Instructions for Playing Solfachord

Instructions for Playing Solfachord

Odd: Odd number

Even : Even number

Solfachord is a deck full of Fairy monsters, with the main gameplay being pendulum summoning

- - - > Gran Coolia Link 3 is a prestigious boss of the deck, with ATK increase, protection, omni-negate, monster jump and search

Fun fact: level and scale add together = 9. As level increases, scale decreases and vice versa.

Real Fact: The level and scale are from 1 to 8 based on the 8 notes in music, please remember it yourself, I'm too lazy to write it down UwU

Sections covered in this guide:




Chad

 

GranSolfachord Coolia (x1-2)
GranSolfachord Coolia GranSolfachord Coolia

is a super strong card, not to mention the effects, there are at least 2 reasons why I think it is strong

- 3 arrows pointing down => pendulum summons 3 monsters from the extra deck into this card slot for combo only
- Before playing this card, you usually play Beyond The Pendulum, search 1 and this card also has jump, search and omni-negate effects.
- Easy to get, just need to have at least 1 Pendulum monster
- link 3, friend of accesscode

+ Effect: increasing ATK helps you easily overcome negate decks so you can move to main phase 2 to Avramax, protects pendulum monsters pointed at by this monster from being negated (including pendulum monsters that are not solfachord), has omni-negate , jump monsters and search for cards to play next turn



CORE

 

DoSolfachord Coolia (x1-2)
DoSolfachord Coolia DoSolfachord Coolia

+ When in the pendulum zone with protection effect, opp does not use monsters/spells/traps when the monster Pendulum Solfachord is pendulum summoned (traptrix tridodai)

+ has the effect of tribute 2 pendulum monsters and jump from hand, sounds a bit lacking but due to the ability to target and negate up to 2 cards (monsters/spells/traps) at the end of the turn, as well as having the effect of shooting opp's monsters without extremely targeting Strong
- The deck doesn't have any cards with enough scale pendulum to summon this one, so it's mostly used to put on pendulum scale for protection. I also rarely sacrifice 2 pendulum monsters to get this card, instead go to I:P and go to Avramax

LaSolfachord Angelia (x1-2)
LaSolfachord Angelia LaSolfachord Angelia

+ When in the pendulum zone with protection effect, opp does not use monsters/spells/traps when the monster Pendulum Solfachord is pendulum summoned (traptrix tridodai)

+ If you punch a Solfachord monster, at the end of the damage step, the opp cannot attack spells/traps or effects (monsters can still attack), it sounds like a waste, but when you fight with burns like Timelord, you will waste a few cards like opp's Magic Cyclinder feels very cool and superior, as well as increasing the rate of your monsters punching to death opp's negate
+ has the effect of sacrificing the Pendulum Solfachord monster (to the Extra Deck instead of going to the grave) to jump the Pendulum Solfachord monster from the deck to 2 scales higher or 2 scales lower (this effect is used when you have not summoned the Pendulum, you add resources to Linking to link monsters with pointing arrows is the best possible. Since the monsters return to the extra deck, Pendulum summons monsters from the extra deck to the pointing arrow and that's it)

TiSolfachord Beautia (x0-1)
TiSolfachord Beautia TiSolfachord Beautia

+ When in the pendulum zone with protection effect, opp does not use monsters/spells/traps when the monster Pendulum Solfachord is pendulum summoned (traptrix tridodai)

+ Is it possible to choose 1 card and negate? Actually, after choosing that card, if that card leaves the field, you will be banned, but this is a very good way to fight against grave users, who can be very dirty, and in the [damage step] punch monsters with ATK equal to or higher than the pendulum scale. Your lowest value is x300 to destroy that card (for example, scale 1 x 300 gives 300 ATK).
+ Level 7, reach Aboslute -> Vortex Dragon

SolSolfachord Gracia (x1-2)
SolSolfachord Gracia SolSolfachord Gracia

+ When in the pendulum zone with protection effect, opp does not use monsters/spells/traps when the monster Pendulum Solfachord is pendulum summoned (traptrix tridodai)

+ help your monster punch opp, opp does not apply monster effects until the end of the damage step, easily eliminate annoying bosses
+ deck searcher, spell/trap search
- Scale 4 is quite narrow when the scale is plugged in
- Usually summoned by pendulum thanks to other effects, many copies of the chin will be bricked

SolSolfachord Gracia (x1-2)
SolSolfachord Gracia SolSolfachord Gracia

+ When in the pendulum zone with protection effect, opp does not use monsters/spells/traps when the monster Pendulum Solfachord is pendulum summoned (traptrix tridodai)

+ help your monster punch opp, opp does not apply monster effects until the end of the damage step, easily eliminate annoying bosses
+ deck searcher, spell/trap search
- Scale 4 is quite narrow when the scale is plugged in
- Usually summoned by pendulum thanks to other effects, many copies of the chin will be bricked

