Jinzo Deck Breakdown

Cards Usage Statistic

Main Deck

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Danger! Bigfoot!
Danger! Bigfoot!
Danger! Bigfoot!
DARK 8
Danger! Bigfoot!
  • ATK:

  • 3000

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.

Dark Grepher
Dark Grepher
Dark Grepher
DARK 4
Dark Grepher
  • ATK:

  • 1700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Jinzo - Jector
Jinzo - Jector
Jinzo - Jector
DARK 4
Jinzo - Jector
  • ATK:

  • 800

  • DEF:

  • 2000


This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn.

Jinzo - Lord
Jinzo - Lord
Jinzo - Lord
DARK 8
Jinzo - Lord
  • ATK:

  • 2600

  • DEF:

  • 1600


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.

Jinzo - Returner
Jinzo - Returner
Jinzo - Returner
DARK 3
Jinzo - Returner
  • ATK:

  • 600

  • DEF:

  • 1400


This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.

Jinzo #7
Jinzo #7
Jinzo #7
DARK 2
Jinzo #7
  • ATK:

  • 500

  • DEF:

  • 400


This monster can attack your opponent's Life Points directly.

Jinzo the Machine Menace
Jinzo the Machine Menace
Jinzo the Machine Menace
DARK 7
Jinzo the Machine Menace
  • ATK:

  • 2400

  • DEF:

  • 1500


If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Psychic Bounder
Psychic Bounder
Psychic Bounder
LIGHT 4
Psychic Bounder
  • ATK:

  • 1700

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.

Psychic Megacyber
Psychic Megacyber
Psychic Megacyber
DARK 6
Psychic Megacyber
  • ATK:

  • 2200

  • DEF:

  • 1200


If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.

Reflect Bounder
Reflect Bounder
Reflect Bounder
LIGHT 4
Reflect Bounder
  • ATK:

  • 1700

  • DEF:

  • 1000


Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.

Summoner Monk
Summoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

Tarai
Tarai
Tarai
EARTH 4
Tarai
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Amplifier
Amplifier
Amplifier
Spell Equip
Amplifier

    Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.

    Brain Control
    Brain Control
    Brain Control
    Spell Normal
    Brain Control

      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

      Clockwork Night
      Clockwork Night
      Clockwork Night
      Spell Continuous
      Clockwork Night

        All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

        Cosmos Channelling
        Cosmos Channelling
        Cosmos Channelling
        Spell Continuous
        Cosmos Channelling

          You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.

          Cyber Energy Shock
          Cyber Energy Shock
          Cyber Energy Shock
          Spell Quick
          Cyber Energy Shock

            If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn.

            Digit Jamming
            Digit Jamming
            Digit Jamming
            Spell Continuous
            Digit Jamming

              During damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all monsters currently on the field becomes reduced by 1000 for every 1000 ATK they have, also their DEF becomes reduced by 1000 for every 1000 DEF they have. If this card is destroyed: Apply the above ATK/DEF adjustments to all monsters currently on the field, until the end of this turn.

              Everlasting Alloy
              Everlasting Alloy
              Everlasting Alloy
              Spell Quick
              Everlasting Alloy

                If you control "Jinzo": Activate 1 of these effects; ● All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. ● When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.

                Greater Polymerization
                Greater Polymerization
                Greater Polymerization
                Spell Normal
                Greater Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.

                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.



                    Tag(s):

                    Heavy Metal Raiders
                    Heavy Metal Raiders
                    Heavy Metal Raiders
                    Spell Field
                    Heavy Metal Raiders

                      The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.

                      Law of the Cosmos
                      Law of the Cosmos
                      Law of the Cosmos
                      Spell Normal
                      Law of the Cosmos

                        Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn.

                        Lightning Storm
                        Lightning Storm
                        Lightning Storm
                        Spell Normal
                        Lightning Storm

                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                          Tag(s):

                          Lightning Vortex
                          Lightning Vortex
                          Lightning Vortex
                          Spell Normal
                          Lightning Vortex

                            Discard 1 card; destroy all face-up monsters your opponent controls.

                            Monster Reborn
                            Monster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.



