
Instructions on the rules of Rush Duel!
Rush Duel ? Yes, you heard right! A new game format that adult players like us call "Children's Cards" has now been released and is widely available in Duel Links - A game for Yu-Gi-Oh lovers. Like a quick Duel game.
And in fact, this is a Duel format for all ages and speeds up Duel to the maximum! And today's article from YGO Vietnam will help you understand more about Rush Duel and its rules!
There may be many objections that are difficult to accept, but hopefully after this article, when you understand the rules of the game, you will accept Rush Duel more!
Overview Introduction
Yu-Gi-Oh! Rush Duel is a special card game format. The Rush Duel rules are designed to be a simplified version of the Yu-Gi-Oh! The card game was officially launched to appeal to a younger audience, although the original aim was to reach all ages.
Rush Duel was first released in Japan in April 2020 and appears in the anime and manga of both Yu-Gi-Oh! SEVENS and Yu-Gi-Oh! GO RUSH !!
Rush Duel was introduced worldwide with the release of the video game Yu-Gi-Oh! RUSH DUEL: Dawn of the Battle Royale!! , as well as the September 2023 update for Yu-Gi-Oh! Duel Links .
Rush Duel was first released in Japan in April 2020 and appears in the anime and manga of both Yu-Gi-Oh! SEVENS and Yu-Gi-Oh! GO RUSH !!
Rush Duel was introduced worldwide with the release of the video game Yu-Gi-Oh! RUSH DUEL: Dawn of the Battle Royale!! , as well as the September 2023 update for Yu-Gi-Oh! Duel Links .
Basic law
Rush Duel has its own operating mechanism and set of rules although sharing some similarities with older formats such as Speed Duel, TCG, OCG,...:
- Deck size : 40 to 60 cards (30 cards in Duel Links )
- Start hand : 4 cards - First turn can draw 1 more card
- Starting Life Points: 8000 (6000 in Duel Links )
[SPECIAL POINT]
- Draw Phase : If your hand has less than 5 cards, you can draw until you have 5 cards - BUT if your hand has 5 cards or more, you can only draw 1 card as usual
- There is NO limit to how many cards are in hand
- The Deck out rule still applies as usual BUT if your Deck is less than 5 cards and in the next Draw Phase (assuming the current hand is less than 5 cards), you cannot draw 5 more cards => You will lose the match
- Fun fact : if in Duel Links format, Rush Duel can only Duel up to your turn 6 (depending on the situation) because the hand refresh rule applies in each Draw Phase and the Deck can only contain 30 cards...
- Unlimited summons (whether Normal/Set/Tribute Summon)
- Another basic rule in Duel Links is that you can NOT use chars in SEVEN World to farm other chars in other Worlds.
Illustrating images

