Penguin Deck Breakdown

Main Deck

The Great Emperor Penguin
The Great Emperor Penguin
The Great Emperor Penguin
WATER 5
The Great Emperor Penguin
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Penguin Squire
Penguin Squire
Penguin Squire
WATER 5
Penguin Squire
  • ATK:

  • 1800

  • DEF:

  • 600


Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.

Royal Penguins Garden
Royal Penguins Garden
Royal Penguins Garden
Spell Continuous
Royal Penguins Garden

    When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.

    Main: 42 Extra: 3

    3 cardGuard Penguin 3 cardGuard Penguin
    Guard Penguin
    WATER 4
    Guard Penguin
    • ATK:

    • 0

    • DEF:

    • 1200


    When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took.


    3 cardNightmare Penguin 3 cardNightmare Penguin
    Nightmare Penguin
    WATER 4
    Nightmare Penguin
    • ATK:

    • 900

    • DEF:

    • 1800


    All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.


    3 cardNopenguin 3 cardNopenguin
    Nopenguin
    WATER 3
    Nopenguin
    • ATK:

    • 1600

    • DEF:

    • 100


    During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.


    3 cardPenguin Cleric 3 cardPenguin Cleric
    Penguin Cleric
    WATER 3
    Penguin Cleric
    • ATK:

    • 600

    • DEF:

    • 1700


    If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.


    3 cardPenguin Knight 3 cardPenguin Knight
    Penguin Knight
    WATER 3
    Penguin Knight
    • ATK:

    • 900

    • DEF:

    • 800


    When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.


    3 cardPenguin Torpedo 3 cardPenguin Torpedo
    Penguin Torpedo
    WATER 3
    Penguin Torpedo
    • ATK:

    • 550

    • DEF:

    • 300


    This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card.


    3 cardPuny Penguin 3 cardPuny Penguin
    Puny Penguin
    WATER 1
    Puny Penguin
    • ATK:

    • 400

    • DEF:

    • 200


    When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.


    3 cardThe Great Emperor Penguin 3 cardThe Great Emperor Penguin
    The Great Emperor Penguin
    WATER 5
    The Great Emperor Penguin
    • ATK:

    • 1800

    • DEF:

    • 1500


    You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".


    3 cardPenguin Ninja 3 cardPenguin Ninja
    Penguin Ninja
    WATER 3
    Penguin Ninja
    • ATK:

    • 1400

    • DEF:

    • 700


    FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.


    3 cardPenguin Soldier 3 cardPenguin Soldier
    Penguin Soldier
    WATER 2
    Penguin Soldier
    • ATK:

    • 750

    • DEF:

    • 500


    FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


    3 cardGlacial Beast Polar Penguin 3 cardGlacial Beast Polar Penguin
    Glacial Beast Polar Penguin
    WATER 3
    Glacial Beast Polar Penguin
    • ATK:

    • 800

    • DEF:

    • 1000


    If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.


    3 cardPenguin Squire 3 cardPenguin Squire
    Penguin Squire
    WATER 5
    Penguin Squire
    • ATK:

    • 1800

    • DEF:

    • 600


    Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.


    3 cardPenguin Sword 3 cardPenguin Sword
    Penguin Sword
    Spell Equip
    Penguin Sword

      Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn.


      3 cardRoyal Penguins Garden 3 cardRoyal Penguins Garden
      Royal Penguins Garden
      Spell Continuous
      Royal Penguins Garden

        When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.


        3 cardPenguin Brave 3 cardPenguin Brave
        Penguin Brave
        WATER 6
        Penguin Brave
        • ATK:

        • 2400

        • DEF:

        • 1200


        1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.



        PENGUIN Decks in OCG








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