Instructions for building Tearlaments

Instructions for building Tearlaments

Tearlaments - an archetype that is at the top tier on all platforms! YGO Vietnam already has a TCG version of it, today, I will take you through the OCG version to see if there is any difference!




Introduce

Basically, the introduction of OCG will not be much different from TCG. Yes, we are talking about a deck of cards :D But I will put the introduction of the TCG article I wrote here to have some introductory information for you to read.

- Tears of the ocean -

As the name suggests, Tearlaments is an Aqua Fusion deck that works by sending cards from the deck to the GY, mainly from the top of the deck, milling Lightsworn (like falling tears). They are mainly Aqua-type Dark monsters, ranging from Level 2 to Level 4. The exception is Tearlaments Reinoheart , which are instead Level 4 Warrior-type Water monsters.

  • Each Tearlaments has an ability that activates when it is sent to the GY as part of a card effect. It doesn't matter how they get there.
  • That gives you a lot of ways to build and experiment with the deck, there are many different approaches and different ways to finish off your opponents.

The best part is that the deck will only become more complete with future releases! Magnificent Mavens will bring us new supports from Ishizu Ishtar's deck, and with it a bunch of power for Tearlaments (to be analyzed later). But now, with Mavens not releasing until November, Tearlament has crushed the competition with its first support.

To play Tearlaments to its full potential, you need to make sure that you can play freely for most of your turns. Decks like these are fun to play, because each turn can be very different, even though your actual deck remains the same. Tearlaments are very reminiscent of Lightsworn (can be searched in the search section of YGO Vietnam), but the difference in what you use can bring a very different experience over many matches.



Core

Onto the main part! Let's see how different OCG's version is from TCG!

Tearlaments Havnis, Tearlaments Scheiren and Tearlaments Merrli (Star fruit sisters)
Limited to 1 copy
Tearlaments Havnis
Limited to 1 copy
Tearlaments Havnis
Limited to 1 copy
Tearlaments Scheiren
Limited to 1 copy
Tearlaments Scheiren
Limited to 1 copy
Tearlaments Merrli
Limited to 1 copy
Tearlaments Merrli

All 3 share an effect that allows you to fusion summon each time it is sent to the grave according to the effect

All 3 have their own secondary effects such as:
  • Scheiren is a special summon during your Main Phase and a 3-card mill
  • Havnis is a special summon when your opponent activates a monster effect ON the field and mills 3 cards
  • Merril is a normal or special summon that sends 3 cards to the GY like her starfruit sisters (better Card Trooper ).
In terms of quantity, in OCG, Havnis will be used less , it is simply limited-2 :v Well, a bit unlucky but we have to go with that banlist...

Tearlaments Reinoheart (x3)
Limited to 1 copy
Tearlaments Reinoheart
Limited to 1 copy
Tearlaments Reinoheart

When summoned, Reinoheart sends any Tearlaments monsters from your deck to the GY, and if Reinoheart is sent by an effect? You can summon it back, then send a Tearlaments card from your hand to the grave, and yes, that means it will activate the sent card's Fusion effect.

Um, what should I say, the quantity and effects will not be much different from TCG, so the number in the deck is still 3!

Tearlaments Kaleido-Heart, Tearlaments Kitkallos and Tearlaments Rulkallos (Extra Deck)
Tearlaments Kaleido-Heart Tearlaments Kaleido-Heart
Forbidden
Tearlaments Kitkallos
Forbidden
Tearlaments Kitkallos
Tearlaments Rulkallos Tearlaments Rulkallos

Compared to TCG, Lulu is used a lot in OCG. If you have been following the top decklists in the current meta for over a year now, almost every version of Tear has a Lulu .

The remaining 2 cards are still the same, 2 Kit, 1 Heart

Newbies can refer to this to build their own Extra Deck Tear OCG!

Spell & Trap
Tearlaments Cryme Tearlaments Cryme
Tearlaments Scream Tearlaments Scream
Tearlaments Metanoise Tearlaments Metanoise
Tearlaments Sulliek
Tearlaments Sulliek
Limited to 1 copy
Primeval Planet Perlereino
Limited to 1 copy
Primeval Planet Perlereino

Compared to TCG, we will have Scream, a Continuous Spell that helps you search articles quite well. In addition, if you want to end the game quickly through combat, Scream will help in this!

