Solfachord Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Astrograph Sorcerer
Astrograph Sorcerer
Astrograph Sorcerer
DARK 71
Astrograph Sorcerer
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)

DoSolfachord Coolia
DoSolfachord Coolia
DoSolfachord Coolia
WIND 81
DoSolfachord Coolia
  • ATK:

  • 2700

  • DEF:

  • 2500


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.

DoSolfachord Cutia
DoSolfachord Cutia
DoSolfachord Cutia
EARTH 18
DoSolfachord Cutia
  • ATK:

  • 100

  • DEF:

  • 400


[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.

ReSolfachord Dreamia
ReSolfachord Dreamia
ReSolfachord Dreamia
WIND 27
ReSolfachord Dreamia
  • ATK:

  • 600

  • DEF:

  • 400


[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you control a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of "ReSolfachord Dreamia" once per turn.

Solfachord Primoria
Solfachord Primoria
Solfachord Primoria
EARTH 1
Solfachord Primoria
  • ATK:

  • 0

  • DEF:

  • 400


[ Pendulum Effect ] When you Pendulum Summon a monster(s): You can target 1 "Solfachord" card in your Pendulum Zone; return it to the hand. [ Monster Effect ] While you have "Solfachord" cards with even and odd Pendulum Scales in your Pendulum Zone, your activated "Solfachord" cards' effects cannot be negated. You can only use each of the following effects of "Solfachord Primoria" once per turn. If this card is Normal or Special Summoned: You can add 1 "Solfachord" card from your Deck to your hand, except "Solfachord Primoria". If you Link Summon a "Solfachord" monster: You can add 1 "Solfachord" card from your GY or face-up Extra Deck to your hand.

Solfachord Solfeggia
Solfachord Solfeggia
Solfachord Solfeggia
LIGHT 29
Solfachord Solfeggia
  • ATK:

  • 400

  • DEF:

  • 400


[ Pendulum Effect ] When a monster effect activated by your opponent on the field resolves, if you control a "GranSolfachord" monster, you can negate that effect, then destroy this card. You can only use this effect of "Solfachord Solfeggia" once per turn. [ Monster Effect ] If you control no monsters, or all monsters you control are "Solfachord" monsters: You can Special Summon this card from your hand. (When you activate the following effect, you can also Tribute this card.) During your Main Phase: You can Special Summon 1 "Solfachord" monster from your hand, except "Solfachord Solfeggia", or if you Tributed this card at activation, you can Special Summon that monster from your GY or face-up Extra Deck instead. You can only use each effect of "Solfachord Solfeggia" once per turn.

SolSolfachord Gracia
SolSolfachord Gracia
SolSolfachord Gracia
WATER 54
SolSolfachord Gracia
  • ATK:

  • 2100

  • DEF:

  • 1400


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Solfachord Elegance
      Solfachord Elegance
      Solfachord Elegance
      Spell Normal
      Solfachord Elegance

        Activate 1 of these effects; ● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn.

        Solfachord Happiness
        Solfachord Happiness
        Solfachord Happiness
        Spell Normal
        Solfachord Happiness

          Activate 1 of these effects (but you can only use each effect of "Solfachord Happiness" once per turn); ● Discard 1 card, and if you do, add 2 "Solfachord" Pendulum Monsters with different Pendulum Scales from your Deck to your hand, then you can Special Summon "Solfachord" Pendulum Monsters from your hand up to the number of monsters your opponent controls +1. ● During your Main Phase this turn, you can conduct 1 Pendulum Summon of a "Solfachord" monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) ● Special Summon 2 "Solfachord" cards from your Pendulum Zone.

          Extra Deck

          Accesscode Talker
          Accesscode Talker
          Accesscode Talker
          DARK
          Accesscode Talker
          • ATK:

          • 2300

          • LINK-4

          Link Arrow:

          Top

          Left

          Right

          Bottom


          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



          Tag(s):

          Beyond the Pendulum
          Beyond the Pendulum
          Beyond the Pendulum
          DARK
          Beyond the Pendulum
          • ATK:

          • 1200

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.

