Gadgets Deck Breakdown

Cards Usage Statistic

Main Deck

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Green Gadget
Green Gadget
Green Gadget
EARTH 4
Green Gadget
  • ATK:

  • 1400

  • DEF:

  • 600


When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.

Kuriboh
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

Red Gadget
Red Gadget
Red Gadget
EARTH 4
Red Gadget
  • ATK:

  • 1300

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Yellow Gadget
Yellow Gadget
Yellow Gadget
EARTH 4
Yellow Gadget
  • ATK:

  • 1200

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.

Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
DARK 4
Dekoichi the Battlechanted Locomotive
  • ATK:

  • 1400

  • DEF:

  • 1000


FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Graceful Charity
Graceful Charity
Graceful Charity
Spell Normal
Graceful Charity

    Draw 3 cards, then discard 2 cards.

    Heavy Storm
    Heavy Storm
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.

      Limiter Removal
      Limiter Removal
      Limiter Removal
      Spell Quick
      Limiter Removal

        Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

        Reinforcement of the Army
        Reinforcement of the Army
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          Smashing Ground
          Smashing Ground
          Smashing Ground
          Spell Normal
          Smashing Ground

            Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).

            Snatch Steal
            Snatch Steal
            Snatch Steal
            Spell Equip
            Snatch Steal

              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

              Wave-Motion Cannon
              Wave-Motion Cannon
              Wave-Motion Cannon
              Spell Continuous
              Wave-Motion Cannon

                During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.

                Mind Crush
                Mind Crush
                Mind Crush
                Trap Normal
                Mind Crush

                  Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.

                  Mirror Force
                  Mirror Force
                  Mirror Force
                  Trap Normal
                  Mirror Force

                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                    Raigeki Break
                    Raigeki Break
                    Raigeki Break
                    Trap Normal
                    Raigeki Break

                      Discard 1 card, then target 1 card on the field; destroy it.

                      Sakuretsu Armor
                      Sakuretsu Armor
                      Sakuretsu Armor
                      Trap Normal
                      Sakuretsu Armor

                        When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

                        Solemn Judgment
                        Solemn Judgment
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                          Tag(s):

                          Trap Dustshoot
                          Trap Dustshoot
                          Trap Dustshoot
                          Trap Normal
                          Trap Dustshoot

                            Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                            Extra Deck

                            Alligator's Sword Dragon
                            Alligator's Sword Dragon
                            Alligator's Sword Dragon
                            WIND 5
                            Alligator's Sword Dragon
                            • ATK:

                            • 1700

                            • DEF:

                            • 1500


                            "Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.

                            Blue-Eyes Ultimate Dragon
                            Blue-Eyes Ultimate Dragon
                            Blue-Eyes Ultimate Dragon
                            LIGHT 12
                            Blue-Eyes Ultimate Dragon
                            • ATK:

                            • 4500

                            • DEF:

                            • 3800


                            "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

                            Dark Balter the Terrible
                            Dark Balter the Terrible
                            Dark Balter the Terrible
                            DARK 5
                            Dark Balter the Terrible
                            • ATK:

                            • 2000

                            • DEF:

                            • 1200


                            "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

                            Dark Blade the Dragon Knight
                            Dark Blade the Dragon Knight
                            Dark Blade the Dragon Knight
                            DARK 6
                            Dark Blade the Dragon Knight
                            • ATK:

                            • 2200

                            • DEF:

                            • 1500


                            "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

                            Fiend Skull Dragon
                            Fiend Skull Dragon
                            Fiend Skull Dragon
                            WIND 5
                            Fiend Skull Dragon
                            • ATK:

                            • 2000

                            • DEF:

                            • 1200


                            "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                            Gatling Dragon
                            Gatling Dragon
                            Gatling Dragon
                            DARK 8
                            Gatling Dragon
                            • ATK:

                            • 2600

                            • DEF:

                            • 1200


                            "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

                            King Dragun
                            King Dragun
                            King Dragun
                            DARK 7
                            King Dragun
                            • ATK:

                            • 2400

                            • DEF:

                            • 1100


                            "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.

