Harpie Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Cooky☆Yummy
Cooky☆Yummy
Cooky☆Yummy
LIGHT 1
Cooky☆Yummy
  • ATK:

  • 1000

  • DEF:

  • 0


If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cooky☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by a Synchro Monster's effect, you can destroy that monster instead. You can only use this effect of "Cooky☆Yummy" once per turn.

Cupsie☆Yummy
Cupsie☆Yummy
Cupsie☆Yummy
LIGHT 1
Cupsie☆Yummy
  • ATK:

  • 0

  • DEF:

  • 1600


If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cupsie☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Yummy" card from your Deck to your hand, except "Cupsie☆Yummy", or, if this card was Special Summoned by a Synchro Monster's effect, you can draw 1 card instead. You can only use this effect of "Cupsie☆Yummy" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Lollipo☆Yummy
Lollipo☆Yummy
Lollipo☆Yummy
LIGHT 1
Lollipo☆Yummy
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Lollipo☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 card in your opponent's GY; shuffle it into the Deck, or, if this card was Special Summoned by a Synchro Monster's effect, you can banish that card instead. You can only use this effect of "Lollipo☆Yummy" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Dark Ruler No More
Dark Ruler No More
Dark Ruler No More
Spell Normal
Dark Ruler No More

    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



    Tag(s):

    Forbidden Droplet
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Lightning Storm
        Lightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



          Tag(s):

          Obedience Schooled
          Obedience Schooled
          Obedience Schooled
          Spell Normal
          Obedience Schooled

            If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.

            Pot of Prosperity
            Pot of Prosperity
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



              Tag(s):

              Sky Striker Mecha - Hornet Drones
              Sky Striker Mecha - Hornet Drones
              Sky Striker Mecha - Hornet Drones
              Spell Quick
              Sky Striker Mecha - Hornet Drones

                If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

                Triple Tactics Talent
                Triple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  Triple Tactics Thrust
                  Triple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                    Yummy☆Surprise
                    Yummy☆Surprise
                    Yummy☆Surprise
                    Spell Quick
                    Yummy☆Surprise

                      Activate 1 of these effects (but you can only use each effect of "Yummy☆Surprise" once per turn); ● Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand. ● Special Summon 1 "Yummy" monster from your hand or GY, but it cannot attack directly this turn. ● Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 "Yummy" Field Spell from your hand face-up on your field.

                      Yummysment★Acrockie
                      Yummysment★Acrockie
                      Yummysment★Acrockie
                      Spell Field
                      Yummysment★Acrockie

                        If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Yummy" monster from your Deck. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order. You can only use each effect of "Yummysment★Acrockie" once per turn.

                        Yummysment☆Minion
                        Yummysment☆Minion
                        Yummysment☆Minion
                        Spell Field
                        Yummysment☆Minion

                          "Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of "Yummysment☆Minion" once per turn. If you control a Link-1 monster: You can target 1 Level 1 "Yummy" monster in your GY; Special Summon it. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order.

                          Dominus Purge
                          Dominus Purge
                          Dominus Purge
                          Trap Normal
                          Dominus Purge

                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                            Infinite Impermanence
                            Infinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                              Extra Deck

                              Link Spider
                              Link Spider
                              Link Spider
                              EARTH
                              Link Spider
                              • ATK:

                              • 1000

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                              Relinquished Anima
                              Relinquished Anima
                              Relinquished Anima
                              DARK
                              Relinquished Anima
                              • ATK:

                              • 0

                              • LINK-1

                              Link Arrow:

                              Top


                              1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                              S:P Little Knight
                              S:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              Sky Striker Ace - Kagari
                              Sky Striker Ace - Kagari
                              Sky Striker Ace - Kagari
                              FIRE
                              Sky Striker Ace - Kagari
                              • ATK:

                              • 1500

                              • LINK-1

                              Link Arrow:

                              Top-Left


                              1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                              Ukanomitsune-no-Onari
                              Ukanomitsune-no-Onari
                              Ukanomitsune-no-Onari
                              LIGHT
                              Ukanomitsune-no-Onari
                              • ATK:

                              • 1500

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom


                              2 LIGHT monsters, including a Beast monster Your opponent cannot target cards in the Field Zones with card effects. You can only use each of the following effects of "Ukanomitsune-no-Onari" once per turn. If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it. If this card is destroyed: For each card in a Field Zone, you can apply 1 of these effects. (If both, apply them in sequence.) ● Destroy 1 card your opponent controls. ● Inflict 1500 damage to your opponent.