          Exceed the Pendulum
          Exceed the Pendulum
          Exceed the Pendulum
          LIGHT
          Exceed the Pendulum
          • ATK:

          • 2000

          • LINK-3

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right


          2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.

          GranSolfachord Coolia
          GranSolfachord Coolia
          GranSolfachord Coolia
          LIGHT
          GranSolfachord Coolia
          • ATK:

          • 2700

          • LINK-3

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right


          2+ monsters, including a Pendulum Monster Gains 100 ATK for each face-up Pendulum Monster in your Extra Deck. The activated effects of Pendulum Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Solfachord" card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 "Solfachord" Pendulum Monster with an even Pendulum Scale from your Deck to your face-up Extra Deck.

          GranSolfachord Musecia
          GranSolfachord Musecia
          GranSolfachord Musecia
          LIGHT
          GranSolfachord Musecia
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Pendulum Monsters During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn.

          Heavymetalfoes Electrumite
          Heavymetalfoes Electrumite
          Heavymetalfoes Electrumite
          FIRE
          Heavymetalfoes Electrumite
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.

          I:P Masquerena
          I:P Masquerena
          I:P Masquerena
          DARK
          I:P Masquerena
          • ATK:

          • 800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

          S:P Little Knight
          S:P Little Knight
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          Main: 50 Extra: 14

          3 cardDawn Angel Kambi 3 cardDawn Angel Kambi
          Dawn Angel Kambi
          LIGHT 1
          Dawn Angel Kambi
          • ATK:

          • 500

          • DEF:

          • 1800


          If you control no monsters, or all monsters you control are Fairy monsters: You can Special Summon this card from your hand. You can Tribute any number of Fairy monsters, including this card; Special Summon 1 Fairy monster from your Deck whose Level equals the total Levels those monsters had on the field. You cannot Special Summon the turn you activate this effect, except Fairy monsters. You can only use each effect of "Dawn Angel Kambi" once per turn.


          1 cardMajesty Hyperion 1 cardMajesty Hyperion
          Majesty Hyperion
          DARK 8
          Majesty Hyperion
          • ATK:

          • 2100

          • DEF:

          • 2700


          You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


          1 cardMaster Hyperion 1 cardMaster Hyperion
          Master Hyperion
          LIGHT 8
          Master Hyperion
          • ATK:

          • 2700

          • DEF:

          • 2100


          You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


          2 cardMaxx "C"
          2 cardMaxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          1 cardMulcharmy Fuwalos 1 cardMulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          1 cardNemeses Corridor 1 cardNemeses Corridor
          Nemeses Corridor
          WIND 4
          Nemeses Corridor
          • ATK:

          • 1900

          • DEF:

          • 600


          You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


          1 cardSoprano the Melodious Songstress 1 cardSoprano the Melodious Songstress
          Soprano the Melodious Songstress
          LIGHT 4
          Soprano the Melodious Songstress
          • ATK:

          • 1400

          • DEF:

          • 1400


          When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songstress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songstress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


          1 cardThe Agent of Creation - Venus 1 cardThe Agent of Creation - Venus
          The Agent of Creation - Venus
          LIGHT 3
          The Agent of Creation - Venus
          • ATK:

          • 1600

          • DEF:

          • 0


          You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


          1 cardThe Agent of Life - Neptune 1 cardThe Agent of Life - Neptune
          The Agent of Life - Neptune
          LIGHT 1
          The Agent of Life - Neptune
          • ATK:

          • 0

          • DEF:

          • 600


          You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


          3 cardMystical Shine Ball 3 cardMystical Shine Ball
          Mystical Shine Ball
          LIGHT 2
          Mystical Shine Ball
          • ATK:

          • 500

          • DEF:

          • 500


          A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


          1 cardCouplet the Melodious Songstress 1 cardCouplet the Melodious Songstress
          Couplet the Melodious Songstress
          LIGHT 59
          Couplet the Melodious Songstress
          • ATK:

          • 1200

          • DEF:

          • 2000


          [ Pendulum Effect ] You cannot Pendulum Summon, except LIGHT monsters (this effect cannot be negated). If you do not control any face-up monsters, other than "Melodious" monsters: You can add 1 "Melodious" Spell/Trap from your Deck to your hand. You can only use this effect of "Couplet the Melodious Songstress" once per turn. [ Monster Effect ] If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon 1 Level 4 or lower "Melodious" monster from your hand or GY. If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Couplet the Melodious Songstress" once per turn.


