Mekk-Knights Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Girsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

NT8000 - SIRIUS
NT8000 - SIRIUS
NT8000 - SIRIUS
DARK 8
NT8000 - SIRIUS
  • ATK:

  • 2300

  • DEF:

  • 2500


This linked card cannot be destroyed by battle. You can only use each of the following effects of "NT8000 - SIRIUS" once per turn. During the turn a Link Monster's effect was activated (Quick Effect): You can target 1 face-up card you control and 1 face-up card your opponent controls; destroy both. If this card is sent to the GY, except from the field, and you control a DARK Link Monster: You can Special Summon this card, but banish it when it leaves the field.

Orcust Cymbal Skeleton
Orcust Cymbal Skeleton
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

Orcust Harp Horror
Orcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

Orcust Knightmare
Orcust Knightmare
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

World Legacy - "World Crown"
World Legacy - "World Crown"
World Legacy - "World Crown"
DARK 6
World Legacy - "World Crown"
  • ATK:

  • 2000

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.

World Legacy - "World Wand"
World Legacy - "World Wand"
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Foolish Burial Goods
        Foolish Burial Goods
        Foolish Burial Goods
        Spell Normal
        Foolish Burial Goods

          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

          Forbidden Droplet
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            Orcustrated Babel
            Orcustrated Babel
            Orcustrated Babel
            Spell Field
            Orcustrated Babel

              You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.

              World Legacy Succession
              World Legacy Succession
              World Legacy Succession
              Spell Normal
              World Legacy Succession

                Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.

                Infinite Impermanence
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  Orcust Crescendo
                  Orcust Crescendo
                  Orcust Crescendo
                  Trap Counter
                  Orcust Crescendo

                    When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.

                    The Black Goat Laughs
                    The Black Goat Laughs
                    The Black Goat Laughs
                    Trap Normal
                    The Black Goat Laughs

                      Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                      Extra Deck

                      Accesscode Talker
                      Accesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                      Tag(s):

                      Enlilgirsu, the Orcust Mekk-Knight
                      Enlilgirsu, the Orcust Mekk-Knight
                      Enlilgirsu, the Orcust Mekk-Knight
                      DARK
                      Enlilgirsu, the Orcust Mekk-Knight
                      • ATK:

                      • 2600

                      • LINK-4

                      Link Arrow:

                      Top-Right

                      Left

                      Right

                      Bottom-Left


                      2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.

                      Galatea-I, the Orcust Automaton
                      Galatea-I, the Orcust Automaton
                      Galatea-I, the Orcust Automaton
                      DARK
                      Galatea-I, the Orcust Automaton
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom-Left


                      1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.

                      Galatea, the Orcust Automaton
                      Galatea, the Orcust Automaton
                      Galatea, the Orcust Automaton
                      DARK
                      Galatea, the Orcust Automaton
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Top-Right

                      Bottom-Left


                      2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.

                      I:P Masquerena
                      I:P Masquerena
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                      Lib the World Key Blademaster
                      Lib the World Key Blademaster
                      Lib the World Key Blademaster
                      LIGHT
                      Lib the World Key Blademaster
                      • ATK:

                      • 2000

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom-Left


                      2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.

                      Longirsu, the Orcust Orchestrator
                      Longirsu, the Orcust Orchestrator
                      Longirsu, the Orcust Orchestrator
                      DARK
                      Longirsu, the Orcust Orchestrator
                      • ATK:

                      • 2500

                      • LINK-3

                      Link Arrow:

                      Top-Left

                      Top

                      Bottom-Right


                      2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.

                      Orcustrion
                      Orcustrion
                      Orcustrion
                      DARK
                      Orcustrion
                      • ATK:

                      • 3000

                      • LINK-4

                      Link Arrow:

                      Top

                      Top-Right

                      Bottom-Left

                      Bottom


                      2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.

