Subterror Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Subterror Fiendess
Subterror Fiendess
Subterror Fiendess
EARTH 1
Subterror Fiendess
  • ATK:

  • 800

  • DEF:

  • 500


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.

Subterror Nemesis Archer
Subterror Nemesis Archer
Subterror Nemesis Archer
EARTH 3
Subterror Nemesis Archer
  • ATK:

  • 1600

  • DEF:

  • 1400


At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.

The Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

Subterror Guru
Subterror Guru
Subterror Guru
EARTH 4
Subterror Guru
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Heat Wave
    Heat Wave
    Heat Wave
    Spell Normal
    Heat Wave

      At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.

      Lightning Storm
      Lightning Storm
      Lightning Storm
      Spell Normal
      Lightning Storm

        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



        Tag(s):

        Pot of Duality
        Pot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



          Tag(s):

          Pot of Extravagance
          Pot of Extravagance
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



            Tag(s):

            Pot of Prosperity
            Pot of Prosperity
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



              Tag(s):

              Raigeki
              Raigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.



                Tag(s):

                Subterror Cave Clash
                Subterror Cave Clash
                Subterror Cave Clash
                Spell Continuous
                Subterror Cave Clash

                  All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.

                  Super Polymerization
                  Super Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                    Tag(s):

                    Terraforming
                    Terraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.



                      Tag(s):

                      The Hidden City
                      The Hidden City
                      The Hidden City
                      Spell Field
                      The Hidden City

                        When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

                        Dominus Purge
                        Dominus Purge
                        Dominus Purge
                        Trap Normal
                        Dominus Purge

                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                          Evenly Matched
                          Evenly Matched
                          Evenly Matched
                          Trap Normal
                          Evenly Matched

                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                            Lose 1 Turn
                            Lose 1 Turn
                            Lose 1 Turn
                            Trap Continuous
                            Lose 1 Turn

                              Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.

                              Rivalry of Warlords
                              Rivalry of Warlords
                              Rivalry of Warlords
                              Trap Continuous
                              Rivalry of Warlords

                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                Solemn Judgment
                                Solemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                  Tag(s):

                                  Solemn Strike
                                  Solemn Strike
                                  Solemn Strike
                                  Trap Counter
                                  Solemn Strike

                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                    Tag(s):

                                    Subterror Final Battle
                                    Subterror Final Battle
                                    Subterror Final Battle
                                    Trap Normal
                                    Subterror Final Battle

                                      Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.

                                      The Psalms of Kings
                                      The Psalms of Kings
                                      The Psalms of Kings
                                      Trap Normal
                                      The Psalms of Kings

                                        If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate monster effects in the hand, GY, and banishment until the end of the next turn. You can only activate 1 "The Psalms of Kings" per turn.

                                        There Can Be Only One
                                        There Can Be Only One
                                        There Can Be Only One
                                        Trap Continuous
                                        There Can Be Only One

                                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                          Extra Deck

                                          Diplexer Chimera
                                          Diplexer Chimera
                                          Diplexer Chimera
                                          LIGHT 5
                                          Diplexer Chimera
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 800


                                          2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.

                                          Earth Golem @Ignister
                                          Earth Golem @Ignister
                                          Earth Golem @Ignister
                                          EARTH 7
                                          Earth Golem @Ignister
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 2000


                                          1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.

                                          Garura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                          Mudragon of the Swamp
                                          Mudragon of the Swamp
                                          Mudragon of the Swamp
                                          WATER 4
                                          Mudragon of the Swamp
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1600


                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                          Panzer Dragon
                                          Panzer Dragon
                                          Panzer Dragon
                                          LIGHT 5
                                          Panzer Dragon
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 2600


                                          1 Machine monster + 1 Dragon monster If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.

                                          Predaplant Dragostapelia
                                          Predaplant Dragostapelia
                                          Predaplant Dragostapelia
                                          DARK 8
                                          Predaplant Dragostapelia
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 1900


                                          1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.

                                          Predaplant Triphyoverutum
                                          Predaplant Triphyoverutum
                                          Predaplant Triphyoverutum
                                          DARK 9
                                          Predaplant Triphyoverutum
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.