          1 cardDoSolfachord Coolia 1 cardDoSolfachord Coolia
          DoSolfachord Coolia
          WIND 81
          DoSolfachord Coolia
          • ATK:

          • 2700

          • DEF:

          • 2500


          [ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.


          1 cardDoSolfachord Cutia 1 cardDoSolfachord Cutia
          DoSolfachord Cutia
          EARTH 18
          DoSolfachord Cutia
          • ATK:

          • 100

          • DEF:

          • 400


          [ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.


          3 cardRefrain the Melodious Songstress 3 cardRefrain the Melodious Songstress
          Refrain the Melodious Songstress
          LIGHT 41
          Refrain the Melodious Songstress
          • ATK:

          • 1600

          • DEF:

          • 800


          [ Pendulum Effect ] You can target 1 "Melodious" Fusion Monster you control; send 1 "Melodious" monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the Level of that monster sent to the GY x 200 until the end of this turn. You can only use this effect of "Refrain the Melodious Songstress" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Melodious" monster from your Deck to your hand, except "Refrain the Melodious Songstress". If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Refrain the Melodious Songstress" once per turn.


          1 cardSolfachord Primoria 1 cardSolfachord Primoria
          Solfachord Primoria
          EARTH 1
          Solfachord Primoria
          • ATK:

          • 0

          • DEF:

          • 400


          [ Pendulum Effect ] When you Pendulum Summon a monster(s): You can target 1 "Solfachord" card in your Pendulum Zone; return it to the hand. [ Monster Effect ] While you have "Solfachord" cards with even and odd Pendulum Scales in your Pendulum Zone, your activated "Solfachord" cards' effects cannot be negated. You can only use each of the following effects of "Solfachord Primoria" once per turn. If this card is Normal or Special Summoned: You can add 1 "Solfachord" card from your Deck to your hand, except "Solfachord Primoria". If you Link Summon a "Solfachord" monster: You can add 1 "Solfachord" card from your GY or face-up Extra Deck to your hand.


          1 cardSolfachord Solfeggia 1 cardSolfachord Solfeggia
          Solfachord Solfeggia
          LIGHT 29
          Solfachord Solfeggia
          • ATK:

          • 400

          • DEF:

          • 400


          [ Pendulum Effect ] When a monster effect activated by your opponent on the field resolves, if you control a "GranSolfachord" monster, you can negate that effect, then destroy this card. You can only use this effect of "Solfachord Solfeggia" once per turn. [ Monster Effect ] If you control no monsters, or all monsters you control are "Solfachord" monsters: You can Special Summon this card from your hand. (When you activate the following effect, you can also Tribute this card.) During your Main Phase: You can Special Summon 1 "Solfachord" monster from your hand, except "Solfachord Solfeggia", or if you Tributed this card at activation, you can Special Summon that monster from your GY or face-up Extra Deck instead. You can only use each effect of "Solfachord Solfeggia" once per turn.


          1 cardSolSolfachord Gracia 1 cardSolSolfachord Gracia
          SolSolfachord Gracia
          WATER 54
          SolSolfachord Gracia
          • ATK:

          • 2100

          • DEF:

          • 1400


          [ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.