                              Yummy★Snatchy
                              Yummy★Snatchy
                              Yummy★Snatchy
                              LIGHT
                              Yummy★Snatchy
                              • ATK:

                              • 600

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 4 or lower LIGHT Beast monster If this card is Special Summoned: You can place 1 "Yummy" Field Spell from your hand or Deck face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of "Yummy★Snatchy" once per turn. Once per Chain, during the Main Phase or your opponent's Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Yummy" monster.

                              Herald of the Arc Light
                              Herald of the Arc Light
                              Herald of the Arc Light
                              LIGHT 4
                              Herald of the Arc Light
                              • ATK:

                              • 600

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                              THE Star Ham
                              THE Star Ham
                              THE Star Ham
                              LIGHT 3
                              THE Star Ham
                              • ATK:

                              • 1000

                              • DEF:

                              • 1200


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.

                              Cooky★Yummy Way
                              Cooky★Yummy Way
                              Cooky★Yummy Way
                              LIGHT 2
                              Cooky★Yummy Way
                              • ATK:

                              • 1600

                              • DEF:

                              • 0


                              1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cooky☆Yummy Way" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.

                              Cupsie★Yummy Way
                              Cupsie★Yummy Way
                              Cupsie★Yummy Way
                              LIGHT 2
                              Cupsie★Yummy Way
                              • ATK:

                              • 0

                              • DEF:

                              • 2200


                              1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cupsie★Yummy Way" once per turn. If this card is Synchro Summoned: You can add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.

                              Lollipo★Yummy Way
                              Lollipo★Yummy Way
                              Lollipo★Yummy Way
                              LIGHT 2
                              Lollipo★Yummy Way
                              • ATK:

                              • 1200

                              • DEF:

                              • 1200


                              1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Lollipo☆Yummy Way" once per turn. If this card is Synchro Summoned: You can Special Summon 2 "Yummy" monsters from your GY, but negate their effects. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.

                              Martial Metal Marcher
                              Martial Metal Marcher
                              Martial Metal Marcher
                              WIND 3
                              Martial Metal Marcher
                              • ATK:

                              • 500

                              • DEF:

                              • 2200


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                              Main: 51 Extra: 19

                              1 cardAbsolute King Back Jack 1 cardAbsolute King Back Jack
                              Absolute King Back Jack
                              DARK 1
                              Absolute King Back Jack
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


                              1 cardBig Piece Golem 1 cardBig Piece Golem
                              Big Piece Golem
                              EARTH 5
                              Big Piece Golem
                              • ATK:

                              • 2100

                              • DEF:

                              • 0


                              If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributes.


                              3 cardDanger! Mothman! 3 cardDanger! Mothman!
                              Danger! Mothman!
                              DARK 4
                              Danger! Mothman!
                              • ATK:

                              • 1800

                              • DEF:

                              • 400


                              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                              1 cardPerformage Damage Juggler 1 cardPerformage Damage Juggler
                              Performage Damage Juggler
                              LIGHT 4
                              Performage Damage Juggler
                              • ATK:

                              • 1500

                              • DEF:

                              • 1000


                              When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.


                              2 cardPerformage Hat Tricker 2 cardPerformage Hat Tricker
                              Performage Hat Tricker
                              EARTH 4
                              Performage Hat Tricker
                              • ATK:

                              • 1100

                              • DEF:

                              • 1100


                              If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.


                              1 cardRed Dragon Archfiend/Assault Mode 1 cardRed Dragon Archfiend/Assault Mode
                              Red Dragon Archfiend/Assault Mode
                              DARK 10
                              Red Dragon Archfiend/Assault Mode
                              • ATK:

                              • 3500

                              • DEF:

                              • 2500


                              This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.


                              3 cardRed Gardna 3 cardRed Gardna
                              Red Gardna
                              FIRE 4
                              Red Gardna
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.


                              1 cardRed Sprinter 1 cardRed Sprinter
                              Red Sprinter
                              FIRE 4
                              Red Sprinter
                              • ATK:

                              • 1700

                              • DEF:

                              • 1200


                              When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.