                      S:P Little Knight
                      S:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      Summon Sorceress
                      Summon Sorceress
                      Summon Sorceress
                      DARK
                      Summon Sorceress
                      • ATK:

                      • 2400

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      2+ monsters with the same Type, except Tokens If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck in Defense Position, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn.

                      Dingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      DARK
                      Dingirsu, the Orcust of the Evening Star
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                      Super Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                      Main: 49 Extra: 14

                      1 cardDroll & Lock Bird 1 cardDroll & Lock Bird
                      Droll & Lock Bird
                      WIND 1
                      Droll & Lock Bird
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                      1 cardGirsu, the Orcust Mekk-Knight 1 cardGirsu, the Orcust Mekk-Knight
                      Girsu, the Orcust Mekk-Knight
                      DARK 4
                      Girsu, the Orcust Mekk-Knight
                      • ATK:

                      • 1800

                      • DEF:

                      • 0


                      If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


                      2 cardKashtira Fenrir
                      2 cardKashtira Fenrir
                      Kashtira Fenrir
                      EARTH 7
                      Kashtira Fenrir
                      • ATK:

                      • 2400

                      • DEF:

                      • 2400


                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                      1 cardKashtira Ogre 1 cardKashtira Ogre
                      Kashtira Ogre
                      WATER 7
                      Kashtira Ogre
                      • ATK:

                      • 2800

                      • DEF:

                      • 1000


                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


                      2 cardMekk-Knight Blue Sky 2 cardMekk-Knight Blue Sky
                      Mekk-Knight Blue Sky
                      LIGHT 5
                      Mekk-Knight Blue Sky
                      • ATK:

                      • 2000

                      • DEF:

                      • 2500


                      If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


                      1 cardMekk-Knight Green Horizon 1 cardMekk-Knight Green Horizon
                      Mekk-Knight Green Horizon
                      LIGHT 6
                      Mekk-Knight Green Horizon
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.


                      2 cardMekk-Knight Indigo Eclipse 2 cardMekk-Knight Indigo Eclipse
                      Mekk-Knight Indigo Eclipse
                      LIGHT 8
                      Mekk-Knight Indigo Eclipse
                      • ATK:

                      • 2400

                      • DEF:

                      • 2400


                      If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


                      2 cardMekk-Knight Orange Sunset 2 cardMekk-Knight Orange Sunset
                      Mekk-Knight Orange Sunset
                      LIGHT 6
                      Mekk-Knight Orange Sunset
                      • ATK:

                      • 800

                      • DEF:

                      • 3000


                      If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.


                      2 cardMekk-Knight Purple Nightfall 2 cardMekk-Knight Purple Nightfall
                      Mekk-Knight Purple Nightfall
                      LIGHT 8
                      Mekk-Knight Purple Nightfall
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


                      1 cardMekk-Knight Red Moon 1 cardMekk-Knight Red Moon
                      Mekk-Knight Red Moon
                      LIGHT 7
                      Mekk-Knight Red Moon
                      • ATK:

                      • 2300

                      • DEF:

                      • 2600


                      If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.


                      1 cardMekk-Knight Yellow Star 1 cardMekk-Knight Yellow Star
                      Mekk-Knight Yellow Star
                      LIGHT 7
                      Mekk-Knight Yellow Star
                      • ATK:

                      • 2200

                      • DEF:

                      • 2800


                      If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.


                      2 cardMimighoul Master 2 cardMimighoul Master
                      Mimighoul Master
                      EARTH 4
                      Mimighoul Master
                      • ATK:

                      • 1800

                      • DEF:

                      • 1200


                      Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a "Mimighoul" monster other than "Mimighoul Master". You can only use each of the following effects of "Mimighoul Master" once per turn. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" monster from your Deck to your hand, except "Mimighoul Master". During your opponent's Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.


                      1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      1 cardWorld Legacy - "World Armor" 1 cardWorld Legacy - "World Armor"
                      World Legacy - "World Armor"
                      DARK 7
                      World Legacy - "World Armor"
                      • ATK:

                      • 2500

                      • DEF:

                      • 2500


                      When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.


