D/D/D Deck Breakdown

Cards Usage Statistic

Main Deck

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Dark Contract with the Gate
    Dark Contract with the Gate
    Dark Contract with the Gate
    Spell Continuous
    Dark Contract with the Gate

      During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Extra Deck

        D/D/D Wave High King Caesar
        D/D/D Wave High King Caesar
        D/D/D Wave High King Caesar
        WATER
        D/D/D Wave High King Caesar
        • ATK:

        • 2800

        • DEF:

        • 1800


        2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

        Main: 55

        1 cardApprentice Magician 1 cardApprentice Magician
        Apprentice Magician
        DARK 2
        Apprentice Magician
        • ATK:

        • 400

        • DEF:

        • 800


        If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.


        1 cardBanisher of the Light 1 cardBanisher of the Light
        Banisher of the Light
        LIGHT 3
        Banisher of the Light
        • ATK:

        • 100

        • DEF:

        • 2000


        Any card sent to the Graveyard is banished instead.


        1 cardBlack Luster Soldier - Envoy of the Beginning
        1 cardBlack Luster Soldier - Envoy of the Beginning
        Black Luster Soldier - Envoy of the Beginning
        LIGHT 8
        Black Luster Soldier - Envoy of the Beginning
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


        1 cardBreaker the Magical Warrior
        1 cardBreaker the Magical Warrior
        Breaker the Magical Warrior
        DARK 4
        Breaker the Magical Warrior
        • ATK:

        • 1600

        • DEF:

        • 1000


        If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


        1 cardChaos Emperor Dragon - Envoy of the End
        1 cardChaos Emperor Dragon - Envoy of the End
        Chaos Emperor Dragon - Envoy of the End
        DARK 8
        Chaos Emperor Dragon - Envoy of the End
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


        2 cardD.D. Warrior Lady
        2 cardD.D. Warrior Lady
        D.D. Warrior Lady
        LIGHT 4
        D.D. Warrior Lady
        • ATK:

        • 1500

        • DEF:

        • 1600


        After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


        1 cardDark Magician of Chaos
        1 cardDark Magician of Chaos
        Dark Magician of Chaos
        DARK 8
        Dark Magician of Chaos
        • ATK:

        • 2800

        • DEF:

        • 2600


        During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


        1 cardJinzo
        1 cardJinzo
        Jinzo
        DARK 6
        Jinzo
        • ATK:

        • 2400

        • DEF:

        • 1500


        Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


        1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
        Kycoo the Ghost Destroyer
        DARK 4
        Kycoo the Ghost Destroyer
        • ATK:

        • 1800

        • DEF:

        • 700


        When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


        1 cardSangan
        1 cardSangan
        Sangan
        DARK 3
        Sangan
        • ATK:

        • 1000

        • DEF:

        • 600


        If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


        1 cardSpirit Reaper 1 cardSpirit Reaper
        Spirit Reaper
        DARK 3
        Spirit Reaper
        • ATK:

        • 300

        • DEF:

        • 200


        Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


        1 cardWitch of the Black Forest
        1 cardWitch of the Black Forest
        Witch of the Black Forest
        DARK 4
        Witch of the Black Forest
        • ATK:

        • 1100

        • DEF:

        • 1200


        If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


        1 cardMagical Merchant 1 cardMagical Merchant
        Magical Merchant
        LIGHT 1
        Magical Merchant
        • ATK:

        • 200

        • DEF:

        • 700


        FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


        2 cardMagician of Faith 2 cardMagician of Faith
        Magician of Faith
        LIGHT 1
        Magician of Faith
        • ATK:

        • 300

        • DEF:

        • 400


        FLIP: Target 1 Spell in your GY; add that target to your hand.


        1 cardMask of Darkness 1 cardMask of Darkness
        Mask of Darkness
        DARK 2
        Mask of Darkness
        • ATK:

        • 900

        • DEF:

        • 400


        FLIP: Target 1 Trap in your GY; add that target to your hand.


        1 cardTsukuyomi 1 cardTsukuyomi
        Tsukuyomi
        DARK 4
        Tsukuyomi
        • ATK:

        • 1100

        • DEF:

        • 1400


        Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


        1 cardYata-Garasu
        1 cardYata-Garasu
        Yata-Garasu
        WIND 2
        Yata-Garasu
        • ATK:

        • 200

        • DEF:

        • 100


        This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.


