How to Play WYRMS: RUSH!

How to Play WYRMS: RUSH!

WYRM with new support including cards and skills (yes sir) has brought the deck back to the meta race, the deck now doesn't play maximum anymore but plays fusion, your monsters have the ability to pull back the ones in the grave to fuse, sacrifice or punch while your bosses have overwhelming power with card shooting

Sections covered in this guide:




Skill

 

Dynamic Dream-Builder (Skill Card) (100%)
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Dynamic Dream-Builder (Skill Card)
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Dynamic Dream-Builder (Skill Card)

This skill searches for " Fusion " and Buildragon cards for fusion or Peaks of Blisstopia field cards


However, your deck must use all EARTH Wyrm monsters and from turn 2 onwards, during your turn you can summon Normal Monsters to use, for example Princess Pylon .



CORE

 

Constructor Princess Pylon (x3)
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Constructor Princess Pylon
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Constructor Princess Pylon

I'm hunting you tonight


Well,... fusion materials, normal monsters can be summoned without sacrifice

Constructor Wyrm Buildragon (x3)
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Constructor Wyrm Buildragon
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Constructor Wyrm Buildragon

Just need to have a field on the field, you will pull back a Normal Monster Wyrm from the grave to the field, serving for sacrifice or fusion, for example pulling back Princess Pylon


This one is also 1 of 2 fusion materials for the card shooting boss.

Picklon the Constructor Fairy (x3)
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Picklon the Constructor Fairy
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Picklon the Constructor Fairy

Just sent 1 Wyrm from hand to grave, draw 1 and is also a fusion material, summoning this card and then drawing must be carefully watched, see if there is a sacrifice card or anything in hand because this card's body is very small, easily damaged a large amount of LP

Constructor Sentry Dragline (x3)
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Constructor Sentry Dragline
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Constructor Sentry Dragline

Pulled a Level 8 Wyrm from the grave to the field by shuffling 3 Wyrm monsters from the grave to the deck, restored the goods and pulled the boss at the same time, truly a king


If you pull Constructor Wyrm Buildragon by this effect, you can add 1 Wyrm 0 DEF note from grave to hand, if it is Princess Pylon then enough fusion material

Constructor Sky Wyrm Gantry Dragon (x1-3)
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Constructor Sky Wyrm Gantry Dragon
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Constructor Sky Wyrm Gantry Dragon

if there is environment magic on the field you can drag Buildragon straight from the grave onto the field, even though you can only punch with Wyrm monsters after using the effect, but your deck is full of Wyrms (skill forces it) so it's okay

Constructor Soldier Drillzard, Constructor Warrior Shovelon and Constructor Demolisher Wyrm Drake Crush (Normal Monster)
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Constructor Soldier Drillzard
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Constructor Soldier Drillzard
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Constructor Warrior Shovelon
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Constructor Warrior Shovelon
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Constructor Demolisher Wyrm Drake Crush
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Constructor Demolisher Wyrm Drake Crush

In this group, Shovelon should be brought x3, has 1500 ATK, does not need to be sacrificed and is a fusion material

Peaks of Blisstopia (x1-3)
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Peaks of Blisstopia
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Peaks of Blisstopia

Buff 400 attack for all Wyrm monsters that support OTK and punch through the big body of opp monsters, in return reduce 400 DEF (no one asked)


Most of the deck's monsters will interact with environment magic so you should bring x2 if possible

Constructor Logistics Desk Tarasque and Constructor Desk Worker Tarasque (x3)
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Constructor Logistics Desk Tarasque
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Constructor Logistics Desk Tarasque
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Constructor Desk Worker Tarasque
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Constructor Desk Worker Tarasque

so cool


send 1 card from hand to grave then mill 3 top deck, add a bunch of resources to grave, then add 1 " Fusion " or environment spell from grave to hand

Even though you only punch with Wyrm monsters after using the effect, your deck is full of Wyrms so don't worry.

Infinite Constructor Wyrm Buildream (x3)
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Infinite Constructor Wyrm Buildream
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Infinite Constructor Wyrm Buildream

shoots 2 enemy monsters but at a high cost, sends 1 field magic from the field to the grave while a bunch of cards require field magic to use the effect


In return, the search skill can detect environmental magic, so it's like you can't see anything :)

Constructor Ridge Wyrm Handtoolon (x1-3)
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Constructor Ridge Wyrm Handtoolon
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Constructor Ridge Wyrm Handtoolon

Pick up one of the two Wyrm field spells, " Peaks of Blisstopia " and " Silvermountain of Blisstopia ," from your grave to your hand if you don't have any field spells on the field.

Primal Howling (x1-3)
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Primal Howling
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Primal Howling

cast spell/trap when you have a face-up Wyrm on the field

Fusion (x1-2)
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Fusion
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Fusion

Fusion by sending a monster from the field to the graveyard (cannot be sent from hand like Polymerization )



Staple

 

Pot of Greed (x1)
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Pot of Greed
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Pot of Greed

The deck has a card that shoots so there's no need for Tribute to the Doomed , drawing 2 doesn't cost anything, helping you reduce bricks or add resources to the combo.

Ghost Cyclone (x1-3)
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Limited to 3 copies
Ghost Cyclone
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Limited to 3 copies
Ghost Cyclone

Shoot enemy spell/trap, also draw 1 if grave has less than 3 monsters

Secret Order (x1-3)
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Secret Order
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Secret Order

Draw 1 Normal Monster from your hand or graveyard to the field. That monster gains 700 ATK and cannot be destroyed by traps.


Strengths: Pull the brick from hand up
Weakness: Without normal monsters, this is a brick.

Forever Freeze, Buffered Slime and Widespread Ruin (trap types)
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Forever Freeze
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Forever Freeze
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Buffered Slime
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Buffered Slime
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Widespread Ruin
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Widespread Ruin

slow down opp or live 1 more turn, drag until the game is over




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