Instructions for combos and building a sample Decklist for Tech Genus - OCG (July 2023)

Instructions for combos and building a sample Decklist for Tech Genus - OCG (July 2023)

What's up everyone! After a period of absence, we will be back with the support of a line of cards specializing in Synchro Summon - Tech Genus .

Known for his extremely advanced and brain-hacking playing techniques, and with new supports (new 2-star synchro tuner, lvl 1 searcher, lvl 5 synchro restock, lvl 12 field-lock boss, and a bunch of spells/traps with can support synchro and negate), the deck has been evolved with the combo that is buzzing on the internet these days: Combo TG lock + Calamity

Deck features:
  • Cloud dancing is fun
  • Difficulty: very difficult :D
  • Negate: quite a few, like a Salamangreat deck - only 1 Counter Trap
  • Extra Deck: will rely entirely on TG Synchro + TG Link (depending)
  • Go first or last: Going first is always better
  • Strengths: good dancing, good lock
  • Weaknesses: handtrap, GY lock, banish, Nibiru, billions of things that prevent you from comboing...

Sections covered in this guide:




Decklist

I will briefly introduce what our July 2023 version will have!

Old TGs
T.G. Warwolf T.G. Warwolf
T.G. Jet Falcon T.G. Jet Falcon
T.G. Screw Serpent T.G. Screw Serpent
T.G. Tank Grub T.G. Tank Grub
T.G. Booster Raptor T.G. Booster Raptor
T.G. Gear Zombie T.G. Gear Zombie
T.G. Drill Fish T.G. Drill Fish
T.G. Striker T.G. Striker

Of course, new supports will not be enough to build a complete Deck and they will supplement the old cards, and we have the following members:
  • Drill Fish: extender level 1 - Rate: 1x
  • Raptor: second level 1 extender - Rate: 1x
  • Tank Grub: extender token, key to easier access to synchro tuner level 2 - Rate: 2x
  • Zombie: 3rd level 1 extender + tuner - Rate: 1-3x
  • Warwolf: extender level 3 - Rate: 1x
  • Serpent: GY extender level 4 and has the ability to freely adjust the level of 1 TG + tuner - Rate: 2-3x
  • Jet Falcon: level 3 tuner, causes eff damage when using synchro, mainly used for Baronne - Rate: 1x
  • Striker: extender level 2 + tuner - Rate: 1x

T.G. Rocket Salamander (3x)
T.G. Rocket Salamander T.G. Rocket Salamander

The new support gives us the ability to access most of the TGs in the deck just by sacrificing 1 TG on the field. In addition, there is also the ability to extend level 4 or lower TGs below GY to continue synchro. Simply, we will have a continuous extender for us to synchro summon

T.G. Limiter Removal (3x)
T.G. Limiter Removal T.G. Limiter Removal

Spell support just came out and it's really helpful:
  • Searcher => Main reason to x3
  • Restore only when the monster on the field is a Machine World

T.G. All Clear (x2-3)
T.G. All Clear T.G. All Clear

The second support spell has just been released, providing continuous support for new supports (continuous spell helps TGs become Machine clan ), extending 1 Normal summon . Additionally, being a searcher costs 1 TG in your hand or field (helps with good reloads).

=> From now on, every card that comes into hand is very difficult to brick, so the rate of bricking hands is quite low

T.G. Close (x1-2)
T.G. Close T.G. Close

New trap support, acting as a counter trap specifically for the archetype, we can see similar counter traps through the Salamangreat, Stardust, Code Talker lines,...

* A small note : For it to work smoothly, the necessary and necessary condition is that you must have a TG Machine located on the field ~~ Please read the text card carefully!!!