                              Tag(s):

                              Mystical Space Typhoon
                              Mystical Space Typhoon
                              Mystical Space Typhoon
                              Spell Quick
                              Mystical Space Typhoon

                                Target 1 Spell/Trap on the field; destroy that target.

                                Pot of Greed
                                Pot of Greed
                                Pot of Greed
                                Spell Normal
                                Pot of Greed

                                  Draw 2 cards.



                                  Tag(s):

                                  Psychic Wave
                                  Psychic Wave
                                  Psychic Wave
                                  Spell Quick
                                  Psychic Wave

                                    If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.

                                    Super Polymerization
                                    Super Polymerization
                                    Super Polymerization
                                    Spell Quick
                                    Super Polymerization

                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                                      Tag(s):

                                      Terraforming
                                      Terraforming
                                      Terraforming
                                      Spell Normal
                                      Terraforming

                                        Add 1 Field Spell from your Deck to your hand.



                                        Tag(s):

                                        Infinite Impermanence
                                        Infinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                          Psychic Shockwave
                                          Psychic Shockwave
                                          Psychic Shockwave
                                          Trap Normal
                                          Psychic Shockwave

                                            Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.

                                            Extra Deck

                                            Chimeratech Overdragon
                                            Chimeratech Overdragon
                                            Chimeratech Overdragon
                                            DARK 9
                                            Chimeratech Overdragon
                                            • ATK:

                                            • -1

                                            • DEF:

                                            • -1


                                            "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.

                                            Cyber End Dragon
                                            Cyber End Dragon
                                            Cyber End Dragon
                                            LIGHT 10
                                            Cyber End Dragon
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 2800


                                            "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                                            Cyber Twin Dragon
                                            Cyber Twin Dragon
                                            Cyber Twin Dragon
                                            LIGHT 8
                                            Cyber Twin Dragon
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2100


                                            "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

                                            Knightmare Phoenix
                                            Knightmare Phoenix
                                            Knightmare Phoenix
                                            FIRE
                                            Knightmare Phoenix
                                            • ATK:

                                            • 1900

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Right


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                            Dhampir Vampire Sheridan
                                            Dhampir Vampire Sheridan
                                            Dhampir Vampire Sheridan
                                            DARK
                                            Dhampir Vampire Sheridan
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1000


                                            2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.

                                            Jinzo - Layered
                                            Jinzo - Layered
                                            Jinzo - Layered
                                            DARK
                                            Jinzo - Layered
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1500


                                            2 Level 6 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.

                                            Main: 52 Extra: 6

                                            3 cardCyber Dragon 3 cardCyber Dragon
                                            Cyber Dragon
                                            LIGHT 5
                                            Cyber Dragon
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1600


                                            If only your opponent controls a monster, you can Special Summon this card (from your hand).


                                            2 cardDanger! Bigfoot! 2 cardDanger! Bigfoot!
                                            Danger! Bigfoot!
                                            DARK 8
                                            Danger! Bigfoot!
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 0


                                            You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


                                            1 cardDark Grepher
                                            1 cardDark Grepher
                                            Dark Grepher
                                            DARK 4
                                            Dark Grepher
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1600


                                            You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


                                            3 cardJinzo
                                            3 cardJinzo
                                            Jinzo
                                            DARK 6
                                            Jinzo
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1500


                                            Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                                            2 cardJinzo - Jector 2 cardJinzo - Jector
                                            Jinzo - Jector
                                            DARK 4
                                            Jinzo - Jector
                                            • ATK:

                                            • 800

                                            • DEF:

                                            • 2000


                                            This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn.


                                            1 cardJinzo - Lord 1 cardJinzo - Lord
                                            Jinzo - Lord
                                            DARK 8
                                            Jinzo - Lord
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1600


                                            This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.


                                            2 cardJinzo - Returner 2 cardJinzo - Returner
                                            Jinzo - Returner
                                            DARK 3
                                            Jinzo - Returner
                                            • ATK:

                                            • 600

                                            • DEF:

                                            • 1400


                                            This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.


                                            1 cardJinzo #7 1 cardJinzo #7
                                            Jinzo #7
                                            DARK 2
                                            Jinzo #7
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 400


                                            This monster can attack your opponent's Life Points directly.


