Instructions for building and playing Superheavy Samurai (Ver 2023)

Instructions for building and playing Superheavy Samurai (Ver 2023)

SSam is an archetype famous for quickly establishing an invincible field with a style that doesn't rely too much on Spell/Trap. And with its new support in CYBERSTORM ACCESS, SSam will take a new step forward and have an extremely powerful gameplay!




overview

This version will give you more summoning options and allow you to access the most terrible Extra Decks in the current meta, not to mention, the Pendulum and Link supports also make searching for cards much easier. much!

In addition, on the internet at this time there are also a lot of vids showing that SSam's 1.5 card combo is taking over the show of the current meta. Let's also see how this version is built!



Core

As for the Core part, it goes without saying that it will focus a lot on SSams. However, their support will be added in the latest CYBERSTORM ACCESS pack as well

Các Searcher chính
Superheavy Samurai Soulpeacemaker Superheavy Samurai Soulpeacemaker
Superheavy Samurai Motorbike Superheavy Samurai Motorbike
Limited to 1 copy
Superheavy Samurai Soulpiercer
Limited to 1 copy
Superheavy Samurai Soulpiercer
Superheavy Samurai Wagon Superheavy Samurai Wagon

Wagon, Soulpiercer and Soulpeacemaker are all 3 searcher cards that we know through the old version of SSam:
  • Wagon searches for 1 Soul when switching from Attack to Defense position
  • Piercer searches for 1 SSam straight from the Deck if it goes down to GY , suitable for Normalizing it then Linking and with this effect, it will not be limited to once per turn but can be used continuously with the latest 2 Pendulum! It also helps penetrate armor
  • Peacemaker will sacrifice 1 SSam that it equips to search , which is quite resource consuming so you can consider only putting 1-3 cards in your deck. But according to the old combo method, you can still equip it to Piercer to get a double search !
The change I want to talk about is Bike: its effect allows us to put it on the GY to immediately search for 1 SSam from the Deck , this is an extremely good effect, helping you not waste too many resources. This type of card is only created by searching, but the second effect is rarely used in my personal opinion.

Superheavy Samurai Magnet and Superheavy Samurai Scales (Tái chế Time)
Superheavy Samurai Magnet Superheavy Samurai Magnet
Superheavy Samurai Scales Superheavy Samurai Scales

Bodies have the ability to recycle SSam in the grave. The purpose is to easily retrieve the Tuner and Synchro!

Superheavy Samurai Prodigy Wakaushi and Superheavy Samurai Monk Big Benkei (Các Pendulum mới)
Superheavy Samurai Prodigy Wakaushi Superheavy Samurai Prodigy Wakaushi
Superheavy Samurai Monk Big Benkei Superheavy Samurai Monk Big Benkei

What has changed significantly are these two new Pendulums, making your SSam set strangely linked.
  • Wakaushi with the monster effect allows you to summon 1 SSam from the Deck (so we have a 5th searcher :v) at the cost of discarding 1 card (monster) in your hand to the GY. And if you Synchro use it as a material and it is placed on the Extra Deck face up, it will be returned to the Pendulum Zone (This is an extremely smart way to recycle after using up all of your Normal Summon turns). me, you can continue to extend your combo through Pendulum Summon). In addition, this bonus is a Tuner !
    • With his Pendulum effect, Wakaushi allows you to put another Pendulum ( Big Benkei ) directly into the Pendulum Zone and then summon it. Thus, if you use a combo that includes Wakaushi, you will want to put it into the Pendulum Zone first so you don't lose 1 Normal Summon.
  • Big Benkei's monster effect allows you to quickly summon it to the field for the cost of only 1 copy of it whether in your Deck or in your hand. In addition, it can also be recycled again to use for Pendulum Summon after being placed on the Extra Deck during Synchro.
    • As for its Pendulum effect, Big Benkei allows you to search for 1 Soul and put it in your hand (so we have a 6th searcher :v). You will want to search for Piercer due to its reusable effects.
With 2 new Pendulums, 1 SSam set has up to 6 searchers and makes your combos truly interconnected and your actions truly meaningful :v You will not be labeled a no-read Where is the player, but when playing SSam, remember to read carefully (:>)

Superheavy Samurai Stealthy (2-3x)
Superheavy Samurai Stealthy Superheavy Samurai Stealthy

As the name "Spy", this card will help us set Spells/Traps in opp's GY on our field and even REMOVE that card after it leaves the field (bye Labrynth). Doubly convenient for yourself, both helping the GY empty Spell/Trap, and eliminating potential dangers with Spells/Traps that can trigger effs in the GY.