Old Extra Deck
T.G. Star Guardian T.G. Star Guardian
T.G. Recipro Dragonfly T.G. Recipro Dragonfly
T.G. Blade Blaster T.G. Blade Blaster
T.G. Power Gladiator T.G. Power Gladiator
Shooting Star Dragon T.G. EX Shooting Star Dragon T.G. EX
T.G. Halberd Cannon T.G. Halberd Cannon
Limited to 1 copy
T.G. Hyper Librarian
Limited to 1 copy
T.G. Hyper Librarian
T.G. Trident Launcher T.G. Trident Launcher

Based on the level of need and support for the new escalation synchro combo to boss + Calamity , the following old Extra Deck TG cards will be the most trusted:
  • Dragonfly : synchro level 2 has the ability to restock by giving a certain high level synchro body to get back a bunch of other small level bodies => Synchro climbs to a new one => Quite situational and not much related to the main combo line => Rate: 0-1x
  • Power Gladiator : synchro level 5, gives 1 body to climb => can take advantage of destruction ability to receive 1 more free card => Rate: 1x
  • Star Guardian : restore + extender => synchro eff right in opp turn is also quite useful => but itself is a level 5 synchro tuner => Rate: 1x
  • Hyper Librarian : Maxx "C" for yourself each time you synchro summon (whether opp or you) => Rate: 1x
  • Blade Blaster : good negate => much easier to summon due to new support => combo with new support to Calamity is super easy => ocela rate will be 1x
  • Shooting Star Dragon TG : negate well => trigger new support => defend the field well => Rate: 1x
  • Halberd : locks the field once per turn => big damage => recovers 1 TG under GY => 2nd boss => Rate: 1x
  • Trident Launcher : Eliminate 3 unused TGs on the field to search for 3 TGs that can be coordinated from: hand, deck, GY => protect the synchro TG => quite situational but also quite necessary => Rate: 1x

T.G. Over Dragonar, T.G. Mighty Striker and T.G. Glaive Blaster (New Extra Deck)
T.G. Over Dragonar T.G. Over Dragonar
T.G. Mighty Striker T.G. Mighty Striker
T.G. Glaive Blaster T.G. Glaive Blaster

The new Support will give you a new aspect of the Deck and give you an extremely diverse choice of bosses in the Extra Deck:
  • Mighty Striker : level 2 synchro tuner, acts as a Formula Synchron => searcher spell/trap => if sent from the yard to the GY, easily accesses the TG trap's eff => works quite well with the new boss to continue Reach other bosses => Rate: 2-3x
  • Dragner : body level 5, more diverse activities than Dragonfly without cost => can take advantage of canceled eff to get 1 free draw => Rate: 1-2x
  • Glaive Blaster : main boss and should always be prioritized on the field to take advantage of the ability to lock the field, restore goods, defend the field with super high damage => combine with Mighty Striker to quickly reach 1 level 10 - 12 => Rate : 1x

Crimson Dragon (1x (REQUIRED))
Crimson Dragon Crimson Dragon

The main thing to put Crimson Dragon in is to easily reach Calamity or any level 10-12 Dragon boss you can think of.

Bonfire (1-3x)
Bonfire Bonfire

Support searcher is good, can search Salamander or any level 4 Pryo you can think of to have a good body on the field

Handtraps (Of course ~~)
Triple Tactics Thrust Triple Tactics Thrust
Limited to 1 copy
Crossout Designator
Limited to 1 copy
Crossout Designator
Limited to 2 copies
Called by the Grave
Limited to 2 copies
Called by the Grave
Infinite Impermanence Infinite Impermanence
Triple Tactics Talent Triple Tactics Talent
Dark Ruler No More Dark Ruler No More
Nibiru, the Primal Being Nibiru, the Primal Being
Sauravis, the Ancient and Ascended Sauravis, the Ancient and Ascended
Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
Effect Veiler Effect Veiler

The weakness of the Deck is the cards above :v and they will help you get into some situations that are easier to handle or breathe easier ~~