And Cryme, a negate can continue the effect of 1 Tear in your hand to extend the combo!

Regarding rates in OCG: x3 Scream , x1 Primeval (limited), x2 Sullier , x1 Metanoise (can be placed in Side Deck), x1 Cryme (often used in Side Deck because of situational nature)



Tech & Engine

 

Handtrap
Limited to 1 copy
Crossout Designator
Limited to 1 copy
Crossout Designator
Limited to 2 copies
Called by the Grave
Limited to 2 copies
Called by the Grave
Infinite Impermanence Infinite Impermanence
Maxx "C"
Maxx "C"
Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion
Triple Tactics Talent Triple Tactics Talent
Nibiru, the Primal Being Nibiru, the Primal Being
Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
D.D. Crow D.D. Crow

Handtrap is inevitable, but in OCG, we get the bonus Maxx "C", in TCG we will see it less, but Maxx "C" in OCG is a jungle!

If you want to see how the handtraps I suggested above can be added to your deck, remember to hover over that card to see its banlist!

Danger! Nessie! and Danger! Mothman! (Danger! Engine)
Danger! Nessie! Danger! Nessie!
Danger! Mothman! Danger! Mothman!

Danger! These will be pretty good techs to expand your play, making it easier to access Rank 4 Xyz or Fusions without worrying about bricks.

However, in OCG, their appearance in most versions is not much, so if there is a build, OCG newbies should pay attention!

Shaddoll Beast and El Shaddoll Winda (Shaddoll Combo)
Shaddoll Beast Shaddoll Beast
El Shaddoll Winda El Shaddoll Winda

The Shaddoll set is an important and indispensable part of most Fusion sets. Restocks, slows, lingers, certain annoyances your opponents will have to endure over time if they have to face you :D

However, just like Danger! Shaddolls appear quite rarely in meta builds, instead Xyz have more effects to end the game!

Poly combo
King of the Swamp King of the Swamp
Polymerization Polymerization
Limited to 2 copies
Super Polymerization
Limited to 2 copies
Super Polymerization
Limited to 1 copy
Instant Fusion
Limited to 1 copy
Instant Fusion

In TCG, this combo is being used quite a lot, but when going through OCG, we hardly see their appearance in every build version of the line. Partly because they are no longer used much due to the appearance of Kashtira, an archetype that greatly supports Tearlaments, and partly because this combo easily bricks.

Newbies, please take note when building articles!

Beatrice, Lady of the Eternal, Bystial Druiswurm and Bystial Magnamhut (Combo Beatrice Byssted)
Beatrice, Lady of the Eternal
Beatrice, Lady of the Eternal
Limited to 1 copy
Bystial Druiswurm
Limited to 1 copy
Bystial Druiswurm
Limited to 1 copy
Bystial Magnamhut
Limited to 1 copy
Bystial Magnamhut

Some players have used Beatrice, Lady of the Eternal in the Extra Deck as an additional route to send cards from the deck to the grave, essentially providing another method to activate the grave effect of Tearlaments monsters . Beatrice, Lady of the Eternal's effects are not limited to sending monsters, and can also be used to send Spell/Trap Tearlaments when the situation requires and activate their effects to search or salvage Tearlaments .

Beatrice, Lady of the Eternal is easily Xyz Summoned using the Bystial monster. Bystial Magnamhut Special Summoned during your opponent's turn adds another Bystial monster from the deck to the hand during the End Phase, and these two monsters can then be used for the Xyz summon of Beatrice, Lady of the Eternal.

Pharaoh Combo
Limited to 1 copy
Mudora the Sword Oracle
Limited to 1 copy
Mudora the Sword Oracle
Exchange of the Spirit Exchange of the Spirit
Forbidden
Agido the Ancient Sentinel
Forbidden
Agido the Ancient Sentinel
Forbidden
Kelbek the Ancient Vanguard
Forbidden
Kelbek the Ancient Vanguard
Limited to 1 copy
Keldo the Sacred Protector
Limited to 1 copy
Keldo the Sacred Protector

  • Keldo and Mudora are used to restore goods
  • Agido and Kelbek are used to mill cards and repel enemy monsters
  • Exchange of the Spirit exchanges both players' graves with their Main Deck if there are 15 cards in the grave.
Recent versions of Tear have used a lot of these cards due to their great synergies. Milling cards causes Fusion to Tear and at the same time restores stocks to the banish card.

