Floowandereeze Deck Breakdown

Cards Usage Statistic

Main Deck

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Earthbound Immortal Wiraqocha Rasca
Earthbound Immortal Wiraqocha Rasca
Earthbound Immortal Wiraqocha Rasca
DARK 10
Earthbound Immortal Wiraqocha Rasca
  • ATK:

  • 100

  • DEF:

  • 100


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.

Floowandereeze & Eglen
Floowandereeze & Eglen
Floowandereeze & Eglen
WIND 1
Floowandereeze & Eglen
  • ATK:

  • 800

  • DEF:

  • 1000


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Floowandereeze & Empen
Floowandereeze & Empen
Floowandereeze & Empen
WIND 10
Floowandereeze & Empen
  • ATK:

  • 2700

  • DEF:

  • 1000


If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.

Floowandereeze & Robina
Floowandereeze & Robina
Floowandereeze & Robina
WATER 1
Floowandereeze & Robina
  • ATK:

  • 600

  • DEF:

  • 1200


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Floowandereeze & Stri
Floowandereeze & Stri
Floowandereeze & Stri
WATER 1
Floowandereeze & Stri
  • ATK:

  • 700

  • DEF:

  • 1100


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Floowandereeze & Toccan
Floowandereeze & Toccan
Floowandereeze & Toccan
WIND 1
Floowandereeze & Toccan
  • ATK:

  • 500

  • DEF:

  • 1300


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Mist Valley Apex Avian
Mist Valley Apex Avian
Mist Valley Apex Avian
WIND 7
Mist Valley Apex Avian
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Raiza the Storm Monarch
Raiza the Storm Monarch
Raiza the Storm Monarch
WIND 6
Raiza the Storm Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Change of Heart
      Change of Heart
      Change of Heart
      Spell Normal
      Change of Heart

        Target 1 monster your opponent controls; take control of it until the End Phase.

        Cosmic Cyclone
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

          Dark Ruler No More
          Dark Ruler No More
          Dark Ruler No More
          Spell Normal
          Dark Ruler No More

            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



            Tag(s):

            Dimensional Fissure
            Dimensional Fissure
            Dimensional Fissure
            Spell Continuous
            Dimensional Fissure

              Any monster sent to the Graveyard is banished instead.

              Floowandereeze and the Advent of Adventure
              Floowandereeze and the Advent of Adventure
              Floowandereeze and the Advent of Adventure
              Spell Quick
              Floowandereeze and the Advent of Adventure

                Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.

                Floowandereeze and the Magnificent Map
                Floowandereeze and the Magnificent Map
                Floowandereeze and the Magnificent Map
                Spell Field
                Floowandereeze and the Magnificent Map

                  During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.

                  Floowandereeze and the Unexplored Winds
                  Floowandereeze and the Unexplored Winds
                  Floowandereeze and the Unexplored Winds
                  Spell Continuous
                  Floowandereeze and the Unexplored Winds

                    You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.

                    Harpie's Feather Duster
                    Harpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.



                      Tag(s):

                      Pot of Duality
                      Pot of Duality
                      Pot of Duality
                      Spell Normal
                      Pot of Duality

                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                        Tag(s):

                        Pot of Prosperity
                        Pot of Prosperity
                        Pot of Prosperity
                        Spell Normal
                        Pot of Prosperity

                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                          Tag(s):

                          Swallow's Cowrie
                          Swallow's Cowrie
                          Swallow's Cowrie
                          Spell Quick
                          Swallow's Cowrie

                            Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 "Swallow's Cowrie" per turn.

                            Triple Tactics Talent
                            Triple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              Triple Tactics Thrust
                              Triple Tactics Thrust
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                Ultimate Slayer
                                Ultimate Slayer
                                Ultimate Slayer
                                Spell Normal
                                Ultimate Slayer

                                  Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                                  Dimensional Barrier
                                  Dimensional Barrier
                                  Dimensional Barrier
                                  Trap Normal
                                  Dimensional Barrier

                                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                                    Evenly Matched
                                    Evenly Matched
                                    Evenly Matched
                                    Trap Normal
                                    Evenly Matched

                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                      Floowandereeze and the Dreaming Town
                                      Floowandereeze and the Dreaming Town
                                      Floowandereeze and the Dreaming Town
                                      Trap Normal
                                      Floowandereeze and the Dreaming Town

                                        During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.

                                        Floowandereeze and the Scary Sea
                                        Floowandereeze and the Scary Sea
                                        Floowandereeze and the Scary Sea
                                        Trap Counter
                                        Floowandereeze and the Scary Sea

                                          When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.

                                          Harpie's Feather Storm
                                          Harpie's Feather Storm
                                          Harpie's Feather Storm
                                          Trap Normal
                                          Harpie's Feather Storm

                                            If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.

