Harpie Deck Breakdown

Cards Usage Statistic

Main Deck

Harpie Channeler
Harpie Channeler
Harpie Channeler
WIND 4
Harpie Channeler
  • ATK:

  • 1400

  • DEF:

  • 1300


You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.

Harpie Perfumer
Harpie Perfumer
Harpie Perfumer
WIND 4
Harpie Perfumer
  • ATK:

  • 1400

  • DEF:

  • 1300


This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.

Harpie's Pet Dragon - Fearsome Fire Blast
Harpie's Pet Dragon - Fearsome Fire Blast
Harpie's Pet Dragon - Fearsome Fire Blast
WIND 7
Harpie's Pet Dragon - Fearsome Fire Blast
  • ATK:

  • 2000

  • DEF:

  • 2500


Monsters cannot target Level 6 or lower "Harpie" monsters for attacks. You can only use each of the following effects of "Harpie's Pet Dragon - Fearsome Fire Blast" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mist Valley Apex Avian
Mist Valley Apex Avian
Mist Valley Apex Avian
WIND 7
Mist Valley Apex Avian
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Elegant Egotist
    Elegant Egotist
    Elegant Egotist
    Spell Normal
    Elegant Egotist

      If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Harpies' Hunting Ground
        Harpies' Hunting Ground
        Harpies' Hunting Ground
        Spell Field
        Harpies' Hunting Ground

          All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.

          Hysteric Sign
          Hysteric Sign
          Hysteric Sign
          Spell Continuous
          Hysteric Sign

            When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.

            Pot of Avarice
            Pot of Avarice
            Pot of Avarice
            Spell Normal
            Pot of Avarice

              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



              Tag(s):

              Swallow's Nest
              Swallow's Nest
              Swallow's Nest
              Spell Quick
              Swallow's Nest

                Tribute 1 face-up Winged Beast-Type monster; Special Summon 1 Winged Beast-Type monster from your Deck with the same Level the Tributed monster had on the field.

                Extra Deck

                Harpie Conductor
                Harpie Conductor
                Harpie Conductor
                WIND
                Harpie Conductor
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. ● If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. ● If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.

                Simorgh, Bird of Sovereignty
                Simorgh, Bird of Sovereignty
                Simorgh, Bird of Sovereignty
                WIND
                Simorgh, Bird of Sovereignty
                • ATK:

                • 2400

                • LINK-3

                Link Arrow:

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters, including a Winged Beast monster Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.

                Cyber Slash Harpie Lady
                Cyber Slash Harpie Lady
                Cyber Slash Harpie Lady
                WIND 8
                Cyber Slash Harpie Lady
                • ATK:

                • 2600

                • DEF:

                • 1400


                1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.

                Daigusto Emeral
                Daigusto Emeral
                Daigusto Emeral
                WIND
                Daigusto Emeral
                • ATK:

                • 1800

                • DEF:

                • 800


                2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.

                Lightning Chidori
                Lightning Chidori
                Lightning Chidori
                WIND
                Lightning Chidori
                • ATK:

                • 1900

                • DEF:

                • 1600


                2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.

                Number 42: Galaxy Tomahawk
                Number 42: Galaxy Tomahawk
                Number 42: Galaxy Tomahawk
                WIND
                Number 42: Galaxy Tomahawk
                • ATK:

                • 0

                • DEF:

                • 3000


                2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.

                Main: 51 Extra: 20

                2 cardHarpie Channeler 2 cardHarpie Channeler
                Harpie Channeler
                WIND 4
                Harpie Channeler
                • ATK:

                • 1400

                • DEF:

                • 1300


                You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.


                2 cardHarpie Perfumer 2 cardHarpie Perfumer
                Harpie Perfumer
                WIND 4
                Harpie Perfumer
                • ATK:

                • 1400

                • DEF:

                • 1300


                This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.


                1 cardHarpie's Pet Dragon - Fearsome Fire Blast 1 cardHarpie's Pet Dragon - Fearsome Fire Blast
                Harpie's Pet Dragon - Fearsome Fire Blast
                WIND 7
                Harpie's Pet Dragon - Fearsome Fire Blast
                • ATK:

                • 2000

                • DEF:

                • 2500


                Monsters cannot target Level 6 or lower "Harpie" monsters for attacks. You can only use each of the following effects of "Harpie's Pet Dragon - Fearsome Fire Blast" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY.


