Nordic Deck Breakdown

Cards Usage Statistic

Main Deck

Alviss of the Nordic Alfar
Alviss of the Nordic Alfar
Alviss of the Nordic Alfar
DARK 4
Alviss of the Nordic Alfar
  • ATK:

  • 1500

  • DEF:

  • 1000


If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.

Dverg of the Nordic Alfar
Dverg of the Nordic Alfar
Dverg of the Nordic Alfar
EARTH 1
Dverg of the Nordic Alfar
  • ATK:

  • 100

  • DEF:

  • 1000


After you Normal Summon this card, you can Normal Summon 1 "Nordic" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card on the field is sent to the GY: Target 1 "Nordic Relic" card in your GY; add that target to your hand.

Fenrir the Nordic Wolf
Fenrir the Nordic Wolf
Fenrir the Nordic Wolf
DARK 10
Fenrir the Nordic Wolf
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card.

Illegal Knight
Illegal Knight
Illegal Knight
DARK 7
Illegal Knight
  • ATK:

  • 2000

  • DEF:

  • 2000


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. If you control an "Adventurer Token" (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return that card(s) to the hand. You can only use each effect of "Illegal Knight" once per turn.

Nordic Smith Ivaldi
Nordic Smith Ivaldi
Nordic Smith Ivaldi
EARTH 4
Nordic Smith Ivaldi
  • ATK:

  • 1500

  • DEF:

  • 700


If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.

Tanngnjostr of the Nordic Beasts
Tanngnjostr of the Nordic Beasts
Tanngnjostr of the Nordic Beasts
EARTH 3
Tanngnjostr of the Nordic Beasts
  • ATK:

  • 800

  • DEF:

  • 1100


When a monster you control is destroyed by battle and sent to your GY: You can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position: You can Special Summon 1 "Nordic Beast" monster from your Deck in Defense Position, except "Tanngnjostr of the Nordic Beasts".

Tanngrisnir of the Nordic Beasts
Tanngrisnir of the Nordic Beasts
Tanngrisnir of the Nordic Beasts
EARTH 3
Tanngrisnir of the Nordic Beasts
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is destroyed by battle and sent to the GY: Special Summon 2 "Nordic Beast Tokens" (Beast/EARTH/Level 3/ATK 0/DEF 0).

Wandering Gryphon Rider
Wandering Gryphon Rider
Wandering Gryphon Rider
WIND 7
Wandering Gryphon Rider
  • ATK:

  • 2000

  • DEF:

  • 2800


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.

Water Enchantress of the Temple
Water Enchantress of the Temple
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Nordic Beast Gullinbursti
Nordic Beast Gullinbursti
Nordic Beast Gullinbursti
LIGHT 3
Nordic Beast Gullinbursti
  • ATK:

  • 300

  • DEF:

  • 100


For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.

Valkyrie of the Nordic Ascendant
Valkyrie of the Nordic Ascendant
Valkyrie of the Nordic Ascendant
LIGHT 2
Valkyrie of the Nordic Ascendant
  • ATK:

  • 400

  • DEF:

  • 800


(This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.

Vanadis of the Nordic Ascendant
Vanadis of the Nordic Ascendant
Vanadis of the Nordic Ascendant
DARK 4
Vanadis of the Nordic Ascendant
  • ATK:

  • 1200

  • DEF:

  • 400


For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn.

Dracoback, the Rideable Dragon
Dracoback, the Rideable Dragon
Dracoback, the Rideable Dragon
Spell Equip
Dracoback, the Rideable Dragon

    Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.

    Fateful Adventure
    Fateful Adventure
    Fateful Adventure
    Spell Continuous
    Fateful Adventure

      Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.

      Hippo Carnival
      Hippo Carnival
      Hippo Carnival
      Spell Quick
      Hippo Carnival

        Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".

        Mound of the Bound Creator
        Mound of the Bound Creator
        Mound of the Bound Creator
        Spell Field
        Mound of the Bound Creator

          Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.