DoSolfachord Cutia (x3)
DoSolfachord Cutia DoSolfachord Cutia

+ When in the pendulum zone, your pendulum summon cannot be prevented

+ has the ability to buff ATK, although it's a bit heavy but it's better than nothing. The important thing is this monster's ability to search for pendulum Solfachord when summoned is extremely strong. The strong reason is that this monster has 1 star so it can be summoned normally, then search, same bait 1 spring of opp

ReSolfachord Dreamia (x3)
ReSolfachord Dreamia ReSolfachord Dreamia

+ When in the pendulum zone, your pendulum summon cannot be prevented

+ has the ability to protect, and the ability to self-jump, both are 2 good effects, the self-jumping ability of this card sounds a bit silly, but 1 self-jump is what you need to complete the combo, you can refer to combo

=> For example, you have 2 pendulum monsters in the extra deck, but because you can only jump 1 monster to the extra monster zone, you normally Cutia, search 1, jump this one yourself and *boom* to 1 link 2 monster to jump 2 monsters It's easy, if you go beyond the pendulum then search more

Solfachord Elegance (x3)
Solfachord Elegance Solfachord Elegance

is a card you always want to hold in your hand


This card has two super strong effects
+ place 1 pendulum Solfachord monster from your hand into the extra deck then place 2 Solfachord monsters 1 odd scale and 1 even scale, with only 1 pendulum Solfachord monster you have two super delicious scales, not counting the pendulum effect
+ If you have enough combos of all kinds and play a lot of handtraps, you can bring 1 even or odd scale from the pendulum zone to the extra deck to draw 2

Solfachord Harmonia (x1-2)
Solfachord Harmonia Solfachord Harmonia

field so it's definitely a strong card, but I used terraforming to search for this card and... it's not worth it, searching with solfachord is still better


+ Return 1 pendulum Solfachord monster from the Extra Deck to your hand (let the pendulum summon 1 more monster if there is no link monster or not enough arrows to summon all the monsters)
+ increase 1 scale (to expand scale or jump Coolia)
+ If your Pendulum Solfachord monster has at least 3 even scales or 3 odd scales, shoot 1 card from opp

If this field has a search, I will definitely bring x3

Solfachord Musica (x1)
Solfachord Musica Solfachord Musica

is a card shooting card, searchable and also has the effect of jumping the Pendulum Solfachord monster from the extra deck


Play at least x1 because this is a card that often appears on the endboard and is free to shoot



staple

 

Borreload Savage Dragon, Harmonizing Magician and Baronne de Fleur (pendulum magicians)
Borreload Savage Dragon Borreload Savage Dragon
Harmonizing Magician Harmonizing Magician
Baronne de Fleur Baronne de Fleur

Only with Harmonizing, you can drag targets like Purple Poison Magician,... to be able to Synchro onto cards like Borreload Savage Dragon, or jump Oafdragon to get to Baronne, easily get 1 negate, because the mercenary is too strong. So this card was limited

One for One (x1)
Limited to 1 copy
One for One
Limited to 1 copy
One for One

The main searcher of the deck is level 1 so... yeh, 1 cost to exchange 1 body to get things like Beyond The Pendulum and search 2 is too cheap

foolish burial and the boys
Supreme King Dragon Darkwurm Supreme King Dragon Darkwurm
Supreme King Gate Zero Supreme King Gate Zero
Limited to 1 copy
Foolish Burial
Limited to 1 copy
Foolish Burial
Dragon Shrine Dragon Shrine
Destrudo the Lost Dragon's Frisson Destrudo the Lost Dragon's Frisson

foolish burial and dragon shrine are used to throw darkwurms


darkwurm gives 1 body when jumping from the grave and searching 1 (+1 resource)

The biggest weakness is that if you peel it to Zero, it can cause bricking
Destrudo: jumps for free from the grave and is a dragon so the other guys can throw it, jump from the synchro grave and all kinds of things, but I usually use it for Link summons more

Textbook combo, because this is a textbook, you can replace it depending on the situation

I> threw the darkwurm into the grave
II> darkwurm jumped up and searched for Zero
III> normally summon a body and go to Beyond The Pendulum
IV> beautiful search scale and pendulum summon

Odd-Eyes Absolute Dragon and Odd-Eyes Vortex Dragon (Omni-Negate Go Brrrrrrrrr)
Odd-Eyes Absolute Dragon Odd-Eyes Absolute Dragon
Odd-Eyes Vortex Dragon Odd-Eyes Vortex Dragon

Vortex: has a super good omni-negate ability and it has a card pushing effect (something where you go turn 1 and don't care about it)

Absolute: When you go to the grave, jump out of the Vortex and get up with 2 Level 7s. Like the vortex, it has a different effect but no one cares :)

