Bystial/Byssted Deck Breakdown

Cards Usage Statistic

Main Deck

Bystial Baldrake
Bystial Baldrake
Bystial Baldrake
DARK 6
Bystial Baldrake
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.

Bystial Druiswurm
Bystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

Bystial Magnamhut
Bystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maliss Chessy Cat
Maliss Chessy Cat
Maliss Chessy Cat
DARK 3
Maliss Chessy Cat
  • ATK:

  • 1500

  • DEF:

  • 300


Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Maliss Dormouse
Maliss Dormouse
Maliss Dormouse
DARK 3
Maliss Dormouse
  • ATK:

  • 900

  • DEF:

  • 300


"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Maliss March Hare
Maliss March Hare
Maliss March Hare
DARK 3
Maliss March Hare
  • ATK:

  • 600

  • DEF:

  • 300


Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.

Maliss White Rabbit
Maliss White Rabbit
Maliss White Rabbit
DARK 3
Maliss White Rabbit
  • ATK:

  • 1200

  • DEF:

  • 300


You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Wizard @Ignister
Wizard @Ignister
Wizard @Ignister
DARK 4
Wizard @Ignister
  • ATK:

  • 1800

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Backup @Ignister
Backup @Ignister
Backup @Ignister
DARK 3
Backup @Ignister
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Gold Sarcophagus
    Gold Sarcophagus
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

      Maliss in the Mirror
      Maliss in the Mirror
      Maliss in the Mirror
      Spell Quick
      Maliss in the Mirror

        Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 "Maliss" card in your GY; banish it, and if you do, add 1 "Maliss" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Maliss in the Mirror" once per turn.

        Maliss in Underground
        Maliss in Underground
        Maliss in Underground
        Spell Field
        Maliss in Underground

          When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.

          Terraforming
          Terraforming
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.



            Tag(s):

            Dominus Impulse
            Dominus Impulse
            Dominus Impulse
            Trap Normal
            Dominus Impulse

              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

              Maliss GWC-06
              Maliss GWC-06
              Maliss GWC-06
              Trap
              Maliss GWC-06

                You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss GWC-06" per turn.

                Maliss MTP-07
                Maliss MTP-07
                Maliss MTP-07
                Trap Normal
                Maliss MTP-07

                  You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.

                  Extra Deck

                  Accesscode Talker
                  Accesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                  Tag(s):

                  Allied Code Talker @Ignister
                  Allied Code Talker @Ignister
                  Allied Code Talker @Ignister
                  DARK
                  Allied Code Talker @Ignister
                  • ATK:

                  • 2300

                  • LINK-5

                  Link Arrow:

                  Left

                  Right

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  3+ Effect Monsters If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of "Allied Code Talker @Ignister" once per turn.

                  Cyberse Wicckid
                  Cyberse Wicckid
                  Cyberse Wicckid
                  DARK
                  Cyberse Wicckid
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom

                  Bottom-Right


                  2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.

                  Haggard Lizardose
                  Haggard Lizardose
                  Haggard Lizardose
                  WATER
                  Haggard Lizardose
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Right

                  Bottom


                  2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

                  Link Spider
                  Link Spider
                  Link Spider
                  EARTH
                  Link Spider
                  • ATK:

                  • 1000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                  Maliss Hearts Crypter
                  Maliss Hearts Crypter
                  Maliss Hearts Crypter
                  DARK
                  Maliss Hearts Crypter
                  • ATK:

                  • 2500

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom-Right


                  3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss Hearts Crypter" once per turn.

                  Maliss Red Ransom
                  Maliss Red Ransom
                  Maliss Red Ransom
                  DARK
                  Maliss Red Ransom
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters, including a "Maliss" monster While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.

                  Maliss White Binder
                  Maliss White Binder
                  Maliss White Binder
                  DARK
                  Maliss White Binder
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Top

                  Left

                  Right


                  2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.