                                          Starving Venom Fusion Dragon
                                          Starving Venom Fusion Dragon
                                          Starving Venom Fusion Dragon
                                          DARK 8
                                          Starving Venom Fusion Dragon
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2000


                                          2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

                                          The Duke of Demise
                                          The Duke of Demise
                                          The Duke of Demise
                                          DARK 6
                                          The Duke of Demise
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1700


                                          2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.

                                          Main: 55 Extra: 13

                                          3 cardArtifact Lancea 3 cardArtifact Lancea
                                          Artifact Lancea
                                          LIGHT 5
                                          Artifact Lancea
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 2300


                                          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                          1 cardLava Golem 1 cardLava Golem
                                          Lava Golem
                                          FIRE 8
                                          Lava Golem
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                          2 cardMaxx "C"
                                          2 cardMaxx "C"
                                          Maxx "C"
                                          EARTH 2
                                          Maxx "C"
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 200


                                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                          3 cardSubterror Fiendess 3 cardSubterror Fiendess
                                          Subterror Fiendess
                                          EARTH 1
                                          Subterror Fiendess
                                          • ATK:

                                          • 800

                                          • DEF:

                                          • 500


                                          When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


                                          1 cardSubterror Nemesis Archer 1 cardSubterror Nemesis Archer
                                          Subterror Nemesis Archer
                                          EARTH 3
                                          Subterror Nemesis Archer
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1400


                                          At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


                                          1 cardThe Winged Dragon of Ra - Sphere Mode 1 cardThe Winged Dragon of Ra - Sphere Mode
                                          The Winged Dragon of Ra - Sphere Mode
                                          DIVINE 10
                                          The Winged Dragon of Ra - Sphere Mode
                                          • ATK:

                                          • -1

                                          • DEF:

                                          • -1


                                          Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                                          2 cardSubterror Guru 2 cardSubterror Guru
                                          Subterror Guru
                                          EARTH 4
                                          Subterror Guru
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1800


                                          FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


                                          1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
                                          Ghost Belle & Haunted Mansion
                                          EARTH 3
                                          Ghost Belle & Haunted Mansion
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                          2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                                          Ghost Ogre & Snow Rabbit
                                          LIGHT 3
                                          Ghost Ogre & Snow Rabbit
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                          2 cardCalled by the Grave
                                          2 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            3 cardHeat Wave
                                            3 cardHeat Wave
                                            Heat Wave
                                            Spell Normal
                                            Heat Wave

                                              At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


                                              2 cardLightning Storm
                                              2 cardLightning Storm
                                              Lightning Storm
                                              Spell Normal
                                              Lightning Storm

                                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                Tag(s):

                                                3 cardPot of Duality
                                                3 cardPot of Duality
                                                Pot of Duality
                                                Spell Normal
                                                Pot of Duality

                                                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                  Tag(s):

                                                  2 cardPot of Extravagance
                                                  2 cardPot of Extravagance
                                                  Pot of Extravagance
                                                  Spell Normal
                                                  Pot of Extravagance

                                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                    Tag(s):

                                                    1 cardPot of Prosperity
                                                    1 cardPot of Prosperity
                                                    Pot of Prosperity
                                                    Spell Normal
                                                    Pot of Prosperity

                                                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                      Tag(s):

                                                      2 cardRaigeki
                                                      2 cardRaigeki
                                                      Raigeki
                                                      Spell Normal
                                                      Raigeki

                                                        Destroy all monsters your opponent controls.




                                                        Tag(s):

                                                        1 cardSubterror Cave Clash 1 cardSubterror Cave Clash
                                                        Subterror Cave Clash
                                                        Spell Continuous
                                                        Subterror Cave Clash

                                                          All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.


                                                          2 cardSuper Polymerization
                                                          2 cardSuper Polymerization
                                                          Super Polymerization
                                                          Spell Quick
                                                          Super Polymerization

                                                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                            Tag(s):

                                                            1 cardTerraforming
                                                            1 cardTerraforming
                                                            Terraforming
                                                            Spell Normal
                                                            Terraforming

                                                              Add 1 Field Spell from your Deck to your hand.