                                            Macro Cosmos
                                            Macro Cosmos
                                            Macro Cosmos
                                            Trap Continuous
                                            Macro Cosmos

                                              When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

                                              Simul Archfiends
                                              Simul Archfiends
                                              Simul Archfiends
                                              Trap Normal
                                              Simul Archfiends

                                                This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.

                                                Extra Deck

                                                I:P Masquerena
                                                I:P Masquerena
                                                I:P Masquerena
                                                DARK
                                                I:P Masquerena
                                                • ATK:

                                                • 800

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                                Knightmare Phoenix
                                                Knightmare Phoenix
                                                Knightmare Phoenix
                                                FIRE
                                                Knightmare Phoenix
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Right


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                                Knightmare Unicorn
                                                Knightmare Unicorn
                                                Knightmare Unicorn
                                                DARK
                                                Knightmare Unicorn
                                                • ATK:

                                                • 2200

                                                • LINK-3

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                                S:P Little Knight
                                                S:P Little Knight
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                Wind Pegasus @Ignister
                                                Wind Pegasus @Ignister
                                                Wind Pegasus @Ignister
                                                WIND 7
                                                Wind Pegasus @Ignister
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 1500


                                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

                                                Golden Cloud Beast - Malong
                                                Golden Cloud Beast - Malong
                                                Golden Cloud Beast - Malong
                                                LIGHT 6
                                                Golden Cloud Beast - Malong
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1000


                                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                                                Lyrilusc - Assembled Nightingale
                                                Lyrilusc - Assembled Nightingale
                                                Lyrilusc - Assembled Nightingale
                                                WIND
                                                Lyrilusc - Assembled Nightingale
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.

                                                Number 81: Superdreadnought Rail Cannon Super Dora
                                                Number 81: Superdreadnought Rail Cannon Super Dora
                                                Number 81: Superdreadnought Rail Cannon Super Dora
                                                EARTH
                                                Number 81: Superdreadnought Rail Cannon Super Dora
                                                • ATK:

                                                • 3200

                                                • DEF:

                                                • 4000


                                                2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

                                                Super Starslayer TY-PHON - Sky Crisis
                                                Super Starslayer TY-PHON - Sky Crisis
                                                Super Starslayer TY-PHON - Sky Crisis
                                                DARK
                                                Super Starslayer TY-PHON - Sky Crisis
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2900


                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                Superdreadnought Rail Cannon Gustav Max
                                                Superdreadnought Rail Cannon Gustav Max
                                                Superdreadnought Rail Cannon Gustav Max
                                                EARTH
                                                Superdreadnought Rail Cannon Gustav Max
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3000


                                                2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                                                Superdreadnought Rail Cannon Juggernaut Liebe
                                                Superdreadnought Rail Cannon Juggernaut Liebe
                                                Superdreadnought Rail Cannon Juggernaut Liebe
                                                EARTH
                                                Superdreadnought Rail Cannon Juggernaut Liebe
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 4000


                                                3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                                                Main: 55 Extra: 15

                                                1 cardD.D. Crow 1 cardD.D. Crow
                                                D.D. Crow
                                                DARK 1
                                                D.D. Crow
                                                • ATK:

                                                • 100

                                                • DEF:

                                                • 100


                                                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                1 cardEarthbound Immortal Wiraqocha Rasca 1 cardEarthbound Immortal Wiraqocha Rasca
                                                Earthbound Immortal Wiraqocha Rasca
                                                DARK 10
                                                Earthbound Immortal Wiraqocha Rasca
                                                • ATK:

                                                • 100

                                                • DEF:

                                                • 100


                                                There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.


                                                3 cardFloowandereeze & Eglen 3 cardFloowandereeze & Eglen
                                                Floowandereeze & Eglen
                                                WIND 1
                                                Floowandereeze & Eglen
                                                • ATK:

                                                • 800

                                                • DEF:

                                                • 1000


                                                If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                                2 cardFloowandereeze & Empen 2 cardFloowandereeze & Empen
                                                Floowandereeze & Empen
                                                WIND 10
                                                Floowandereeze & Empen
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 1000


                                                If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.