                  S:P Little Knight
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  Main: 49 Extra: 21

                  1 cardBystial Druiswurm
                  1 cardBystial Druiswurm
                  Bystial Druiswurm
                  DARK 6
                  Bystial Druiswurm
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                  1 cardBystial Magnamhut
                  1 cardBystial Magnamhut
                  Bystial Magnamhut
                  DARK 6
                  Bystial Magnamhut
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                  3 cardDiabellstar the Black Witch
                  3 cardDiabellstar the Black Witch
                  Diabellstar the Black Witch
                  DARK 7
                  Diabellstar the Black Witch
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                  1 cardElzette, Azamina of the White Forest 1 cardElzette, Azamina of the White Forest
                  Elzette, Azamina of the White Forest
                  LIGHT 2
                  Elzette, Azamina of the White Forest
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


                  1 cardLonefire Blossom 1 cardLonefire Blossom
                  Lonefire Blossom
                  FIRE 3
                  Lonefire Blossom
                  • ATK:

                  • 500

                  • DEF:

                  • 1400


                  Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.


                  3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                  Mulcharmy Fuwalos
                  WIND 4
                  Mulcharmy Fuwalos
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                  Nibiru, the Primal Being
                  LIGHT 11
                  Nibiru, the Primal Being
                  • ATK:

                  • 3000

                  • DEF:

                  • 600


                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                  2 cardVengeful Witch 2 cardVengeful Witch
                  Vengeful Witch
                  DARK 4
                  Vengeful Witch
                  • ATK:

                  • 1100

                  • DEF:

                  • 1200


                  If you control "Black Rose Dragon", a monster that mentions it, or a Plant Synchro Monster: You can Special Summon this card from your hand. If this card is sent to the GY and a Synchro Monster is on the field: You can discard 1 card; Special Summon 1 Plant monster with 1500 or less DEF from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Vengeful Witch" once per turn.


                  1 cardWhite Rose Dragon 1 cardWhite Rose Dragon
                  White Rose Dragon
                  DARK 4
                  White Rose Dragon
                  • ATK:

                  • 1200

                  • DEF:

                  • 1000


                  When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn: ● If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand. ● If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.


                  3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  1 cardGlow-Up Bulb 1 cardGlow-Up Bulb
                  Glow-Up Bulb
                  EARTH 1
                  Glow-Up Bulb
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


                  3 cardRed Rose Dragon 3 cardRed Rose Dragon
                  Red Rose Dragon
                  DARK 3
                  Red Rose Dragon
                  • ATK:

                  • 1000

                  • DEF:

                  • 1800


                  If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.


                  1 cardRose Girl 1 cardRose Girl
                  Rose Girl
                  EARTH 3
                  Rose Girl
                  • ATK:

                  • 800

                  • DEF:

                  • 600


                  If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn.


                  3 cardRoxrose Dragon 3 cardRoxrose Dragon
                  Roxrose Dragon
                  DARK 3
                  Roxrose Dragon
                  • ATK:

                  • 1600

                  • DEF:

                  • 1200


                  If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.


                  1 cardRuddy Rose Witch 1 cardRuddy Rose Witch
                  Ruddy Rose Witch
                  LIGHT 1
                  Ruddy Rose Witch
                  • ATK:

                  • 800

                  • DEF:

                  • 1700


                  You can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to your hand, and if you do, take 1 Level 3 or lower Plant monster from your Deck and place it on top of your Deck, then immediately after this effect resolves, you can Normal Summon 1 "Witch of the Black Rose" from your hand. You can banish this card from your GY; return 1 of your "Black Rose Dragon" or "Ruddy Rose Dragon" that is banished or in your GY to the Extra Deck. You can only use each effect of "Ruddy Rose Witch" once per turn.


                  1 cardSpore 1 cardSpore
                  Spore
                  WIND 1
                  Spore
                  • ATK:

                  • 400

                  • DEF:

                  • 800


                  If this card is in your Graveyard: You can banish 1 other Plant-Type monster from your Graveyard; Special Summon this card from your Graveyard and increase its Level by the Level of that banished monster. Each player can only activate the effect of "Spore" once per Duel.


