Dragunity Deck Breakdown

Cards Usage Statistic

Main Deck

Dragunity Arma Leyvaten
Dragunity Arma Leyvaten
Dragunity Arma Leyvaten
WIND 8
Dragunity Arma Leyvaten
  • ATK:

  • 2600

  • DEF:

  • 1200


You can Special Summon this card from your hand or Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card(s). When this card is Normal or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard, except "Dragunity Arma Leyvaten", and equip it to this card. When this card is sent to the Graveyard by your opponent's card effect, you can select 1 of the monsters that were equipped to this card when it was sent to the Graveyard, and Special Summon that monster from the Graveyard.

Dragunity Arma Mystletainn
Dragunity Arma Mystletainn
Dragunity Arma Mystletainn
WIND 6
Dragunity Arma Mystletainn
  • ATK:

  • 2100

  • DEF:

  • 1500


You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card.

Dragunity Dux
Dragunity Dux
Dragunity Dux
WIND 4
Dragunity Dux
  • ATK:

  • 1500

  • DEF:

  • 1000


Gains 200 ATK for each "Dragunity" card you control. When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card.

Dragunity Legatus
Dragunity Legatus
Dragunity Legatus
WIND 4
Dragunity Legatus
  • ATK:

  • 1800

  • DEF:

  • 1200


If you control "Dragon Ravine" or a "Dragunity" monster: You can Special Summon this card from your hand. If a "Dragunity" Monster Card(s) is in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Dragunity Legatus" once per turn.

Red-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon
DARK 10
Red-Eyes Darkness Metal Dragon
  • ATK:

  • 2800

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.

Dragunity Couse
Dragunity Couse
Dragunity Couse
WIND 2
Dragunity Couse
  • ATK:

  • 1000

  • DEF:

  • 200


Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as a Level 4 monster when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card.

Dragunity Phalanx
Dragunity Phalanx
Dragunity Phalanx
WIND 2
Dragunity Phalanx
  • ATK:

  • 500

  • DEF:

  • 1100


Once per turn, while this card is equipped to a monster: You can Special Summon this equipped card.

Dragunity Remus
Dragunity Remus
Dragunity Remus
WIND 2
Dragunity Remus
  • ATK:

  • 800

  • DEF:

  • 800


Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. You can discard this card; add 1 "Dragon Ravine" from your Deck to your hand. If you control a "Dragunity" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use each effect of "Dragunity Remus" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Dragon Ravine
    Dragon Ravine
    Dragon Ravine
    Spell Field
    Dragon Ravine

      Once per turn: You can discard 1 card, then activate 1 of these effects; ● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ● Send 1 Dragon monster from your Deck to the GY.

      Dragunity Glow
      Dragunity Glow
      Dragunity Glow
      Spell Normal
      Dragunity Glow

        Add 1 Level 5 or higher "Dragunity" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a "Dragunity" monster; Special Summon it in Defense Position. You can only use each effect of "Dragunity Glow" once per turn.

        Foolish Burial
        Foolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          Terraforming
          Terraforming
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.



            Tag(s):

            Dragunity Oubliette
            Dragunity Oubliette
            Dragunity Oubliette
            Trap Counter
            Dragunity Oubliette

              When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn.

              Extra Deck

              Dragunity Knight - Romulus
              Dragunity Knight - Romulus
              Dragunity Knight - Romulus
              WIND
              Dragunity Knight - Romulus
              • ATK:

              • 1200

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.

              Hieratic Seal of the Heavenly Spheres
              Hieratic Seal of the Heavenly Spheres
              Hieratic Seal of the Heavenly Spheres
              LIGHT
              Hieratic Seal of the Heavenly Spheres
              • ATK:

              • 0

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

              Dragunity Knight - Areadbhair
              Dragunity Knight - Areadbhair
              Dragunity Knight - Areadbhair
              WIND 10
              Dragunity Knight - Areadbhair
              • ATK:

              • 3300

              • DEF:

              • 3200


              1 "Dragunity" Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 "Dragunity" monster from your GY; negate the activation, and if you do, banish that card. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of "Dragunity Knight - Areadbhair" once per turn.

              Dragunity Knight - Ascalon
              Dragunity Knight - Ascalon
              Dragunity Knight - Ascalon
              WIND 10
              Dragunity Knight - Ascalon
              • ATK:

              • 3300

              • DEF:

              • 3200


              1 "Dragunity" Tuner + 1+ non-Tuner monsters You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Dragunity Knight - Ascalon" once per turn.

              Dragunity Knight - Barcha
              Dragunity Knight - Barcha
              Dragunity Knight - Barcha
              WIND 8
              Dragunity Knight - Barcha
              • ATK:

              • 2000

              • DEF:

              • 1200


              1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard, and equip them to this card. This card gains 300 ATK for each "Dragunity" card equipped to this card.