          Nordic Relic Hlidskjalf
          Nordic Relic Hlidskjalf
          Nordic Relic Hlidskjalf
          Spell Normal
          Nordic Relic Hlidskjalf

            Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.

            Raigeki
            Raigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.



              Tag(s):

              Rite of Aramesir
              Rite of Aramesir
              Rite of Aramesir
              Spell Normal
              Rite of Aramesir

                If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

                Nordic Relic Svalinn
                Nordic Relic Svalinn
                Nordic Relic Svalinn
                Trap Continuous
                Nordic Relic Svalinn

                  If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.

                  Synchro Zone
                  Synchro Zone
                  Synchro Zone
                  Trap Continuous
                  Synchro Zone

                    Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.

                    Extra Deck

                    Gullveig of the Nordic Ascendant
                    Gullveig of the Nordic Ascendant
                    Gullveig of the Nordic Ascendant
                    LIGHT
                    Gullveig of the Nordic Ascendant
                    • ATK:

                    • 800

                    • LINK-1

                    Link Arrow:

                    Bottom-Left


                    1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.

                    Ancient Fairy Dragon
                    Ancient Fairy Dragon
                    Ancient Fairy Dragon
                    LIGHT 7
                    Ancient Fairy Dragon
                    • ATK:

                    • 2100

                    • DEF:

                    • 3000


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.

                    Cyberse Quantum Dragon
                    Cyberse Quantum Dragon
                    Cyberse Quantum Dragon
                    DARK 7
                    Cyberse Quantum Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.

                    F.A. Dawn Dragster
                    F.A. Dawn Dragster
                    F.A. Dawn Dragster
                    LIGHT 7
                    F.A. Dawn Dragster
                    • ATK:

                    • 0

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.

                    Hyper Psychic Riser
                    Hyper Psychic Riser
                    Hyper Psychic Riser
                    EARTH 6
                    Hyper Psychic Riser
                    • ATK:

                    • 2000

                    • DEF:

                    • 600


                    1 Tuner + 1+ non-Tuner monsters Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.

                    Loki, Lord of the Aesir
                    Loki, Lord of the Aesir
                    Loki, Lord of the Aesir
                    DARK 10
                    Loki, Lord of the Aesir
                    • ATK:

                    • 3300

                    • DEF:

                    • 3000


                    1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Alfar" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand.

                    Odin, Father of the Aesir
                    Odin, Father of the Aesir
                    Odin, Father of the Aesir
                    LIGHT 10
                    Odin, Father of the Aesir
                    • ATK:

                    • 4000

                    • DEF:

                    • 3500


                    1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card.

                    Scarlight Red Dragon Archfiend
                    Scarlight Red Dragon Archfiend
                    Scarlight Red Dragon Archfiend
                    DARK 8
                    Scarlight Red Dragon Archfiend
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.

                    Thor, Lord of the Aesir
                    Thor, Lord of the Aesir
                    Thor, Lord of the Aesir
                    EARTH 10
                    Thor, Lord of the Aesir
                    • ATK:

                    • 3500

                    • DEF:

                    • 2800


                    1 "Nordic Beast" Tuner + 2+ non-Tuner monsters Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Beast" Tuner from your GY; Special Summon this card. If Summoned this way: Inflict 800 damage to your opponent.

                    Trishula, Dragon of the Ice Barrier
                    Trishula, Dragon of the Ice Barrier
                    Trishula, Dragon of the Ice Barrier
                    WATER 9
                    Trishula, Dragon of the Ice Barrier
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                    Main: 40 Extra: 15

                    3 cardAlviss of the Nordic Alfar 3 cardAlviss of the Nordic Alfar
                    Alviss of the Nordic Alfar
                    DARK 4
                    Alviss of the Nordic Alfar
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.


                    1 cardDverg of the Nordic Alfar 1 cardDverg of the Nordic Alfar
                    Dverg of the Nordic Alfar
                    EARTH 1
                    Dverg of the Nordic Alfar
                    • ATK:

                    • 100

                    • DEF:

                    • 1000


                    After you Normal Summon this card, you can Normal Summon 1 "Nordic" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card on the field is sent to the GY: Target 1 "Nordic Relic" card in your GY; add that target to your hand.