Diviner of the Herald and Trias Hierarchia (Diviner is always the best)
Diviner of the Herald Diviner of the Herald
Trias Hierarchia Trias Hierarchia

Diviner: loose mill, this is +1 or more because the card it mills can trigger effects like Arc Light or use effects from the grave like Trias, can increase Level, when tributed, jump monsters from hand or deck (searcher), and I'm Tuner

Trias: tribute monster jumps up and has billions of effects

textbook :

I> Diviner throws Trias
II> Trias jumps from the grave by tribute Diviner
III> Diviner jumps to Cutia, searches for Dreamia (or another card depending on the situation)

Beyond the Pendulum (x1-2)
Beyond the Pendulum Beyond the Pendulum

Easy to get up, nice arrow, search card, can shoot cards, so many plus points, what are the other weaknesses? best staple

Pot of Prosperity (Pot )
Limited to 1 copy
Pot of Prosperity
Limited to 1 copy
Pot of Prosperity

This is the reason why this card is limited to 1 in Master Duel, it's a very strong mercenary, with only banish 6 Extra Deck cards of YOUR CHOICE, you check 6 cards of the deck and pick them up, combo search for almost the whole deck is used to search for handtraps, Spend at first to find combo pieces

Number 41: Bagooska the Terribly Tired Tapir and Divine Arsenal AA-ZEUS - Sky Thunder (Xyz)
Number 41: Bagooska the Terribly Tired Tapir Number 41: Bagooska the Terribly Tired Tapir
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

Number 41: lying in a defensive position, everything is equal

Zeus : send without target, not once per turn, body to go brrrrrrrrrrrrr

Apollousa, Bow of the Goddess, Mekk-Knight Crusadia Avramax and Accesscode Talker (Link Big Bad Bosses)
Apollousa, Bow of the Goddess Apollousa, Bow of the Goddess
Mekk-Knight Crusadia Avramax Mekk-Knight Crusadia Avramax
Accesscode Talker Accesscode Talker

Acesscode: easy to get, big body, no target shot, opp can't get in, skill drain = dbrr go brrrrrrrrrrrr

Apollousa: negate not once per turn, ascends easily
AvraChad: In battle, you can't be targeted with card effects. You can only hit one card and not the other. When you leave the field, you push a card back to the deck. It's easy to level up. If you level up with I:P, you won't be destroyed by card effects.

Knightmare Unicorn and I:P Masquerena (Best friend of Accesscode and ArvaChad)
Knightmare Unicorn Knightmare Unicorn
I:P Masquerena I:P Masquerena

Unicorn: drop 1 card to deck, easy to get, link 3 so go to Accesscode, Accesscode will have 5300 ATK

I:P : Link Summon turn opp, this monster linked up with this monster will not be destroyed by card effects (raigeki)

Mythical Beast Master Cerberus and Mythical Beast Jackal King (Oh no I'm kidding)
Mythical Beast Master Cerberus Mythical Beast Master Cerberus
Mythical Beast Jackal King Mythical Beast Jackal King

It's just that mirror match met that guy playing with us so he added it for respect



Combo

 

SolSolfachord Gracia, Solfachord Elegance and DoSolfachord Cutia (Textbook Combo (Avramax plug))
SolSolfachord Gracia SolSolfachord Gracia
Solfachord Elegance Solfachord Elegance
DoSolfachord Cutia DoSolfachord Cutia

I> Normal summon Cutia, search Dreamia

II> activate Elegance, returning Gracia to the Extra Deck, Cutia and Coolia to the Pendulum Zones
III> Dreamia jumps on her own, using both bodies on Masecia, at this time Masecia, if you have another monster on the field for some reason, try to have Masecia's 2 arrows point at 2 empty spaces to pendulum summon 2 monsters.
IV> Pendulum summons Garcia and Dreamia, Masecia chooses Gracia, search for Fancia from the deck to hand
V> use 2 Dremia and Garcia on I:P then link to Mekk-Knight Crusadia Avramax

Diviner of the Herald, SolSolfachord Gracia and Solfachord Elegance (Fairy Go Brrrrrrrrrrrrrr)
Diviner of the Herald Diviner of the Herald
SolSolfachord Gracia SolSolfachord Gracia
Solfachord Elegance Solfachord Elegance

I> normally summon Diviner, throw Trias

II> Trias tribute Diviner jumps up, Diviner jumps Cutia from the deck, search Dreamia
III> Use Elegance to put Gracia in the extra deck, put Coolia and Cutia in the pendulum scale
IV> Dreamia jumps up, links both Solfachord to Musecia, Pendulum summons to Dreamia and Gracia, Musecia target Gracia search Fancia
V> uses both Gracia and Dreamia to link to I:P, link to Avramax




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