Instructions for Playing Beetdown

Instructions for Playing Beetdown

Beetdown is a very cheap deck, the gameplay is Beatdown, you can punch to death or set-up and then end with a boss whose ATK is buffed to about 5000 ATK.


deck revolves around Beetle - increase your monster ATK by the number of level 1 monsters in the grave x100, and a bunch of level 1 monsters to let the Beetle optimize its effects then punch all boss opp or punch until you win.

Sections covered in this guide:




skill

 

Tribute Boost (Archive Skill) (Skill Card) (52%)
Card rarity
UR rarity
Tribute Boost (Archive Skill) (Skill Card)
Card rarity
UR rarity
Tribute Boost (Archive Skill) (Skill Card)

Although the skill is a bit slow to use, it is strangely suitable for this deck


From the 4th turn onwards, spend 1000 LP (only once in Duel), 1 of your Level 5 or 6 monsters increases 500 ATK until the end of the turn (so you can punch opp's boss, usually not only buff for Beetle but also for Summoned Skull ,...) and in the turn it is buffed, that monster is considered 2 materials to summon and sacrifice monsters in attack position.

NOTE: YOU DO NOT HIT STRAIGHT TO THE ORIGIN WHEN USING THIS SKILL, INCLUDING CMONS THAT ARE NOT BUFFED

Legend Draw (Archive Skill) (Skill Card) (25%)
Card rarity
UR rarity
Legend Draw (Archive Skill) (Skill Card)
Card rarity
UR rarity
Legend Draw (Archive Skill) (Skill Card)

The skill is very good because the Legend Card you brought is Summoned Skull with 2500 ATK, enough to punch boss opp to death (because currently ATK is only 2500), so this skill is very good to use.


How to get skill: Yuga Ohdo Level 6

Hammer Crush Deal (Skill Card) and Dark Call Draw (Skill Card) (% remaining )
Card rarity
Card rarity
Hammer Crush Deal (Skill Card)
Card rarity
Card rarity
Hammer Crush Deal (Skill Card)
Card rarity
UR rarity
Dark Call Draw (Skill Card)
Card rarity
UR rarity
Dark Call Draw (Skill Card)

Hammer Crush Deal: draw 1 is the main thing, because the current spell/trap is not too buggy for you to break, it's just a bit annoying if you punch each other with Psychic



Dark Call Draw: I highly appreciate this skill because you can draw Beetles but I'd rather draw Dragias ^^



CORE

 

Diabolic King Beetle (x3)
Card rarity
N rarity
Diabolic King Beetle
Card rarity
N rarity
Diabolic King Beetle

GIGACHAD


Easy to raise, just sacrifice 1 monster and you're done, increase the ATK of 1 monster on the field (including monsters other than yourself) equal to the Level 1 monster in the grave x100 until the end of the turn, which means that at the end of the game you Having 3 Beetles on the field will increase 3600 ATK + 1700 original ATK will increase to 5300 ATK!!!, or simply buff a certain monster, like Dragias and let it attack.

Level 1 Homies
Card rarity
N rarity
Draco the Tiny
Card rarity
N rarity
Draco the Tiny
Card rarity
N rarity
Ancient Turtle Protector
Card rarity
N rarity
Ancient Turtle Protector
Card rarity
N rarity
Volcanic Rat
Card rarity
N rarity
Volcanic Rat
Card rarity
N rarity
Howlingbird
Card rarity
N rarity
Howlingbird
Card rarity
N rarity
Straynge Cat
Card rarity
N rarity
Straynge Cat

You should use these leaves because they have high DEF and can pierce armor

Summoned Skull (x1)
Card rarity
UR rarity
Summoned Skull
Card rarity
UR rarity
Summoned Skull

x3 if possible !!!, gigachad, 1 sacrifice has 2500 ATK

Multistrike Dragon Dragias (x2-3)
Card rarity
UR rarity
Limited to 3 copies
Multistrike Dragon Dragias
Card rarity
UR rarity
Limited to 3 copies
Multistrike Dragon Dragias

Big ATK, punch twice, it combines with the Pierce card! Half a tree of LP is normal, combined with 2 Beetles that buff ATK up, it's devastating

Kuribot (x0 or x3)
Card rarity
UR rarity
Kuribot
Card rarity
UR rarity
Kuribot

Paying only 500 LP, you pick up 1 Kuribot from the grave to your hand, it's a very good effect in rush duel and because you pick it from the grave to your hand, if you play it, it's x3, otherwise it's x0 because x1-2 is very difficult to play.

Thunder the Thunder (x2-3)
Card rarity
SR rarity
Thunder the Thunder
Card rarity
SR rarity
Thunder the Thunder

Reducing your body to punch the boss is easy, even OTK, the cost of sending 1 card is also very good because it feeds more Level 1 monsters to the grave.



staple

 

Pierce! (x0-1)
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UR rarity
Pierce!
Card rarity
UR rarity
Pierce!

Even though it's a very bad LP opp card, picking it up in the first turn or being thrown into the random grave by Dragias , Beetles ,... is very bad, so it depends on your taste whether to play it or not.

Phantom Bind (x0-2)
Card rarity
SR rarity
Phantom Bind
Card rarity
SR rarity
Phantom Bind

leaves that can be found everywhere, except for ATK so that opp will lose 1 DEF monster and lose LP

x1-3
Card rarity
UR rarity
Sevens Road Magician
Card rarity
UR rarity
Sevens Road Magician
Card rarity
UR rarity
Dian Keto the Boogie Master
Card rarity
UR rarity
Dian Keto the Boogie Master
Card rarity
SR rarity
Spice the Elite Noodle Ninja
Card rarity
SR rarity
Spice the Elite Noodle Ninja
Card rarity
UR rarity
Prima Guitarna the Shining Superstar
Card rarity
UR rarity
Prima Guitarna the Shining Superstar

Depending on each person's taste, play whatever you like, but you must make sure that the total number of monsters with 5 stars or more is 9-10 cards so you can still have a boss to play with.


p/s: usually players will prioritize x2 copies of Sevens Road Magician , for me, Dian because on turn 1 there is something to recover LP but sometimes when turn 2 is a dying punch because I leave 4 cards in my hand so Dian can come up and activate. eff




rush-duel-sevens
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