                    1 cardFenrir the Nordic Wolf 1 cardFenrir the Nordic Wolf
                    Fenrir the Nordic Wolf
                    DARK 10
                    Fenrir the Nordic Wolf
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card.


                    1 cardIllegal Knight 1 cardIllegal Knight
                    Illegal Knight
                    DARK 7
                    Illegal Knight
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. If you control an "Adventurer Token" (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return that card(s) to the hand. You can only use each effect of "Illegal Knight" once per turn.


                    3 cardNordic Smith Ivaldi 3 cardNordic Smith Ivaldi
                    Nordic Smith Ivaldi
                    EARTH 4
                    Nordic Smith Ivaldi
                    • ATK:

                    • 1500

                    • DEF:

                    • 700


                    If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.


                    1 cardTanngnjostr of the Nordic Beasts 1 cardTanngnjostr of the Nordic Beasts
                    Tanngnjostr of the Nordic Beasts
                    EARTH 3
                    Tanngnjostr of the Nordic Beasts
                    • ATK:

                    • 800

                    • DEF:

                    • 1100


                    When a monster you control is destroyed by battle and sent to your GY: You can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position: You can Special Summon 1 "Nordic Beast" monster from your Deck in Defense Position, except "Tanngnjostr of the Nordic Beasts".


                    2 cardTanngrisnir of the Nordic Beasts 2 cardTanngrisnir of the Nordic Beasts
                    Tanngrisnir of the Nordic Beasts
                    EARTH 3
                    Tanngrisnir of the Nordic Beasts
                    • ATK:

                    • 1200

                    • DEF:

                    • 800


                    If this card is destroyed by battle and sent to the GY: Special Summon 2 "Nordic Beast Tokens" (Beast/EARTH/Level 3/ATK 0/DEF 0).


                    1 cardWandering Gryphon Rider
                    1 cardWandering Gryphon Rider
                    Wandering Gryphon Rider
                    WIND 7
                    Wandering Gryphon Rider
                    • ATK:

                    • 2000

                    • DEF:

                    • 2800


                    During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


                    3 cardWater Enchantress of the Temple 3 cardWater Enchantress of the Temple
                    Water Enchantress of the Temple
                    WATER 3
                    Water Enchantress of the Temple
                    • ATK:

                    • 1500

                    • DEF:

                    • 1200


                    If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                    1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
                    Ghost Belle & Haunted Mansion
                    EARTH 3
                    Ghost Belle & Haunted Mansion
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                    1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                    Ghost Ogre & Snow Rabbit
                    LIGHT 3
                    Ghost Ogre & Snow Rabbit
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                    3 cardNordic Beast Gullinbursti 3 cardNordic Beast Gullinbursti
                    Nordic Beast Gullinbursti
                    LIGHT 3
                    Nordic Beast Gullinbursti
                    • ATK:

                    • 300

                    • DEF:

                    • 100


                    For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.


                    1 cardValkyrie of the Nordic Ascendant 1 cardValkyrie of the Nordic Ascendant
                    Valkyrie of the Nordic Ascendant
                    LIGHT 2
                    Valkyrie of the Nordic Ascendant
                    • ATK:

                    • 400

                    • DEF:

                    • 800


                    (This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.


                    1 cardVanadis of the Nordic Ascendant 1 cardVanadis of the Nordic Ascendant
                    Vanadis of the Nordic Ascendant
                    DARK 4
                    Vanadis of the Nordic Ascendant
                    • ATK:

                    • 1200

                    • DEF:

                    • 400


                    For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn.


                    1 cardDracoback, the Rideable Dragon 1 cardDracoback, the Rideable Dragon
                    Dracoback, the Rideable Dragon
                    Spell Equip
                    Dracoback, the Rideable Dragon

                      Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


                      1 cardFateful Adventure 1 cardFateful Adventure
                      Fateful Adventure
                      Spell Continuous
                      Fateful Adventure

                        Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


                        3 cardHippo Carnival
                        3 cardHippo Carnival
                        Hippo Carnival
                        Spell Quick
                        Hippo Carnival

                          Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".