        1 cardBook of Moon 1 cardBook of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          1 cardConfiscation
          1 cardConfiscation
          Confiscation
          Spell Normal
          Confiscation

            Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


            1 cardDark Hole
            1 cardDark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              1 cardDelinquent Duo
              1 cardDelinquent Duo
              Delinquent Duo
              Spell Normal
              Delinquent Duo

                Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                1 cardGiant Trunade
                1 cardGiant Trunade
                Giant Trunade
                Spell Normal
                Giant Trunade

                  Return all Spell and Trap Cards on the field to the hand.


                  1 cardGraceful Charity
                  1 cardGraceful Charity
                  Graceful Charity
                  Spell Normal
                  Graceful Charity

                    Draw 3 cards, then discard 2 cards.


                    1 cardHarpie's Feather Duster
                    1 cardHarpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      1 cardMonster Reborn
                      1 cardMonster Reborn
                      Monster Reborn
                      Spell Normal
                      Monster Reborn

                        Target 1 monster in either GY; Special Summon it.




                        Tag(s):

                        2 cardMystical Space Typhoon
                        2 cardMystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          2 cardNobleman of Crossout
                          2 cardNobleman of Crossout
                          Nobleman of Crossout
                          Spell Normal
                          Nobleman of Crossout

                            Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                            2 cardOfferings to the Doomed 2 cardOfferings to the Doomed
                            Offerings to the Doomed
                            Spell Quick
                            Offerings to the Doomed

                              Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                              1 cardPainful Choice
                              1 cardPainful Choice
                              Painful Choice
                              Spell Normal
                              Painful Choice

                                Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.


                                1 cardPot of Greed
                                1 cardPot of Greed
                                Pot of Greed
                                Spell Normal
                                Pot of Greed

                                  Draw 2 cards.




                                  Tag(s):

                                  1 cardPremature Burial
                                  1 cardPremature Burial
                                  Premature Burial
                                  Spell Equip
                                  Premature Burial

                                    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                    1 cardRaigeki
                                    1 cardRaigeki
                                    Raigeki
                                    Spell Normal
                                    Raigeki

                                      Destroy all monsters your opponent controls.




                                      Tag(s):

                                      1 cardSnatch Steal
                                      1 cardSnatch Steal
                                      Snatch Steal
                                      Spell Equip
                                      Snatch Steal

                                        Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                        1 cardThe Forceful Sentry
                                        1 cardThe Forceful Sentry
                                        The Forceful Sentry
                                        Spell Normal
                                        The Forceful Sentry

                                          Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.


                                          1 cardCall of the Haunted
                                          1 cardCall of the Haunted
                                          Call of the Haunted
                                          Trap Continuous
                                          Call of the Haunted

                                            Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                            1 cardCeasefire
                                            1 cardCeasefire
                                            Ceasefire
                                            Trap Normal
                                            Ceasefire

                                              If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                                              1 cardCursed Seal of the Forbidden Spell 1 cardCursed Seal of the Forbidden Spell
                                              Cursed Seal of the Forbidden Spell
                                              Trap Counter
                                              Cursed Seal of the Forbidden Spell

                                                When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                                2 cardDust Tornado 2 cardDust Tornado
                                                Dust Tornado
                                                Trap Normal
                                                Dust Tornado

                                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                  1 cardImperial Order
                                                  1 cardImperial Order
                                                  Imperial Order
                                                  Trap Continuous
                                                  Imperial Order

                                                    Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                                    2 cardMagic Jammer 2 cardMagic Jammer
                                                    Magic Jammer
                                                    Trap Counter
                                                    Magic Jammer

                                                      When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                                      1 cardRoyal Decree 1 cardRoyal Decree
                                                      Royal Decree
                                                      Trap Continuous
                                                      Royal Decree

                                                        Negate all other Trap effects on the field.


                                                        3 cardSolemn Judgment 3 cardSolemn Judgment
                                                        Solemn Judgment
                                                        Trap Counter
                                                        Solemn Judgment

                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          3 cardTorrential Tribute
                                                          3 cardTorrential Tribute
                                                          Torrential Tribute
                                                          Trap Normal
                                                          Torrential Tribute

                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                            1 cardWaboku 1 cardWaboku
                                                            Waboku
                                                            Trap Normal
                                                            Waboku

                                                              You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.



                                                              D/D/D Decks in OCG








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