Instructions for Playing Explosion Burn

Instructions for Playing Explosion Burn

This is a very fun deck and has extremely strong burning ability, the deck revolves around using Road Magic - Explosion to burn the enemy and punch them to death :), although not as inhibitory as some stall decks,... but the feeling of burning is 1200 1 damage to death is very satisfying

Sections covered in this guide:




skill

 

Explosive Drive (Skill Card) (100%)
Card rarity
UR rarity
Explosive Drive (Skill Card)
Card rarity
UR rarity
Explosive Drive (Skill Card)

Very good skill, but can't carry the deck



Even though you only use Spellcaster and Rock monsters, in return you gain 500 ATK then increase 1 Level (both can be used very well), then set Explosion from your hand and pick up 1 Fire element monster from the grave. up, sounds perfect but the defense of this skill is non-existent so be careful when your monsters attack, especially when opp summons gigachad Dragias



core

 

Road Magic - Explosion (x3)
Card rarity
SR rarity
Road Magic - Explosion
Card rarity
SR rarity
Road Magic - Explosion

When you have a Level 7 Spellcaster monster on the field (skill helps your monster from level 6 to 7 so you only need 1 sacrifice to use the spell), send 1 fire element monster (FIRE) from your hand to the grave and deal damage to opp equal to their monster x400 (normally deals 1200 damage)


Needless to say, the deck revolves around this card, you burn 3600 LP, and try to deal another 2400 LP, keep it up XD

Ansler the Magical Swordsman (x3)
Card rarity
SR rarity
Ansler the Magical Swordsman
Card rarity
SR rarity
Ansler the Magical Swordsman

gigachad, just need 1 sacrifice ATK 2000, thanks to sucking skill he can


2500 ATK - equal to the body of a current boss
Level 7 - enough to use Explosion

Mystic Dealer (x3)
Card rarity
R rarity
Mystic Dealer
Card rarity
R rarity
Mystic Dealer

Easy to get up, discard 1 Spellcaster monster from hand to draw 1 card and feed it to the grave, discard 1 unusable brick card to get 1 card that can be used from the deck, in return for low ATK and alarming DEF, eat Pierce ! One shot and instant death

Recovery Force (x2-3)
Card rarity
R rarity
Recovery Force
Card rarity
R rarity
Recovery Force

I only play these 2 cards because of bricks, because in the deck you have to continuously dump cards to turn and draw 5 to get Explosion so restocking is very important, this card picks up 3 Spellcaster monster cards from the grave to the deck and draws 1.

Torna the Windweaver (x1)
Card rarity
SR rarity
Limited to 3 copies
Torna the Windweaver
Card rarity
SR rarity
Limited to 3 copies
Torna the Windweaver

is a very delicious card, but unfortunately the skill only buffs fire monsters, the ability to change posture is a good effect to help you defeat opp's boss, however Explosion requires sending fire monsters to use, so this card is x1 enough

Full Meteor Impact (x3)
Card rarity
SR rarity
Full Meteor Impact
Card rarity
SR rarity
Full Meteor Impact

is a very good monster because you can destroy all of opp's Level 6 or higher monsters, allowing you to clear opp's field easily, although it requires 1 Level 7 Spellcaster monster and sending this card to the grave to use, however if you don't use that effect, ATK 2500 buffs more skills is more than enough to overcome opp's main cards

Sevens Road Magician (x0-3)
Card rarity
UR rarity
Sevens Road Magician
Card rarity
UR rarity
Sevens Road Magician

has the ability to buff ATK very strongly but I don't bring it, because it's not a fire monster, and if it throws the top random card, it will also throw the Explosion card :/

Accel Wonder Splat (x2-3)
Card rarity
UR rarity
Accel Wonder Splat
Card rarity
UR rarity
Accel Wonder Splat

With the effect of increasing 1 Spellcaster monster, you gain 2 Levels and 200 ATK, 200 ATK is of course very good, and 2 Levels will help you: 1 of your level 4 Spellcaster monsters use this card's effect to level 5, use skill to level 7 to activate. Explosion , or simply use it on itself (6+1=7)

some homie spellcaster and rock so the skill can be used
Card rarity
N rarity
Spell Archer
Card rarity
N rarity
Spell Archer
Card rarity
R rarity
Doriado
Card rarity
R rarity
Doriado
Card rarity
N rarity
Flame Manipulator
Card rarity
N rarity
Flame Manipulator
Card rarity
R rarity
Fire Golem
Card rarity
R rarity
Fire Golem
Card rarity
R rarity
Dark Sorcerer
Card rarity
R rarity
Dark Sorcerer
Card rarity
N rarity
Magical Beast Wolfang
Card rarity
N rarity
Magical Beast Wolfang

Because the skill can only be used when the deck contains only Rock and Spellcaster monsters, but now the game has the lowest and most ok level of these cards, so you can bring them as follows.


Fire Attribute: x3 all copies
Dark Sorcerer x3: because its ATK is quite large
non-fire monsters: x0-3



staple

 

Phantom Bind (x0-1)
Card rarity
SR rarity
Phantom Bind
Card rarity
SR rarity
Phantom Bind

It's ok but I need monsters and Explosion more than picking this card

Pierce! (x0)
Card rarity
UR rarity
Pierce!
Card rarity
UR rarity
Pierce!

It's not necessary, you shouldn't use it because it's very brick and wasteful




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