Invoked Deck Breakdown

Cards Usage Statistic

Main Deck

Aiwass, Divine Spirit of the Law
Aiwass, Divine Spirit of the Law
Aiwass, Divine Spirit of the Law
WIND 8
Aiwass, Divine Spirit of the Law
  • ATK:

  • 2000

  • DEF:

  • 2800


You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Aiwass, Divine Spirit of the Law" once per turn.

Aleister the Invoker
Aleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

Aleister the Reminiscent
Aleister the Reminiscent
Aleister the Reminiscent
DARK 4
Aleister the Reminiscent
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of "Aleister the Reminiscent" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Virakam, the Divine Spirit of Artifice
Virakam, the Divine Spirit of Artifice
Virakam, the Divine Spirit of Artifice
LIGHT 3
Virakam, the Divine Spirit of Artifice
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have an "Aleister" monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Invocation", or 1 Spell that mentions it, from your Deck. When your opponent activates a card or effect in response to your Fusion Monster's effect activation (Quick Effect): You can banish this card you control, and if you do, negate that opponent's effect, and if you do that, banish it. You can only use each effect of "Virakam, the Divine Spirit of Artifice" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Forbidden Crown
    Forbidden Crown
    Forbidden Crown
    Spell Quick
    Forbidden Crown

      Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Invocation
        Invocation
        Invocation
        Spell Normal
        Invocation

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

          Invocation - "Sword"
          Invocation - "Sword"
          Invocation - "Sword"
          Spell Quick
          Invocation - "Sword"

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Invocation - "Sword"" once per turn.

            Lightning Storm
            Lightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              Magical Meltdown
              Magical Meltdown
              Magical Meltdown
              Spell Field
              Magical Meltdown

                When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

                Sacred Spirit Sword Aiwass
                Sacred Spirit Sword Aiwass
                Sacred Spirit Sword Aiwass
                Spell Normal
                Sacred Spirit Sword Aiwass

                  Activate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters; ● Special Summon 1 "Aiwass, Divine Spirit of the Law" from your Deck or GY. ● Take 1 "Aleister" monster from your Deck, and either send it to the GY or banish it. ● Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them. You can only activate 1 "Sacred Spirit Sword Aiwass" per turn.

                  Super Polymerization
                  Super Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                    Tag(s):

                    Solemn Judgment
                    Solemn Judgment
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                      Tag(s):

                      Extra Deck

                      Hyperinvoked Aeon
                      Hyperinvoked Aeon
                      Hyperinvoked Aeon
                      DARK 10
                      Hyperinvoked Aeon
                      • ATK:

                      • 3800

                      • DEF:

                      • 3200


                      2+ Fusion Monsters with different Attributes If this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of monsters used as material, then if you used 3 or more materials, you can look at your opponent's Extra Deck and banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters on the field become that Attribute until the end of this turn. You can only use 1 "Hyperinvoked Aeon" effect per turn, and only once that turn.

                      Invoked Baybarron
                      Invoked Baybarron
                      Invoked Baybarron
                      FIRE 7
                      Invoked Baybarron
                      • ATK:

                      • 2450

                      • DEF:

                      • 2450


                      1 "Aleister" monster + 1 LIGHT or EARTH monster If this card is Special Summoned: You can add 1 "Virakam, the Divine Spirit of Artifice" or 1 "Gamma Summon" from your Deck to your hand, then you can banish 1 monster from either GY. You can banish this card from your GY, then target 1 Fusion Monster you control; monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. You can only use each effect of "Invoked Baybarron" once per turn.

                      Invoked Oceanus
                      Invoked Oceanus
                      Invoked Oceanus
                      EARTH 9
                      Invoked Oceanus
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      1 "Aleister" monster + 1 DARK or WATER monster While this card is in the Main Monster Zone, your opponent's monsters cannot target monsters for attacks, except this one. While this card is in the Extra Monster Zone, any monster sent to your opponent's GY is banished instead. You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn. You can only use this effect of "Invoked Oceanus" once per turn.

                      Invoked Sorath
                      Invoked Sorath
                      Invoked Sorath
                      LIGHT 6
                      Invoked Sorath
                      • ATK:

                      • 1600

                      • DEF:

                      • 2600


                      1 "Aleister" monster + 1 FIRE or WIND monster During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing this card from your GY and monsters from your field or GY as material. You can only use each effect of "Invoked Sorath" once per turn.

                      Aleister the Invoker of Madness
                      Aleister the Invoker of Madness
                      Aleister the Invoker of Madness
                      DARK
                      Aleister the Invoker of Madness
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.

                      Salamangreat Almiraj
                      Salamangreat Almiraj
                      Salamangreat Almiraj
                      FIRE
                      Salamangreat Almiraj
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom-Right


                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                      Main: 55 Extra: 15

                      2 cardAiwass, Divine Spirit of the Law 2 cardAiwass, Divine Spirit of the Law
                      Aiwass, Divine Spirit of the Law
                      WIND 8
                      Aiwass, Divine Spirit of the Law
                      • ATK:

                      • 2000

                      • DEF:

                      • 2800


                      You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Aiwass, Divine Spirit of the Law" once per turn.


