigrand the Glory Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        "Fallen of Albaz" + 1 Level 8 or higher monster Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.


                                                        1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                        Elder Entity N'tss
                                                        LIGHT 4
                                                        Elder Entity N'tss
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1200


                                                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                        1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                                                        Fossil Warrior Skull Knight
                                                        EARTH 6
                                                        Fossil Warrior Skull Knight
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1100


                                                        1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                        2 cardSprind the Irondash Dragon 2 cardSprind the Irondash Dragon
                                                        Sprind the Irondash Dragon
                                                        DARK 8
                                                        Sprind the Irondash Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        "Fallen of Albaz" + 1 Effect Monster Special Summoned this turn During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.


                                                        1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                                                        Knightmare Cerberus
                                                        EARTH
                                                        Knightmare Cerberus
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Left


                                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                        1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                        Knightmare Phoenix
                                                        FIRE
                                                        Knightmare Phoenix
                                                        • ATK:

                                                        • 1900

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Right


                                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                        1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                        Knightmare Unicorn
                                                        DARK
                                                        Knightmare Unicorn
                                                        • ATK:

                                                        • 2200

                                                        • LINK-3

                                                        Link Arrow:

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                        1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                        Underworld Goddess of the Closed World
                                                        LIGHT
                                                        Underworld Goddess of the Closed World
                                                        • ATK:

                                                        • 3000

                                                        • LINK-5

                                                        Link Arrow:

                                                        Top

                                                        Top-Right

                                                        Right

                                                        Bottom

                                                        Bottom-Right


                                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                        1 cardPSY-Framelord Omega
                                                        1 cardPSY-Framelord Omega
                                                        PSY-Framelord Omega
                                                        LIGHT 8
                                                        PSY-Framelord Omega
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2200


                                                        1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                        1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                        Evilswarm Exciton Knight
                                                        LIGHT
                                                        Evilswarm Exciton Knight
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 0


                                                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                        1 cardExosister Asophiel 1 cardExosister Asophiel
                                                        Exosister Asophiel
                                                        LIGHT
                                                        Exosister Asophiel
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 1800


                                                        2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


                                                        1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                        Number 41: Bagooska the Terribly Tired Tapir
                                                        EARTH
                                                        Number 41: Bagooska the Terribly Tired Tapir
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                        1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                        Time Thief Redoer
                                                        DARK
                                                        Time Thief Redoer
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.



                                                        CHARMER Decks in OCG








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