                                            2 cardJinzo the Machine Menace 2 cardJinzo the Machine Menace
                                            Jinzo the Machine Menace
                                            DARK 7
                                            Jinzo the Machine Menace
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1500


                                            If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn.


                                            1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                                            Nibiru, the Primal Being
                                            LIGHT 11
                                            Nibiru, the Primal Being
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 600


                                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                            2 cardPsychic Bounder 2 cardPsychic Bounder
                                            Psychic Bounder
                                            LIGHT 4
                                            Psychic Bounder
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1000


                                            If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.


                                            2 cardPsychic Megacyber 2 cardPsychic Megacyber
                                            Psychic Megacyber
                                            DARK 6
                                            Psychic Megacyber
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1200


                                            If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.


                                            1 cardReflect Bounder
                                            1 cardReflect Bounder
                                            Reflect Bounder
                                            LIGHT 4
                                            Reflect Bounder
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1000


                                            Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.


                                            1 cardSummoner Monk 1 cardSummoner Monk
                                            Summoner Monk
                                            DARK 4
                                            Summoner Monk
                                            • ATK:

                                            • 800

                                            • DEF:

                                            • 1600


                                            While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                                            1 cardTarai 1 cardTarai
                                            Tarai
                                            EARTH 4
                                            Tarai
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn.


                                            1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
                                            Ash Blossom & Joyous Spring
                                            FIRE 3
                                            Ash Blossom & Joyous Spring
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1800


                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                            1 cardAmplifier 1 cardAmplifier
                                            Amplifier
                                            Spell Equip
                                            Amplifier

                                              Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.


                                              1 cardBrain Control 1 cardBrain Control
                                              Brain Control
                                              Spell Normal
                                              Brain Control

                                                Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                                                1 cardClockwork Night 1 cardClockwork Night
                                                Clockwork Night
                                                Spell Continuous
                                                Clockwork Night

                                                  All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                                  1 cardCosmos Channelling 1 cardCosmos Channelling
                                                  Cosmos Channelling
                                                  Spell Continuous
                                                  Cosmos Channelling

                                                    You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.


                                                    1 cardCyber Energy Shock 1 cardCyber Energy Shock
                                                    Cyber Energy Shock
                                                    Spell Quick
                                                    Cyber Energy Shock

                                                      If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn.


                                                      2 cardDigit Jamming 2 cardDigit Jamming
                                                      Digit Jamming
                                                      Spell Continuous
                                                      Digit Jamming

                                                        During damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all monsters currently on the field becomes reduced by 1000 for every 1000 ATK they have, also their DEF becomes reduced by 1000 for every 1000 DEF they have. If this card is destroyed: Apply the above ATK/DEF adjustments to all monsters currently on the field, until the end of this turn.


                                                        1 cardEverlasting Alloy 1 cardEverlasting Alloy
                                                        Everlasting Alloy
                                                        Spell Quick
                                                        Everlasting Alloy

                                                          If you control "Jinzo": Activate 1 of these effects; ● All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. ● When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.


                                                          1 cardGreater Polymerization 1 cardGreater Polymerization
                                                          Greater Polymerization
                                                          Spell Normal
                                                          Greater Polymerization

                                                            Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                            1 cardHarpie's Feather Duster
                                                            1 cardHarpie's Feather Duster
                                                            Harpie's Feather Duster
                                                            Spell Normal
                                                            Harpie's Feather Duster

                                                              Destroy all Spell and Trap Cards your opponent controls.




                                                              Tag(s):

                                                              2 cardHeavy Metal Raiders 2 cardHeavy Metal Raiders
                                                              Heavy Metal Raiders
                                                              Spell Field
                                                              Heavy Metal Raiders

                                                                The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.


                                                                2 cardLaw of the Cosmos 2 cardLaw of the Cosmos
                                                                Law of the Cosmos
                                                                Spell Normal
                                                                Law of the Cosmos

                                                                  Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn.