                      1 cardAleister the Invoker 1 cardAleister the Invoker
                      Aleister the Invoker
                      DARK 4
                      Aleister the Invoker
                      • ATK:

                      • 1000

                      • DEF:

                      • 1800


                      (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                      3 cardAleister the Reminiscent 3 cardAleister the Reminiscent
                      Aleister the Reminiscent
                      DARK 4
                      Aleister the Reminiscent
                      • ATK:

                      • 1800

                      • DEF:

                      • 1000


                      If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of "Aleister the Reminiscent" once per turn.


                      1 cardFabled Lurrie 1 cardFabled Lurrie
                      Fabled Lurrie
                      LIGHT 1
                      Fabled Lurrie
                      • ATK:

                      • 200

                      • DEF:

                      • 400


                      If this card is discarded to the GY: Special Summon it.


                      3 cardFiendsmith Engraver 3 cardFiendsmith Engraver
                      Fiendsmith Engraver
                      LIGHT 6
                      Fiendsmith Engraver
                      • ATK:

                      • 1800

                      • DEF:

                      • 2400


                      You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                      1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
                      Lacrima the Crimson Tears
                      LIGHT 4
                      Lacrima the Crimson Tears
                      • ATK:

                      • 1200

                      • DEF:

                      • 1200


                      (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                      3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      3 cardSanta Claws 3 cardSanta Claws
                      Santa Claws
                      LIGHT 6
                      Santa Claws
                      • ATK:

                      • 1200

                      • DEF:

                      • 2500


                      You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                      1 cardVirakam, the Divine Spirit of Artifice 1 cardVirakam, the Divine Spirit of Artifice
                      Virakam, the Divine Spirit of Artifice
                      LIGHT 3
                      Virakam, the Divine Spirit of Artifice
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      If you have an "Aleister" monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Invocation", or 1 Spell that mentions it, from your Deck. When your opponent activates a card or effect in response to your Fusion Monster's effect activation (Quick Effect): You can banish this card you control, and if you do, negate that opponent's effect, and if you do that, banish it. You can only use each effect of "Virakam, the Divine Spirit of Artifice" once per turn.


                      1 cardPSY-Frame Driver 1 cardPSY-Frame Driver
                      PSY-Frame Driver
                      LIGHT 6
                      PSY-Frame Driver
                      • ATK:

                      • 2500

                      • DEF:

                      • 0


                      A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                      3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      1 cardPSY-Framegear Gamma
                      1 cardPSY-Framegear Gamma
                      PSY-Framegear Gamma
                      LIGHT 2
                      PSY-Framegear Gamma
                      • ATK:

                      • 1000

                      • DEF:

                      • 0


                      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                      1 cardCalled by the Grave
                      1 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        1 cardFiendsmith's Tract 1 cardFiendsmith's Tract
                        Fiendsmith's Tract
                        Spell Normal
                        Fiendsmith's Tract

                          Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                          3 cardForbidden Crown 3 cardForbidden Crown
                          Forbidden Crown
                          Spell Quick
                          Forbidden Crown

                            Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


                            1 cardHarpie's Feather Duster
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              1 cardIllusion Gate 1 cardIllusion Gate
                              Illusion Gate
                              Spell Normal
                              Illusion Gate

                                Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


                                1 cardInvocation 1 cardInvocation
                                Invocation
                                Spell Normal
                                Invocation

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                                  1 cardInvocation - "Sword" 1 cardInvocation - "Sword"
                                  Invocation - "Sword"
                                  Spell Quick
                                  Invocation - "Sword"

                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Invocation - "Sword"" once per turn.


                                    2 cardLightning Storm 2 cardLightning Storm
                                    Lightning Storm
                                    Spell Normal
                                    Lightning Storm

                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                      Tag(s):

                                      3 cardMagical Meltdown 3 cardMagical Meltdown
                                      Magical Meltdown
                                      Spell Field
                                      Magical Meltdown

                                        When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                                        3 cardPot of Sloth 3 cardPot of Sloth
                                        Pot of Sloth
                                        Spell Normal
                                        Pot of Sloth

                                          Draw cards equal to the number of cards your opponent controls, then if you drew 2 or more cards, place cards from your hand on the bottom of the Deck in any order, equal to the number you drew -1. For the rest of this turn after this card resolves, you cannot activate "Pot of Sloth".


                                          3 cardSacred Spirit Sword Aiwass 3 cardSacred Spirit Sword Aiwass
                                          Sacred Spirit Sword Aiwass
                                          Spell Normal
                                          Sacred Spirit Sword Aiwass

                                            Activate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters; ● Special Summon 1 "Aiwass, Divine Spirit of the Law" from your Deck or GY. ● Take 1 "Aleister" monster from your Deck, and either send it to the GY or banish it. ● Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them. You can only activate 1 "Sacred Spirit Sword Aiwass" per turn.