                  1 cardTwilight Rose Black Knight 1 cardTwilight Rose Black Knight
                  Twilight Rose Black Knight
                  DARK 3
                  Twilight Rose Black Knight
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  While you control a Synchro Monster, Plant monsters you control gain 1000 ATK. You can only use each of the following effects of "Twilight Rose Black Knight" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Black Rose Dragon" or 1 Level 4 or lower Plant monster from your GY, but negate its effects. You can target 1 other Plant monster you control; increase or decrease its Level by 1.


                  1 cardWitch of the Black Rose 1 cardWitch of the Black Rose
                  Witch of the Black Rose
                  DARK 4
                  Witch of the Black Rose
                  • ATK:

                  • 1700

                  • DEF:

                  • 1200


                  Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card.


                  1 cardBasal Rose Shoot 1 cardBasal Rose Shoot
                  Basal Rose Shoot
                  Spell Quick
                  Basal Rose Shoot

                    Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.


                    1 cardBlack Garden 1 cardBlack Garden
                    Black Garden
                    Spell Field
                    Black Garden

                      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


                      3 cardBlack Rose Garden 3 cardBlack Rose Garden
                      Black Rose Garden
                      Spell Continuous
                      Black Rose Garden

                        When this card is activated: You can add 1 "Rose Dragon" monster from your Deck or GY to your hand. All face-up monsters on the field become Plant monsters. If this card is destroyed: Inflict 100 damage to your opponent for each Plant monster in your GY and banishment, then if this card was destroyed by the effect of "Black Rose Dragon", inflict 2400 damage to your opponent. You can only use this effect of "Black Rose Garden" once per turn. You can only activate 1 "Black Rose Garden" per turn.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardDeception of the Sinful Spoils 1 cardDeception of the Sinful Spoils
                          Deception of the Sinful Spoils
                          Spell Continuous
                          Deception of the Sinful Spoils

                            You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                            1 cardSynchro Rumble 1 cardSynchro Rumble
                            Synchro Rumble
                            Spell Normal
                            Synchro Rumble

                              Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                              1 cardThe Hallowed Azamina 1 cardThe Hallowed Azamina
                              The Hallowed Azamina
                              Spell Normal
                              The Hallowed Azamina

                                Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                3 cardWANTED: Seeker of Sinful Spoils
                                3 cardWANTED: Seeker of Sinful Spoils
                                WANTED: Seeker of Sinful Spoils
                                Spell Quick
                                WANTED: Seeker of Sinful Spoils

                                  Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                  1 cardWhite Rose Cloister 1 cardWhite Rose Cloister
                                  White Rose Cloister
                                  Spell Field
                                  White Rose Cloister

                                    If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "White Rose Cloister" once per turn. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). ● Level 7 or higher Synchro Monsters you control gain 1000 ATK.


                                    1 cardBlooming of the Darkest Rose 1 cardBlooming of the Darkest Rose
                                    Blooming of the Darkest Rose
                                    Trap Normal
                                    Blooming of the Darkest Rose

                                      Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn.


                                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        1 cardNine Pillars of Yang Zing 1 cardNine Pillars of Yang Zing
                                        Nine Pillars of Yang Zing
                                        Trap Counter
                                        Nine Pillars of Yang Zing

                                          When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.


                                          1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                          Azamina Ilia Silvia
                                          DARK 6
                                          Azamina Ilia Silvia
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1500


                                          1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                          1 cardAzamina Mu Rcielago 1 cardAzamina Mu Rcielago
                                          Azamina Mu Rcielago
                                          DARK 6
                                          Azamina Mu Rcielago
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 2400


                                          1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                          1 cardMagistus Chorozo 1 cardMagistus Chorozo
                                          Magistus Chorozo
                                          DARK 4
                                          Magistus Chorozo
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 2800


                                          1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                          1 cardAromaseraphy Jasmine 1 cardAromaseraphy Jasmine
                                          Aromaseraphy Jasmine
                                          LIGHT
                                          Aromaseraphy Jasmine
                                          • ATK:

                                          • 1800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Plant monsters If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand.


                                          1 cardCrossrose Dragon 1 cardCrossrose Dragon
                                          Crossrose Dragon
                                          DARK
                                          Crossrose Dragon
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom


                                          2 monsters with different Types During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.