Superheavy Samurai Soulgaia Booster (3x)
Superheavy Samurai Soulgaia Booster Superheavy Samurai Soulgaia Booster

The convenience of this card helps turn 1 SSam on the field into a Tuner if it is equipped. Not to mention, it can summon itself back to the field. What will you think of? 1 Synchro Play without spending too many resources!

Superheavy Samurai Soulhorns (2-3x)
Superheavy Samurai Soulhorns Superheavy Samurai Soulhorns

You all know the effect of this "dzá.i b.ò" fruit, it helps SSam attack twice. In addition, we will not spend any Normal Summon, we just need to equip it to SSam, then summon it again on the field, and that's it, we get a lvl body for Synchro or Link.

Superheavy Samurai Drum and Superheavy Samurai Trumpeter (Tuner)
Superheavy Samurai Drum Superheavy Samurai Drum
Superheavy Samurai Trumpeter Superheavy Samurai Trumpeter

Both of these Tuners are a bit different in level, but with normal builds, you will want to use Drum because it's easy to measure level for synchro, but if you play in a style that doesn't want to waste any Normal Summon or potential Summon turns, I will advise you to use Trumpeter.

Superheavy Samurai Big Benkei (1x)
Superheavy Samurai Big Benkei Superheavy Samurai Big Benkei

Beater, it's as simple as that :v But it's also a costly body for Synchros from level 10 and above.



Other Superheavy Samurai

And of course there will be a few SSams that you think will "work well" when you put them in, but in reality they won't speed up the deck, but you can put them in the Side Deck in some situations!

Superheavy Samurai Thief (0-1x)
Superheavy Samurai Thief Superheavy Samurai Thief

Thief has a similar effect to Spy but it will not completely solve opp's Spell/Trap, only Set can go on the field and that's it. However, for decks that use Pendulum, this card will work extremely well, but to be honest, no one uses Pendulum much and knows a lot about the properties of Pendulums considered Spells, so Spy will have the darkest effect. is better than this card.

Oh but the plus point of this card is a level 10 body that is completely free and easy to summon, hmmm, the ATK is a bit low but what is your ultimate goal? Go to Synchro, right?

Superheavy Samurai Battleball (1x)
Superheavy Samurai Battleball Superheavy Samurai Battleball

The effect will be a bit similar to Underworld Goddess but will be Synchro, this effect will work well for Decks that use Aces as leveled monsters, will troll them a bit but also works well to eliminate the relationship. dangerous without triggering any monster effects.



Tech

The nature of SSams is that they do not need to use Spells/Traps, so if added to the deck, SSams will not be able to operate smoothly, but if duelists are really smart, they will use Spells/Traps. Trap banishes itself from the grave to activate the effect, convenient for SSam. But it's quite rare that those cards can be used to really cause a connection to SSam, so I also skipped part of the article about Spells/Traps and will summarize them through the Tech section below!

Handtrap
Artifact Scythe
Artifact Scythe
Droll & Lock Bird Droll & Lock Bird
Maxx "C"
Maxx "C"
Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
D.D. Crow D.D. Crow
Effect Veiler Effect Veiler

Almost indispensable in any deck of the current meta. I recommend that you use Ash and Maxx to optimize card slots and gameplay.

Sekka's Light (1-3x)
Sekka's Light
Sekka's Light

The engine draws cards as well as self-expulsion to reload your cards for a better hand. In TCG, you will only be allowed to use 1, but we are OCG, feel free to x3!

