After playing Rush Duel on Duel Links for a while and writing a few guides about this format, I realized that the decks are quite simple, not too difficult to play, and the monsters often have no or few complex effects. So I decided that from now on the title will just be " Introduction and review of Archetype ".
As for the Music Princess Deck (including Wind Warriors ), it is the most hyped deck from the new box, with quite strong potential. Many people expect this to be tier 1, but in reality it only reaches Tier 2. If you can't find boss monsters, this deck will be very difficult to play, but most meta decks are like that, so don't worry too much.

Archetype: Music Princess Review and Introduction
Sections covered in this guide:
Skill

Skill: Music Princess's Breath
The skill activates from turn 2 onwards by showing a Warrior monster with 2000+ DEF in hand (usually the boss of the deck) to the opponent.
All monsters must be Wind Warrior or Beast. If this skill did not lock us to Wind, we could use it with Clayman , but the deck is locked so it can only be used around the bosses of the Archetype.
It is recommended to leave 5-7 slots for bosses, ideally 6 for easy activation.
It is recommended to leave 5-7 slots for bosses, ideally 6 for easy activation.
Effect : Add Boton the Music Princess or Fusion from deck/graveyard to hand. During this turn, Normal Summon or Set a 2000+ DEF Warrior monster with less than 1 tribute (only level 7-8 bosses count, level 6 doesn't matter). Boton is the most important search turn: it can be a body tribute or half of the fusion material.
Fusion only needs 1 because it can be searched, but can be played more if desired.
Extra Deck
Divinebreath the Orchestral Music Fiend (x3)
3000 ATK/DEF, Fusion from Digisoon (requires 2 tribute but skill reduces to 1) and Bon (searchable with Skill). Send up to 3 cards from hand to graveyard (only +ATK from monsters). Trap-proof (good against Widespread and Destruction of the Universe ), deals piercing damage.
If you activate this effect during the turn this card is Special Summoned, gain +1000 ATK for each monster sent to the Graveyard by the conditions (only the turn of Special Summoning counts, including Revive/Fusion, not face-up). Use Trombow to flip it if it is eaten by Shiny Shady , but it will not gain +ATK.
Full Orchestra the Music Fiend (x3)
- Fusion from Ensemble Fighter (a bit of a jerk but only costs 1 tribute) and Boton . Send 1 card from hand, destroy all opponent's set Spell/Trap, +600 ATK per card destroyed until end of turn (With 2 backrows it's already 4100 ATK).
- Often used to bait Shiny Shady , flip with Trombow to activate and destroy the remaining backrow. If you know your opponent has Shady , prioritize summoning this card before Divine Breath (unless your opponent only has 1 Trap).
Main Deck
Digisoon the Music Fiend (x3)
Not bad: If your opponent has a defense position monster, you can send the top card of your deck to the graveyard, gaining +800 ATK for each defense position monster your opponent controls until the end of the turn (up to about 3200-4800).
Combined with Straight Pierce , it will be 6800 penetrating damage without Fusion. Don't underestimate this card, when using Trombow , you can change the monster to DEF to +ATK or attack after boosting ATK.
Ensembullfighter the Music Fiend (x3)
This card's effect only appears occasionally: send 1 card from your hand so your opponent cannot activate the trap when Wind Warriors attack.
2200 ATK is a pretty low number. If you use this card's effect with 2 Divine Breaths to block Legend Trap in the Battle Phase, we will be guaranteed to win. Mainly used to Fusion into Full Orchestra .
Trombow the Music Princess (x3)
Awesome: we can Mill the top 2 cards of the deck (fill the grave for Princess Battle Ballet ), send Wind Warrior from hand to draw 1 more (deck continuously regenerates, fill 3 more monsters to grave). Change the position of any Monster. Can outplay Shady.
This card is the MVP of the deck with a lot of real-life interactions/applications in-game.
This card is the MVP of the deck with a lot of real-life interactions/applications in-game.
Horn Knives the Music Princess (x3)
Filler but quite good: When normal summoning, we will mill the top card in the main deck, if the card sent to the grave is a Warrior, we can add 1 normal Warrior monster from the grave (best Bot on for extra deck Fusion turns).
Serves as a body tribute/discard material for Divine Breath / Full Orchestra . However, it has weak stats (500/500) and is vulnerable to damage if pierced/ATK switched.
Spell/Trap
Music Princess's Dance (x3)
Its standard name is :
- Music Princess's Battle Ballet : If we have 5+ Wind Warriors in the graveyard, we can fuse Wind Warrior by transferring materials from hand/graveyard back to deck (not counting from field).
Quite similar to Miracle Fusion but with full hand. Bonkers, cheats Full Orchestra / Divine Breath , making it easy to summon 2-3 Fusions in 1 turn. This is the reason why this deck is strong and can fight the meta.
Evaluate
Deck will be very strong if we have boss (6 cards trigger skill), and will be bricked if we don't have these bosses.
Counters Shady quite well. But weak against Beast Deck : Cannot use Fusion turn summon effect, hard to fight Maximum (cannot boost Dig , cannot change to DEF position). Automatically surrenders if the enemy has a Maximum board.
You can replace Straight Pierce with Talismanic Sealer , Pot of Greed with Hammershot . This deck is very strong if not bricked. Impression 9/10, in rank climbing, you rarely meet counters to this deck.
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