                                                                  1 cardLightning Storm
                                                                  1 cardLightning Storm
                                                                  Lightning Storm
                                                                  Spell Normal
                                                                  Lightning Storm

                                                                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                    Tag(s):

                                                                    1 cardLightning Vortex
                                                                    1 cardLightning Vortex
                                                                    Lightning Vortex
                                                                    Spell Normal
                                                                    Lightning Vortex

                                                                      Discard 1 card; destroy all face-up monsters your opponent controls.


                                                                      1 cardMonster Reborn
                                                                      1 cardMonster Reborn
                                                                      Monster Reborn
                                                                      Spell Normal
                                                                      Monster Reborn

                                                                        Target 1 monster in either GY; Special Summon it.




                                                                        Tag(s):

                                                                        2 cardMystical Space Typhoon
                                                                        2 cardMystical Space Typhoon
                                                                        Mystical Space Typhoon
                                                                        Spell Quick
                                                                        Mystical Space Typhoon

                                                                          Target 1 Spell/Trap on the field; destroy that target.


                                                                          1 cardPot of Greed
                                                                          1 cardPot of Greed
                                                                          Pot of Greed
                                                                          Spell Normal
                                                                          Pot of Greed

                                                                            Draw 2 cards.




                                                                            Tag(s):

                                                                            2 cardPsychic Wave 2 cardPsychic Wave
                                                                            Psychic Wave
                                                                            Spell Quick
                                                                            Psychic Wave

                                                                              If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.


                                                                              1 cardSuper Polymerization
                                                                              1 cardSuper Polymerization
                                                                              Super Polymerization
                                                                              Spell Quick
                                                                              Super Polymerization

                                                                                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                                Tag(s):

                                                                                1 cardTerraforming
                                                                                1 cardTerraforming
                                                                                Terraforming
                                                                                Spell Normal
                                                                                Terraforming

                                                                                  Add 1 Field Spell from your Deck to your hand.




                                                                                  Tag(s):

                                                                                  1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                                                                  Infinite Impermanence
                                                                                  Trap Normal
                                                                                  Infinite Impermanence

                                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                    1 cardPsychic Shockwave 1 cardPsychic Shockwave
                                                                                    Psychic Shockwave
                                                                                    Trap Normal
                                                                                    Psychic Shockwave

                                                                                      Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.


                                                                                      1 cardChimeratech Overdragon 1 cardChimeratech Overdragon
                                                                                      Chimeratech Overdragon
                                                                                      DARK 9
                                                                                      Chimeratech Overdragon
                                                                                      • ATK:

                                                                                      • -1

                                                                                      • DEF:

                                                                                      • -1


                                                                                      "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                                                                      1 cardCyber End Dragon 1 cardCyber End Dragon
                                                                                      Cyber End Dragon
                                                                                      LIGHT 10
                                                                                      Cyber End Dragon
                                                                                      • ATK:

                                                                                      • 4000

                                                                                      • DEF:

                                                                                      • 2800


                                                                                      "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                                      1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                                                      Cyber Twin Dragon
                                                                                      LIGHT 8
                                                                                      Cyber Twin Dragon
                                                                                      • ATK:

                                                                                      • 2800

                                                                                      • DEF:

                                                                                      • 2100


                                                                                      "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                                                      1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                      Knightmare Phoenix
                                                                                      FIRE
                                                                                      Knightmare Phoenix
                                                                                      • ATK:

                                                                                      • 1900

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Top

                                                                                      Right


                                                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                      1 cardDhampir Vampire Sheridan 1 cardDhampir Vampire Sheridan
                                                                                      Dhampir Vampire Sheridan
                                                                                      DARK
                                                                                      Dhampir Vampire Sheridan
                                                                                      • ATK:

                                                                                      • 2600

                                                                                      • DEF:

                                                                                      • 1000


                                                                                      2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                                                                                      1 cardJinzo - Layered 1 cardJinzo - Layered
                                                                                      Jinzo - Layered
                                                                                      DARK
                                                                                      Jinzo - Layered
                                                                                      • ATK:

                                                                                      • 2400

                                                                                      • DEF:

                                                                                      • 1500


                                                                                      2 Level 6 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.


                                                                                      ocg
                                                                                      Jinzo
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