                              1 cardSPYRAL Super Agent 1 cardSPYRAL Super Agent
                              SPYRAL Super Agent
                              EARTH 4
                              SPYRAL Super Agent
                              • ATK:

                              • 1900

                              • DEF:

                              • 1200


                              If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.


                              3 cardWandering King Wildwind 3 cardWandering King Wildwind
                              Wandering King Wildwind
                              DARK 4
                              Wandering King Wildwind
                              • ATK:

                              • 1700

                              • DEF:

                              • 1300


                              If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


                              2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              1 cardChain Resonator 1 cardChain Resonator
                              Chain Resonator
                              LIGHT 1
                              Chain Resonator
                              • ATK:

                              • 100

                              • DEF:

                              • 100


                              When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".


                              1 cardClock Resonator 1 cardClock Resonator
                              Clock Resonator
                              EARTH 3
                              Clock Resonator
                              • ATK:

                              • 1200

                              • DEF:

                              • 600


                              Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.


                              1 cardCreation Resonator 1 cardCreation Resonator
                              Creation Resonator
                              WIND 3
                              Creation Resonator
                              • ATK:

                              • 800

                              • DEF:

                              • 600


                              If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand).


                              3 cardCrimson Resonator 3 cardCrimson Resonator
                              Crimson Resonator
                              DARK 2
                              Crimson Resonator
                              • ATK:

                              • 800

                              • DEF:

                              • 300


                              If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


                              1 cardDark Resonator 1 cardDark Resonator
                              Dark Resonator
                              DARK 3
                              Dark Resonator
                              • ATK:

                              • 1300

                              • DEF:

                              • 300


                              The first time this card would be destroyed by battle each turn, it is not destroyed.


                              1 cardDouble Resonator 1 cardDouble Resonator
                              Double Resonator
                              FIRE 1
                              Double Resonator
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your GY, then target 1 Fiend monster you control; that Fiend monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.


                              2 cardForce Resonator 2 cardForce Resonator
                              Force Resonator
                              WATER 2
                              Force Resonator
                              • ATK:

                              • 500

                              • DEF:

                              • 500


                              You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.


                              1 cardPhantom King Hydride 1 cardPhantom King Hydride
                              Phantom King Hydride
                              DARK 3
                              Phantom King Hydride
                              • ATK:

                              • 1500

                              • DEF:

                              • 300


                              If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster.


                              3 cardRed Resonator 3 cardRed Resonator
                              Red Resonator
                              FIRE 2
                              Red Resonator
                              • ATK:

                              • 600

                              • DEF:

                              • 200


                              When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


                              1 cardSynkron Resonator 1 cardSynkron Resonator
                              Synkron Resonator
                              DARK 1
                              Synkron Resonator
                              • ATK:

                              • 100

                              • DEF:

                              • 100


                              If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


                              1 cardCard Destruction
                              1 cardCard Destruction
                              Card Destruction
                              Spell Normal
                              Card Destruction

                                Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                2 cardDouble Summon 2 cardDouble Summon
                                Double Summon
                                Spell Normal
                                Double Summon

                                  You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                  3 cardHand Destruction 3 cardHand Destruction
                                  Hand Destruction
                                  Spell Quick
                                  Hand Destruction

                                    Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                                    1 cardHarpie's Feather Duster
                                    1 cardHarpie's Feather Duster
                                    Harpie's Feather Duster
                                    Spell Normal
                                    Harpie's Feather Duster

                                      Destroy all Spell and Trap Cards your opponent controls.




                                      Tag(s):

                                      1 cardMonster Reborn
                                      1 cardMonster Reborn
                                      Monster Reborn
                                      Spell Normal
                                      Monster Reborn

                                        Target 1 monster in either GY; Special Summon it.




                                        Tag(s):

                                        1 cardOne Day of Peace
                                        1 cardOne Day of Peace
                                        One Day of Peace
                                        Spell Normal
                                        One Day of Peace

                                          Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                          3 cardResonator Call 3 cardResonator Call
                                          Resonator Call
                                          Spell Normal
                                          Resonator Call

                                            Add 1 "Resonator" monster from your Deck to your hand.


