Infernoid Deck Breakdown

Cards Usage Statistic

Main Deck

Infernoid Antra
Infernoid Antra
Infernoid Antra
FIRE 2
Infernoid Antra
  • ATK:

  • 0

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Infernoid Attondel
Infernoid Attondel
Infernoid Attondel
FIRE 8
Infernoid Attondel
  • ATK:

  • 2800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Infernoid Devyaty
Infernoid Devyaty
Infernoid Devyaty
FIRE 9
Infernoid Devyaty
  • ATK:

  • 2900

  • DEF:

  • 2900


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.

Infernoid Harmadik
Infernoid Harmadik
Infernoid Harmadik
FIRE 3
Infernoid Harmadik
  • ATK:

  • 1600

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Infernoid Onuncu
Infernoid Onuncu
Infernoid Onuncu
FIRE 10
Infernoid Onuncu
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.

Infernoid Patrulea
Infernoid Patrulea
Infernoid Patrulea
FIRE 4
Infernoid Patrulea
  • ATK:

  • 1800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Infernoid Piaty
Infernoid Piaty
Infernoid Piaty
FIRE 5
Infernoid Piaty
  • ATK:

  • 2200

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Infernoid Pirmais
Infernoid Pirmais
Infernoid Pirmais
FIRE 1
Infernoid Pirmais
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Infernoid Seitsemas
Infernoid Seitsemas
Infernoid Seitsemas
FIRE 7
Infernoid Seitsemas
  • ATK:

  • 2600

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Infernoid Sjette
Infernoid Sjette
Infernoid Sjette
FIRE 6
Infernoid Sjette
  • ATK:

  • 2400

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Infernoid Decatron
Infernoid Decatron
Infernoid Decatron
FIRE 1
Infernoid Decatron
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects.

Monster Gate
Monster Gate
Monster Gate
Spell Normal
Monster Gate

    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

    Original Sinful Spoils - Snake-Eye
    Original Sinful Spoils - Snake-Eye
    Original Sinful Spoils - Snake-Eye
    Spell Normal
    Original Sinful Spoils - Snake-Eye

      Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

      Reasoning
      Reasoning
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

        Super Duper Polymerization
        Super Duper Polymerization
        Super Duper Polymerization
        Spell Normal
        Super Duper Polymerization

          Pay 2000 LP, then target 1 Effect Monster on the field; Special Summon 1 monster from your Extra Deck, with the same Type and Attribute but a different Level (but negate its effects), then apply 1 of these effects. Neither player can activate cards or effects in response to this card's activation. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using the Special Summoned monster and the targeted monster. ● Send the Special Summoned monster to the GY. You can only activate 1 "Super Duper Polymerization" per turn.

          That Grass Looks Greener
          That Grass Looks Greener
          That Grass Looks Greener
          Spell Normal
          That Grass Looks Greener

            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

            Triple Tactics Thrust
            Triple Tactics Thrust
            Triple Tactics Thrust
            Spell Normal
            Triple Tactics Thrust

              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

              Void Breach
              Void Breach
              Void Breach
              Spell Continuous
              Void Breach

                "Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects; ● Add 1 of your banished "Infernoid" monsters to your hand. ● Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Void Breach" once per turn.

                Void Imagination
                Void Imagination
                Void Imagination
                Spell Continuous
                Void Imagination

                  "Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.

                  Void Reignition
                  Void Reignition
                  Void Reignition
                  Spell Normal
                  Void Reignition

                    Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or all monsters you control are Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names; return them to the GY. You can only use this effect of "Void Reignition" once per Duel.

                    Void Vanishment
                    Void Vanishment
                    Void Vanishment
                    Spell Continuous
                    Void Vanishment

                      You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.

                      Transaction Rollback
                      Transaction Rollback
                      Transaction Rollback
                      Trap Normal
                      Transaction Rollback

                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                        Void Feast
                        Void Feast
                        Void Feast
                        Trap Normal
                        Void Feast

                          Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.

                          Extra Deck

                          Infernoid Evil
                          Infernoid Evil
                          Infernoid Evil
                          FIRE 1
                          Infernoid Evil
                          • ATK:

                          • 1100

                          • DEF:

                          • 1100


                          2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.

                          Infernoid Tierra
                          Infernoid Tierra
                          Infernoid Tierra
                          FIRE 11
                          Infernoid Tierra
                          • ATK:

                          • 3400

                          • DEF:

                          • 3600


                          "Infernoid Onuncu" + "Infernoid Devyaty" + 1 or more "Infernoid" monsters When this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon; ● 3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard. ● 5 or more: Each player sends the top 3 cards from their Deck to the Graveyard. ● 8 or more: Each player returns up to 3 of their banished cards to the Graveyard. ● 10 or more: Each player sends their entire hand to the Graveyard.

