Tearlaments - an archetype that is at the top tier on all platforms! YGO Vietnam already has a TCG version of it, today, I will take you through the OCG version to see if there is any difference!

Instructions for building Tearlaments
Sections covered in this guide:
Introduce
Basically, the introduction of OCG will not be much different from TCG. Yes, we are talking about a deck of cards :D But I will put the introduction of the TCG article I wrote here to have some introductory information for you to read.
- Tears of the ocean -
- Each Tearlaments has an ability that activates when it is sent to the GY as part of a card effect. It doesn't matter how they get there.
- That gives you a lot of ways to build and experiment with the deck, there are many different approaches and different ways to finish off your opponents.
The best part is that the deck will only become more complete with future releases! Magnificent Mavens will bring us new supports from Ishizu Ishtar's deck, and with it a bunch of power for Tearlaments (to be analyzed later). But now, with Mavens not releasing until November, Tearlament has crushed the competition with its first support.
To play Tearlaments to its full potential, you need to make sure that you can play freely for most of your turns. Decks like these are fun to play, because each turn can be very different, even though your actual deck remains the same. Tearlaments are very reminiscent of Lightsworn (can be searched in the search section of YGO Vietnam), but the difference in what you use can bring a very different experience over many matches.
Core
Onto the main part! Let's see how different OCG's version is from TCG!
Tearlaments Havnis, Tearlaments Scheiren and Tearlaments Merrli (Star fruit sisters)
All 3 share an effect that allows you to fusion summon each time it is sent to the grave according to the effect
All 3 have their own secondary effects such as:
- Scheiren is a special summon during your Main Phase and a 3-card mill
- Havnis is a special summon when your opponent activates a monster effect ON the field and mills 3 cards
- Merril is a normal or special summon that sends 3 cards to the GY like her starfruit sisters (better Card Trooper ).
In terms of quantity, in OCG, Havnis will be used less , it is simply limited-2 :v Well, a bit unlucky but we have to go with that banlist...
Tearlaments Reinoheart (x3)
When summoned, Reinoheart sends any Tearlaments monsters from your deck to the GY, and if Reinoheart is sent by an effect? You can summon it back, then send a Tearlaments card from your hand to the grave, and yes, that means it will activate the sent card's Fusion effect.
Um, what should I say, the quantity and effects will not be much different from TCG, so the number in the deck is still 3!
Tearlaments Kaleido-Heart, Tearlaments Kitkallos and Tearlaments Rulkallos (Extra Deck)
Compared to TCG, Lulu is used a lot in OCG. If you have been following the top decklists in the current meta for over a year now, almost every version of Tear has a Lulu .
The remaining 2 cards are still the same, 2 Kit, 1 Heart
Newbies can refer to this to build their own Extra Deck Tear OCG!
Spell & Trap
Compared to TCG, we will have Scream, a Continuous Spell that helps you search articles quite well. In addition, if you want to end the game quickly through combat, Scream will help in this!
And Cryme, a negate can continue the effect of 1 Tear in your hand to extend the combo!
Regarding rates in OCG: x3 Scream , x1 Primeval (limited), x2 Sullier , x1 Metanoise (can be placed in Side Deck), x1 Cryme (often used in Side Deck because of situational nature)
Tech & Engine
Danger! Nessie! and Danger! Mothman! (Danger! Engine)
Danger! These will be pretty good techs to expand your play, making it easier to access Rank 4 Xyz or Fusions without worrying about bricks.
However, in OCG, their appearance in most versions is not much, so if there is a build, OCG newbies should pay attention!
Shaddoll Beast and El Shaddoll Winda (Shaddoll Combo)
The Shaddoll set is an important and indispensable part of most Fusion sets. Restocks, slows, lingers, certain annoyances your opponents will have to endure over time if they have to face you :D
However, just like Danger! Shaddolls appear quite rarely in meta builds, instead Xyz have more effects to end the game!
Poly combo
In TCG, this combo is being used quite a lot, but when going through OCG, we hardly see their appearance in every build version of the line. Partly because they are no longer used much due to the appearance of Kashtira, an archetype that greatly supports Tearlaments, and partly because this combo easily bricks.
Newbies, please take note when building articles!
Beatrice, Lady of the Eternal, Bystial Druiswurm and Bystial Magnamhut (Combo Beatrice Byssted)
