Instructions for building Kashtira Control

Instructions for building Kashtira Control

With its top tier position, Kashtira is easily the most popular deck among players today. For newbies who want to step into OCG, you may want to have a fairly strong variant of Kashtira - Kashtira Control. Next, YGO Vietnam would like to send you the article Instructions for building Kashtira Control




Overview Introduction

Kashtira, also known as Kshatrira in the OCG, is an archetype primarily of Level/Rank 7 Psychic monsters introduced in Darkwing Blast. Fun fact : All 3 Main Deck monsters are named after mythical creatures!

Kashtira is based on Level 7 monsters and banishes face-down cards. All Level 7 monsters can be Special Summoned if the player does not control any monsters, can search for cards on the field, and can banish face-down cards (from various locations). if they attack or if your opponent activates a monster effect.

Kashtira Spells / Traps focus on summoning additional Kashtira monsters and banishing your opponent's cards if your opponent activates cards of the same type or activates effects when they are banished.

In this version of the article, we will focus more on Spells/Traps, banish more opponent's monsters, and add more Tech for a true Control Deck!

Some highlights of this version:
  • Usually ends up with over 15k Lifepoints
  • Locks the entire opponent's field
  • Mill deck and side deck from opponents
  • Deals some silly damage and always floats cards onto the field.
  • Can be applied to Master Duel, just add Maxx "C"



Main Deck (Monster)

Mainly Kashtiras and popular Techs

Kashtira Ogre (3x)
Kashtira Ogre Kashtira Ogre

There's nothing to say about the first effect, but what's worth mentioning is the ability to search traps well (common in a control deck), mill opp cards every time opp activates an effect or you start to attack! Looking back, both effects are very beneficial for you. Therefore, we need to push x3 of this card!

Kashtira Unicorn (x3)
Limited to 1 copy
Kashtira Unicorn
Limited to 1 copy
Kashtira Unicorn

If there is a search Trap, there must be a search Spell . Both Ogre and Unicorn will go together in every version of Kashtira, a card search and mill combo from Main Deck to Extra Deck of opp !

Kashtira Fenrir (x3)
Forbidden
Kashtira Fenrir
Forbidden
Kashtira Fenrir

Ah, as a control deck, you need to maintain the right amount of monsters to fight for a long time, Fenrir is very suitable for this! Search for monsters that you think are important in the next turn to maintain a certain amount of cards. If there are Ogre, Unicorn, and Fenrir on the field, opp will have a lot of trouble milling and completely blocking their turn.

Kashtira Riseheart (3x)
Kashtira Riseheart Kashtira Riseheart

With the trio mentioned above, Riseheart is the next puzzle piece to complete your combo.

The ability to summon yourself when there is a Kashtira monster is used to expand the field, but what is worth mentioning is the ability to increase the level to level 7 so you can Xyz quickly. As a bonus in that ability, you can banish 3 more cards from the top of opp's Main Deck , a great bonus for the price of 1 Kashtira !

Tearlaments Kashtira and Scareclaw Kashtira (Combo Mill and Eff lock)
Limited to 1 copy
Tearlaments Kashtira
Limited to 1 copy
Tearlaments Kashtira
Scareclaw Kashtira Scareclaw Kashtira

Both are new supports (new hybrids) but the effects can be combined! Sharing the same effect is to banish 1 card of Kashtira or Tearlaments/Scareclaw, both of which have 2nd effs that continuously support an extremely uncomfortable Duel:
  • Tear mills cards (true to its nature), not only mine but also opp's, adding to the eff of the Orge-Unicorn-Fenrir trio. The combo you can imagine is as follows: use up the eff of one of the mentioned trio, banish one of them to put Tear on the field. Regarding the effect of being sent to GY and milling 2 more cards to your Deck, you don't need to worry too much, because in your Deck, few cards have effs that can send cards to the grave so, yeah like I said, don't worry too much. ! Rate: 1-2x according to each person's preferences
  • Scareclaw on the other hand helps you have a wall of spikes to block the field for both defense and offense ! During the battle, there will be quite annoying opp monster effs that in situations where you don't have Fenrir to prevent that, Scareclaw will be an important factor in deciding. Makes fighting and activating Kashtira's effs easier. But as I said, this card is situational , so its rate can only be used between 0-2x, depending on preference !
*Aside from: There will be a question, why are we grouping the cards together to talk but not combining the other three to talk about them above? Simply for newbies, you need to clearly see the analysis of the cards to understand how to use them, but on the other hand, this guide is quite short :v I'm just prolonging it a bit to make the guide quality. ..