                          Fiendsmith's Sequence
                          Fiendsmith's Sequence
                          Fiendsmith's Sequence
                          LIGHT
                          Fiendsmith's Sequence
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                          Flametongue the Burning Blade
                          Flametongue the Burning Blade
                          Flametongue the Burning Blade
                          FIRE
                          Flametongue the Burning Blade
                          • ATK:

                          • 1400

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 FIRE monsters Face-up Spells/Traps you control cannot be destroyed by your opponent's card effects. You can target 1 of your banished FIRE monsters; add it to your hand, but you cannot activate cards, or the effects of cards, with its name for the rest of this turn. You can only use this effect of "Flametongue the Burning Blade" once per turn.

                          Infernoid Flood
                          Infernoid Flood
                          Infernoid Flood
                          FIRE
                          Infernoid Flood
                          • ATK:

                          • 3000

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters, including an "Infernoid" monster When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish that monster(s). If a card(s) is banished from your GY (except during the Damage Step): You can banish 1 card on the field. If this Link Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Infernoid" monster from your Deck, ignoring its Summoning conditions. You can only use each effect of "Infernoid Flood" once per turn.

                          Linkuriboh
                          Linkuriboh
                          Linkuriboh
                          DARK
                          Linkuriboh
                          • ATK:

                          • 300

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                          Promethean Princess, Bestower of Flames
                          Promethean Princess, Bestower of Flames
                          Promethean Princess, Bestower of Flames
                          FIRE
                          Promethean Princess, Bestower of Flames
                          • ATK:

                          • 2700

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                          Reprodocus
                          Reprodocus
                          Reprodocus
                          EARTH
                          Reprodocus
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.

                          Main: 54 Extra: 15

                          1 cardBuio the Dawn's Light 1 cardBuio the Dawn's Light
                          Buio the Dawn's Light
                          DARK 3
                          Buio the Dawn's Light
                          • ATK:

                          • 1000

                          • DEF:

                          • 1500


                          Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.


                          2 cardDogoran, the Mad Flame Kaiju 2 cardDogoran, the Mad Flame Kaiju
                          Dogoran, the Mad Flame Kaiju
                          FIRE 8
                          Dogoran, the Mad Flame Kaiju
                          • ATK:

                          • 3000

                          • DEF:

                          • 1200


                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                          2 cardDroll & Lock Bird
                          2 cardDroll & Lock Bird
                          Droll & Lock Bird
                          WIND 1
                          Droll & Lock Bird
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                          1 cardInfernoid Antra 1 cardInfernoid Antra
                          Infernoid Antra
                          FIRE 2
                          Infernoid Antra
                          • ATK:

                          • 0

                          • DEF:

                          • 2000


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).


                          1 cardInfernoid Attondel 1 cardInfernoid Attondel
                          Infernoid Attondel
                          FIRE 8
                          Infernoid Attondel
                          • ATK:

                          • 2800

                          • DEF:

                          • 0


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.


                          2 cardInfernoid Devyaty 2 cardInfernoid Devyaty
                          Infernoid Devyaty
                          FIRE 9
                          Infernoid Devyaty
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.


                          1 cardInfernoid Harmadik 1 cardInfernoid Harmadik
                          Infernoid Harmadik
                          FIRE 3
                          Infernoid Harmadik
                          • ATK:

                          • 1600

                          • DEF:

                          • 0


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).


                          2 cardInfernoid Onuncu 2 cardInfernoid Onuncu
                          Infernoid Onuncu
                          FIRE 10
                          Infernoid Onuncu
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.


                          1 cardInfernoid Patrulea 1 cardInfernoid Patrulea
                          Infernoid Patrulea
                          FIRE 4
                          Infernoid Patrulea
                          • ATK:

                          • 1800

                          • DEF:

                          • 0


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).


                          1 cardInfernoid Piaty 1 cardInfernoid Piaty
                          Infernoid Piaty
                          FIRE 5
                          Infernoid Piaty
                          • ATK:

                          • 2200

                          • DEF:

                          • 0


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.


                          1 cardInfernoid Pirmais 1 cardInfernoid Pirmais
                          Infernoid Pirmais
                          FIRE 1
                          Infernoid Pirmais
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).


                          2 cardInfernoid Seitsemas 2 cardInfernoid Seitsemas
                          Infernoid Seitsemas
                          FIRE 7
                          Infernoid Seitsemas
                          • ATK:

                          • 2600

                          • DEF:

                          • 0


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.


                          3 cardInfernoid Sjette 3 cardInfernoid Sjette
                          Infernoid Sjette
                          FIRE 6
                          Infernoid Sjette
                          • ATK:

                          • 2400

                          • DEF:

                          • 0


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.


                          2 cardSkull Meister 2 cardSkull Meister
                          Skull Meister
                          DARK 4
                          Skull Meister
                          • ATK:

                          • 1700

                          • DEF:

                          • 400


                          When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


                          3 cardInfernoid Decatron 3 cardInfernoid Decatron
                          Infernoid Decatron
                          FIRE 1
                          Infernoid Decatron
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                          3 cardBlizzard 3 cardBlizzard
                          Blizzard
                          Spell Quick
                          Blizzard

                            Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.


