Voidvelg (Rush) Gameplay Guide

Voidvelg (Rush) Gameplay Guide

Finally we will look at the deck.   Dark Galaxy Fusion , (aka Voidvelg) is a very powerful deck if you draw the right cards at the right time. There are currently 2 ways to play this deck, 1 is the old way that got nerfed with Skill Tyrfing the Destroyer ; 2 is the new skill with new support Voidvelg Fusion Draw




Skill

 

Voidvelgr Apocalypse (100%)
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Voidvelgr Apocalypse
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Voidvelgr Apocalypse

This skill can be activated from turn two onwards if all monsters in your deck are Galaxy-type monsters. Send up to two 8-star DARK monsters: Dark Hole Device , and/or Fusion from your hand to the graveyard, then draw the corresponding number of cards.

If you send Requm to the graveyard with this effect, you can also send the first three cards of your deck to the graveyard with it, but only once per game. Being able to send cards to the graveyard is really, really important because we have a lot of cards that need to be in the graveyard, and we need to have a large number of monsters in the graveyard to use some effects like Globial , which requires us to shuffle three DARK monsters from the graveyard into the deck, or Profit , which also requires us to shuffle three DARK monsters from the graveyard into the deck.

We also want to put specific cards in the graveyard, for example, Dark Hole Device in the graveyard is very very important because if we have it there, we can get it back with Apocalypse . Putting Fusion in the graveyard is also good because we can get it back with Profit . There are a lot of things we want in the graveyard, so this ability is currently the number 1 choice




The monsters

 

Voidvelg Requiem (x3)
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Voidvelg Requiem
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Voidvelg Requiem

By sending the first card from the deck to the graveyard, this card will gain a large ATK boost.
This can be very useful because getting big stats is generally very useful, right? 3400 ATK is still pretty good, if we can get to 4000 that's even better. It can also be used in combination with Skill to get 1 turn of Mill 3 cards to the grave

Voidvelg Cataphract (x3)
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Voidvelg Cataphract
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Voidvelg Cataphract

Cataphract requires another face-up DARK Galaxy-type monster for this card to work. Sending the first card of the deck to the graveyard, if we send a monster to the grave (80% of the time), we can get a level 8 monster back from the graveyard to the hand. It will always be Reququum or Chrysal , and both are pretty good.

This effect will be quite a lot, especially since we can use the skill to remove all 8 star monsters from the hand, then just summon Cataphr act and use it to get a card back into the hand as a free plus one

Voidvelg Chrysaor and Voidvelgr Chrysaor (x2-3)
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Voidvelg Chrysaor
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Voidvelg Chrysaor
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Voidvelgr Chrysaor
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Voidvelgr Chrysaor

2500 ATK is really awesome.

(If the opponent has 2 monsters on the field) You can send the first three cards of your deck to the graveyard. If there is a DARK Galaxy-type monster among the cards sent, this card can attack a number of times this turn, equal to the number of DARK Galaxy-type monsters sent. If three DARK Galaxy-type monsters of the same level are sent to the graveyard by effect, you can destroy all face-up level 8 or lower monsters on your opponent's field.

The second part doesn't really matter, it's not that relevant, but this card can often attack two or three times per turn, which is extremely powerful. There have been a few games where I won completely just by Chrysal attacking the opponent to death

Voidvelg Globule (x3)
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Voidvelg Globule
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Voidvelg Globule

Shuffling the cards back into the deck, we can use this card as two tribute materials to summon one of our boss monsters, especially if we go the route of summoning multiple Chrysal , as we can then get up to six or seven attacks in one turn.

But not only that, Globule is also used to summon VoidVege Protostar


Dark Prophet (x3)
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Dark Prophet
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Dark Prophet

Basically, if you don't have Prophet you can't do anything. All of your Fusions except Gigantomachia require Prophet , so if you don't have this card then gg .

If you have Fusions in your hand but no access to Prophet , they are just useless cards, you might as well send them to the graveyard with the ability and hope to draw Prophet, which will get us Fusion back. So Prophet is extremely important, and I can't stress enough that this deck lives and dies on this card.

This is also the deck's weak point, so many people have chosen Skill Tyring the Destroyer and skipped using this card.

Meteor Larva (x2-3)
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Meteor Larva
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Meteor Larva

This card also appears often, but in deck lists it has a flexible position that can be replaced.

You can replace it with something else, but we can send cards from the top of the deck to the graveyard equal to the number of DARK Galaxy-type monsters on your field. So you use this card to try to put specific things in the graveyard like Dark Hole Device , like Fusion .

You can also send an 8-star monster to the grave and then get it back with Catifact . Overall this is a very strong card. I've seen some people worry that having so many ways to send cards will cause you to run out of cards, but between Dark Prophet and Globule , I've actually found it very difficult to run out of cards with this deck so I'm not too worried about it.


Voidvelg Palerider (x3)
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Voidvelg Palerider
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Voidvelg Palerider

And the last monster in the deck is Pale Rider . This is just a normal monster with 1600 ATK (itself with this stat is very good) plus it is half of the boss: Apocalypse.