          3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          1 cardHerald of Orange Light
          1 cardHerald of Orange Light
          Herald of Orange Light
          LIGHT 2
          Herald of Orange Light
          • ATK:

          • 300

          • DEF:

          • 500


          When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




          Tag(s):

          1 cardRingowurm, the Dragon Guarding the Hundred Apples 1 cardRingowurm, the Dragon Guarding the Hundred Apples
          Ringowurm, the Dragon Guarding the Hundred Apples
          LIGHT 2
          Ringowurm, the Dragon Guarding the Hundred Apples
          • ATK:

          • 100

          • DEF:

          • 1100


          If a face-up non-Effect Monster is on the field: You can Special Summon this card from your hand. During your Main Phase, if you Synchro Summoned this turn: You can banish this card from your GY; Special Summon 1 "Hundred Apples Token" (Wyrm/LIGHT/Level 2/ATK 100/DEF 100). The player who Summoned it can treat it as a Tuner for a Synchro Summon. You can only use each effect of "Ringowurm, the Dragon Guarding the Hundred Apples" once per turn.


          1 cardThe Agent of Destruction - Venus 1 cardThe Agent of Destruction - Venus
          The Agent of Destruction - Venus
          DARK 3
          The Agent of Destruction - Venus
          • ATK:

          • 0

          • DEF:

          • 1600


          You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.


          1 cardThe Agent of Mystery - Earth 1 cardThe Agent of Mystery - Earth
          The Agent of Mystery - Earth
          LIGHT 2
          The Agent of Mystery - Earth
          • ATK:

          • 1000

          • DEF:

          • 800


          When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


          2 cardCalled by the Grave
          2 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            1 cardCrossout Designator
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              1 cardMelodious Concerto 1 cardMelodious Concerto
              Melodious Concerto
              Spell Normal
              Melodious Concerto

                Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. If a "Melodious" Fusion Monster(s) is sent to your GY while this card is in your GY, even during the Damage Step: You can place this card on the bottom of your Deck, then draw 1 card. You can only use each effect of "Melodious Concerto" once per turn.


                1 cardOne for One
                1 cardOne for One
                One for One
                Spell Normal
                One for One

                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                  3 cardOstinato 3 cardOstinato
                  Ostinato
                  Spell Normal
                  Ostinato

                    If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


                    1 cardSolfachord Elegance 1 cardSolfachord Elegance
                    Solfachord Elegance
                    Spell Normal
                    Solfachord Elegance

                      Activate 1 of these effects; ● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn.


                      3 cardSolfachord Happiness 3 cardSolfachord Happiness
                      Solfachord Happiness
                      Spell Normal
                      Solfachord Happiness

                        Activate 1 of these effects (but you can only use each effect of "Solfachord Happiness" once per turn); ● Discard 1 card, and if you do, add 2 "Solfachord" Pendulum Monsters with different Pendulum Scales from your Deck to your hand, then you can Special Summon "Solfachord" Pendulum Monsters from your hand up to the number of monsters your opponent controls +1. ● During your Main Phase this turn, you can conduct 1 Pendulum Summon of a "Solfachord" monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) ● Special Summon 2 "Solfachord" cards from your Pendulum Zone.


                        1 cardThe Sacred Waters in the Sky 1 cardThe Sacred Waters in the Sky
                        The Sacred Waters in the Sky
                        Spell Normal
                        The Sacred Waters in the Sky

                          Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                          1 cardThe Sanctuary in the Sky 1 cardThe Sanctuary in the Sky
                          The Sanctuary in the Sky
                          Spell Field
                          The Sanctuary in the Sky

                            Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


                            1 cardFallen Sanctuary 1 cardFallen Sanctuary
                            Fallen Sanctuary
                            Trap Continuous
                            Fallen Sanctuary

                              When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.


                              3 cardInfinite Impermanence 3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                1 cardMannadium Reframing 1 cardMannadium Reframing
                                Mannadium Reframing
                                Trap Counter
                                Mannadium Reframing

                                  When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.