Rate: for each of these cards, you should have at least 2 cards in the deck. With Exchange, you can choose whether or not to add it to the deck , having it is good, if not, there will be better cards.

Terraforming (1x)
Limited to 1 copy
Terraforming
Limited to 1 copy
Terraforming

Increases the chance of putting Primeval in your hand, simply because it is limited, the chance of it being in your hand is only 1%, yeah, you get the story :v

Diviner of the Herald and Herald of Orange Light (Herald Engine)
Diviner of the Herald Diviner of the Herald
Limited to 1 copy
Herald of Orange Light
Limited to 1 copy
Herald of Orange Light

If you have ever played Drytron, you will know how much this duo is used. Here, we will use them to strengthen the inclusion of Beatrice and negate . With the Pharaoh Combo set that I introduced above, this will definitely increase the power of your Tear.

Foolish Burial (1x)
Limited to 1 copy
Foolish Burial
Limited to 1 copy
Foolish Burial

Quickly activate the effects of Tear, if you have no trigger in your hand or field, this will be the best card in the next draw!

Scan Tech, clear the field
Evenly Matched Evenly Matched
Limited to 1 copy
Harpie's Feather Duster
Limited to 1 copy
Harpie's Feather Duster
Cosmic Cyclone Cosmic Cyclone
Mystical Space Typhoon
Mystical Space Typhoon

 

Chaos Hunter (1-3x)
Chaos Hunter Chaos Hunter

Chaos Hunter has been seen used in Side Decks as a counter to Kashtira Fenrir . Chaos Hunter can be Special Summoned from the hand immediately after Kashtira Fenrir is Special Summoned, and Chaos Hunter's Continuous Effect negates Kashtira Fenrir from banishing cards. Chaos Hunter will also prevent opponents from Special Summoned Bystial monsters. Kashtira Fenrir and the monster Bystial are good cards in general that have been widely popularized as effective against Tearlaments.

Chaos Hunter is also effective against all other Kashtira monsters because their effects involve banishing cards. However, the Chaos Hunter is a Level 7 monster which means the opponent can use the Triple Tactics Talent or Mind Control to control the Chaos Hunter and use it to Xyz out Kashtira Shangri-Ira or Number 89: Diablosis the Mind Hacker .



Extra Deck

The following is a quick list of what you need to have in your Extra Deck

Fusion set
Garura, Wings of Resonant Life Garura, Wings of Resonant Life
Mudragon of the Swamp Mudragon of the Swamp
Guardian Chimera Guardian Chimera
Millennium-Eyes Restrict Millennium-Eyes Restrict
Predaplant Dragostapelia Predaplant Dragostapelia

 

Xyz set
Number 70: Malevolent Sin Number 70: Malevolent Sin
Number 41: Bagooska the Terribly Tired Tapir Number 41: Bagooska the Terribly Tired Tapir
Abyss Dweller Abyss Dweller
Gigantic Spright Gigantic Spright
Time Thief Redoer Time Thief Redoer
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

 

Link set
Underworld Goddess of the Closed World Underworld Goddess of the Closed World
Lyna the Light Charmer, Lustrous Lyna the Light Charmer, Lustrous
Hiita the Fire Charmer, Ablaze Hiita the Fire Charmer, Ablaze
Aussa the Earth Charmer, Immovable Aussa the Earth Charmer, Immovable
Eria the Water Charmer, Gentle Eria the Water Charmer, Gentle
Dharc the Dark Charmer, Gloomy Dharc the Dark Charmer, Gloomy
Spright Sprind Spright Sprind
Wynn the Wind Charmer, Verdant Wynn the Wind Charmer, Verdant
Forbidden
Spright Elf
Forbidden
Spright Elf
Accesscode Talker Accesscode Talker

 



Combo

This is the part that newbies need the most to be able to fully use the deck. Regarding combos, just use them like in TCG, please take a quick look

Tearlaments Reinoheart, Tearlaments Kitkallos and Tearlaments Merrli (Basic combos)
Limited to 1 copy
Tearlaments Reinoheart
Limited to 1 copy
Tearlaments Reinoheart
Forbidden
Tearlaments Kitkallos
Forbidden
Tearlaments Kitkallos
Limited to 1 copy
Tearlaments Merrli
Limited to 1 copy
Tearlaments Merrli