Sample deck

Here is an overview of the Deck

Sample deck #1

Main: 40 Extra: 15

1 copyNibiru, the Primal Being 1 copyNibiru, the Primal Being
1 copyT.G. Booster Raptor 1 copyT.G. Booster Raptor
1 copyT.G. Drill Fish 1 copyT.G. Drill Fish
3 copiesT.G. Rocket Salamander 3 copiesT.G. Rocket Salamander
1 copyT.G. Warwolf 1 copyT.G. Warwolf
2 copiesSauravis, the Ancient and Ascended 2 copiesSauravis, the Ancient and Ascended
3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
1 copyEffect Veiler 1 copyEffect Veiler
3 copiesT.G. Gear Zombie 3 copiesT.G. Gear Zombie
2 copiesT.G. Screw Serpent 2 copiesT.G. Screw Serpent
1 copyT.G. Striker 1 copyT.G. Striker
2 copiesT.G. Tank Grub 2 copiesT.G. Tank Grub
3 copiesBonfire
3 copiesBonfire
2 copiesCalled by the Grave
2 copiesCalled by the Grave
1 copyCrossout Designator
1 copyCrossout Designator
3 copiesDark Ruler No More 3 copiesDark Ruler No More
1 copyMonster Reborn
1 copyMonster Reborn
2 copiesT.G. All Clear 2 copiesT.G. All Clear
3 copiesT.G. Limiter Removal 3 copiesT.G. Limiter Removal
3 copiesInfinite Impermanence 3 copiesInfinite Impermanence
1 copyT.G. Close 1 copyT.G. Close
1 copyT.G. Trident Launcher 1 copyT.G. Trident Launcher
1 copyCrimson Dragon
1 copyCrimson Dragon
1 copyHot Red Dragon Archfiend King Calamity
1 copyHot Red Dragon Archfiend King Calamity
1 copyShooting Star Dragon T.G. EX 1 copyShooting Star Dragon T.G. EX
1 copyT.G. Blade Blaster 1 copyT.G. Blade Blaster
1 copyT.G. Glaive Blaster 1 copyT.G. Glaive Blaster
1 copyT.G. Halberd Cannon 1 copyT.G. Halberd Cannon
1 copyT.G. Hyper Librarian
1 copyT.G. Hyper Librarian
2 copiesT.G. Over Dragonar 2 copiesT.G. Over Dragonar
1 copyT.G. Power Gladiator 1 copyT.G. Power Gladiator
1 copyT.G. Recipro Dragonfly 1 copyT.G. Recipro Dragonfly
2 copiesT.G. Mighty Striker 2 copiesT.G. Mighty Striker
1 copyT.G. Star Guardian 1 copyT.G. Star Guardian


This deck will focus a lot on combo lock Calamity

Sample deck 2

Main: 40 Extra: 15

3 copiesDiabellstar the Black Witch 3 copiesDiabellstar the Black Witch
3 copiesMaxx "C"
3 copiesMaxx "C"
1 copySnake-Eye Ash
1 copySnake-Eye Ash
1 copyT.G. Booster Raptor 1 copyT.G. Booster Raptor
1 copyT.G. Drill Fish 1 copyT.G. Drill Fish
3 copiesT.G. Rocket Salamander 3 copiesT.G. Rocket Salamander
3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
1 copyT.G. Gear Zombie 1 copyT.G. Gear Zombie
1 copyT.G. Jet Falcon 1 copyT.G. Jet Falcon
1 copyT.G. Screw Serpent 1 copyT.G. Screw Serpent
2 copiesT.G. Tank Grub 2 copiesT.G. Tank Grub
3 copiesBonfire
3 copiesBonfire
2 copiesCalled by the Grave
2 copiesCalled by the Grave
1 copyCrossout Designator
1 copyCrossout Designator
1 copyOne for One
1 copyOne for One
1 copyOriginal Sinful Spoils - Snake-Eye
1 copyOriginal Sinful Spoils - Snake-Eye
1 copyT.G. All Clear 1 copyT.G. All Clear
3 copiesT.G. Limiter Removal 3 copiesT.G. Limiter Removal
3 copiesWANTED: Seeker of Sinful Spoils
3 copiesWANTED: Seeker of Sinful Spoils
1 copyWhere Arf Thou? 1 copyWhere Arf Thou?
3 copiesInfinite Impermanence 3 copiesInfinite Impermanence
1 copyT.G. Close 1 copyT.G. Close
1 copyT.G. Trident Launcher 1 copyT.G. Trident Launcher
1 copyBaronne de Fleur
1 copyBaronne de Fleur
1 copyCrimson Dragon
1 copyCrimson Dragon
1 copyHot Red Dragon Archfiend King Calamity
1 copyHot Red Dragon Archfiend King Calamity
1 copyShooting Star Dragon T.G. EX 1 copyShooting Star Dragon T.G. EX
1 copyT.G. Blade Blaster 1 copyT.G. Blade Blaster
2 copiesT.G. Glaive Blaster 2 copiesT.G. Glaive Blaster
1 copyT.G. Hyper Librarian
1 copyT.G. Hyper Librarian
2 copiesT.G. Over Dragonar 2 copiesT.G. Over Dragonar
1 copyT.G. Recipro Dragonfly 1 copyT.G. Recipro Dragonfly
1 copyT.G. Mighty Striker 1 copyT.G. Mighty Striker
1 copyT.G. Star Guardian 1 copyT.G. Star Guardian
1 copyT.G. Wonder Magician 1 copyT.G. Wonder Magician