                            Reaper on the Nightmare
                            Reaper on the Nightmare
                            Reaper on the Nightmare
                            DARK 5
                            Reaper on the Nightmare
                            • ATK:

                            • 800

                            • DEF:

                            • 600


                            "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

                            Ryu Senshi
                            Ryu Senshi
                            Ryu Senshi
                            EARTH 6
                            Ryu Senshi
                            • ATK:

                            • 2000

                            • DEF:

                            • 1200


                            "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

                            The Last Warrior from Another Planet
                            The Last Warrior from Another Planet
                            The Last Warrior from Another Planet
                            EARTH 7
                            The Last Warrior from Another Planet
                            • ATK:

                            • 2350

                            • DEF:

                            • 2300


                            "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

                            Thousand-Eyes Restrict
                            Thousand-Eyes Restrict
                            Thousand-Eyes Restrict
                            DARK 1
                            Thousand-Eyes Restrict
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                            Main: 55 Extra: 15

                            3 cardArtifact Lancea 3 cardArtifact Lancea
                            Artifact Lancea
                            LIGHT 5
                            Artifact Lancea
                            • ATK:

                            • 1700

                            • DEF:

                            • 2300


                            You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                            3 cardGadget Gamer 3 cardGadget Gamer
                            Gadget Gamer
                            EARTH 3
                            Gadget Gamer
                            • ATK:

                            • 300

                            • DEF:

                            • 300


                            When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.


                            1 cardGizmek Arakami, the Hailbringer Hog 1 cardGizmek Arakami, the Hailbringer Hog
                            Gizmek Arakami, the Hailbringer Hog
                            WATER 4
                            Gizmek Arakami, the Hailbringer Hog
                            • ATK:

                            • 1850

                            • DEF:

                            • 1850


                            If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.


                            3 cardGizmek Naganaki, the Sunrise Signaler 3 cardGizmek Naganaki, the Sunrise Signaler
                            Gizmek Naganaki, the Sunrise Signaler
                            LIGHT 2
                            Gizmek Naganaki, the Sunrise Signaler
                            • ATK:

                            • 950

                            • DEF:

                            • 950


                            You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.


                            3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                            Mulcharmy Fuwalos
                            WIND 4
                            Mulcharmy Fuwalos
                            • ATK:

                            • 100

                            • DEF:

                            • 600


                            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                            3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            1 cardSauravis, the Ancient and Ascended 1 cardSauravis, the Ancient and Ascended
                            Sauravis, the Ancient and Ascended
                            LIGHT 7
                            Sauravis, the Ancient and Ascended
                            • ATK:

                            • 2600

                            • DEF:

                            • 2800


                            You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                            3 cardAsh Blossom & Joyous Spring
                            3 cardAsh Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                            Ghost Belle & Haunted Mansion
                            EARTH 3
                            Ghost Belle & Haunted Mansion
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                            3 cardMorphtronic Telefon 3 cardMorphtronic Telefon
                            Morphtronic Telefon
                            EARTH 1
                            Morphtronic Telefon
                            • ATK:

                            • 100

                            • DEF:

                            • 100


                            ● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.


                            1 cardCalled by the Grave
                            1 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              1 cardCard Destruction
                              1 cardCard Destruction
                              Card Destruction
                              Spell Normal
                              Card Destruction

                                Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                1 cardChicken Game
                                1 cardChicken Game
                                Chicken Game
                                Spell Field
                                Chicken Game

                                  The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                  3 cardDice Dungeon 3 cardDice Dungeon
                                  Dice Dungeon
                                  Spell Field
                                  Dice Dungeon

                                    When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.


                                    2 cardDimension Dice 2 cardDimension Dice
                                    Dimension Dice
                                    Spell Normal
                                    Dimension Dice

                                      If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.


                                      3 cardHand Destruction 3 cardHand Destruction
                                      Hand Destruction
                                      Spell Quick
                                      Hand Destruction

                                        Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                                        1 cardInto the Void
                                        1 cardInto the Void
                                        Into the Void
                                        Spell Normal
                                        Into the Void

                                          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                          3 cardMachine Duplication 3 cardMachine Duplication
                                          Machine Duplication
                                          Spell Normal
                                          Machine Duplication

                                            Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                                            3 cardMagical Mallet 3 cardMagical Mallet
                                            Magical Mallet
                                            Spell Normal
                                            Magical Mallet

                                              Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                              1 cardOne Day of Peace
                                              1 cardOne Day of Peace
                                              One Day of Peace
                                              Spell Normal
                                              One Day of Peace

                                                Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                                1 cardOne for One
                                                1 cardOne for One
                                                One for One
                                                Spell Normal
                                                One for One

                                                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                  2 cardReload 2 cardReload
                                                  Reload
                                                  Spell Quick
                                                  Reload

                                                    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                                    3 cardSmall World 3 cardSmall World
                                                    Small World
                                                    Spell Normal
                                                    Small World

                                                      Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                                      1 cardTerraforming
                                                      1 cardTerraforming
                                                      Terraforming
                                                      Spell Normal
                                                      Terraforming

                                                        Add 1 Field Spell from your Deck to your hand.




