Spellcasters (Rush) Guide

Spellcasters (Rush) Guide

Hello everyone, today there will be a guide for Rush Duel Links !

Recently, we saw the release of Eternal Galaxy Road , the latest box, along with Structure Deck 7's Road for Spellcaster , bringing a whole new set of cards and some potentially powerful new abilities.

And this guide will be about Master Axel Road – Spellcaster deck . This is a deck that most players can easily access: you will get one box for free , you can buy a second box for 500 gems , but if you want to own a third card , you will need to spend some real money .

However, this deck is extremely powerful and incredibly fun to play with just 2 free boxes .




Skill

 

Master Accel Road (Skill Card) (100%)
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Master Accel Road (Skill Card)
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Master Accel Road (Skill Card)

The skill can be activated by revealing one of Seven's Road Magician , Seven's Road Witch or Swordsman of Roadstar in your hand from turn two onwards ( Of course, provided that all the effect monsters in your deck are Spellcaster type ). We will play nine cards in the deck and it is almost impossible to deadhand, that is the strength of this deck (extremely stable when the skill gives us 2 more cards to hand and 1 card from hand to graveyard)

The important thing here is that no matter what, this skill will add resources to you , but sending a card to the graveyard is really extremely important - and the main reason is because we can send Seven's Road Witch to the graveyard.

This ability is so powerful that it's almost overpowered. We initially thought it wouldn't be that powerful because we didn't realize we could summon Seven's Road Charming Witch , but since we have this card, it's actually a little too powerful. And why? Because we can summon Strange Witch , use the ability to send Seven's Road Witch to the graveyard, use Strange Witch to call it back. And all we need is Fusion – which can also be searched with the ability – and boom! We instantly have a 2,800 ATK monster that can pierce defenses and change attack positions...




Analyze the cards in the deck

 

Sevens Road Magician (x3)
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Sevens Road Magician
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Sevens Road Magician

Everyone should know this card. Basically, we want to play enough different elements to get a big ATK boost from this card. And our main attacker is probably still Sevens Paladin , also wants to have enough different elements in the graveyard to increase power.

So the ability to Mill cards from the top of the deck to the graveyard is great because we want to put Fusion, Witch, or other copies of Magician into the graveyard – depending on the situation.
In short, we have many reasons to post to graveyard so the eff is good.

Sevens Road Witch (x3)
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Sevens Road Witch
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Sevens Road Witch

This card is really important in the deck. As mentioned, it can be summoned back with Strange Witch , but Seven's Road Witch can also cheat summon Seven's Road Magician .

The combo usually goes like this: Summon Strange Witch , recall Seven's Road Witch , Witch's effect summons Magician , then activate Fusion to summon Seven's Road Charming Witch , then leave Magician on the field to be able to Fusion again or keep on the field.

Very important – you could almost say Witch is the “heart” of the deck. Not exactly a weakness but extremely important.

Sevens Road Sorcerer (x2-3)
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Sevens Road Sorcerer
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Sevens Road Sorcerer

Send three cards on the field to the graveyard, recall a Spellcaster from the graveyard – and importantly, summon Seven's Road Magician again, giving us a free Witch, creating an empty slot to Summon a second Magician from the deck or Summon Strange Witch to continue the combo.

There's a lot of cool stuff with this card, and it works really well in this deck.

Straynge Witch (x3)
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Straynge Witch
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Straynge Witch

Another card that has been requested and talked about a lot. It is a real pillar of the deck. If you will always want to see this card to play smoothly in the game.

  • Main combo support card.

  • Revive Witch, creates an empty slot for Summon Magician or next combo

  • Multi-Elemental Spellcasters
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    Mr. Alchemy
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    Mr. Alchemy
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    Flare Sorcerer
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    Flare Sorcerer
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    Aero Sorcerer
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    Aero Sorcerer
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    Lily Slayer
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    Lily Slayer

    Multi-attribute Spellcasters: use them for milling, tribute, or combos depending on the situation.

  • Lily Slayer: dark 1-of; 较 is not important but can be used to Tribute Seven's Road Magician , so if you play random dark cards, you should go for it.

  • Arrow + Flare: choose Wind and Fire elements to support Magician; but has a disadvantage in mirror match – opponent can Summon Charming Witch , switch them to defense mode and destroy with 2,800 ATK. Maybe in practice there should be other better choices, but after testing myself, it is still okay but may need to consider changing.