  1. Normal Summon Tearlaments Reinoheart and use its effect to bring Tearlaments Merrli to the GY
  2. Activate Merrli, place Merrli and Reinoheart at the bottom of the deck to Summon Tearlaments Kitkallos
  3. Use Kitkallos to search Merrli
  4. Use Kitkallos to target itself, and summon Merrli from hand, then destroy Kitkallos itself
  5. Activate Merrli to mill 3 leaves and Kitkallos to mill 5
From there, you can Fusion Summon Millennium-Eyes Restrict if you send King of the Swamp to the grave with Havnis or Scheiren; Create Predaplant Dragostapelia by recycling Kitkallos and another material, or simply use and create other Fusions. You can then continue to bring bodies onto the field to really put pressure on your opponents, quickly making their lives miserable. (In my opinion, you probably understand why we have to put so much Fusion in Extra, partly to avoid bricking)

If you draw any Danger, or King of the Swamp, you can really change things up, giving you an extra lvl 4 or Aqua to Xyz Summon or Fusion, and depending on the variation you can do Get more!

This will be the basic combo to continue the next turn. Newbies please refer and pay attention!



Sample Decks

As mentioned above, depending on the variation, your combos will have different skins and their own colors!

Sample deck

Main: 42 Extra: 15

2 copiesGameciel, the Sea Turtle Kaiju 2 copiesGameciel, the Sea Turtle Kaiju
3 copiesKashtira Fenrir 3 copiesKashtira Fenrir
1 copyKeldo the Sacred Protector
1 copyKeldo the Sacred Protector
3 copiesMaxx "C"
3 copiesMaxx "C"
2 copiesMudora the Sword Oracle
2 copiesMudora the Sword Oracle
2 copiesTearlaments Havnis
2 copiesTearlaments Havnis
2 copiesTearlaments Kashtira
2 copiesTearlaments Kashtira
3 copiesTearlaments Merrli
3 copiesTearlaments Merrli
3 copiesTearlaments Reinoheart 3 copiesTearlaments Reinoheart
3 copiesTearlaments Scheiren
3 copiesTearlaments Scheiren
3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
2 copiesFoolish Burial Goods
2 copiesFoolish Burial Goods
1 copyInstant Fusion
1 copyInstant Fusion
2 copiesLightning Storm 2 copiesLightning Storm
1 copyPressured Planet Wraitsoth
1 copyPressured Planet Wraitsoth
1 copyPrimeval Planet Perlereino
1 copyPrimeval Planet Perlereino
3 copiesTearlaments Scream 3 copiesTearlaments Scream
1 copyTerraforming
1 copyTerraforming
2 copiesTriple Tactics Talent
2 copiesTriple Tactics Talent
2 copiesTearlaments Sulliek
2 copiesTearlaments Sulliek
1 copyPredaplant Dragostapelia 1 copyPredaplant Dragostapelia
2 copiesTearlaments Kaleido-Heart 2 copiesTearlaments Kaleido-Heart
2 copiesTearlaments Kitkallos
2 copiesTearlaments Kitkallos
1 copyTearlaments Rulkallos 1 copyTearlaments Rulkallos
1 copyAussa the Earth Charmer, Immovable 1 copyAussa the Earth Charmer, Immovable
1 copyDharc the Dark Charmer, Gloomy 1 copyDharc the Dark Charmer, Gloomy
1 copySpright Elf
1 copySpright Elf
1 copySpright Sprind 1 copySpright Sprind
1 copyAbyss Dweller
1 copyAbyss Dweller
1 copyBorreload eXcharge Dragon 1 copyBorreload eXcharge Dragon
1 copyDivine Arsenal AA-ZEUS - Sky Thunder 1 copyDivine Arsenal AA-ZEUS - Sky Thunder
1 copyNumber 41: Bagooska the Terribly Tired Tapir
1 copyNumber 41: Bagooska the Terribly Tired Tapir
1 copyTime Thief Redoer 1 copyTime Thief Redoer

 



Epilogue

So, you can see the clear difference between TCG and OCG, OCG's versions and tech support are always at a different level and almost very strong!

If you are a newbie, I hope this article will help you in creating a strong Tearlaments Deck to fight with your friends! :")




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