                                                        Tag(s):

                                                        1 cardWhere Arf Thou? 1 cardWhere Arf Thou?
                                                        Where Arf Thou?
                                                        Spell Normal
                                                        Where Arf Thou?

                                                          If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


                                                          3 cardEvenly Matched 3 cardEvenly Matched
                                                          Evenly Matched
                                                          Trap Normal
                                                          Evenly Matched

                                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                            1 cardCyberse Clock Dragon 1 cardCyberse Clock Dragon
                                                            Cyberse Clock Dragon
                                                            DARK 7
                                                            Cyberse Clock Dragon
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            "Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.


                                                            2 cardClockwork Knight 2 cardClockwork Knight
                                                            Clockwork Knight
                                                            EARTH
                                                            Clockwork Knight
                                                            • ATK:

                                                            • 500

                                                            • LINK-1

                                                            Link Arrow:

                                                            Left


                                                            1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                                            1 cardCodebreaker Virus Berserker 1 cardCodebreaker Virus Berserker
                                                            Codebreaker Virus Berserker
                                                            DARK
                                                            Codebreaker Virus Berserker
                                                            • ATK:

                                                            • 2800

                                                            • LINK-3

                                                            Link Arrow:

                                                            Top

                                                            Right

                                                            Bottom


                                                            2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.


                                                            1 cardCodebreaker Virus Swordsman 1 cardCodebreaker Virus Swordsman
                                                            Codebreaker Virus Swordsman
                                                            DARK
                                                            Codebreaker Virus Swordsman
                                                            • ATK:

                                                            • 2300

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Bottom


                                                            2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                            1 cardCrossrose Dragon 1 cardCrossrose Dragon
                                                            Crossrose Dragon
                                                            DARK
                                                            Crossrose Dragon
                                                            • ATK:

                                                            • 800

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Bottom


                                                            2 monsters with different Types During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.


                                                            1 cardFirewall Dragon 1 cardFirewall Dragon
                                                            Firewall Dragon
                                                            LIGHT
                                                            Firewall Dragon
                                                            • ATK:

                                                            • 2500

                                                            • LINK-4

                                                            Link Arrow:

                                                            Top

                                                            Left

                                                            Right

                                                            Bottom


                                                            2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                                            1 cardGeonator Transverser 1 cardGeonator Transverser
                                                            Geonator Transverser
                                                            EARTH
                                                            Geonator Transverser
                                                            • ATK:

                                                            • 1200

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top-Right

                                                            Bottom-Left


                                                            2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                                            1 cardPlatinum Gadget 1 cardPlatinum Gadget
                                                            Platinum Gadget
                                                            LIGHT
                                                            Platinum Gadget
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

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                                                            2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.


                                                            1 cardRelinquished Anima 1 cardRelinquished Anima
                                                            Relinquished Anima
                                                            DARK
                                                            Relinquished Anima
                                                            • ATK:

                                                            • 0

                                                            • LINK-1

                                                            Link Arrow:

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                                                            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                            1 cardReprodocus 1 cardReprodocus
                                                            Reprodocus
                                                            EARTH
                                                            Reprodocus
                                                            • ATK:

                                                            • 800

                                                            • LINK-2

                                                            Link Arrow:

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                                                            Bottom


                                                            2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                                            1 cardGarden Rose Maiden 1 cardGarden Rose Maiden
                                                            Garden Rose Maiden
                                                            DARK 5
                                                            Garden Rose Maiden
                                                            • ATK:

                                                            • 1600

                                                            • DEF:

                                                            • 2400


                                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


                                                            1 cardMuddy Mudragon 1 cardMuddy Mudragon
                                                            Muddy Mudragon
                                                            DARK 6
                                                            Muddy Mudragon
                                                            • ATK:

                                                            • 500

                                                            • DEF:

                                                            • 2200


                                                            1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.


                                                            1 cardNumber 33: Chronomaly Machu Mech 1 cardNumber 33: Chronomaly Machu Mech
                                                            Number 33: Chronomaly Machu Mech
                                                            LIGHT
                                                            Number 33: Chronomaly Machu Mech
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 1500


                                                            2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.


                                                            1 cardNumber 78: Number Archive 1 cardNumber 78: Number Archive
                                                            Number 78: Number Archive
                                                            LIGHT
                                                            Number 78: Number Archive
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a "Number" monster that has a number between "1" and "99" in its name, Special Summon it by using this face-up card you control as the Xyz Material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)


                                                            tcg
                                                            Gadgets
                                                            5







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