Main Deck (Spell & Trap)

 

Kashtira Birth (3x)
Kashtira Birth
Kashtira Birth

True to its name, Birth allows you to continuously restock Kashtira, so at the cost of using the cards I mentioned above, Birth can bring them back!

In addition, allowing a level 7 normal summon without having to sacrifice is a plus. Finally, every time an opp activates a Spell, you can mill their GY as well , a huge bonus for Kashtira!

Rate: x99 extremely strong

Kashtiratheosis (2-3x)
Kashtiratheosis Kashtiratheosis

Also used to restore goods, Papiyas help bring back lost Kashtira to your hands . Not only that, it brings 1 Kashtira from the Deck onto the field in Defense position and you will be locked into Xyz - something you don't need to fear. However, in reality, it is not necessarily necessary to use too many restocks. Depending on the level of use, you should consider how many copies are appropriate!

Kashtira Overlap (x2)
Kashtira Overlap Kashtira Overlap

Riseheart will pair very well with Overlap, if you pay attention to their effs, 1 card uses 1500 ATK/ 2100 DEF monsters to increase the ATK of other monsters, 1 card uses this card to activate the effects of both. A good combo to have on hand!

Kashtira Preparations (3x)
Kashtira Preparations Kashtira Preparations

Prepare works like Birth but in return, it will mill opp's hand if and only if opp activates a Trap ! As above, x99 is extremely strong on this card!

Kashtira Big Bang (2x)
Kashtira Big Bang Kashtira Big Bang

Works like There Can Be Only One and similar cards but here it is for a single monster. If you control 1 Xyz Kashtira, both players will have to banish face-down monsters so that they both only control 1 monster , which is quite annoying, but just 1 of your Xyz is enough to do it all!

Why? This card also has a second effect. If it is banished, you can add a card attached to Xyz Kashtira to your hand to summon it to the field , so you don't have to worry too much about not having an item to use. Get on the field!



Extra Deck (Main)

 

Kashtira Shangri-Ira (3x)
Kashtira Shangri-Ira Kashtira Shangri-Ira

The main boss of this version, acts like Ojama King , but here you are allowed to lock any box you want ( except Extra Monster Zone ) every time a card that opp controls is face down! And how to promote that? Using the monster raised by Shangri-La, the unique effect of the monster you choose will be useful in this. Not to mention one more thing, it is immortal :v

Kashtira Arise-Heart (2x)
Kashtira Arise-Heart
Kashtira Arise-Heart

The second boss of the deck, in addition to being a huge sword and hammer, the effect of this card is also quite animalistic :) Firstly, it acts like a certain spirit fox that once made waves.

Second, every time a Chain occurs, if 1 card is banned, it will collect it in its stomach and third, if it weren't for the word "Once per turn", perhaps calling it an animal would be easier... Every time. turn, you can Quick Effect, detach 3 ingredients to banish 1 card on the field, this is linked to its 2nd and 1st effects, use 3rd effect to start the turn, banish 1 card on the field opp , then attach the banned leaf to your body, that's it, just finished 1 chain, imagine you have 6 ingredients and no "Once per turn" word, you probably already master the game, but fortunately, they We won't be able to see that

Oh, I forgot to mention, it's easy to summon it with this Deck, 3 level 7 or use Shangri-La to summon it.



Tech and Engine

Let's go to the Tech and Engine section - a factor that determines your survival in a game in this version!

Odd-Eyes Pendulum Dragon, Odd-Eyes Saber Dragon and Odd-Eyes Wizard Dragon (Odd-Eyes)
Odd-Eyes Pendulum Dragon Odd-Eyes Pendulum Dragon
Odd-Eyes Saber Dragon Odd-Eyes Saber Dragon
Odd-Eyes Wizard Dragon Odd-Eyes Wizard Dragon

The cross-eyed dragons are a great addition to this version. Summoning with these level 7 cards is usually not a problem while you have Birth (allows normal summoning without sacrificing), you can also special summon these cards due to special effects. special.

