Frog Deck Breakdown

Main Deck

Dandylion
Dandylion
Dandylion
EARTH 3
Dandylion
  • ATK:

  • 300

  • DEF:

  • 300


If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

Treeborn Frog
Treeborn Frog
Treeborn Frog
WATER 1
Treeborn Frog
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.

Heavy Storm
Heavy Storm
Heavy Storm
Spell Normal
Heavy Storm

    Destroy all Spell and Trap Cards on the field.

    Royal Decree
    Royal Decree
    Royal Decree
    Trap Continuous
    Royal Decree

      Negate all other Trap effects on the field.

      Main: 55

      1 cardBanisher of the Radiance 1 cardBanisher of the Radiance
      Banisher of the Radiance
      LIGHT 3
      Banisher of the Radiance
      • ATK:

      • 1600

      • DEF:

      • 0


      Any card sent to the Graveyard is banished instead.


      3 cardCard Trooper 3 cardCard Trooper
      Card Trooper
      EARTH 3
      Card Trooper
      • ATK:

      • 400

      • DEF:

      • 400


      Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


      1 cardCyber Dragon 1 cardCyber Dragon
      Cyber Dragon
      LIGHT 5
      Cyber Dragon
      • ATK:

      • 2100

      • DEF:

      • 1600


      If only your opponent controls a monster, you can Special Summon this card (from your hand).


      1 cardDandylion
      1 cardDandylion
      Dandylion
      EARTH 3
      Dandylion
      • ATK:

      • 300

      • DEF:

      • 300


      If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.


      1 cardDes Wombat 1 cardDes Wombat
      Des Wombat
      EARTH 3
      Des Wombat
      • ATK:

      • 1600

      • DEF:

      • 300


      Any damage to you from a card effect becomes 0.


      1 cardDestiny HERO - Disk Commander 1 cardDestiny HERO - Disk Commander
      Destiny HERO - Disk Commander
      DARK 1
      Destiny HERO - Disk Commander
      • ATK:

      • 300

      • DEF:

      • 300


      Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.


      1 cardDestiny HERO - Fear Monger 1 cardDestiny HERO - Fear Monger
      Destiny HERO - Fear Monger
      DARK 4
      Destiny HERO - Fear Monger
      • ATK:

      • 1000

      • DEF:

      • 1000


      During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.


      3 cardDestiny HERO - Malicious 3 cardDestiny HERO - Malicious
      Destiny HERO - Malicious
      DARK 6
      Destiny HERO - Malicious
      • ATK:

      • 800

      • DEF:

      • 800


      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


      1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
      Elemental HERO Stratos
      WIND 4
      Elemental HERO Stratos
      • ATK:

      • 1800

      • DEF:

      • 300


      When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


      1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
      Gorz the Emissary of Darkness
      DARK 7
      Gorz the Emissary of Darkness
      • ATK:

      • 2700

      • DEF:

      • 2500


      When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


      1 cardJinzo
      1 cardJinzo
      Jinzo
      DARK 6
      Jinzo
      • ATK:

      • 2400

      • DEF:

      • 1500


      Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


      1 cardMobius the Frost Monarch 1 cardMobius the Frost Monarch
      Mobius the Frost Monarch
      WATER 6
      Mobius the Frost Monarch
      • ATK:

      • 2400

      • DEF:

      • 1000


      When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


      1 cardSangan
      1 cardSangan
      Sangan
      DARK 3
      Sangan
      • ATK:

      • 1000

      • DEF:

      • 600


      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


      2 cardSnipe Hunter 2 cardSnipe Hunter
      Snipe Hunter
      DARK 4
      Snipe Hunter
      • ATK:

      • 1500

      • DEF:

      • 600


      You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


      1 cardSpirit Reaper 1 cardSpirit Reaper
      Spirit Reaper
      DARK 3
      Spirit Reaper
      • ATK:

      • 300

      • DEF:

      • 200


      Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


      2 cardStealth Bird 2 cardStealth Bird
      Stealth Bird
      DARK 3
      Stealth Bird
      • ATK:

      • 700

      • DEF:

      • 1700


      Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.


      1 cardTreeborn Frog 1 cardTreeborn Frog
      Treeborn Frog
      WATER 1
      Treeborn Frog
      • ATK:

      • 100

      • DEF:

      • 100


      Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.


      1 cardZaborg the Thunder Monarch 1 cardZaborg the Thunder Monarch
      Zaborg the Thunder Monarch
      LIGHT 5
      Zaborg the Thunder Monarch
      • ATK:

      • 2400

      • DEF:

      • 1000


      If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.


      2 cardDes Koala 2 cardDes Koala
      Des Koala
      DARK 3
      Des Koala
      • ATK:

      • 1100

      • DEF:

      • 1800


      FLIP: Inflict 400 damage to your opponent for each card in their hand.


      1 cardMorphing Jar
      1 cardMorphing Jar
      Morphing Jar
      EARTH 2
      Morphing Jar
      • ATK:

      • 700

      • DEF:

      • 600


      FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


      2 cardBrain Control 2 cardBrain Control
      Brain Control
      Spell Normal
      Brain Control

        Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


        3 cardDestiny Draw 3 cardDestiny Draw
        Destiny Draw
        Spell Normal
        Destiny Draw

          Discard 1 "Destiny HERO" card; draw 2 cards.


          1 cardFoolish Burial
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            1 cardGold Sarcophagus
            1 cardGold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


              1 cardHeavy Storm
              1 cardHeavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.


                2 cardMetamorphosis
                2 cardMetamorphosis
                Metamorphosis
                Spell Normal
                Metamorphosis

                  Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                  1 cardMystical Space Typhoon
                  1 cardMystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    1 cardNobleman of Crossout
                    1 cardNobleman of Crossout
                    Nobleman of Crossout
                    Spell Normal
                    Nobleman of Crossout

                      Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                      1 cardPot of Avarice
                      1 cardPot of Avarice
                      Pot of Avarice
                      Spell Normal
                      Pot of Avarice

                        Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                        Tag(s):

                        1 cardPremature Burial
                        1 cardPremature Burial
                        Premature Burial
                        Spell Equip
                        Premature Burial

                          Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                          1 cardScapegoat 1 cardScapegoat
                          Scapegoat
                          Spell Quick
                          Scapegoat

                            Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                            1 cardSnatch Steal
                            1 cardSnatch Steal
                            Snatch Steal
                            Spell Equip
                            Snatch Steal

                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                              2 cardTwister 2 cardTwister
                              Twister
                              Spell Quick
                              Twister

                                Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.


                                2 cardWave-Motion Cannon 2 cardWave-Motion Cannon
                                Wave-Motion Cannon
                                Spell Continuous
                                Wave-Motion Cannon

                                  During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.


                                  1 cardCall of the Haunted
                                  1 cardCall of the Haunted
                                  Call of the Haunted
                                  Trap Continuous
                                  Call of the Haunted

                                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                    1 cardCrush Card Virus 1 cardCrush Card Virus
                                    Crush Card Virus
                                    Trap Normal
                                    Crush Card Virus

                                      Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                                      1 cardMirror Force
                                      1 cardMirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                        2 cardRoyal Decree 2 cardRoyal Decree
                                        Royal Decree
                                        Trap Continuous
                                        Royal Decree

                                          Negate all other Trap effects on the field.


                                          2 cardThreatening Roar 2 cardThreatening Roar
                                          Threatening Roar
                                          Trap Normal
                                          Threatening Roar

                                            Your opponent cannot declare an attack this turn.


                                            1 cardTorrential Tribute
                                            1 cardTorrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                              tcg
                                              Frog
                                              5







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