                1 cardMaxx "C"
                1 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                1 cardMist Valley Apex Avian 1 cardMist Valley Apex Avian
                Mist Valley Apex Avian
                WIND 7
                Mist Valley Apex Avian
                • ATK:

                • 2700

                • DEF:

                • 2000


                Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


                3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                Mulcharmy Fuwalos
                WIND 4
                Mulcharmy Fuwalos
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                2 cardRadiant Typhoon Eldam 2 cardRadiant Typhoon Eldam
                Radiant Typhoon Eldam
                WIND 3
                Radiant Typhoon Eldam
                • ATK:

                • 1300

                • DEF:

                • 800


                If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Eldam" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" monster (except "Radiant Typhoon Eldam") or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Eldam" once per turn.


                1 cardRadiant Typhoon Fonix, the Great Flame 1 cardRadiant Typhoon Fonix, the Great Flame
                Radiant Typhoon Fonix, the Great Flame
                WIND 9
                Radiant Typhoon Fonix, the Great Flame
                • ATK:

                • 3000

                • DEF:

                • 0


                If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If a Quick-Play Spell Card is activated (except during the Damage Step): You can target up to 2 cards your opponent controls; shuffle them into the Deck. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Fonix, the Great Flame" once per turn.


                2 cardRadiant Typhoon Krosea 2 cardRadiant Typhoon Krosea
                Radiant Typhoon Krosea
                WIND 6
                Radiant Typhoon Krosea
                • ATK:

                • 2200

                • DEF:

                • 1200


                Cannot be destroyed by battle or card effects while your opponent controls no Spells/Traps. You can only use each of the following effects of "Radiant Typhoon Krosea" once per turn. If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" card (except "Radiant Typhoon Krosea") and/or 1 "Mystical Space Typhoon" from your Deck and/or GY to your hand, also you cannot Special Summon for the rest of this turn, except WIND monsters.


                1 cardRadiant Typhoon Meghala 1 cardRadiant Typhoon Meghala
                Radiant Typhoon Meghala
                WIND 3
                Radiant Typhoon Meghala
                • ATK:

                • 500

                • DEF:

                • 1500


                If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Meghala" once per turn this way. If a "Radiant Typhoon" Quick-Play Spell Card or "Mystical Space Typhoon" is activated (except during the Damage Step): You can Special Summon 1 "Radiant Typhoon" monster from your Deck with a different name than the monsters you control, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Radiant Typhoon Meghala" once per turn.


                1 cardRadiant Typhoon Swen 1 cardRadiant Typhoon Swen
                Radiant Typhoon Swen
                WIND 3
                Radiant Typhoon Swen
                • ATK:

                • 1600

                • DEF:

                • 400


                If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Swen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Swen" once per turn.


                1 cardRadiant Typhoon Varuroon, the Vibrant Vortex 1 cardRadiant Typhoon Varuroon, the Vibrant Vortex
                Radiant Typhoon Varuroon, the Vibrant Vortex
                WIND 9
                Radiant Typhoon Varuroon, the Vibrant Vortex
                • ATK:

                • 0

                • DEF:

                • 3000


                If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. When your opponent activates a monster effect and you have "Mystical Space Typhoon" in your GY (Quick Effect): You can negate that effect, then if you have 2 or more "Mystical Space Typhoon" in your GY, you can destroy that monster. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Varuroon, the Vibrant Vortex" once per turn.


                2 cardHarpie Lady 2 cardHarpie Lady
                Harpie Lady
                WIND 4
                Harpie Lady
                • ATK:

                • 1300

                • DEF:

                • 1400


                This human-shaped animal with wings is beautiful to watch but deadly in battle.


                2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                1 cardElegant Egotist 1 cardElegant Egotist
                Elegant Egotist
                Spell Normal
                Elegant Egotist

                  If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.


                  1 cardHarpie's Feather Duster
                  1 cardHarpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    1 cardHarpies' Hunting Ground 1 cardHarpies' Hunting Ground
                    Harpies' Hunting Ground
                    Spell Field
                    Harpies' Hunting Ground

                      All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.


                      3 cardHysteric Sign 3 cardHysteric Sign
                      Hysteric Sign
                      Spell Continuous
                      Hysteric Sign

                        When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.


                        3 cardMystical Space Typhoon
                        3 cardMystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          2 cardPhalanx Pike 2 cardPhalanx Pike
                          Phalanx Pike
                          Spell Equip
                          Phalanx Pike

                            The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.