                          1 cardMound of the Bound Creator 1 cardMound of the Bound Creator
                          Mound of the Bound Creator
                          Spell Field
                          Mound of the Bound Creator

                            Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.


                            3 cardNordic Relic Hlidskjalf 3 cardNordic Relic Hlidskjalf
                            Nordic Relic Hlidskjalf
                            Spell Normal
                            Nordic Relic Hlidskjalf

                              Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.


                              1 cardRaigeki
                              1 cardRaigeki
                              Raigeki
                              Spell Normal
                              Raigeki

                                Destroy all monsters your opponent controls.




                                Tag(s):

                                3 cardRite of Aramesir 3 cardRite of Aramesir
                                Rite of Aramesir
                                Spell Normal
                                Rite of Aramesir

                                  If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                                  3 cardNordic Relic Svalinn 3 cardNordic Relic Svalinn
                                  Nordic Relic Svalinn
                                  Trap Continuous
                                  Nordic Relic Svalinn

                                    If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.


                                    1 cardSynchro Zone
                                    1 cardSynchro Zone
                                    Synchro Zone
                                    Trap Continuous
                                    Synchro Zone

                                      Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                      3 cardGullveig of the Nordic Ascendant 3 cardGullveig of the Nordic Ascendant
                                      Gullveig of the Nordic Ascendant
                                      LIGHT
                                      Gullveig of the Nordic Ascendant
                                      • ATK:

                                      • 800

                                      • LINK-1

                                      Link Arrow:

                                      Bottom-Left


                                      1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.


                                      1 cardAncient Fairy Dragon
                                      1 cardAncient Fairy Dragon
                                      Ancient Fairy Dragon
                                      LIGHT 7
                                      Ancient Fairy Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


                                      1 cardCyberse Quantum Dragon 1 cardCyberse Quantum Dragon
                                      Cyberse Quantum Dragon
                                      DARK 7
                                      Cyberse Quantum Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


                                      1 cardF.A. Dawn Dragster 1 cardF.A. Dawn Dragster
                                      F.A. Dawn Dragster
                                      LIGHT 7
                                      F.A. Dawn Dragster
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                      1 cardHyper Psychic Riser 1 cardHyper Psychic Riser
                                      Hyper Psychic Riser
                                      EARTH 6
                                      Hyper Psychic Riser
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 600


                                      1 Tuner + 1+ non-Tuner monsters Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.


                                      2 cardLoki, Lord of the Aesir 2 cardLoki, Lord of the Aesir
                                      Loki, Lord of the Aesir
                                      DARK 10
                                      Loki, Lord of the Aesir
                                      • ATK:

                                      • 3300

                                      • DEF:

                                      • 3000


                                      1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Alfar" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand.


                                      2 cardOdin, Father of the Aesir 2 cardOdin, Father of the Aesir
                                      Odin, Father of the Aesir
                                      LIGHT 10
                                      Odin, Father of the Aesir
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 3500


                                      1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card.


                                      1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                                      Scarlight Red Dragon Archfiend
                                      DARK 8
                                      Scarlight Red Dragon Archfiend
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                      2 cardThor, Lord of the Aesir 2 cardThor, Lord of the Aesir
                                      Thor, Lord of the Aesir
                                      EARTH 10
                                      Thor, Lord of the Aesir
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 2800


                                      1 "Nordic Beast" Tuner + 2+ non-Tuner monsters Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Beast" Tuner from your GY; Special Summon this card. If Summoned this way: Inflict 800 damage to your opponent.


                                      1 cardTrishula, Dragon of the Ice Barrier
                                      1 cardTrishula, Dragon of the Ice Barrier
                                      Trishula, Dragon of the Ice Barrier
                                      WATER 9
                                      Trishula, Dragon of the Ice Barrier
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2000


                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)



                                      NORDIC Decks in OCG








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