  • Swordsman of Roadstar (x3)
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    Swordsman of Roadstar
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    Swordsman of Roadstar

    Required to activate Skills and combos with Paladin.

    Select Legend/Limit 1
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    Limited to 1 copy
    Pot of Greed
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    Limited to 1 copy
    Pot of Greed
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    Limited to 2 copies
    Negate Attack
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    Limited to 2 copies
    Negate Attack
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    Limited to 1 copy
    Compulsory Evacuation Device
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    Limited to 1 copy
    Compulsory Evacuation Device
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    Rice Terrace Crisis
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    Rice Terrace Crisis

    Pot of Greed

    You can play Polymerization, but Pot of Greed is better at helping you find Witch, Magician, Fusion quickly, which is extremely important. Also, helps you find back row when needed.

    Rice Terrace Crisis

    Very meta: many decks Summon from Graveyard or hand – so this card is extremely good.

    Compulse

    Bounce an opponent's monster – great if they've Summoned Fusion. But bad when the opponent Summons Tribute or Maximum – they'll Summon it right back.

    Magical Stream (x3)
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    Magical Stream
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    Magical Stream

    Very important: helps deal with “back row” like Compulsory Evacuation Device or Xyz Riding – extremely strong. Clearing before Summoning boss is very important, avoid counterattack.

    Excutie Riding! and Executie Riding! (x1-3)
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    Excutie Riding!
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    Excutie Riding!
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    Executie Riding!
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    Executie Riding!

    super good, not limited to 3, so can run full set. Must have 1 free slot to Summon and reduce opponent's ATK. Sometimes opponent can guess this card, but still very good; can lock opponent's whole turn depending on matchup - extremely strong.

    Straynge Cat (x2-3)
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    Straynge Cat
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    Straynge Cat

    Or go with Mr. Alchemy, bringing extremely strong draw power to the deck

    Magician's Valkyria (x0-1)
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    Magician's Valkyria
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    Magician's Valkyria

    It is a legend card, level 4 easy to summon. I quite like to summon this card in the 3rd slot on the field before the end of the turn because its effect protects our Bosses quite well, especially with Mirror match.

    Tech options
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    Buffered Slime
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    Buffered Slime
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    Limited to 3 copies
    Ghost Cyclone
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    Limited to 3 copies
    Ghost Cyclone
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    Widespread Ruin
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    Widespread Ruin
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    Talismanic Seal Array
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    Talismanic Seal Array
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    Trap Hole
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    Trap Hole

    These are all good and very hot techs in the meta, but pay attention to the limit/Legend conditions to choose to put in the deck.



    Extra deck

     

    Master of the Sevens Road (x1 )
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    Master of the Sevens Road
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    Master of the Sevens Road

    piercing, >4,000 ATK if qualified, but hard to do full combo. Still a good choice but not too “crunchy”, especially when Hammer Crush appears.

    Sevens Road Charmy Witch (x2-3)
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    Sevens Road Charmy Witch
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    Sevens Road Charmy Witch

    discussed. Core combo, easy to Summon from Witch + Magician, has the ability to change position and piercing.

    Sevens Paladin (x2-3)
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    Sevens Paladin
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    Sevens Paladin

    main attacker; draw more and increase ATK; use a lot.

    Sevens Road Ultima Witch (x0-1)
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    Sevens Road Ultima Witch
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    Sevens Road Ultima Witch

    Strong combo – needs Witch + Fusion. Swap spells from graveyard and get back row. Occasionally valuable but not the ace of the deck – use a few times/situational to improve stability or tool-box.



    Conclusion

    Combo & Power Overview:

    • Main Combo: Normal Summon → Activate Skill to search Fusion + Witch/Magician → send Witch down → Summon Strav ge Witch → revive Witch → Summon Magician → Fusion Summon Charming Witch (2800 ATK, pierce, swap position). All from just 1 normal summon!

    • The deck is very stable , easy to set up graveyard, has many meta coping tools (clear back row, counter Summons, piercing).

    Conclude:

    • This deck is extremely strong , this has been proven on the tier list.

    • Fast speed, stable combo, many attack/defense options and good meta counter.

    • Great for playing in Rush Duel Link tournaments.


    If you are looking for a powerful Spellcaster deck with wow combos and high game control, this is definitely a top recommendation – consider building it now and give it a try! Good luck!




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