                            1 cardPot of Avarice
                            1 cardPot of Avarice
                            Pot of Avarice
                            Spell Normal
                            Pot of Avarice

                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                              Tag(s):

                              1 cardRadiant Typhoon Ascendance 1 cardRadiant Typhoon Ascendance
                              Radiant Typhoon Ascendance
                              Spell Quick
                              Radiant Typhoon Ascendance

                                If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Ascendance" once per turn); ● Special Summon 1 Level 6 or lower "Radiant Typhoon" monster from your GY. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                1 cardRadiant Typhoon Chant
                                1 cardRadiant Typhoon Chant
                                Radiant Typhoon Chant
                                Spell Quick
                                Radiant Typhoon Chant

                                  If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Chant" once per turn); ● Add 1 Level 4 or lower "Radiant Typhoon" monster from your Deck to your hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                  2 cardRadiant Typhoon Vision 2 cardRadiant Typhoon Vision
                                  Radiant Typhoon Vision
                                  Spell Quick
                                  Radiant Typhoon Vision

                                    If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                    2 cardSuper Polymerization
                                    2 cardSuper Polymerization
                                    Super Polymerization
                                    Spell Quick
                                    Super Polymerization

                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                      Tag(s):

                                      3 cardSwallow's Nest 3 cardSwallow's Nest
                                      Swallow's Nest
                                      Spell Quick
                                      Swallow's Nest

                                        Tribute 1 face-up Winged Beast-Type monster; Special Summon 1 Winged Beast-Type monster from your Deck with the same Level the Tributed monster had on the field.


                                        1 cardUnexpected Dai 1 cardUnexpected Dai
                                        Unexpected Dai
                                        Spell Normal
                                        Unexpected Dai

                                          If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                          3 cardDominus Purge 3 cardDominus Purge
                                          Dominus Purge
                                          Trap Normal
                                          Dominus Purge

                                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                            1 cardDominus Spiral 1 cardDominus Spiral
                                            Dominus Spiral
                                            Trap Normal
                                            Dominus Spiral

                                              During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.


                                              1 cardRadiant Typhoon Mandate 1 cardRadiant Typhoon Mandate
                                              Radiant Typhoon Mandate
                                              Trap Continuous
                                              Radiant Typhoon Mandate

                                                Once per turn: You can target 3 Quick-Play Spells in your GY, including a "Radiant Typhoon" card; apply the following effects in sequence. ● Shuffle them into the Deck, then draw 1 card. ● All WIND monsters you control gain 300 ATK/DEF this turn. Once per Chain, when "Mystical Space Typhoon" is activated: You can target 1 face-up card your opponent controls; negate its effects. If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card.


                                                1 cardSongs of the Dominators 1 cardSongs of the Dominators
                                                Songs of the Dominators
                                                Trap Normal
                                                Songs of the Dominators

                                                  If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                  1 cardDragon Knight Draco-Equiste 1 cardDragon Knight Draco-Equiste
                                                  Dragon Knight Draco-Equiste
                                                  WIND 10
                                                  Dragon Knight Draco-Equiste
                                                  • ATK:

                                                  • 3200

                                                  • DEF:

                                                  • 2000


                                                  1 Dragon-Type Synchro Monster + 1 Warrior-Type monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.


                                                  1 cardEarth Golem @Ignister 1 cardEarth Golem @Ignister
                                                  Earth Golem @Ignister
                                                  EARTH 7
                                                  Earth Golem @Ignister
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 2000


                                                  1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                  1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                  Garura, Wings of Resonant Life
                                                  DARK 6
                                                  Garura, Wings of Resonant Life
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2400


                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                  1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                  Mudragon of the Swamp
                                                  WATER 4
                                                  Mudragon of the Swamp
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1600


                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                  1 cardPossessed Destiny - Wynn 1 cardPossessed Destiny - Wynn
                                                  Possessed Destiny - Wynn
                                                  WIND 5
                                                  Possessed Destiny - Wynn
                                                  • ATK:

                                                  • 1850

                                                  • DEF:

                                                  • 1500


                                                  1 Spellcaster monster + 1 WIND monster (This card is always treated as a "Familiar-Possessed" card.) If this card is Fusion Summoned: You can place 1 WIND monster from your GY on the bottom of the Deck, then target 1 monster your opponent controls; take control of that monster. During your opponent's turn (Quick Effect): You can target 2 cards on the field, including a WIND monster you control; place them on the bottom of the Deck in any order. You can only use 1 "Possessed Destiny - Wynn" effect per turn, and only once that turn.


