- Cloud dancing is fun
- Difficulty: very difficult :D
- Negate: quite a few, like a Salamangreat deck - only 1 Counter Trap
- Extra Deck: will rely entirely on TG Synchro + TG Link (depending)
- Go first or last: Going first is always better
- Strengths: good dancing, good lock
- Weaknesses: handtrap, GY lock, banish, Nibiru, billions of things that prevent you from comboing...

Instructions for combos and building a sample Decklist for Tech Genus - OCG (July 2023)
What's up everyone! After a period of absence, we will be back with the support of a line of cards specializing in Synchro Summon - Tech Genus .
Known for his extremely advanced and brain-hacking playing techniques, and with new supports (new 2-star synchro tuner, lvl 1 searcher, lvl 5 synchro restock, lvl 12 field-lock boss, and a bunch of spells/traps with can support synchro and negate), the deck has been evolved with the combo that is buzzing on the internet these days: Combo TG lock + Calamity
Deck features:
Sections covered in this guide:
Decklist
I will briefly introduce what our July 2023 version will have!
Old TGs
Of course, new supports will not be enough to build a complete Deck and they will supplement the old cards, and we have the following members:
- Drill Fish: extender level 1 - Rate: 1x
- Raptor: second level 1 extender - Rate: 1x
- Tank Grub: extender token, key to easier access to synchro tuner level 2 - Rate: 2x
- Zombie: 3rd level 1 extender + tuner - Rate: 1-3x
- Warwolf: extender level 3 - Rate: 1x
- Serpent: GY extender level 4 and has the ability to freely adjust the level of 1 TG + tuner - Rate: 2-3x
- Jet Falcon: level 3 tuner, causes eff damage when using synchro, mainly used for Baronne - Rate: 1x
- Striker: extender level 2 + tuner - Rate: 1x
T.G. Rocket Salamander (3x)
The new support gives us the ability to access most of the TGs in the deck just by sacrificing 1 TG on the field. In addition, there is also the ability to extend level 4 or lower TGs below GY to continue synchro. Simply, we will have a continuous extender for us to synchro summon
T.G. All Clear (x2-3)
The second support spell has just been released, providing continuous support for new supports (continuous spell helps TGs become Machine clan ), extending 1 Normal summon . Additionally, being a searcher costs 1 TG in your hand or field (helps with good reloads).
=> From now on, every card that comes into hand is very difficult to brick, so the rate of bricking hands is quite low
T.G. Close (x1-2)
New trap support, acting as a counter trap specifically for the archetype, we can see similar counter traps through the Salamangreat, Stardust, Code Talker lines,...
* A small note : For it to work smoothly, the necessary and necessary condition is that you must have a TG Machine located on the field ~~ Please read the text card carefully!!!
Old Extra Deck
Based on the level of need and support for the new escalation synchro combo to boss + Calamity , the following old Extra Deck TG cards will be the most trusted:
- Dragonfly : synchro level 2 has the ability to restock by giving a certain high level synchro body to get back a bunch of other small level bodies => Synchro climbs to a new one => Quite situational and not much related to the main combo line => Rate: 0-1x
- Power Gladiator : synchro level 5, gives 1 body to climb => can take advantage of destruction ability to receive 1 more free card => Rate: 1x
- Star Guardian : restore + extender => synchro eff right in opp turn is also quite useful => but itself is a level 5 synchro tuner => Rate: 1x
- Hyper Librarian : Maxx "C" for yourself each time you synchro summon (whether opp or you) => Rate: 1x
- Blade Blaster : good negate => much easier to summon due to new support => combo with new support to Calamity is super easy => ocela rate will be 1x
- Shooting Star Dragon TG : negate well => trigger new support => defend the field well => Rate: 1x
- Halberd : locks the field once per turn => big damage => recovers 1 TG under GY => 2nd boss => Rate: 1x
- Trident Launcher : Eliminate 3 unused TGs on the field to search for 3 TGs that can be coordinated from: hand, deck, GY => protect the synchro TG => quite situational but also quite necessary => Rate: 1x
T.G. Over Dragonar, T.G. Mighty Striker and T.G. Glaive Blaster (New Extra Deck)
The new Support will give you a new aspect of the Deck and give you an extremely diverse choice of bosses in the Extra Deck:
- Mighty Striker : level 2 synchro tuner, acts as a Formula Synchron => searcher spell/trap => if sent from the yard to the GY, easily accesses the TG trap's eff => works quite well with the new boss to continue Reach other bosses => Rate: 2-3x
- Dragner : body level 5, more diverse activities than Dragonfly without cost => can take advantage of canceled eff to get 1 free draw => Rate: 1-2x
- Glaive Blaster : main boss and should always be prioritized on the field to take advantage of the ability to lock the field, restore goods, defend the field with super high damage => combine with Mighty Striker to quickly reach 1 level 10 - 12 => Rate : 1x
Crimson Dragon (1x (REQUIRED))
The main thing to put Crimson Dragon in is to easily reach Calamity or any level 10-12 Dragon boss you can think of.