                                  1 cardBacha the Melodious Maestra 1 cardBacha the Melodious Maestra
                                  Bacha the Melodious Maestra
                                  LIGHT 7
                                  Bacha the Melodious Maestra
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1800


                                  2 "Melodious" monsters While you control this Fusion Summoned card, the activated effects of your "Melodious" Fusion Monsters cannot be negated. You can only use each of the following effects of "Bacha the Melodious Maestra" once per turn. If this card is Special Summoned: You can Special Summon 1 "Melodious" monster from your Deck. If this card is sent to the GY: You can target 1 "Melodious" monster in your GY, except "Bacha the Melodious Maestra"; Special Summon it in Defense Position.


                                  1 cardFlowering Etoile the Melodious Magnificat 1 cardFlowering Etoile the Melodious Magnificat
                                  Flowering Etoile the Melodious Magnificat
                                  LIGHT 8
                                  Flowering Etoile the Melodious Magnificat
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1500


                                  1 "Melodious Maestra" monster + 2 "Melodious" monsters (Quick Effect): You can banish (until the End Phase) any number of "Melodious" monsters you control, then you can return up to that many face-up cards your opponent controls to the hand. You can only use this effect of "Flowering Etoile the Melodious Magnificat" once per turn. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Melodious" monster from your Deck or Extra Deck, except "Flowering Etoile the Melodious Magnificat".


                                  1 cardThunder Dragon Colossus 1 cardThunder Dragon Colossus
                                  Thunder Dragon Colossus
                                  DARK 8
                                  Thunder Dragon Colossus
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2400


                                  "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                  1 cardCelestial Knightlord Parshath 1 cardCelestial Knightlord Parshath
                                  Celestial Knightlord Parshath
                                  LIGHT
                                  Celestial Knightlord Parshath
                                  • ATK:

                                  • 2400

                                  • LINK-3

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                                  1 cardGranSolfachord Coolia 1 cardGranSolfachord Coolia
                                  GranSolfachord Coolia
                                  LIGHT
                                  GranSolfachord Coolia
                                  • ATK:

                                  • 2700

                                  • LINK-3

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ monsters, including a Pendulum Monster Gains 100 ATK for each face-up Pendulum Monster in your Extra Deck. The activated effects of Pendulum Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Solfachord" card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 "Solfachord" Pendulum Monster with an even Pendulum Scale from your Deck to your face-up Extra Deck.


                                  1 cardGranSolfachord Musecia 1 cardGranSolfachord Musecia
                                  GranSolfachord Musecia
                                  LIGHT
                                  GranSolfachord Musecia
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Pendulum Monsters During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn.


                                  1 cardHerald of Mirage Lights 1 cardHerald of Mirage Lights
                                  Herald of Mirage Lights
                                  LIGHT
                                  Herald of Mirage Lights
                                  • ATK:

                                  • 600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                                  1 cardLink Spider 1 cardLink Spider
                                  Link Spider
                                  EARTH
                                  Link Spider
                                  • ATK:

                                  • 1000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                  1 cardProtector of The Agents - Moon 1 cardProtector of The Agents - Moon
                                  Protector of The Agents - Moon
                                  LIGHT
                                  Protector of The Agents - Moon
                                  • ATK:

                                  • 1800

                                  • LINK-2

                                  Link Arrow:

                                  Right

                                  Bottom-Right


                                  2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                                  1 cardS:P Little Knight
                                  1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  1 cardBaronne de Fleur
                                  1 cardBaronne de Fleur
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                  1 cardMasterflare Hyperion 1 cardMasterflare Hyperion
                                  Masterflare Hyperion
                                  LIGHT 10
                                  Masterflare Hyperion
                                  • ATK:

                                  • 3200

                                  • DEF:

                                  • 2600


                                  1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                                  1 cardCupid Pitch 1 cardCupid Pitch
                                  Cupid Pitch
                                  LIGHT 4
                                  Cupid Pitch
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 600


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                  1 cardVisas Amritara 1 cardVisas Amritara
                                  Visas Amritara
                                  LIGHT 8
                                  Visas Amritara
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.


                                  ocg
                                  Solfachord
                                  5







                                  https://ygovietnam.com/
                                  Top