Not to mention the second effect of each fish is different, which can assist you in winning quickly or fighting for a long time . Above are some of my suggestions, as for your version, add them according to your preferences and budget ;)

Red-Eyes Soul, Red-Eyes Black Dragon and Red-Eyes Black Flare Dragon (Red-Eyes)
Red-Eyes Soul Red-Eyes Soul
Red-Eyes Black Dragon Red-Eyes Black Dragon
Red-Eyes Black Flare Dragon Red-Eyes Black Flare Dragon

When the squinty eyes are gone, the eyes are red :v Yeah, the "need troll" version, depending on your creativity, you can add them to be able to control the layout of your Duel match! Personally, I add it to speed up the end game damage :v

Super Quant
Super Quantum White Layer Super Quantum White Layer
Super Quantal Mech Beast Aeroboros Super Quantal Mech Beast Aeroboros
Super Quantum Green Layer Super Quantum Green Layer
Super Quantum Red Layer Super Quantum Red Layer
Super Quantal Mech Beast Lusterrex Super Quantal Mech Beast Lusterrex
Super Quantal Mech King Great Magnus Super Quantal Mech King Great Magnus
Super Quantal Fairy Alphan Super Quantal Fairy Alphan
Super Quantum Blue Layer Super Quantum Blue Layer

You can apply this Engine to all versions of Kashtira, what can I say, it's quite a blow because they are very synchronized with each other!
  • First, Super Quant Great Magnus with 7 ingredients with different names with Kashtira Shangri-Ira on the field and with Kashtira Rebirth or Preparation . 10% chance of having cards in hand depending on RNG with Alphan's number of plays/open hands - Quite strong combo
  • Second, on the field you will have Great Magnus with 6-8 materials with different names and 1 or 0 cards in hand.
  • Finally, since super quant can spam lvl 7 or manipulate lvl with Alphan , you can put number 89 on the field with Kashtira Shangri-Ira first because it pushes most of opp's Extra Deck monsters out to banish face down. face while locking their monster zone. Basically like Kashtira control. After the 2nd turn, you can play some super quant if you draw Fairy Alpha, Blue Layer / E-tele, White Layer, One for one or Foolish Bural.

Of course, there must be a handtrap
Limited to 2 copies
Called by the Grave
Limited to 2 copies
Called by the Grave
Infinite Impermanence Infinite Impermanence
Nibiru, the Primal Being Nibiru, the Primal Being
Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
D.D. Crow D.D. Crow
Effect Veiler Effect Veiler

With the nature of control and long-term play, you only need 1 copy of the above suggestions. But with the current meta, 3 Blossoms will probably be enough...

Kozmo Forerunner and Mechanical Hound (Some suggestions for level 7)
Kozmo Forerunner Kozmo Forerunner
Mechanical Hound Mechanical Hound

 

Radian the Multidimensional Kaiju (Kaiju)
Radian, the Multidimensional Kaiju Radian, the Multidimensional Kaiju

Ah, a delicious handtrap, a level 7 player can easily get on the field to Xyz (depending on the hand). A pretty good option to consider!

Danger!? Tsuchinoko?, Danger! Nessie! and Danger!? Jackalope? (Danger!)
Danger!? Tsuchinoko?
Danger!? Tsuchinoko?
Danger! Nessie! Danger! Nessie!
Danger!? Jackalope?
Danger!? Jackalope?

Draw cards, swarm the field, search for cards, good synergy with Kashtira, why not?