Bonfire (1-3x)
Support searcher is good, can search Salamander or any level 4 Pryo you can think of to have a good body on the field
Sample deck
Here is an overview of the Deck
Combo
Your destination in this version will be TG Glaive Blaster + TG - Close + TG - All Clear + [ TG Mighty Striker ] (depending on the situation to put on the boss you like)
T.G. Warwolf and T.G. Limiter Removal (2 card combo => Calamity Combo)
The optimal hand will have Break Limiter + Warwolf to drop to GY:
- Click Break Limiter: Leave Warwolf in hand, search Salamander + 1 extender tuner level 1
- Normal Salamander
- Salamander sacrifices himself to bring Serpent onto the field => Serpent brings Salamander onto the field again but the eff negates
- Special extender tuner level 1 => synchro to Mighty Striker using Salamander and level 1 => Mighty Striker puts All Clear on hand
- Click All Clear => destroy Mighty Striker => put Tank Grub in hand => Might Striker brings Close to the GY
- Normal Tank Grub thanks to All Clear's eff => Synchro on Dragner => Dragner when on the field will bring back Tank Grub, Serpent, Mighty Striker, extender tuner level 1 and Salamander ( almost everything in GY )
- Synchro to Librarian ( Serpent + Tank Grub ) => activate Tank Grub eff, sum 1 Token level 1
- Synchro to the 2nd Mighty Striker thanks to token + extender tuner level 1 => Librarian gives you 1 draw
- Activating the Salamander eff brings the Serpent under GY back up => Synchro to Star Guardian => Librarian lets you draw 1 => Star Guardian lets you restore the Warwolf to your hand => Star Guardian lets you special summon the Warwolf again
- Synchro up 1 synchro level 5 ( Warwolf + Mighty Striker ) => Librarian lets you draw 1
- Synchro to boss TG Glaive Blaster ( synchro level 5 + Dragner + Mighty Striker ) => Librarian gives you a draw 1 (4th time)
- Activate TG Glaive Blaster eff => Banish Star Guardian => Activate Close's eff under GY => set Close on the field => Chain ends, TG Glaive Blaster brings Star Guardian back to the field
- Synchro to Blade Blaster ( Star Guardian + Librarian )
End Phase: Blade Blaster (1 negate) + TG Glaive Blaster (locked Extra Deck) + Close (1 negate) + 4 cards with potential handtraps, and you think it's over? Not yet :v
At opp turn:
- Opp's Draw Phase : Blade Blaster banish Mighty Striker under GY to banish itself => activate TG Glaive Blaster 's eff to summon Mighty Striker back to the field
- Standby Phase: Blade Blaster returns to the field
- You can do something stupid to interrupt opp or you can also do this: click eff Mighty Striker => synchro on Crimson Dragon => eff Mighty Striker sends 1 Spell/Trap to GY (your choice) => Crimson Dragon eff puts Calamity on the field => in this situation we can lock opp in activating eff, lock opp in summing from Extra Deck (simply can clear opp's monster field), have goods to recover next turn...
To see more TG combos in July 2023, you can see them here !
T.G. Jet Falcon, Diabellstar the Black Witch and T.G. Limiter Removal (Combo of 3 cards is super expensive :D - Ver many negates + anti Nibiru, handtrap)
The main combo will give you Baronne an extra prestigious beater and negate. To do that, we can use Diabellestarr the Dark Witch and Jet Falcon .
Starting hand includes: Break Limiter + Diabellestarr the Dark Witch + Jet Falcon and 2 cards to fold:
- Special Summon Diabellestarr , discard 1 card => set The Original Sinful Spoils - Snake-Eye
- Click Break Limiter , discard 1 card, add 2 TG extenders level 1 ( including Zombies )
- Normal Falcon => Special both level 1 extenders because there is 1 TG on the field => Synchro to Baronne ( Falcon + Diabellestarr ) => Falcon deals 500 eff damage to opp
- Click The Original Sinful Spoils - Snake-Eye is set => send 1 level 1 extender to GY => put Salamander on the field
- Salamander activates eff => puts the remaining level 1 extender => puts Tank Grub on the field
- Synchro to Mighty Striker ( Salamander + Tank Grub ) => Tank Grub eff, put 1 level 1 Token on the field => Mighty Striker search All Clear
- Click All Clear => all TGs on the field become Machine => destroy Mighty Striker, search for Serpent => Might Striker takes Close to GY
- Normal Serpent thanks to All Clear => Synchro to Dragner (Serpent + Token)
- Dragner brings back Serpent, Mighty Striker, Salamander, and Tank Grub to the field
- Synchro to Librarian ( Serpent + Tank Grub )
- Salamander puts Tank Grub under GY back on the field => Synchro onto Dragonfly ( Salamander + Tank Grub ) => Librarian gives draw 1
- Synchro to TG Glaive Blaster ( Librarian + Mighty Striker + Dragner )
- Serpent self-banishes, adjusts Dragonfly's level to 1 => TG Glaive Blaster brings Serpent back to the field
- Dragonfly moves TG Glaive Blaster to GY and returns Librarian + Mighty Striker + Dragner to the field
- Synchro to Star Guardian ( Serpent + Dragonfly ) => Librarian gives draw 1 => Star Guardian brings Serpent to hand
- Synchro again TG Glaive Blaster ( Librarian + Mighty Striker + Dragner )
- Star Guardian puts Serpent back on the field => Serpent now activates eff, takes Salamander back on the field => Synchro on Dragner again ( Serpent + Salamander )
- Synchro to Blade Blaster ( Star Guardian + Dragner )
- TG Glaive Blaster banish Blade Blaster => Close eff, set automatically => TG Glaive Blaster returns Blade Blaster to the field
End Phase: field layout includes: Baronne (1 negate anti-kick + handtrap) + Blade Blaster (1 negate) + TG Glaive Blaster (lock Extra Deck) + Close (1 negate) + 2 hand cards containing potential handtraps
On opp's turn, we will do the same thing as the combo introduced before to get Calamity
=> So through both combos, what can we conclude?
- The new support Salamander has a close relationship with the Deck and makes the Deck smoother thanks to search and coordination with tech support cards for Pryo.
- Synchro to high-level bosses is completely easy with Mighty Striker
- The combo will definitely be continuously interrupted and kicked => overcome by using the 2nd combo (Deck sample 2) where you will bring Baronne to the field very easily.
To see more TG combos in July 2023, you can see them here !
ocg
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