                                                  1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                                                  Sea Monster of Theseus
                                                  WATER 5
                                                  Sea Monster of Theseus
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1800


                                                  2 Tuners


                                                  1 cardSecreterion Dragon 1 cardSecreterion Dragon
                                                  Secreterion Dragon
                                                  LIGHT 8
                                                  Secreterion Dragon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 1500


                                                  1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                                  1 cardWorld Chalice Guardragon Almarduke 1 cardWorld Chalice Guardragon Almarduke
                                                  World Chalice Guardragon Almarduke
                                                  WIND 9
                                                  World Chalice Guardragon Almarduke
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2600


                                                  3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                                  1 cardCharmer Quartet in Bloom 1 cardCharmer Quartet in Bloom
                                                  Charmer Quartet in Bloom
                                                  LIGHT
                                                  Charmer Quartet in Bloom
                                                  • ATK:

                                                  • 1850

                                                  • LINK-4

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.


                                                  1 cardGreatfly 1 cardGreatfly
                                                  Greatfly
                                                  WIND
                                                  Greatfly
                                                  • ATK:

                                                  • 1400

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 WIND monsters All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn.


                                                  2 cardHarpie Conductor 2 cardHarpie Conductor
                                                  Harpie Conductor
                                                  WIND
                                                  Harpie Conductor
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. ● If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. ● If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.


                                                  1 cardHi-Speedroid Rubber Band Shooter 1 cardHi-Speedroid Rubber Band Shooter
                                                  Hi-Speedroid Rubber Band Shooter
                                                  WIND
                                                  Hi-Speedroid Rubber Band Shooter
                                                  • ATK:

                                                  • 1000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.


                                                  1 cardRadiant Typhoon Varuroon, the Marine Eidolon 1 cardRadiant Typhoon Varuroon, the Marine Eidolon
                                                  Radiant Typhoon Varuroon, the Marine Eidolon
                                                  WIND
                                                  Radiant Typhoon Varuroon, the Marine Eidolon
                                                  • ATK:

                                                  • 0

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 "Radiant Typhoon" monsters If this card is Link Summoned: You can add 1 "Mystical Space Typhoon" from your Deck or GY to your hand. You can target 2 face-up monsters on the field, including 1 "Radiant Typhoon" monster you control; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. If a Quick-Play Spell Card is activated (except during the Damage Step): You can place 1 "Radiant Typhoon" Continuous Trap from your Deck or GY, face-up on your field. You can only use each effect of "Radiant Typhoon Varuroon, the Marine Eidolon" once per turn.


                                                  1 cardSimorgh, Bird of Sovereignty
                                                  1 cardSimorgh, Bird of Sovereignty
                                                  Simorgh, Bird of Sovereignty
                                                  WIND
                                                  Simorgh, Bird of Sovereignty
                                                  • ATK:

                                                  • 2400

                                                  • LINK-3

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  2+ monsters, including a Winged Beast monster Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.


                                                  1 cardCyber Slash Harpie Lady 1 cardCyber Slash Harpie Lady
                                                  Cyber Slash Harpie Lady
                                                  WIND 8
                                                  Cyber Slash Harpie Lady
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 1400


                                                  1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                                                  1 cardDaigusto Emeral
                                                  1 cardDaigusto Emeral
                                                  Daigusto Emeral
                                                  WIND
                                                  Daigusto Emeral
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 800


                                                  2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                                  1 cardLightning Chidori 1 cardLightning Chidori
                                                  Lightning Chidori
                                                  WIND
                                                  Lightning Chidori
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1600


                                                  2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                                                  1 cardNumber 42: Galaxy Tomahawk
                                                  1 cardNumber 42: Galaxy Tomahawk
                                                  Number 42: Galaxy Tomahawk
                                                  WIND
                                                  Number 42: Galaxy Tomahawk
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 3000


                                                  2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


                                                  1 cardRed-Eyes Flare Metal Dragon 1 cardRed-Eyes Flare Metal Dragon
                                                  Red-Eyes Flare Metal Dragon
                                                  DARK
                                                  Red-Eyes Flare Metal Dragon
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2400


                                                  2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                                  ocg
                                                  Harpie
                                                  5







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