              Dragunity Knight - Gae Dearg
              Dragunity Knight - Gae Dearg
              Dragunity Knight - Gae Dearg
              WIND 6
              Dragunity Knight - Gae Dearg
              • ATK:

              • 2400

              • DEF:

              • 800


              1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters Once per turn: You can add 1 Level 4 or lower Dragon or Winged Beast monster from your Deck to your hand, then discard 1 Dragon or Winged Beast monster.

              Dragunity Knight - Vajrayana
              Dragunity Knight - Vajrayana
              Dragunity Knight - Vajrayana
              WIND 6
              Dragunity Knight - Vajrayana
              • ATK:

              • 1900

              • DEF:

              • 1200


              1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters When this card is Synchro Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card. Once per turn: You can send 1 Equip Card equipped to this card to the GY; double this card's ATK until the end of this turn.

              Main: 57 Extra: 3

              1 cardChiron the Mage 1 cardChiron the Mage
              Chiron the Mage
              EARTH 4
              Chiron the Mage
              • ATK:

              • 1800

              • DEF:

              • 1000


              Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.


              1 cardCrystal Beast Amber Mammoth 1 cardCrystal Beast Amber Mammoth
              Crystal Beast Amber Mammoth
              EARTH 4
              Crystal Beast Amber Mammoth
              • ATK:

              • 1700

              • DEF:

              • 1600


              When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


              1 cardCrystal Beast Amethyst Cat 1 cardCrystal Beast Amethyst Cat
              Crystal Beast Amethyst Cat
              EARTH 3
              Crystal Beast Amethyst Cat
              • ATK:

              • 1200

              • DEF:

              • 400


              This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


              1 cardCrystal Beast Cobalt Eagle 1 cardCrystal Beast Cobalt Eagle
              Crystal Beast Cobalt Eagle
              WIND 4
              Crystal Beast Cobalt Eagle
              • ATK:

              • 1400

              • DEF:

              • 800


              Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


              1 cardCrystal Beast Emerald Tortoise 1 cardCrystal Beast Emerald Tortoise
              Crystal Beast Emerald Tortoise
              WATER 3
              Crystal Beast Emerald Tortoise
              • ATK:

              • 600

              • DEF:

              • 2000


              Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


              1 cardCrystal Beast Rainbow Dragon 1 cardCrystal Beast Rainbow Dragon
              Crystal Beast Rainbow Dragon
              LIGHT 8
              Crystal Beast Rainbow Dragon
              • ATK:

              • 3000

              • DEF:

              • 0


              If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


              1 cardCrystal Beast Ruby Carbuncle 1 cardCrystal Beast Ruby Carbuncle
              Crystal Beast Ruby Carbuncle
              LIGHT 3
              Crystal Beast Ruby Carbuncle
              • ATK:

              • 300

              • DEF:

              • 300


              When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


              1 cardCrystal Beast Sapphire Pegasus 1 cardCrystal Beast Sapphire Pegasus
              Crystal Beast Sapphire Pegasus
              WIND 4
              Crystal Beast Sapphire Pegasus
              • ATK:

              • 1800

              • DEF:

              • 1200


              When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


              1 cardCrystal Beast Topaz Tiger 1 cardCrystal Beast Topaz Tiger
              Crystal Beast Topaz Tiger
              EARTH 4
              Crystal Beast Topaz Tiger
              • ATK:

              • 1600

              • DEF:

              • 1000


              If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


              1 cardCyber Dragon 1 cardCyber Dragon
              Cyber Dragon
              LIGHT 5
              Cyber Dragon
              • ATK:

              • 2100

              • DEF:

              • 1600


              If only your opponent controls a monster, you can Special Summon this card (from your hand).


              1 cardDark Magician Girl 1 cardDark Magician Girl
              Dark Magician Girl
              DARK 6
              Dark Magician Girl
              • ATK:

              • 2000

              • DEF:

              • 1700


              Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


              1 cardDouble Coston 1 cardDouble Coston
              Double Coston
              DARK 4
              Double Coston
              • ATK:

              • 1700

              • DEF:

              • 1650


              This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.


              1 cardExodia the Forbidden One
              1 cardExodia the Forbidden One
              Exodia the Forbidden One
              DARK 3
              Exodia the Forbidden One
              • ATK:

              • 1000

              • DEF:

              • 1000


              If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


              1 cardGanbara Knight 1 cardGanbara Knight
              Ganbara Knight
              LIGHT 4
              Ganbara Knight
              • ATK:

              • 0

              • DEF:

              • 1800


              When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.