Parafungus Colony (x0-3)
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Parafungus Colony
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Parafungus Colony

This card can summon a copy of itself from the grave, suitable for decks that often go to the grave.



Spell/Trap

 

Universal Storm (x0-3)
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Universal Storm
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Universal Storm

Compulsory Evacuation Device is very bad news for this deck. This deck doesn't really have a good way to deal with it and is very vulnerable to it.

But we can counter Riding by summoning Apocalypse , so if we can make an Apocalypse turn with Dark Hole Device , Riding isn't too bad, but Compulsory Evacuation Device is very very annoying. So Universal Storm is extremely important for removing backrows


Dark Hole Device (x1)
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Limited to 1 copy
Dark Hole Device
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Limited to 1 copy
Dark Hole Device

This card is extremely powerful, it can win the game by itself. The only problem is that we don't always have access to Apocalypse and we don't always have a Dark Hole Device in the graveyard, but if we do, we always feel very very confident.


Fusion (x3)
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Fusion
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Fusion

We play three Fusions because we can discard them with skills, we also need to find these cards, they are very important for the Fusion deck to work.


Void Corridor (x0-1)
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Limited to 3 copies
Void Corridor
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Limited to 3 copies
Void Corridor

The effect helps us restore the goods in the grave but has been eaten limit 2. Besides this card, we also have many ways to restore the goods in the grave so we can skip it.

The hot meta Legends/Techs
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Monster Reincarnation
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Monster Reincarnation
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Limited to 2 copies
Negate Attack
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Negate Attack
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Buffered Slime
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Buffered Slime
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Executie Riding!
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Executie Riding!
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Trap Hole
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Trap Hole
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Excutie Riding!
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Excutie Riding!

 

Voidvelg Tyrfing (x0-1)
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Voidvelg Tyrfing
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Voidvelg Tyrfing

Buffs a little damage and gives us the ability to penetrate defenses so we can quickly finish off opponents in some situations.



Extra Deck

 

Voidvelg Gigantomachia and Voidvelgr Gigantomachia (x1)
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Voidvelg Gigantomachia
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Voidvelg Gigantomachia
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Voidvelgr Gigantomachia
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Voidvelgr Gigantomachia

Created with two high-level monsters, Requm and Chrysal , sends a card from the hand to the graveyard, destroys a Spell or Trap on the field, then gains 500 ATK and can attack twice. This effect is quite good. The problem with summoning this card is that it is quite difficult.

One way to summon this card is to just summon any of our boss monsters, Chrysal or Requm , then we can summon Protost ar , and Protost ar will take back the other card, then we can summon Gigantomachia . But overall, we haven't really felt the need to summon this card in most of our matches during testing, so there's that.


Voidvelg Apocalypse (x2)
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Voidvelg Apocalypse
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Voidvelg Apocalypse

2500 ATK, 2000 DEF, created from two low-level monsters. This card is 9 stars OK, sends a card from the hand to the graveyard, this turn this card gains 1000 ATK and cannot be destroyed by card effects

This means that it will not be destroyed by your opponent's Widespread Ruin , and will also survive your own Dark Hole Device . The other part of the effect, if you activate this effect during the main phase where you special summon this card, you can add a Dark Hole from the graveyard to your hand, and it's worth noting that the Dark Hole Device is a Dark Hole . And since this card can also be activated at no cost if we have a DARK Galaxy-type Fusion monster on the field, we can summon Apocalypse , take back the Dark Hole Device from the graveyard, immediately activate the Dark Hole Device , Apocalypse will live, and then we take back another monster from the graveyard.

Voidvelg Protostar (x2)
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Voidvelg Protostar
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Voidvelg Protostar

Created with Globule and Prophet , two low level monsters, 2400 ATK is a bit low but 2800 DEF is really good and still 9 stars. We can add a level 4 or lower Galaxy type monster from the graveyard to the hand, it will always be Prophet , because Prophet 's effect will regain Fusion , and if we have another Fusion material, we can summon another Fusion card.

But the other effect is if you have Dark Hole in the graveyard, or in this case Dark Hole Device , we can also target a level 8 monster in the graveyard and special summon it. If we have Chrysal in the graveyard, that means we put Chrysal on the field, get Prophet in the hand, Prophet then gets Fusion back, we can combine the two to summon Theogonia , and then Theogonia can revive Chrysal again. It's a really, really good combo.

Voidvelg Theogonia and Voidvelgr Theogonia (x2)
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Voidvelg Theogonia
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Voidvelg Theogonia
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Voidvelgr Theogonia
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Voidvelgr Theogonia

Created with Dark Prophet and Chrysal , during the main phase where you special summon this card, special summon a level 8 Galaxy-type monster from the graveyard to the field face-up. This is pretty good, right? We can use it to get back Chrysal or get back Requm , depending on which is better at the time.

After that, the monster special summoned by this effect cannot be destroyed by card effects until the end of your opponent's next turn. This is very very important because it means that if your opponent tries to use a Dark Hole Device on a monster you special summoned again, it cannot be destroyed by the Dark Hole Device . This comes up quite often and can be the difference between winning and losing. One thing to remember about Theogonia is that its effect can only be used on the turn it is special summoned, so after that, it is just a normal 3000/3000 monster.





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