Instructions for Playing Spellcasters

Instructions for Playing Spellcasters

Spellcaster is a deck that increases ATK and creates extremely high-quality punches on opp, with skill sucking, the body of your Spellcaster monsters will often overcome opp's boss, the deck does not require SR Ranked Duel Ticker cards like Dragon and of course easy to build, this deck is meta

Sections covered in this guide:




skill

 

Sevens Accel Road (Skill Card) (100%)
Card rarity
UR rarity
Sevens Accel Road (Skill Card)
Card rarity
UR rarity
Sevens Accel Road (Skill Card)

is a pretty OP skill, although it requires monsters with 1400 ATK or more to be Spellcaster Type monsters, but increasing 800 ATK for a monster with 1600 ATK just summoned in a turn is a very large number in rush duel. Plus, if you use it on turn 4, you can search straight for the boss " Sevens Road Magician " from your deck and it's too strong.



core

 

Sevens Road Magician (x3)
Card rarity
UR rarity
Sevens Road Magician
Card rarity
UR rarity
Sevens Road Magician

is the boss of the deck, the skill allows you to search for this card from the deck to your hand, has the ability to increase ATK extremely large and then hit it so hard that it causes opp pain, stroke,...



The beauty of this card is that it sends a card from the top deck to the grave so you can still use the effect if you have no cards in your hand. Normally, your deck will build 4-6 attributes, corresponding to 2100 + 1200 or 2100 + 1800 ATK in 1 attack. effect

Sevens Road Witch (x3)
Card rarity
SR rarity
Sevens Road Witch
Card rarity
SR rarity
Sevens Road Witch

Activate the skill with a beautiful body, activate the skill and search for Sevens Road Magician , then with the effect of Sevens Road Witch , you will jump Magician from hand to the field, and increase 400 ATK (skill + effect to 2800 ATK), but Sending from your hand to the grave will sometimes cause you to missplay and lose, so remember to consider not discarding too many cards from your hand

Recovery Force (x2-3)
Card rarity
R rarity
Recovery Force
Card rarity
R rarity
Recovery Force

is a very strong card because it allows you to pick up the main force of the deck, I usually pick up 1 Sevens Road Magician and 2 monsters with ATK 1600 (to activate the skill), then you can draw 1 more, but you should only x2 If you bring too much, it will brick

Accel Wonder Splat and Torna the Windweaver (x2-3)
Card rarity
UR rarity
Accel Wonder Splat
Card rarity
UR rarity
Accel Wonder Splat
Card rarity
SR rarity
Limited to 3 copies
Torna the Windweaver
Card rarity
SR rarity
Limited to 3 copies
Torna the Windweaver

are monsters that can activate skills and give ATK up to 2400, Accel Wonder Splat allows your main monster or itself to increase ATK to OTK or punch through boss opp, Torna allows you to punch through boss opp when switching it goes on defense or causes damage to opp when going on attack

Dark Magician (x1)
Card rarity
UR rarity
Dark Magician
Card rarity
UR rarity
Dark Magician

Well, Sevens Road Witch can summon this card... all

x0-3
Card rarity
N rarity
Spell Archer
Card rarity
N rarity
Spell Archer
Card rarity
R rarity
Doriado
Card rarity
R rarity
Doriado
Card rarity
R rarity
Fire Golem
Card rarity
R rarity
Fire Golem
Card rarity
R rarity
Dark Sorcerer
Card rarity
R rarity
Dark Sorcerer

Put these guys in to help fight the deck :), can be replaced later if the skill is more open or there is a good staple

Dark Magician Girl (x0-1)
Card rarity
UR rarity
Dark Magician Girl
Card rarity
UR rarity
Dark Magician Girl

Play with Dark Magician ...



staple

 

Kuribot (x3 or x0)
Card rarity
UR rarity
Kuribot
Card rarity
UR rarity
Kuribot

is a very strong card at the moment, pick up 1 Kuribot from the grave to sacrifice and the boss is something very strong

Phantom Bind (x0-3)
Card rarity
SR rarity
Phantom Bind
Card rarity
SR rarity
Phantom Bind

In the current meta, except for Spellcaster throwing goods to the grave, other decks like Beetdown, Beatdown, Dragoncaster have quite a few goods in the grave (not to mention the same Type), so it depends on which deck you have encountered a lot in the last few matches to use.

Thunder the Thunder (x0-3)
Card rarity
SR rarity
Thunder the Thunder
Card rarity
SR rarity
Thunder the Thunder

Avoids skill conditions, is a very good staple because it both mills goods to the grave and reduces ATK. Although it reduces the real alum's ATK by 300, it reduces boss opp to 2200 ATK so that monsters can punch after activating your skill (2400 ATK). okay




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