              1 cardGoblindbergh 1 cardGoblindbergh
              Goblindbergh
              EARTH 4
              Goblindbergh
              • ATK:

              • 1400

              • DEF:

              • 0


              When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.


              1 cardGogogo Giant 1 cardGogogo Giant
              Gogogo Giant
              EARTH 4
              Gogogo Giant
              • ATK:

              • 2000

              • DEF:

              • 0


              When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.


              1 cardGogogo Golem 1 cardGogogo Golem
              Gogogo Golem
              EARTH 4
              Gogogo Golem
              • ATK:

              • 1800

              • DEF:

              • 1500


              Once per turn, this Defense Position card cannot be destroyed by battle.


              1 cardMarauding Captain
              1 cardMarauding Captain
              Marauding Captain
              EARTH 3
              Marauding Captain
              • ATK:

              • 1200

              • DEF:

              • 400


              Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


              1 cardRainbow Dragon 1 cardRainbow Dragon
              Rainbow Dragon
              LIGHT 10
              Rainbow Dragon
              • ATK:

              • 4000

              • DEF:

              • 0


              (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


              1 cardTamtam the Melodious Diva 1 cardTamtam the Melodious Diva
              Tamtam the Melodious Diva
              LIGHT 4
              Tamtam the Melodious Diva
              • ATK:

              • 1000

              • DEF:

              • 2000


              If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.


              1 cardTrident Warrior 1 cardTrident Warrior
              Trident Warrior
              LIGHT 4
              Trident Warrior
              • ATK:

              • 1800

              • DEF:

              • 1200


              When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.


              1 cardZubaba Knight 1 cardZubaba Knight
              Zubaba Knight
              EARTH 3
              Zubaba Knight
              • ATK:

              • 1600

              • DEF:

              • 900


              At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.


              1 cardPenguin Soldier 1 cardPenguin Soldier
              Penguin Soldier
              WATER 2
              Penguin Soldier
              • ATK:

              • 750

              • DEF:

              • 500


              FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


              1 cardAlexandrite Dragon 1 cardAlexandrite Dragon
              Alexandrite Dragon
              LIGHT 4
              Alexandrite Dragon
              • ATK:

              • 2000

              • DEF:

              • 100


              Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


              1 cardDark Magician 1 cardDark Magician
              Dark Magician
              DARK 7
              Dark Magician
              • ATK:

              • 2500

              • DEF:

              • 2100


              ''The ultimate wizard in terms of attack and defense.''


              1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
              Elemental HERO Clayman
              EARTH 4
              Elemental HERO Clayman
              • ATK:

              • 800

              • DEF:

              • 2000


              An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


              1 cardFrostosaurus 1 cardFrostosaurus
              Frostosaurus
              WATER 6
              Frostosaurus
              • ATK:

              • 2600

              • DEF:

              • 1700


              This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.


              1 cardLeft Arm of the Forbidden One
              1 cardLeft Arm of the Forbidden One
              Left Arm of the Forbidden One
              DARK 1
              Left Arm of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


              1 cardLeft Leg of the Forbidden One
              1 cardLeft Leg of the Forbidden One
              Left Leg of the Forbidden One
              DARK 1
              Left Leg of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


              1 cardRight Arm of the Forbidden One
              1 cardRight Arm of the Forbidden One
              Right Arm of the Forbidden One
              DARK 1
              Right Arm of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


              1 cardRight Leg of the Forbidden One
              1 cardRight Leg of the Forbidden One
              Right Leg of the Forbidden One
              DARK 1
              Right Leg of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


              1 cardSpirit of the Harp 1 cardSpirit of the Harp
              Spirit of the Harp
              LIGHT 4
              Spirit of the Harp
              • ATK:

              • 800

              • DEF:

              • 2000


              A spirit that soothes the soul with the music of its heavenly harp.


              1 cardBlustering Winds 1 cardBlustering Winds
              Blustering Winds
              Spell Normal
              Blustering Winds

                Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.


                1 cardBurden of the Mighty 1 cardBurden of the Mighty
                Burden of the Mighty
                Spell Continuous
                Burden of the Mighty

                  Each face-up monster your opponent controls loses 100 ATK x its own Level.


                  1 cardCrystal Beacon 1 cardCrystal Beacon
                  Crystal Beacon
                  Spell Normal
                  Crystal Beacon

                    Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


                    1 cardEgo Boost 1 cardEgo Boost
                    Ego Boost
                    Spell Quick
                    Ego Boost

                      When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.


                      1 cardFissure 1 cardFissure
                      Fissure
                      Spell Normal
                      Fissure

                        Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


                        1 cardFusion Sword Murasame Blade 1 cardFusion Sword Murasame Blade
                        Fusion Sword Murasame Blade
                        Spell Equip
                        Fusion Sword Murasame Blade

                          Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.