                                                3 cardFloowandereeze & Robina 3 cardFloowandereeze & Robina
                                                Floowandereeze & Robina
                                                WATER 1
                                                Floowandereeze & Robina
                                                • ATK:

                                                • 600

                                                • DEF:

                                                • 1200


                                                If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                                1 cardFloowandereeze & Stri 1 cardFloowandereeze & Stri
                                                Floowandereeze & Stri
                                                WATER 1
                                                Floowandereeze & Stri
                                                • ATK:

                                                • 700

                                                • DEF:

                                                • 1100


                                                If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                                1 cardFloowandereeze & Toccan 1 cardFloowandereeze & Toccan
                                                Floowandereeze & Toccan
                                                WIND 1
                                                Floowandereeze & Toccan
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 1300


                                                If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                                1 cardMist Valley Apex Avian 1 cardMist Valley Apex Avian
                                                Mist Valley Apex Avian
                                                WIND 7
                                                Mist Valley Apex Avian
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 2000


                                                Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


                                                3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                                                Nibiru, the Primal Being
                                                LIGHT 11
                                                Nibiru, the Primal Being
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 600


                                                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                1 cardRaiza the Storm Monarch 1 cardRaiza the Storm Monarch
                                                Raiza the Storm Monarch
                                                WIND 6
                                                Raiza the Storm Monarch
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1000


                                                If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.


                                                3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                                Ash Blossom & Joyous Spring
                                                FIRE 3
                                                Ash Blossom & Joyous Spring
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1800


                                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                3 cardBook of Moon 3 cardBook of Moon
                                                Book of Moon
                                                Spell Quick
                                                Book of Moon

                                                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                                  1 cardCalled by the Grave
                                                  1 cardCalled by the Grave
                                                  Called by the Grave
                                                  Spell Quick
                                                  Called by the Grave

                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                    Tag(s):

                                                    1 cardChange of Heart
                                                    1 cardChange of Heart
                                                    Change of Heart
                                                    Spell Normal
                                                    Change of Heart

                                                      Target 1 monster your opponent controls; take control of it until the End Phase.


                                                      1 cardCosmic Cyclone 1 cardCosmic Cyclone
                                                      Cosmic Cyclone
                                                      Spell Quick
                                                      Cosmic Cyclone

                                                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                        2 cardDark Ruler No More 2 cardDark Ruler No More
                                                        Dark Ruler No More
                                                        Spell Normal
                                                        Dark Ruler No More

                                                          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                          Tag(s):

                                                          1 cardDimensional Fissure 1 cardDimensional Fissure
                                                          Dimensional Fissure
                                                          Spell Continuous
                                                          Dimensional Fissure

                                                            Any monster sent to the Graveyard is banished instead.


                                                            3 cardFloowandereeze and the Advent of Adventure 3 cardFloowandereeze and the Advent of Adventure
                                                            Floowandereeze and the Advent of Adventure
                                                            Spell Quick
                                                            Floowandereeze and the Advent of Adventure

                                                              Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.


                                                              3 cardFloowandereeze and the Magnificent Map
                                                              3 cardFloowandereeze and the Magnificent Map
                                                              Floowandereeze and the Magnificent Map
                                                              Spell Field
                                                              Floowandereeze and the Magnificent Map

                                                                During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.


                                                                1 cardFloowandereeze and the Unexplored Winds 1 cardFloowandereeze and the Unexplored Winds
                                                                Floowandereeze and the Unexplored Winds
                                                                Spell Continuous
                                                                Floowandereeze and the Unexplored Winds

                                                                  You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


                                                                  1 cardHarpie's Feather Duster
                                                                  1 cardHarpie's Feather Duster
                                                                  Harpie's Feather Duster
                                                                  Spell Normal
                                                                  Harpie's Feather Duster

                                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                                    Tag(s):

                                                                    2 cardPot of Duality
                                                                    2 cardPot of Duality
                                                                    Pot of Duality
                                                                    Spell Normal
                                                                    Pot of Duality

                                                                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                                      Tag(s):

                                                                      1 cardPot of Prosperity
                                                                      1 cardPot of Prosperity
                                                                      Pot of Prosperity
                                                                      Spell Normal
                                                                      Pot of Prosperity

                                                                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                        Tag(s):

                                                                        1 cardSwallow's Cowrie 1 cardSwallow's Cowrie
                                                                        Swallow's Cowrie
                                                                        Spell Quick
                                                                        Swallow's Cowrie

                                                                          Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 "Swallow's Cowrie" per turn.


                                                                          1 cardTriple Tactics Talent
                                                                          1 cardTriple Tactics Talent
                                                                          Triple Tactics Talent
                                                                          Spell Normal
                                                                          Triple Tactics Talent

                                                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                            Tag(s):

                                                                            1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                                                            Triple Tactics Thrust
                                                                            Spell Normal
                                                                            Triple Tactics Thrust

                                                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                              2 cardUltimate Slayer 2 cardUltimate Slayer
                                                                              Ultimate Slayer
                                                                              Spell Normal
                                                                              Ultimate Slayer

                                                                                Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                                                1 cardDimensional Barrier 1 cardDimensional Barrier
                                                                                Dimensional Barrier
                                                                                Trap Normal
                                                                                Dimensional Barrier

                                                                                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                                  1 cardEvenly Matched 1 cardEvenly Matched
                                                                                  Evenly Matched
                                                                                  Trap Normal
                                                                                  Evenly Matched

                                                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                    1 cardFloowandereeze and the Dreaming Town 1 cardFloowandereeze and the Dreaming Town
                                                                                    Floowandereeze and the Dreaming Town
                                                                                    Trap Normal
                                                                                    Floowandereeze and the Dreaming Town

                                                                                      During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.