Illustrating images

Illustrating images

Illustrating images

Rush Duel's Field design

The interesting thing about Rush Duel makes it easy to integrate into Duel Links as a game screen, especially there is a Field identical to Speed Duel :
- Yellow zone – Monster Zone
- Mint green zone – Spell & Trap Zone
- Brown Area (Right) –Main Deck
- Gray area – Graveyard
- Green area – Field Spell Zone
- Brown area (Left) – Extra Deck Zone
Phases in Rush Duel
To increase the speed of Rush Duel to the maximum, we can see that some Phases will be removed such as Standby Phase , Main Phase 2
- Draw Phase
- Main Phase
- Battle Phase
- End Phase
- (Your opponent's turn)
Types of cards in Rush Duel
This is probably also a quite important part for you to better understand how these new cards work
[ABOUT PICTURES AND CARD LAYOUT]
Rush Duel cards use a new layout that is intended to be simple to understand and visually appealing. The layout differences between the cards from Rush Duel and OCG/TCG include:
- Extremely large image frames and text effect frames.
- The Level value is changed to display a number on the image of the Level star.
- The Level value, along with the ATK and DEF values, is moved above the "Type" line, slightly covering the bottom of the card illustration.
- In the middle part of Maximum Monster , the MAXIMUM ATK value is printed above its ATK and DEF values (i.e. Maximum Monster usually comes with 3 cards, each representing 3 parts - Left, Middle, Right; part middle - Middle, will carry MAXIMUM ATK)
- On Spell & Trap, the card type line is moved below the card illustration, where the "Type" line is on Monster Cards.
- The cards all have the words " RUSH DUEL " printed on the base.
[ABOUT EFFECTS]
- Card effects list the activation conditions and costs on a separate line (indicated by "[REQUIREMENT]") from the rest of the effects for easier understanding.
- [REQUIREMENT] and [EFFECT] of the card are considered to occur (resovle) at the same time. If the [REQUIREMENT] and [EFFECT] of the last card used meet the Trap Card's activation requirements, that Trap can be activated without missing time.
Examples of Rush Monsters
- The Level value is changed to display a number on the image of the Level star.
- The Level value, along with the ATK and DEF values, is moved above the "Type" line, slightly covering the bottom of the card illustration.
- Monster effects on the field can only be activated once per turn while face-up on the field, similar to a card in the TCG/OCG stating " Once per turn ". This also applies to the Multi-Choice Effect.
- There are three types of monster effects: Basic Effects , Continuous Effects , and Multiple Choice Effects ; Monster effect types are indicated by text on the card. Basic Effects and Multi-Choice Effects work like Ignition Effects in the TCG/OCG.
Spell & Trap example
- On Spell & Trap, the card type line is moved below the card illustration, where the "Type" line is on Monster Cards.
- Spell Cards include Normal Spell , Field Spell , and Equip Spell . The only T rap Card is Normal Trap .
- Chaining does not occur. If two or more Trap Cards meet the activation requirements, only one card can be activated. The player not taking a turn chooses first whether to activate the Trap or not. If not, the player in that turn can choose whether to activate Trap or not (Basically, if Trap activates on your turn, opp's Trap will go first and then your turn and vice versa)
Rush Fusion Monster examples
- The main Fusion Summon method is through " Fusion " Spell Cards instead of the usual " Polymerization ", with " Polymerization " acting as the Legend Card .
- Some Fusion Monsters have new Types not present in the TCG/OCG, presented as "combinations" of their Fusion Material Types. These Fusion Monsters can have Multiple Choice Effects , allowing the player to choose between one of two bullet effects (●) that have the same activation requirements.
- The summoning conditions as well as the Fusion Material are listed above [REQUIREMENT] and [EFFECT].
Example of MAXIMUM Card
- Rush Duel has a type of Monster Card that is currently exclusive to it: Maximum Monster , which includes three specific monsters that can be Maximum Summoned as a single monster.
- In the middle of Maximum Monster , the Maximum ATK value is printed above its ATK and DEF values.
- If the player has three specific Maximum Monsters in hand, they can Maximum Summon them together in Maximum Mode; as this is a form of Special Summon, no sacrifice is required even if one of the Maximum Monsters is Level 5 or higher. However, if the player already controls one or more monsters then they must send them to the GY as part of Maximum Summon .
Special cases
Below are a few cases you will likely wonder about when you encounter them:
Fusion and Polymerization (Example 1)
As mentioned above:
- The main Fusion Summon method is through " Fusion " Spell Cards instead of the usual " Polymerization ", with " Polymerization " acting as the Legend Card .
Thus, it can be seen that if we use the card " Fusion ", we can only use face-up monsters on the field to make Fusion Materials, completely different from " Polymerization ".
Acetic Acid and Trap Hole, Psychic and Trap Hole and Trap Hole (Example 2)
Flip Summon does not exist, with OCG cards imported into Rush Duel that mention them (such as " Trap Hole ") will have the text related to Flip Summon removed from the effect text of them.
Cannon Soldier (Example 3)
The term "Tribute" is exclusive to Tribute Summon , with OCG cards imported into Rush Duel that mention them (such as " Cannon Soldie r ") having the term replaced previously to Send from field to GY in their effect content.
Tribute to The Doomed (Example 4)
The term " Discard " does not exist, with OCG cards imported into Rush Duel that mention them (such as " Tribute to The Doomed ") having the term replaced as Send from hand to GY in their effect content.
summary
*All information sources in the article are compiled and referenced from the following sources: beyondtheduel.com , yugipedia.com
And that's all the knowledge about the rules of the game as well as information about Rush Duel! How do you feel? Rush Duel isn't that difficult, right??? For me personally, when Rush Duel enters Duel Links, I feel like the game speed has been pushed to the maximum, as well as not having to wait for long moves from the opponent anymore, the game also becomes more fun and we can enjoy it again. Have more resources to farm more Gems :D Anyway, it's beneficial for the player!
So what about you? What do you think about Rush Duel? If you have any questions, don't hesitate to contact YGO Vietnam !
https://ygovietnam.com/












