                      2 cardMimighoul Archfiend 2 cardMimighoul Archfiend
                      Mimighoul Archfiend
                      EARTH 1
                      Mimighoul Archfiend
                      • ATK:

                      • 0

                      • DEF:

                      • 1900


                      FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent draws 1 card. ● Send 1 card from your hand to the GY. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn.


                      3 cardMimighoul Dragon 3 cardMimighoul Dragon
                      Mimighoul Dragon
                      EARTH 1
                      Mimighoul Dragon
                      • ATK:

                      • 500

                      • DEF:

                      • 2000


                      FLIP: If it is the Main Phase: Apply these effects in sequence. ● Destroy all face-up monsters you control, except "Mimighoul" monsters. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" Spell/Trap from your Deck to your hand. You can only use each effect of "Mimighoul Dragon" once per turn.


                      1 cardMimighoul Slime 1 cardMimighoul Slime
                      Mimighoul Slime
                      EARTH 1
                      Mimighoul Slime
                      • ATK:

                      • 400

                      • DEF:

                      • 500


                      FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent can Special Summon 1 "Mimighoul" monster from their Deck to their field. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Slime" once per turn.


                      1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
                      Ghost Belle & Haunted Mansion
                      EARTH 3
                      Ghost Belle & Haunted Mansion
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                      1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                      Ghost Ogre & Snow Rabbit
                      LIGHT 3
                      Ghost Ogre & Snow Rabbit
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                      1 cardCrossout Designator
                      1 cardCrossout Designator
                      Crossout Designator
                      Spell Quick
                      Crossout Designator

                        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                        Tag(s):

                        2 cardMimighoul Dungeon 2 cardMimighoul Dungeon
                        Mimighoul Dungeon
                        Spell Field
                        Mimighoul Dungeon

                          "Mimighoul" monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 "Mimighoul" monster from your Deck or GY to your hand. You can only use this effect of "Mimighoul Dungeon" once per turn.


                          3 cardMimighoul Maker 3 cardMimighoul Maker
                          Mimighoul Maker
                          Spell Normal
                          Mimighoul Maker

                            Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 "Mimighoul" monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack or Defense Position. You can only use 1 "Mimighoul Maker" effect per turn, and only once that turn.


                            1 cardOne for One
                            1 cardOne for One
                            One for One
                            Spell Normal
                            One for One

                              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                              1 cardPot of Duality
                              1 cardPot of Duality
                              Pot of Duality
                              Spell Normal
                              Pot of Duality

                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                Tag(s):

                                1 cardPressured Planet Wraitsoth
                                1 cardPressured Planet Wraitsoth
                                Pressured Planet Wraitsoth
                                Spell Field
                                Pressured Planet Wraitsoth

                                  When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                  2 cardSol and Luna 2 cardSol and Luna
                                  Sol and Luna
                                  Spell Quick
                                  Sol and Luna

                                    Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.


                                    1 cardTerraforming
                                    1 cardTerraforming
                                    Terraforming
                                    Spell Normal
                                    Terraforming

                                      Add 1 Field Spell from your Deck to your hand.




                                      Tag(s):

                                      2 cardWorld Legacy's Memory 2 cardWorld Legacy's Memory
                                      World Legacy's Memory
                                      Spell Quick
                                      World Legacy's Memory

                                        Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


                                        2 cardXyz Encore 2 cardXyz Encore
                                        Xyz Encore
                                        Spell Quick
                                        Xyz Encore

                                          Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.


                                          1 cardKashtira Preparations 1 cardKashtira Preparations
                                          Kashtira Preparations
                                          Trap Continuous
                                          Kashtira Preparations

                                            During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.