Kaiju
Thunder King, the Lightningstrike Kaiju Thunder King, the Lightningstrike Kaiju
Dogoran, the Mad Flame Kaiju Dogoran, the Mad Flame Kaiju
Gameciel, the Sea Turtle Kaiju Gameciel, the Sea Turtle Kaiju
Gadarla, the Mystery Dust Kaiju Gadarla, the Mystery Dust Kaiju
Jizukiru, the Star Destroying Kaiju Jizukiru, the Star Destroying Kaiju
Lava Golem Lava Golem
Radian, the Multidimensional Kaiju Radian, the Multidimensional Kaiju

2 monsters and 2 lavas are enough to deal with some of opp's troublesome bosses

Performapal Seal Eel and Archfiend Eccentrick (Pendulum Tech)
Performapal Seal Eel Performapal Seal Eel
Archfiend Eccentrick Archfiend Eccentrick

A few good options for you to consider to bombard opp's yard

Therion "King" Regulus (1x)
Therion "King" Regulus Therion "King" Regulus

Negate is perfect for Souls (specifically Piercers) to search for other SSam.

Mecha Phantom Beast Auroradon and Mecha Phantom Beast O-Lion (Mecha Phantom Engine)
Mecha Phantom Beast Auroradon
Mecha Phantom Beast Auroradon
Mecha Phantom Beast O-Lion Mecha Phantom Beast O-Lion

Good engine to make Extender

Cyber-Stein (1x)
Forbidden
Cyber-Stein
Forbidden
Cyber-Stein

Put 1 Fusion on the field but lose 5000LP :/ the price is quite expensive but if you like it, just play



Extra Deck

SSam's Extra Deck will be quite diverse, but I'll just suggest you a few cards that I think you'll need for an SSam OCG version!

Superheavy Samurai
Superheavy Samurai Ogre Shutendoji Superheavy Samurai Ogre Shutendoji
Superheavy Samurai Steam Train King Superheavy Samurai Steam Train King
Superheavy Samurai Brave Masurawo Superheavy Samurai Brave Masurawo
Superheavy Samurai Scarecrow
Superheavy Samurai Scarecrow
Superheavy Samurai Commander Shanawo Superheavy Samurai Commander Shanawo

This set of 5 SSam is required in every version. Here is the ratio for each card:
  • Train King x1
  • Shutendoji x1
  • Scarecrow x2
  • Masurao and Shanao are both x1 but should be placed in the Side Deck just in case

Borreload Savage Dragon and Baronne de Fleur (Boss Synchro)
Borreload Savage Dragon Borreload Savage Dragon
Baronne de Fleur Baronne de Fleur

In addition to extremely high damage, these bosses also have extremely strong negate effects, so consider adding them to have a quality yard!

Naturia Beast, Naturia Exterio and Naturia Barkion (Naturia)
Naturia Beast Naturia Beast
Naturia Exterio Naturia Exterio
Naturia Barkion Naturia Barkion

An Engine that is extremely suitable for SSam using the EARTH attribute, plus the use of extremely powerful negates (the cost is cards in the same deck or in the graveyard). These will be good Extra Deck options for you to consider putting in the Main Deck and Side Deck.

Tornado Dragon, Number 41: Bagooska the Terribly Tired Tapir and Abyss Dweller (Xyz Floodgate)
Tornado Dragon Tornado Dragon
Number 41: Bagooska the Terribly Tired Tapir Number 41: Bagooska the Terribly Tired Tapir
Abyss Dweller Abyss Dweller

Looking at the name, you already understand, you can lock the field or GY to whatever level you can, but you will ensure your winning move!

Gear Gigant X (1x)
Gear Gigant X Gear Gigant X

Searcher is good for continuing combos

Divine Arsenal AA-ZEUS - Sky Thunder (1x)
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

Boss Xyz

Spright Sprind and Spright Elf (Spright)
Spright Sprind Spright Sprind
Forbidden
Spright Elf
Forbidden
Spright Elf

This will be the Engine to bring the Bike or any level 2 to bring it back from the GY to the field. Well, basically it's to prolong that combo :v

Artifact Dagda (Artifact)
Artifact Dagda Artifact Dagda

Can combine with Scythe to create a divine combo :v

Platinum Gadget (1x)
Platinum Gadget Platinum Gadget

The Extender extends the combo but has the restriction that it cannot be used as a Link material during the turn it is summoned . However, I:P can be used to overcome this.