This deck will focus on making it easier for you to avoid handtraps and kicks. Combining Salamander with Diabellestarr is an extremely good idea to reach the full potential of the Deck.



Combo

T.G. Warwolf and T.G. Limiter Removal (2 card combo => Calamity Combo)
T.G. Warwolf T.G. Warwolf
T.G. Limiter Removal T.G. Limiter Removal

The optimal hand will have Break Limiter + Warwolf to drop to GY:
  1. Click Break Limiter: Leave Warwolf in hand, search Salamander + 1 extender tuner level 1
  2. Normal Salamander
  3. Salamander sacrifices himself to bring Serpent onto the field => Serpent brings Salamander onto the field again but the eff negates
  4. Special extender tuner level 1 => synchro to Mighty Striker using Salamander and level 1 => Mighty Striker puts All Clear on hand
  5. Click All Clear => destroy Mighty Striker => put Tank Grub in hand => Might Striker brings Close to the GY
  6. Normal Tank Grub thanks to All Clear's eff => Synchro on Dragner => Dragner when on the field will bring back Tank Grub, Serpent, Mighty Striker, extender tuner level 1 and Salamander ( almost everything in GY )
  7. Synchro to Librarian ( Serpent + Tank Grub ) => activate Tank Grub eff, sum 1 Token level 1
  8. Synchro to the 2nd Mighty Striker thanks to token + extender tuner level 1 => Librarian gives you 1 draw
  9. Activating the Salamander eff brings the Serpent under GY back up => Synchro to Star Guardian => Librarian lets you draw 1 => Star Guardian lets you restore the Warwolf to your hand => Star Guardian lets you special summon the Warwolf again
  10. Synchro up 1 synchro level 5 ( Warwolf + Mighty Striker ) => Librarian lets you draw 1
  11. Synchro to boss TG Glaive Blaster ( synchro level 5 + Dragner + Mighty Striker ) => Librarian gives you a draw 1 (4th time)
  12. Activate TG Glaive Blaster eff => Banish Star Guardian => Activate Close's eff under GY => set Close on the field => Chain ends, TG Glaive Blaster brings Star Guardian back to the field
  13. Synchro to Blade Blaster ( Star Guardian + Librarian )
End Phase: Blade Blaster (1 negate) + TG Glaive Blaster (locked Extra Deck) + Close (1 negate) + 4 cards with potential handtraps, and you think it's over? Not yet :v

At opp turn:
  1. Opp's Draw Phase : Blade Blaster banish Mighty Striker under GY to banish itself => activate TG Glaive Blaster 's eff to summon Mighty Striker back to the field
  2. Standby Phase: Blade Blaster returns to the field
  3. You can do something stupid to interrupt opp or you can also do this: click eff Mighty Striker => synchro on Crimson Dragon => eff Mighty Striker sends 1 Spell/Trap to GY (your choice) => Crimson Dragon eff puts Calamity on the field => in this situation we can lock opp in activating eff, lock opp in summing from Extra Deck (simply can clear opp's monster field), have goods to recover next turn...
To see more TG combos in July 2023, you can see them here !