                                            2 cardMimighoul Room 2 cardMimighoul Room
                                            Mimighoul Room
                                            Trap Normal
                                            Mimighoul Room

                                              Special Summon 1 "Mimighoul" monster from your hand or Deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of "Mimighoul" cards you control; return them to the hand. You can only use 1 "Mimighoul Room" effect per turn, and only once that turn.


                                              1 cardWorld Legacy Whispers
                                              1 cardWorld Legacy Whispers
                                              World Legacy Whispers
                                              Trap Continuous
                                              World Legacy Whispers

                                                When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.


                                                1 cardI:P Masquerena 1 cardI:P Masquerena
                                                I:P Masquerena
                                                DARK
                                                I:P Masquerena
                                                • ATK:

                                                • 800

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                2 cardMekk-Knight of the Morning Star 2 cardMekk-Knight of the Morning Star
                                                Mekk-Knight of the Morning Star
                                                LIGHT
                                                Mekk-Knight of the Morning Star
                                                • ATK:

                                                • 2000

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                                                1 cardMekk-Knight Spectrum Supreme 1 cardMekk-Knight Spectrum Supreme
                                                Mekk-Knight Spectrum Supreme
                                                LIGHT
                                                Mekk-Knight Spectrum Supreme
                                                • ATK:

                                                • 3000

                                                • LINK-3

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom

                                                Bottom-Right


                                                2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.


                                                1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                Underworld Goddess of the Closed World
                                                LIGHT
                                                Underworld Goddess of the Closed World
                                                • ATK:

                                                • 3000

                                                • LINK-5

                                                Link Arrow:

                                                Top

                                                Top-Right

                                                Right

                                                Bottom

                                                Bottom-Right


                                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                                Worldsea Dragon Zealantis
                                                WATER
                                                Worldsea Dragon Zealantis
                                                • ATK:

                                                • 2500

                                                • LINK-4

                                                Link Arrow:

                                                Top

                                                Left

                                                Right

                                                Bottom


                                                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                Psychic End Punisher
                                                LIGHT 11
                                                Psychic End Punisher
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 3500


                                                1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                1 cardDark Armed, the Dragon of Annihilation 1 cardDark Armed, the Dragon of Annihilation
                                                Dark Armed, the Dragon of Annihilation
                                                DARK
                                                Dark Armed, the Dragon of Annihilation
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 1000


                                                2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                                                1 cardKashtira Shangri-Ira 1 cardKashtira Shangri-Ira
                                                Kashtira Shangri-Ira
                                                FIRE
                                                Kashtira Shangri-Ira
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 3000


                                                2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                1 cardMimighoul Throne 1 cardMimighoul Throne
                                                Mimighoul Throne
                                                EARTH
                                                Mimighoul Throne
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1000


                                                2 Level 1 "Mimighoul" monsters You can detach 1 material from this card; Special Summon 1 "Mimighoul Master" from your hand, Deck or GY. During the Main Phase (Quick Effect): You can target 1 "Mimighoul Master" you control; equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had. You can only use 1 "Mimighoul Throne" effect per turn, and only once that turn.


                                                1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                                Number 11: Big Eye
                                                DARK
                                                Number 11: Big Eye
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2000


                                                2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                LIGHT
                                                Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                1 cardRed-Eyes Flare Metal Dragon 1 cardRed-Eyes Flare Metal Dragon
                                                Red-Eyes Flare Metal Dragon
                                                DARK
                                                Red-Eyes Flare Metal Dragon
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2400


                                                2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                                1 cardTantrum Toddler 1 cardTantrum Toddler
                                                Tantrum Toddler
                                                FIRE
                                                Tantrum Toddler
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                2 Level 1 monsters Once per Chain, if a card or effect activation is negated (except during the Damage Step): You can attach up to 1 card each from your GY and your opponent's GY to this card as material. This card gains effects based on the number of materials attached to it. ● 1+: Gains 700 ATK/DEF for each material attached to it. ● 4+: Cannot be destroyed by battle or card effects. ● 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field.



                                                MEKK-KNIGHTS Decks in OCG








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