Ancient Gear Ballista (Side Deck)
Ancient Gear Ballista Ancient Gear Ballista

This would be a good choice to lure backrows from opp, but it's also quite situational. Should be put in Side Deck!

Boss
Underworld Goddess of the Closed World Underworld Goddess of the Closed World
Knightmare Unicorn Knightmare Unicorn
Apollousa, Bow of the Goddess Apollousa, Bow of the Goddess
Borrelsword Dragon Borrelsword Dragon
Mekk-Knight Crusadia Avramax Mekk-Knight Crusadia Avramax
I:P Masquerena I:P Masquerena
Accesscode Talker Accesscode Talker
Borreload Dragon Borreload Dragon

The most common Bosses and Techs possible in every Extra Deck of every archetype!!!

Accel Synchro Stardust Dragon (1x)
Accel Synchro Stardust Dragon Accel Synchro Stardust Dragon

Lvl 8 is needed to climb to lvl 9-10 more easily!

Qliphort Genius (1x)
Qliphort Genius Qliphort Genius

You can search for Therion "King" Regulus or simply other high level SSams. To do this, you can do it through Pendulum Summon !

Mecha Phantom Beast Auroradon (1x)
Mecha Phantom Beast Auroradon
Mecha Phantom Beast Auroradon

In TCG it is banned but in OCG it is not, feel free to use it to get a few more Tokens! Note that Link Summon will not be possible after summoning it to the field.



Combo

Oh this post is so long! But we'll get to the part where we actually understand how to use the deck. Below is the basic combo for this version!

Combo cơ bản nhất
Superheavy Samurai Soulpeacemaker Superheavy Samurai Soulpeacemaker
Superheavy Samurai Prodigy Wakaushi Superheavy Samurai Prodigy Wakaushi
Superheavy Samurai Monk Big Benkei Superheavy Samurai Monk Big Benkei
Superheavy Samurai Scales Superheavy Samurai Scales
Superheavy Samurai Scarecrow
Superheavy Samurai Scarecrow
Superheavy Samurai Motorbike Superheavy Samurai Motorbike
Limited to 1 copy
Superheavy Samurai Soulpiercer
Limited to 1 copy
Superheavy Samurai Soulpiercer

You will only need 1 card in your hand, Soulpiercer , and 1 other card to discard: v
  1. Normal Summon Soulpiercer
  2. Link Scarerow , Eff Soulpiercer activates when brought to the GY and allows you to get a Bike into your hand
  3. Drop the Bike into the GY to get Wakaushi
  4. Activate Wakaushi into Pendulum Zone and activate Pendulum Eff, allowing us to Sum it onto the field and put Benkei into Pendulum Zone
  5. Activate Scarerow 's 2nd eff, discard 1 card to Sum Soulpiercer from below GY onto the field.
  6. Synchro 1 body level 8 onto the field (At this point, you can stop setting up the field with Borreload Savage Dragon but you will need to put Scarerow on the GY before Synchro it up to have 1 negate for Borreload!). The body I chose is Accel Synchro Stardust Dragon to extend my combo.
  7. Wakaushi goes to the Extra Deck, activates eff to return to the Pendulum Zone, and Soulpiercer, when down to the GY, activates his Eff to get another Wakaushi in his hand. Finally, Accel Synchro Stardust Dragon will activate the eff to bring the Bike onto the field. So we have 3 chains (Arrange the chain so that Wakaushi's effect lasts to avoid getting hit by Ash).
  8. Synchro to Baronne thanks to Accel and Bike (You can stop here but we can still do more :")).
  9. Activate Benkei 's effect to add Peacemaker to your hand
  10. Equip Peacemaker to Scarerow to activate the effect, sacrifice Scarerow to bring Scales to the field.
  11. Scales activates the eff to bring Soulpiercer back to the field
  12. Link Summon to Qliphort Genius . Activating Soulpiercer 's effect brings another SSam to hand (Bike).
  13. Pendulum Summon both Bike and Wakaushi to the field, activating Genius's effect, bringing Therion "King" Regulus to hand
  14. Link Summon Mecha Phantom Beast Auroradon , using Genius and Wakaushi. Then 3 Tokens are summoned to the field.
  15. Activate Auroradon's eff, use it and Bike to summon O-Lion to the field. Now you have 3 Token level 3 and 1 Tuner level 2
  16. You can go to Borreload Savage Dragon right now and choose Auroradon to get 3 negates.
  17. Summon Therion "King"
You can see, with this combo, the combinations and gameplay creativity are limitless. As you can see, we have 1 Token left over for Synchro spawns of other strong bosses, but the main idea here is that with this combo, you will have at least 3 negates in the same turn (Baronne, Borreload, Therion "King"), pretty much giving opp a hard time!