                                          1 cardArms of Genex Return Zero 1 cardArms of Genex Return Zero
                                          Arms of Genex Return Zero
                                          DARK 10
                                          Arms of Genex Return Zero
                                          • ATK:

                                          • 3100

                                          • DEF:

                                          • 2950


                                          1 DARK Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.


                                          1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                          Black Rose Dragon
                                          FIRE 7
                                          Black Rose Dragon
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                          1 cardBlack Rose Moonlight Dragon 1 cardBlack Rose Moonlight Dragon
                                          Black Rose Moonlight Dragon
                                          LIGHT 7
                                          Black Rose Moonlight Dragon
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                          2 cardBramble Rose Dragon 2 cardBramble Rose Dragon
                                          Bramble Rose Dragon
                                          FIRE 7
                                          Bramble Rose Dragon
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Plant Tuner + 1+ non-Tuner monsters Each time your opponent activates a monster effect, inflict 600 damage to your opponent, and if you do, all monsters your opponent currently controls lose 600 ATK. You can only use each of the following effects of "Bramble Rose Dragon" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Black Rose Dragon" from your Extra Deck (this is treated as a Synchro Summon). You can banish this card from your GY; Special Summon 1 Level 4 or lower Plant Tuner from your GY.


                                          1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                          Bystial Dis Pater
                                          DARK 10
                                          Bystial Dis Pater
                                          • ATK:

                                          • 3500

                                          • DEF:

                                          • 3500


                                          1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                          1 cardCrimson Dragon 1 cardCrimson Dragon
                                          Crimson Dragon
                                          LIGHT 12
                                          Crimson Dragon
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                          1 cardCrystal Wing Synchro Dragon
                                          1 cardCrystal Wing Synchro Dragon
                                          Crystal Wing Synchro Dragon
                                          WIND 8
                                          Crystal Wing Synchro Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                          1 cardF.A. Dawn Dragster 1 cardF.A. Dawn Dragster
                                          F.A. Dawn Dragster
                                          LIGHT 7
                                          F.A. Dawn Dragster
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                          2 cardGarden Rose Maiden 2 cardGarden Rose Maiden
                                          Garden Rose Maiden
                                          DARK 5
                                          Garden Rose Maiden
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 2400


                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


                                          1 cardPeriallis, Empress of Blossoms 1 cardPeriallis, Empress of Blossoms
                                          Periallis, Empress of Blossoms
                                          LIGHT 7
                                          Periallis, Empress of Blossoms
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 2400


                                          1 Tuner + 1+ non-Tuner monsters Gains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can Special Summon 1 Level 5 or higher Plant monster from your hand or GY in Defense Position, except "Periallis, Empress of Blossoms". You can only use this effect of "Periallis, Empress of Blossoms" once per turn.


                                          1 cardRage Rose Witch 1 cardRage Rose Witch
                                          Rage Rose Witch
                                          DARK 6
                                          Rage Rose Witch
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 2400


                                          1 Tuner + 1+ non-Tuner monsters Plant monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Rage Rose Witch" once per turn. If this card is Synchro Summoned: You can send up to 1 Plant monster each from your Deck and Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If a card(s) on the field is destroyed by card effect while this card is in your GY (except during the Damage Step): You can Special Summon this card.


                                          1 cardRuddy Rose Dragon 1 cardRuddy Rose Dragon
                                          Ruddy Rose Dragon
                                          FIRE 10
                                          Ruddy Rose Dragon
                                          • ATK:

                                          • 3200

                                          • DEF:

                                          • 2400


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.


                                          1 cardT.G. Hyper Librarian
                                          1 cardT.G. Hyper Librarian
                                          T.G. Hyper Librarian
                                          DARK 5
                                          T.G. Hyper Librarian
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                          1 cardDenglong, First of the Yang Zing 1 cardDenglong, First of the Yang Zing
                                          Denglong, First of the Yang Zing
                                          LIGHT 5
                                          Denglong, First of the Yang Zing
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2800


                                          1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.


                                          tcg
                                          Bystial***Byssted
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