                                            1 cardUpstart Goblin
                                            1 cardUpstart Goblin
                                            Upstart Goblin
                                            Spell Normal
                                            Upstart Goblin

                                              Draw 1 card, then your opponent gains 1000 LP.


                                              2 cardStorming Mirror Force 2 cardStorming Mirror Force
                                              Storming Mirror Force
                                              Trap Normal
                                              Storming Mirror Force

                                                When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                                                2 cardWaking the Dragon 2 cardWaking the Dragon
                                                Waking the Dragon
                                                Trap Normal
                                                Waking the Dragon

                                                  If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                                  1 cardMasterking Archfiend 1 cardMasterking Archfiend
                                                  Masterking Archfiend
                                                  DARK
                                                  Masterking Archfiend
                                                  • ATK:

                                                  • 2000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ● 1: Add it to your hand. ● 2, 3, 4, 5: Shuffle into the Deck. ● 6: Special Summon it.


                                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                  Underworld Goddess of the Closed World
                                                  LIGHT
                                                  Underworld Goddess of the Closed World
                                                  • ATK:

                                                  • 3000

                                                  • LINK-5

                                                  Link Arrow:

                                                  Top

                                                  Top-Right

                                                  Right

                                                  Bottom

                                                  Bottom-Right


                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                  1 cardChaos King Archfiend 1 cardChaos King Archfiend
                                                  Chaos King Archfiend
                                                  DARK 7
                                                  Chaos King Archfiend
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2600


                                                  1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.


                                                  1 cardCrimson Blader 1 cardCrimson Blader
                                                  Crimson Blader
                                                  FIRE 8
                                                  Crimson Blader
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2600


                                                  1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.


                                                  2 cardCrystal Wing Synchro Dragon
                                                  2 cardCrystal Wing Synchro Dragon
                                                  Crystal Wing Synchro Dragon
                                                  WIND 8
                                                  Crystal Wing Synchro Dragon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                  1 cardExploder Dragonwing 1 cardExploder Dragonwing
                                                  Exploder Dragonwing
                                                  DARK 7
                                                  Exploder Dragonwing
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1600


                                                  1 Tuner + 1 or more non-Tuner Dragon-Type monsters At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. This card's ATK must be greater than or equal to the ATK of that monster to activate and to resolve this effect.


                                                  1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                                                  Hot Red Dragon Archfiend Abyss
                                                  DARK 9
                                                  Hot Red Dragon Archfiend Abyss
                                                  • ATK:

                                                  • 3200

                                                  • DEF:

                                                  • 2500


                                                  1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                                  1 cardHot Red Dragon Archfiend Bane 1 cardHot Red Dragon Archfiend Bane
                                                  Hot Red Dragon Archfiend Bane
                                                  DARK 10
                                                  Hot Red Dragon Archfiend Bane
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 3000


                                                  1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                                                  1 cardHot Red Dragon Archfiend King Calamity
                                                  1 cardHot Red Dragon Archfiend King Calamity
                                                  Hot Red Dragon Archfiend King Calamity
                                                  DARK 12
                                                  Hot Red Dragon Archfiend King Calamity
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 3500


                                                  2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.


                                                  1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                                  Red Dragon Archfiend
                                                  DARK 8
                                                  Red Dragon Archfiend
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                  1 cardRed Nova Dragon 1 cardRed Nova Dragon
                                                  Red Nova Dragon
                                                  DARK 12
                                                  Red Nova Dragon
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 3000


                                                  2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                                                  3 cardRed Rising Dragon 3 cardRed Rising Dragon
                                                  Red Rising Dragon
                                                  DARK 6
                                                  Red Rising Dragon
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1600


                                                  1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                                  1 cardRed Supernova Dragon 1 cardRed Supernova Dragon
                                                  Red Supernova Dragon
                                                  DARK 12
                                                  Red Supernova Dragon
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 3000


                                                  3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                                  1 cardRed Wyvern 1 cardRed Wyvern
                                                  Red Wyvern
                                                  FIRE 6
                                                  Red Wyvern
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.


                                                  1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                                                  Scarlight Red Dragon Archfiend
                                                  DARK 8
                                                  Scarlight Red Dragon Archfiend
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  EARTH
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.



                                                  HARPIE Decks in TCG








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