Psychic Rejuvenation and Soul Absorption (Gain LP)
Psychic Rejuvenation Psychic Rejuvenation
Soul Absorption Soul Absorption

Helps you live longer :D

Some tech to add to keep the field
Evenly Matched Evenly Matched
Royal Decree Royal Decree
Artifact Lancea Artifact Lancea
Limited to 1 copy
Harpie's Feather Duster
Limited to 1 copy
Harpie's Feather Duster
Dark Ruler No More Dark Ruler No More
Limited to 2 copies
Lightning Storm
Limited to 2 copies
Lightning Storm
Cosmic Cyclone Cosmic Cyclone
Negate Attack Negate Attack
Shared Ride Shared Ride
Anti-Spell Fragrance
Anti-Spell Fragrance

Mainly added to live longer :v

Float yard...
Limited to 2 copies
Emergency Teleport
Limited to 2 copies
Emergency Teleport
Limited to 1 copy
One for One
Limited to 1 copy
One for One
Reasoning
Reasoning
Limited to 1 copy
Monster Reborn
Limited to 1 copy
Monster Reborn

 

The Xyz Rank 7
Voloferniges, the Darkest Dragon Doomrider Voloferniges, the Darkest Dragon Doomrider
Odd-Eyes Rebellion Dragon Overlord Odd-Eyes Rebellion Dragon Overlord
Odd-Eyes Absolute Dragon Odd-Eyes Absolute Dragon
Number 89: Diablosis the Mind Hacker
Number 89: Diablosis the Mind Hacker
Red-Eyes Flare Metal Dragon Red-Eyes Flare Metal Dragon
CXyz Simon the Great Moral Leader CXyz Simon the Great Moral Leader
Number 76: Harmonizer Gradielle Number 76: Harmonizer Gradielle

Several Rank 7 options for troll decks

Link
Knightmare Phoenix Knightmare Phoenix
Topologic Zeroboros Topologic Zeroboros
Knightmare Unicorn Knightmare Unicorn
Accesscode Talker Accesscode Talker

In case you can't Xyz, Link is the stable direction!

Divine Arsenal AA-ZEUS - Sky Thunder (Boss)
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

What is your final direction? Xyz will be Zeus!



Sample deck

This is a sample deck you can refer to to build yourself an OCG Kashtira Control Deck!

Sample deck from YGO Vietnam - 01

Main: 37 Extra: 18

2 copiesDimension Shifter
2 copiesDimension Shifter
3 copiesKashtira Fenrir 3 copiesKashtira Fenrir
3 copiesKashtira Unicorn
3 copiesKashtira Unicorn
3 copiesMaxx "C"
3 copiesMaxx "C"
1 copyScareclaw Kashtira 1 copyScareclaw Kashtira
1 copyTearlaments Kashtira
1 copyTearlaments Kashtira
3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
2 copiesCalled by the Grave
2 copiesCalled by the Grave
1 copyHarpie's Feather Duster
1 copyHarpie's Feather Duster
2 copiesKashtira Birth 2 copiesKashtira Birth
2 copiesKashtira Overlap 2 copiesKashtira Overlap
3 copiesKashtiratheosis 3 copiesKashtiratheosis
3 copiesSacred Sword of Seven Stars
3 copiesSacred Sword of Seven Stars
1 copyTerraforming
1 copyTerraforming
3 copiesInfinite Impermanence 3 copiesInfinite Impermanence
2 copiesKashtira Big Bang 2 copiesKashtira Big Bang
2 copiesKashtira Preparations 2 copiesKashtira Preparations
1 copyGravity Controller 1 copyGravity Controller
1 copyBaronne de Fleur
1 copyBaronne de Fleur
1 copyPSY-Framelord Omega
1 copyPSY-Framelord Omega
1 copyArc Rebellion Xyz Dragon 1 copyArc Rebellion Xyz Dragon
6 copiesKashtira Arise-Heart
6 copiesKashtira Arise-Heart
3 copiesKashtira Shangri-Ira 3 copiesKashtira Shangri-Ira
1 copyNumber 11: Big Eye 1 copyNumber 11: Big Eye
1 copyNumber 89: Diablosis the Mind Hacker
1 copyNumber 89: Diablosis the Mind Hacker
1 copyOdd-Eyes Absolute Dragon 1 copyOdd-Eyes Absolute Dragon
1 copyOdd-Eyes Rebellion Dragon 1 copyOdd-Eyes Rebellion Dragon
1 copyOdd-Eyes Rebellion Dragon Overlord 1 copyOdd-Eyes Rebellion Dragon Overlord

 




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