                            2 cardDark Hole
                            2 cardDark Hole
                            Dark Hole
                            Spell Normal
                            Dark Hole

                              Destroy all monsters on the field.


                              1 cardMutiny in the Sky 1 cardMutiny in the Sky
                              Mutiny in the Sky
                              Spell Normal
                              Mutiny in the Sky

                                Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.


                                1 cardPot of Prosperity
                                1 cardPot of Prosperity
                                Pot of Prosperity
                                Spell Normal
                                Pot of Prosperity

                                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                  Tag(s):

                                  1 cardRaigeki
                                  1 cardRaigeki
                                  Raigeki
                                  Spell Normal
                                  Raigeki

                                    Destroy all monsters your opponent controls.




                                    Tag(s):

                                    2 cardSwords of Concealing Light 2 cardSwords of Concealing Light
                                    Swords of Concealing Light
                                    Spell Continuous
                                    Swords of Concealing Light

                                      Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                                      2 cardTwin Twisters 2 cardTwin Twisters
                                      Twin Twisters
                                      Spell Quick
                                      Twin Twisters

                                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                        1 cardVoid Apocalypse 1 cardVoid Apocalypse
                                        Void Apocalypse
                                        Spell Continuous
                                        Void Apocalypse

                                          You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.


                                          2 cardVoid Breach 2 cardVoid Breach
                                          Void Breach
                                          Spell Continuous
                                          Void Breach

                                            "Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects; ● Add 1 of your banished "Infernoid" monsters to your hand. ● Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Void Breach" once per turn.


                                            3 cardVoid Imagination 3 cardVoid Imagination
                                            Void Imagination
                                            Spell Continuous
                                            Void Imagination

                                              "Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.


                                              3 cardVoid Reignition 3 cardVoid Reignition
                                              Void Reignition
                                              Spell Normal
                                              Void Reignition

                                                Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or all monsters you control are Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names; return them to the GY. You can only use this effect of "Void Reignition" once per Duel.


                                                2 cardVoid Seer 2 cardVoid Seer
                                                Void Seer
                                                Spell Quick
                                                Void Seer

                                                  Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.


                                                  3 cardVoid Vanishment
                                                  3 cardVoid Vanishment
                                                  Void Vanishment
                                                  Spell Continuous
                                                  Void Vanishment

                                                    You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.


                                                    2 cardXyz Encore 2 cardXyz Encore
                                                    Xyz Encore
                                                    Spell Quick
                                                    Xyz Encore

                                                      Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.


                                                      1 cardVoid Feast
                                                      1 cardVoid Feast
                                                      Void Feast
                                                      Trap Normal
                                                      Void Feast

                                                        Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.


                                                        2 cardFossil Warrior Skull Knight 2 cardFossil Warrior Skull Knight
                                                        Fossil Warrior Skull Knight
                                                        EARTH 6
                                                        Fossil Warrior Skull Knight
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1100


                                                        1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                        2 cardInfernoid Evil 2 cardInfernoid Evil
                                                        Infernoid Evil
                                                        FIRE 1
                                                        Infernoid Evil
                                                        • ATK:

                                                        • 1100

                                                        • DEF:

                                                        • 1100


                                                        2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.


                                                        1 cardInfernoid Tierra 1 cardInfernoid Tierra
                                                        Infernoid Tierra
                                                        FIRE 11
                                                        Infernoid Tierra
                                                        • ATK:

                                                        • 3400

                                                        • DEF:

                                                        • 3600


                                                        "Infernoid Onuncu" + "Infernoid Devyaty" + 1 or more "Infernoid" monsters When this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon; ● 3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard. ● 5 or more: Each player sends the top 3 cards from their Deck to the Graveyard. ● 8 or more: Each player returns up to 3 of their banished cards to the Graveyard. ● 10 or more: Each player sends their entire hand to the Graveyard.


                                                        3 cardBlack Rose Dragon 3 cardBlack Rose Dragon
                                                        Black Rose Dragon
                                                        FIRE 7
                                                        Black Rose Dragon
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                        1 cardCrystal Wing Synchro Dragon
                                                        1 cardCrystal Wing Synchro Dragon
                                                        Crystal Wing Synchro Dragon
                                                        WIND 8
                                                        Crystal Wing Synchro Dragon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                        3 cardWind Pegasus @Ignister 3 cardWind Pegasus @Ignister
                                                        Wind Pegasus @Ignister
                                                        WIND 7
                                                        Wind Pegasus @Ignister
                                                        • ATK:

                                                        • 2300

                                                        • DEF:

                                                        • 1500


                                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                        3 cardNumber 11: Big Eye 3 cardNumber 11: Big Eye
                                                        Number 11: Big Eye
                                                        DARK
                                                        Number 11: Big Eye
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 2000


                                                        2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                        ocg
                                                        Infernoid
                                                        5







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