Sample deck

To get a more general idea of ​​what the 2023 SSam version is like, please take a look at YGO Vietnam's sample Deck!

Deck mẫu #1

Main: 50 Extra: 15

1 copyArtifact Scythe
1 copyArtifact Scythe
2 copiesGadarla, the Mystery Dust Kaiju 2 copiesGadarla, the Mystery Dust Kaiju
3 copiesMaxx "C"
3 copiesMaxx "C"
1 copyRadian, the Multidimensional Kaiju 1 copyRadian, the Multidimensional Kaiju
1 copySuperheavy Samurai Big Benkei 1 copySuperheavy Samurai Big Benkei
3 copiesSuperheavy Samurai Magnet 3 copiesSuperheavy Samurai Magnet
3 copiesSuperheavy Samurai Scales 3 copiesSuperheavy Samurai Scales
3 copiesSuperheavy Samurai Soulgaia Booster 3 copiesSuperheavy Samurai Soulgaia Booster
2 copiesSuperheavy Samurai Soulhorns 2 copiesSuperheavy Samurai Soulhorns
3 copiesSuperheavy Samurai Soulpeacemaker 3 copiesSuperheavy Samurai Soulpeacemaker
3 copiesSuperheavy Samurai Soulpiercer
3 copiesSuperheavy Samurai Soulpiercer
3 copiesSuperheavy Samurai Stealthy 3 copiesSuperheavy Samurai Stealthy
3 copiesSuperheavy Samurai Wagon 3 copiesSuperheavy Samurai Wagon
1 copyTherion "King" Regulus
1 copyTherion "King" Regulus
3 copiesSuperheavy Samurai Monk Big Benkei 3 copiesSuperheavy Samurai Monk Big Benkei
3 copiesSuperheavy Samurai Prodigy Wakaushi 3 copiesSuperheavy Samurai Prodigy Wakaushi
3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
1 copyMecha Phantom Beast O-Lion 1 copyMecha Phantom Beast O-Lion
2 copiesSuperheavy Samurai Drum 2 copiesSuperheavy Samurai Drum
3 copiesSuperheavy Samurai Motorbike 3 copiesSuperheavy Samurai Motorbike
3 copiesSekka's Light
3 copiesSekka's Light
1 copyAccesscode Talker 1 copyAccesscode Talker
1 copyArtifact Dagda 1 copyArtifact Dagda
1 copyI:P Masquerena 1 copyI:P Masquerena
1 copyKnightmare Unicorn 1 copyKnightmare Unicorn
1 copyMecha Phantom Beast Auroradon
1 copyMecha Phantom Beast Auroradon
1 copyQliphort Genius 1 copyQliphort Genius
2 copiesSuperheavy Samurai Scarecrow
2 copiesSuperheavy Samurai Scarecrow
1 copyBorreload Savage Dragon
1 copyBorreload Savage Dragon
1 copyNaturia Beast 1 copyNaturia Beast
1 copySuperheavy Samurai Ogre Shutendoji 1 copySuperheavy Samurai Ogre Shutendoji
2 copiesSuperheavy Samurai Steam Train King 2 copiesSuperheavy Samurai Steam Train King
1 copyAbyss Dweller
1 copyAbyss Dweller
1 copyNumber 41: Bagooska the Terribly Tired Tapir
1 copyNumber 41: Bagooska the Terribly Tired Tapir

 




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