                                                                                      1 cardFloowandereeze and the Scary Sea 1 cardFloowandereeze and the Scary Sea
                                                                                      Floowandereeze and the Scary Sea
                                                                                      Trap Counter
                                                                                      Floowandereeze and the Scary Sea

                                                                                        When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.


                                                                                        2 cardHarpie's Feather Storm 2 cardHarpie's Feather Storm
                                                                                        Harpie's Feather Storm
                                                                                        Trap Normal
                                                                                        Harpie's Feather Storm

                                                                                          If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                                                                                          3 cardMacro Cosmos 3 cardMacro Cosmos
                                                                                          Macro Cosmos
                                                                                          Trap Continuous
                                                                                          Macro Cosmos

                                                                                            When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                                                                            1 cardSimul Archfiends 1 cardSimul Archfiends
                                                                                            Simul Archfiends
                                                                                            Trap Normal
                                                                                            Simul Archfiends

                                                                                              This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.


                                                                                              1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                                              I:P Masquerena
                                                                                              DARK
                                                                                              I:P Masquerena
                                                                                              • ATK:

                                                                                              • 800

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Bottom-Left

                                                                                              Bottom-Right


                                                                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                              1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                              Knightmare Phoenix
                                                                                              FIRE
                                                                                              Knightmare Phoenix
                                                                                              • ATK:

                                                                                              • 1900

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Top

                                                                                              Right


                                                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                              1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                              Knightmare Unicorn
                                                                                              DARK
                                                                                              Knightmare Unicorn
                                                                                              • ATK:

                                                                                              • 2200

                                                                                              • LINK-3

                                                                                              Link Arrow:

                                                                                              Left

                                                                                              Right

                                                                                              Bottom


                                                                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                              1 cardS:P Little Knight
                                                                                              1 cardS:P Little Knight
                                                                                              S:P Little Knight
                                                                                              DARK
                                                                                              S:P Little Knight
                                                                                              • ATK:

                                                                                              • 1600

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Left

                                                                                              Right


                                                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                              1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                                                                              Wind Pegasus @Ignister
                                                                                              WIND 7
                                                                                              Wind Pegasus @Ignister
                                                                                              • ATK:

                                                                                              • 2300

                                                                                              • DEF:

                                                                                              • 1500


                                                                                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                                                              1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                                                                              Golden Cloud Beast - Malong
                                                                                              LIGHT 6
                                                                                              Golden Cloud Beast - Malong
                                                                                              • ATK:

                                                                                              • 2200

                                                                                              • DEF:

                                                                                              • 1000


                                                                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                                              3 cardLyrilusc - Assembled Nightingale
                                                                                              3 cardLyrilusc - Assembled Nightingale
                                                                                              Lyrilusc - Assembled Nightingale
                                                                                              WIND
                                                                                              Lyrilusc - Assembled Nightingale
                                                                                              • ATK:

                                                                                              • 0

                                                                                              • DEF:

                                                                                              • 0


                                                                                              2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                                                                              1 cardNumber 81: Superdreadnought Rail Cannon Super Dora 1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                                                                              Number 81: Superdreadnought Rail Cannon Super Dora
                                                                                              EARTH
                                                                                              Number 81: Superdreadnought Rail Cannon Super Dora
                                                                                              • ATK:

                                                                                              • 3200

                                                                                              • DEF:

                                                                                              • 4000


                                                                                              2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                                                                              3 cardSuper Starslayer TY-PHON - Sky Crisis 3 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                                              DARK
                                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                                              • ATK:

                                                                                              • 2900

                                                                                              • DEF:

                                                                                              • 2900


                                                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                              1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                              Superdreadnought Rail Cannon Gustav Max
                                                                                              EARTH
                                                                                              Superdreadnought Rail Cannon Gustav Max
                                                                                              • ATK:

                                                                                              • 3000

                                                                                              • DEF:

                                                                                              • 3000


                                                                                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                                              1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                                                              Superdreadnought Rail Cannon Juggernaut Liebe
                                                                                              EARTH
                                                                                              Superdreadnought Rail Cannon Juggernaut Liebe
                                                                                              • ATK:

                                                                                              • 4000

                                                                                              • DEF:

                                                                                              • 4000


                                                                                              3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



                                                                                              FLOOWANDEREEZE Decks in TCG








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