                          1 cardGravity Axe - Grarl
                          1 cardGravity Axe - Grarl
                          Gravity Axe - Grarl
                          Spell Equip
                          Gravity Axe - Grarl

                            The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.


                            1 cardMystical Space Typhoon
                            1 cardMystical Space Typhoon
                            Mystical Space Typhoon
                            Spell Quick
                            Mystical Space Typhoon

                              Target 1 Spell/Trap on the field; destroy that target.


                              1 cardRaigeki
                              1 cardRaigeki
                              Raigeki
                              Spell Normal
                              Raigeki

                                Destroy all monsters your opponent controls.




                                Tag(s):

                                1 cardReinforcement of the Army
                                1 cardReinforcement of the Army
                                Reinforcement of the Army
                                Spell Normal
                                Reinforcement of the Army

                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                  1 cardStar Changer 1 cardStar Changer
                                  Star Changer
                                  Spell Quick
                                  Star Changer

                                    Target 1 face-up monster on the field and activate 1 of these effects; ● Increase that target's Level by 1. ● Reduce that target's Level by 1.


                                    1 cardSwords of Revealing Light
                                    1 cardSwords of Revealing Light
                                    Swords of Revealing Light
                                    Spell Normal
                                    Swords of Revealing Light

                                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                      1 cardThe Melody of Awakening Dragon 1 cardThe Melody of Awakening Dragon
                                      The Melody of Awakening Dragon
                                      Spell Normal
                                      The Melody of Awakening Dragon

                                        Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                        1 cardThe Warrior Returning Alive 1 cardThe Warrior Returning Alive
                                        The Warrior Returning Alive
                                        Spell Normal
                                        The Warrior Returning Alive

                                          Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                                          1 cardXyz Energy 1 cardXyz Energy
                                          Xyz Energy
                                          Spell Normal
                                          Xyz Energy

                                            Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.


                                            1 cardCall of the Haunted
                                            1 cardCall of the Haunted
                                            Call of the Haunted
                                            Trap Continuous
                                            Call of the Haunted

                                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                              1 cardDraining Shield 1 cardDraining Shield
                                              Draining Shield
                                              Trap Normal
                                              Draining Shield

                                                When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                                                1 cardDust Tornado 1 cardDust Tornado
                                                Dust Tornado
                                                Trap Normal
                                                Dust Tornado

                                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                  1 cardMagic Cylinder
                                                  1 cardMagic Cylinder
                                                  Magic Cylinder
                                                  Trap Normal
                                                  Magic Cylinder

                                                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                    1 cardMagical Cylinders 1 cardMagical Cylinders
                                                    Magical Cylinders
                                                    Trap Normal
                                                    Magical Cylinders

                                                      Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                                                      1 cardMirror Force
                                                      1 cardMirror Force
                                                      Mirror Force
                                                      Trap Normal
                                                      Mirror Force

                                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                        1 cardRaigeki Break 1 cardRaigeki Break
                                                        Raigeki Break
                                                        Trap Normal
                                                        Raigeki Break

                                                          Discard 1 card, then target 1 card on the field; destroy it.


                                                          1 cardTorrential Tribute
                                                          1 cardTorrential Tribute
                                                          Torrential Tribute
                                                          Trap Normal
                                                          Torrential Tribute

                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                            1 cardTrap Hole 1 cardTrap Hole
                                                            Trap Hole
                                                            Trap Normal
                                                            Trap Hole

                                                              When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                                              1 cardXyz Effect 1 cardXyz Effect
                                                              Xyz Effect
                                                              Trap Normal
                                                              Xyz Effect

                                                                When you Xyz Summon a monster: You can target 1 card on the field; destroy it.


                                                                1 cardRainbow Overdragon 1 cardRainbow Overdragon
                                                                Rainbow Overdragon
                                                                LIGHT 12
                                                                Rainbow Overdragon
                                                                • ATK:

                                                                • 4000

                                                                • DEF:

                                                                • 0


                                                                7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                                                                1 cardUltimate Crystal Rainbow Dragon Overdrive 1 cardUltimate Crystal Rainbow Dragon Overdrive
                                                                Ultimate Crystal Rainbow Dragon Overdrive
                                                                LIGHT 12
                                                                Ultimate Crystal Rainbow Dragon Overdrive
                                                                • ATK:

                                                                • 4000

                                                                • DEF:

                                                                • 0


                                                                1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                                                                1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                                Number 39: Utopia
                                                                LIGHT
                                                                Number 39: Utopia
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.



                                                                DRAGUNITY Decks in OCG








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