                                                              Tag(s):

                                                              3 cardThe Hidden City 3 cardThe Hidden City
                                                              The Hidden City
                                                              Spell Field
                                                              The Hidden City

                                                                When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                                                                3 cardDominus Purge 3 cardDominus Purge
                                                                Dominus Purge
                                                                Trap Normal
                                                                Dominus Purge

                                                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                                  2 cardEvenly Matched 2 cardEvenly Matched
                                                                  Evenly Matched
                                                                  Trap Normal
                                                                  Evenly Matched

                                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                    1 cardLose 1 Turn 1 cardLose 1 Turn
                                                                    Lose 1 Turn
                                                                    Trap Continuous
                                                                    Lose 1 Turn

                                                                      Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                                                      1 cardRivalry of Warlords
                                                                      1 cardRivalry of Warlords
                                                                      Rivalry of Warlords
                                                                      Trap Continuous
                                                                      Rivalry of Warlords

                                                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                        2 cardSolemn Judgment 2 cardSolemn Judgment
                                                                        Solemn Judgment
                                                                        Trap Counter
                                                                        Solemn Judgment

                                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                          Tag(s):

                                                                          2 cardSolemn Strike 2 cardSolemn Strike
                                                                          Solemn Strike
                                                                          Trap Counter
                                                                          Solemn Strike

                                                                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                            Tag(s):

                                                                            2 cardSubterror Final Battle 2 cardSubterror Final Battle
                                                                            Subterror Final Battle
                                                                            Trap Normal
                                                                            Subterror Final Battle

                                                                              Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                                                                              3 cardThe Psalms of Kings 3 cardThe Psalms of Kings
                                                                              The Psalms of Kings
                                                                              Trap Normal
                                                                              The Psalms of Kings

                                                                                If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate monster effects in the hand, GY, and banishment until the end of the next turn. You can only activate 1 "The Psalms of Kings" per turn.


                                                                                1 cardThere Can Be Only One
                                                                                1 cardThere Can Be Only One
                                                                                There Can Be Only One
                                                                                Trap Continuous
                                                                                There Can Be Only One

                                                                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                  1 cardDiplexer Chimera 1 cardDiplexer Chimera
                                                                                  Diplexer Chimera
                                                                                  LIGHT 5
                                                                                  Diplexer Chimera
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • DEF:

                                                                                  • 800


                                                                                  2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.


                                                                                  2 cardEarth Golem @Ignister 2 cardEarth Golem @Ignister
                                                                                  Earth Golem @Ignister
                                                                                  EARTH 7
                                                                                  Earth Golem @Ignister
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                                                  1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                                  Garura, Wings of Resonant Life
                                                                                  DARK 6
                                                                                  Garura, Wings of Resonant Life
                                                                                  • ATK:

                                                                                  • 1500

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                  2 cardMudragon of the Swamp 2 cardMudragon of the Swamp
                                                                                  Mudragon of the Swamp
                                                                                  WATER 4
                                                                                  Mudragon of the Swamp
                                                                                  • ATK:

                                                                                  • 1900

                                                                                  • DEF:

                                                                                  • 1600


                                                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                  1 cardPanzer Dragon 1 cardPanzer Dragon
                                                                                  Panzer Dragon
                                                                                  LIGHT 5
                                                                                  Panzer Dragon
                                                                                  • ATK:

                                                                                  • 1000

                                                                                  • DEF:

                                                                                  • 2600


                                                                                  1 Machine monster + 1 Dragon monster If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.


                                                                                  1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                                                                  Predaplant Dragostapelia
                                                                                  DARK 8
                                                                                  Predaplant Dragostapelia
                                                                                  • ATK:

                                                                                  • 2700

                                                                                  • DEF:

                                                                                  • 1900


                                                                                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                  2 cardPredaplant Triphyoverutum 2 cardPredaplant Triphyoverutum
                                                                                  Predaplant Triphyoverutum
                                                                                  DARK 9
                                                                                  Predaplant Triphyoverutum
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                                                                  2 cardStarving Venom Fusion Dragon 2 cardStarving Venom Fusion Dragon
                                                                                  Starving Venom Fusion Dragon
                                                                                  DARK 8
                                                                                  Starving Venom Fusion Dragon
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                                  1 cardThe Duke of Demise 1 cardThe Duke of Demise
                                                                                  The Duke of Demise
                                                                                  DARK 6
                                                                                  The Duke of Demise
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • DEF:

                                                                                  • 1700


                                                                                  2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.



                                                                                  SUBTERROR Decks in OCG








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