Instructions for Playing Lightning Voltcondor

Instructions for Playing Lightning Voltcondor

The Lightning Voltcondor deck has the ability to reduce the enemy's body quite powerfully, and if opp is subjective, you can deal tons of damage to the enemy, the deck mixes Spellcaster and Winged Beast to optimize the ability to draw and recover goods from the grave, however However, the defense is quite poor and easily bricked, in return this is a pretty F2P deck, with only 2 decks (1 with gems + 1 free game for)

Sections covered in this guide:




SKILL

 

Lightning Shift (Skill Card) (100%)
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Lightning Shift (Skill Card)
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Lightning Shift (Skill Card)

is the soul of the deck, the skill allows you to select 1 monster on the opponent's field and it becomes LIGHT attribute at the end of this turn, and if you have "Lightning Voltcondor" on the field, you can pick it up again. Add 1 Winged Beast LIGHT monster from the Graveyard to your hand (discard so your boss can trigger the effect)


This skill can only be used if the 1400 ATK or higher monsters in your deck are Winged Beasts or Spellcasters, and are used during your turn to summon a Level 7 or higher monster.



CORE

 

Lightning Voltcondor (x2-3)
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Lightning Voltcondor
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Lightning Voltcondor

is the boss of the deck, with the ability to reduce enemy ATK = number of monster levels sent from hand to grave to activate this monster's effect x300, usually you will reduce ATK by 1200, depending on the case you will reduce it more, but with 1200 ATK is more than enough for 3 of your monsters to attack and cause 2000-4000 damage to the enemy in 1 battle phase if the card is good, in return this monster is quite difficult to use effects, as well as the original ATK is not too high to be able to defend or kill. The enemy boss committed suicide

Luminous Parrot (x2-3)
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Luminous Parrot
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Luminous Parrot

is a Level 4 monster that Lightning Voltcondor uses as bait to reduce more ATK for the enemy, as well as being picked up by skills, this monster also allows you to turn opp monsters into LIGHT (because not all enemy monsters are always LIGHT).

Darkness Crested Hawk (x2-3)
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Darkness Crested Hawk
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Darkness Crested Hawk

very easy to use, as long as the enemy has a face-up monster that is LIGHT, you can give one of your Winged Beast monsters 1000 more ATK until the end of this turn, this allows you to poke more health or simply defeat the enemy's boss

Trick Pigeon (x2-3)
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Trick Pigeon
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Trick Pigeon

allows you to restore 1 Winged Beast with 1500 ATK or higher (boss) from the grave by sending 1 Spell/trap from hand to the grave

Sevens Road Magician (x1-2)
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Sevens Road Magician
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Sevens Road Magician

Allows you to deal a large amount of damage whether using Lightning Voltcondor 's effect or not

Mystic Dealer (x3)
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Mystic Dealer
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Mystic Dealer

both allows you to mill more goods in the grave to use Recovery Force , increase ATK for Sevens Road Magician , and draw 1 to avoid resource deduction.

Recovery Force (x1-3 )
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Recovery Force
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Recovery Force

Picking up the Spellcaster from the grave not only helps avoid Phantom Bind , but also restores the boss monster, then draw 1 to avoid getting -1 resource when used.

Ansler the Magical Swordsman (x0-1)
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Ansler the Magical Swordsman
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Ansler the Magical Swordsman

Although I don't appreciate this card very much, I mainly take FIRE for Lightning Voltcondor to trigger the eff

and Dark Magician Girl and Dark Magician (x1)
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Dark Magician Girl
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Dark Magician Girl
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Dark Magician
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Dark Magician

Because the deck sends Dark Magician to the grave quite easily, you can use Dark Magician Girl in a state of 2500 ATK (and only costs 1 sacrifice very easily).

other cards
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Doriado
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Doriado
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Straynge Cat
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Straynge Cat
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Phantom Bind
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Phantom Bind
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Fire Golem
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Fire Golem
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Thunder the Thunder
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Thunder the Thunder
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Dark Sorcerer
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Dark Sorcerer

Do whatever you like, but I recommend x3 Dark Sorcerer - a monster with quite strong ATK without needing to be sacrificed




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