Some players have used Beatrice, Lady of the Eternal in the Extra Deck as an additional route to send cards from the deck to the grave, essentially providing another method to activate the grave effect of Tearlaments monsters . Beatrice, Lady of the Eternal's effects are not limited to sending monsters, and can also be used to send Spell/Trap Tearlaments when the situation requires and activate their effects to search or salvage Tearlaments .
Beatrice, Lady of the Eternal is easily Xyz Summoned using the Bystial monster. Bystial Magnamhut Special Summoned during your opponent's turn adds another Bystial monster from the deck to the hand during the End Phase, and these two monsters can then be used for the Xyz summon of Beatrice, Lady of the Eternal.
Beatrice, Lady of the Eternal is easily Xyz Summoned using the Bystial monster. Bystial Magnamhut Special Summoned during your opponent's turn adds another Bystial monster from the deck to the hand during the End Phase, and these two monsters can then be used for the Xyz summon of Beatrice, Lady of the Eternal.
Pharaoh Combo
- Keldo and Mudora are used to restore goods
- Agido and Kelbek are used to mill cards and repel enemy monsters
- Exchange of the Spirit exchanges both players' graves with their Main Deck if there are 15 cards in the grave.
Recent versions of Tear have used a lot of these cards due to their great synergies. Milling cards causes Fusion to Tear and at the same time restores stocks to the banish card.
Rate: for each of these cards, you should have at least 2 cards in the deck. With Exchange, you can choose whether or not to add it to the deck , having it is good, if not, there will be better cards.
Diviner of the Herald and Herald of Orange Light (Herald Engine)
If you have ever played Drytron, you will know how much this duo is used. Here, we will use them to strengthen the inclusion of Beatrice and negate . With the Pharaoh Combo set that I introduced above, this will definitely increase the power of your Tear.
Chaos Hunter (1-3x)
Chaos Hunter has been seen used in Side Decks as a counter to Kashtira Fenrir . Chaos Hunter can be Special Summoned from the hand immediately after Kashtira Fenrir is Special Summoned, and Chaos Hunter's Continuous Effect negates Kashtira Fenrir from banishing cards. Chaos Hunter will also prevent opponents from Special Summoned Bystial monsters. Kashtira Fenrir and the monster Bystial are good cards in general that have been widely popularized as effective against Tearlaments.
Chaos Hunter is also effective against all other Kashtira monsters because their effects involve banishing cards. However, the Chaos Hunter is a Level 7 monster which means the opponent can use the Triple Tactics Talent or Mind Control to control the Chaos Hunter and use it to Xyz out Kashtira Shangri-Ira or Number 89: Diablosis the Mind Hacker .
Chaos Hunter is also effective against all other Kashtira monsters because their effects involve banishing cards. However, the Chaos Hunter is a Level 7 monster which means the opponent can use the Triple Tactics Talent or Mind Control to control the Chaos Hunter and use it to Xyz out Kashtira Shangri-Ira or Number 89: Diablosis the Mind Hacker .
Extra Deck
The following is a quick list of what you need to have in your Extra Deck
Combo
This is the part that newbies need the most to be able to fully use the deck. Regarding combos, just use them like in TCG, please take a quick look
Tearlaments Reinoheart, Tearlaments Kitkallos and Tearlaments Merrli (Basic combos)
- Normal Summon Tearlaments Reinoheart and use its effect to bring Tearlaments Merrli to the GY
- Activate Merrli, place Merrli and Reinoheart at the bottom of the deck to Summon Tearlaments Kitkallos
- Use Kitkallos to search Merrli
- Use Kitkallos to target itself, and summon Merrli from hand, then destroy Kitkallos itself
- Activate Merrli to mill 3 leaves and Kitkallos to mill 5
If you draw any Danger, or King of the Swamp, you can really change things up, giving you an extra lvl 4 or Aqua to Xyz Summon or Fusion, and depending on the variation you can do Get more!
Sample Decks
As mentioned above, depending on the variation, your combos will have different skins and their own colors!
Epilogue
So, you can see the clear difference between TCG and OCG, OCG's versions and tech support are always at a different level and almost very strong!
If you are a newbie, I hope this article will help you in creating a strong Tearlaments Deck to fight with your friends! :")
ocg
390
5
https://ygovietnam.com/














































































































Bottom
Bottom-Right
Right
Top-Right
Top

Bottom-Left





Left