T.G. Jet Falcon, Diabellstar the Black Witch and T.G. Limiter Removal (Combo of 3 cards is super expensive :D - Ver many negates + anti Nibiru, handtrap)
T.G. Jet Falcon T.G. Jet Falcon
Diabellstar the Black Witch Diabellstar the Black Witch
T.G. Limiter Removal T.G. Limiter Removal

The main combo will give you Baronne an extra prestigious beater and negate. To do that, we can use Diabellestarr the Dark Witch and Jet Falcon .

Starting hand includes: Break Limiter + Diabellestarr the Dark Witch + Jet Falcon and 2 cards to fold:
  1. Special Summon Diabellestarr , discard 1 card => set The Original Sinful Spoils - Snake-Eye
  2. Click Break Limiter , discard 1 card, add 2 TG extenders level 1 ( including Zombies )
  3. Normal Falcon => Special both level 1 extenders because there is 1 TG on the field => Synchro to Baronne ( Falcon + Diabellestarr ) => Falcon deals 500 eff damage to opp
  4. Click The Original Sinful Spoils - Snake-Eye is set => send 1 level 1 extender to GY => put Salamander on the field
  5. Salamander activates eff => puts the remaining level 1 extender => puts Tank Grub on the field
  6. Synchro to Mighty Striker ( Salamander + Tank Grub ) => Tank Grub eff, put 1 level 1 Token on the field => Mighty Striker search All Clear
  7. Click All Clear => all TGs on the field become Machine => destroy Mighty Striker, search for Serpent => Might Striker takes Close to GY
  8. Normal Serpent thanks to All Clear => Synchro to Dragner (Serpent + Token)
  9. Dragner brings back Serpent, Mighty Striker, Salamander, and Tank Grub to the field
  10. Synchro to Librarian ( Serpent + Tank Grub )
  11. Salamander puts Tank Grub under GY back on the field => Synchro onto Dragonfly ( Salamander + Tank Grub ) => Librarian gives draw 1
  12. Synchro to TG Glaive Blaster ( Librarian + Mighty Striker + Dragner )
  13. Serpent self-banishes, adjusts Dragonfly's level to 1 => TG Glaive Blaster brings Serpent back to the field
  14. Dragonfly moves TG Glaive Blaster to GY and returns Librarian + Mighty Striker + Dragner to the field
  15. Synchro to Star Guardian ( Serpent + Dragonfly ) => Librarian gives draw 1 => Star Guardian brings Serpent to hand
  16. Synchro again TG Glaive Blaster ( Librarian + Mighty Striker + Dragner )
  17. Star Guardian puts Serpent back on the field => Serpent now activates eff, takes Salamander back on the field => Synchro on Dragner again ( Serpent + Salamander )
  18. Synchro to Blade Blaster ( Star Guardian + Dragner )
  19. TG Glaive Blaster banish Blade Blaster => Close eff, set automatically => TG Glaive Blaster returns Blade Blaster to the field
End Phase: field layout includes: Baronne (1 negate anti-kick + handtrap) + Blade Blaster (1 negate) + TG Glaive Blaster (lock Extra Deck) + Close (1 negate) + 2 hand cards containing potential handtraps

On opp's turn, we will do the same thing as the combo introduced before to get Calamity

=> So through both combos, what can we conclude?
  • The new support Salamander has a close relationship with the Deck and makes the Deck smoother thanks to search and coordination with tech support cards for Pryo.
  • Synchro to high-level bosses is completely easy with Mighty Striker
  • The combo will definitely be continuously interrupted and kicked => overcome by using the 2nd combo (Deck sample 2) where you will bring Baronne to the field very easily.
To see more TG combos in July 2023, you can see them here !




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