                                            3 cardSuper Polymerization
                                            3 cardSuper Polymerization
                                            Super Polymerization
                                            Spell Quick
                                            Super Polymerization

                                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                              Tag(s):

                                              1 cardTriple Tactics Talent
                                              1 cardTriple Tactics Talent
                                              Triple Tactics Talent
                                              Spell Normal
                                              Triple Tactics Talent

                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                Tag(s):

                                                2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                                Triple Tactics Thrust
                                                Spell Normal
                                                Triple Tactics Thrust

                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                  Infinite Impermanence
                                                  Trap Normal
                                                  Infinite Impermanence

                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                    2 cardSolemn Accusation 2 cardSolemn Accusation
                                                    Solemn Accusation
                                                    Trap Counter
                                                    Solemn Accusation

                                                      You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                                                      1 cardSolemn Judgment
                                                      1 cardSolemn Judgment
                                                      Solemn Judgment
                                                      Trap Counter
                                                      Solemn Judgment

                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        1 cardFiendsmith's Desirae 1 cardFiendsmith's Desirae
                                                        Fiendsmith's Desirae
                                                        LIGHT 9
                                                        Fiendsmith's Desirae
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2400


                                                        "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                        2 cardHyperinvoked Aeon 2 cardHyperinvoked Aeon
                                                        Hyperinvoked Aeon
                                                        DARK 10
                                                        Hyperinvoked Aeon
                                                        • ATK:

                                                        • 3800

                                                        • DEF:

                                                        • 3200


                                                        2+ Fusion Monsters with different Attributes If this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of monsters used as material, then if you used 3 or more materials, you can look at your opponent's Extra Deck and banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters on the field become that Attribute until the end of this turn. You can only use 1 "Hyperinvoked Aeon" effect per turn, and only once that turn.


                                                        1 cardInvoked Baybarron 1 cardInvoked Baybarron
                                                        Invoked Baybarron
                                                        FIRE 7
                                                        Invoked Baybarron
                                                        • ATK:

                                                        • 2450

                                                        • DEF:

                                                        • 2450


                                                        1 "Aleister" monster + 1 LIGHT or EARTH monster If this card is Special Summoned: You can add 1 "Virakam, the Divine Spirit of Artifice" or 1 "Gamma Summon" from your Deck to your hand, then you can banish 1 monster from either GY. You can banish this card from your GY, then target 1 Fusion Monster you control; monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. You can only use each effect of "Invoked Baybarron" once per turn.


                                                        1 cardInvoked Oceanus 1 cardInvoked Oceanus
                                                        Invoked Oceanus
                                                        EARTH 9
                                                        Invoked Oceanus
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        1 "Aleister" monster + 1 DARK or WATER monster While this card is in the Main Monster Zone, your opponent's monsters cannot target monsters for attacks, except this one. While this card is in the Extra Monster Zone, any monster sent to your opponent's GY is banished instead. You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn. You can only use this effect of "Invoked Oceanus" once per turn.


                                                        1 cardInvoked Sorath 1 cardInvoked Sorath
                                                        Invoked Sorath
                                                        LIGHT 6
                                                        Invoked Sorath
                                                        • ATK:

                                                        • 1600

                                                        • DEF:

                                                        • 2600


                                                        1 "Aleister" monster + 1 FIRE or WIND monster During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing this card from your GY and monsters from your field or GY as material. You can only use each effect of "Invoked Sorath" once per turn.


                                                        1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                        Mudragon of the Swamp
                                                        WATER 4
                                                        Mudragon of the Swamp
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1600


                                                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                        1 cardNecroquip Princess 1 cardNecroquip Princess
                                                        Necroquip Princess
                                                        DARK 6
                                                        Necroquip Princess
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 2000


                                                        1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                                                        1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                                                        Sea Monster of Theseus
                                                        WATER 5
                                                        Sea Monster of Theseus
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1800


                                                        2 Tuners


                                                        1 cardAleister the Invoker of Madness 1 cardAleister the Invoker of Madness
                                                        Aleister the Invoker of Madness
                                                        DARK
                                                        Aleister the Invoker of Madness
                                                        • ATK:

                                                        • 1800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.


                                                        1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                                                        Fiendsmith's Requiem
                                                        LIGHT
                                                        Fiendsmith's Requiem
                                                        • ATK:

                                                        • 600

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom


                                                        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                        1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                                        Fiendsmith's Sequence
                                                        LIGHT
                                                        Fiendsmith's Sequence
                                                        • ATK:

                                                        • 1200

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                        1 cardReprodocus 1 cardReprodocus
                                                        Reprodocus
                                                        EARTH
                                                        Reprodocus
                                                        • ATK:

                                                        • 800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Bottom


                                                        2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                                        1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                                        Salamangreat Almiraj
                                                        FIRE
                                                        Salamangreat Almiraj
                                                        • ATK:

                                                        • 0

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom-Right


                                                        1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                        1 cardD/D/D Wave High King Caesar 1 cardD/D/D Wave High King Caesar
                                                        D/D/D Wave High King Caesar
                                                        WATER
                                                        D/D/D Wave High King Caesar
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 1800


                                                        2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                        tcg
                                                        Invoked
                                                        5







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