Mulcharmy Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Triple Tactics Talent
      Triple Tactics Talent
      Triple Tactics Talent
      Spell Normal
      Triple Tactics Talent

        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



        Tag(s):

        Extra Deck

        S:P Little Knight
        S:P Little Knight
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        Main: 55 Extra: 15

        3 cardArtifact Lancea 3 cardArtifact Lancea
        Artifact Lancea
        LIGHT 5
        Artifact Lancea
        • ATK:

        • 1700

        • DEF:

        • 2300


        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


        3 cardDragon Tail Fymena 3 cardDragon Tail Fymena
        Dragon Tail Fymena
        WATER 5
        Dragon Tail Fymena
        • ATK:

        • 1300

        • DEF:

        • 2500


        During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dragon Tail" Spell/Trap from your Deck. You can only use each effect of "Dragon Tail Fymena" once per turn.


        3 cardDragon Tail Lucias 3 cardDragon Tail Lucias
        Dragon Tail Lucias
        EARTH 4
        Dragon Tail Lucias
        • ATK:

        • 1800

        • DEF:

        • 700


        If this card is Normal or Special Summoned: You can add 1 "Dragon Tail" monster from your Deck to your hand, except "Dragon Tail Lucias". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dragon Tail" Spell/Trap from your Deck. You can only use each effect of "Dragon Tail Lucias" once per turn.


        3 cardDragon Tail Mulr 3 cardDragon Tail Mulr
        Dragon Tail Mulr
        DARK 3
        Dragon Tail Mulr
        • ATK:

        • 1100

        • DEF:

        • 1500


        During the Main Phase (Quick Effect): You can Fusion Summon 1 "Dragon Tail" Fusion Monster from your Extra Deck, using monsters from your hand or field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dragon Tail" Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. You can only use each effect of "Dragon Tail Mulr" once per turn.


        2 cardDragon Tail Pan 2 cardDragon Tail Pan
        Dragon Tail Pan
        WIND 7
        Dragon Tail Pan
        • ATK:

        • 2700

        • DEF:

        • 1700


        If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dragon Tail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect while this card is in your GY (except during the Damage Step): You can place this card on the bottom of the Deck, and if you do, Special Summon 1 non-Fusion "Dragon Tail" monster from your GY. You can only use each effect of "Dragon Tail Pan" once per turn.


        2 cardDragon Tail Urgula 2 cardDragon Tail Urgula
        Dragon Tail Urgula
        FIRE 6
        Dragon Tail Urgula
        • ATK:

        • 2400

        • DEF:

        • 1000


        If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dragon Tail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dragon Tail" monster in your GY; place this card on the bottom of the Deck, and if you do, add that monster to your hand. You can only use each effect of "Dragon Tail Urgula" once per turn.


        3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


        3 cardK9 - 17 Izuna 3 cardK9 - 17 Izuna
        K9 - 17 Izuna
        EARTH 5
        K9 - 17 Izuna
        • ATK:

        • 2100

        • DEF:

        • 1600


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9 - #17 Izuna" once per turn. During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9 - #17 Izuna".


        1 cardK9 - ØØ Lupus 1 cardK9 - ØØ Lupus
        K9 - ØØ Lupus
        EARTH 5
        K9 - ØØ Lupus
        • ATK:

        • 2300

        • DEF:

        • 200


        During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each of the previous effects of "K9 - #ØØ Lupus" once per turn. An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects.


        3 cardKashtira Fenrir
        3 cardKashtira Fenrir
        Kashtira Fenrir
        EARTH 7
        Kashtira Fenrir
        • ATK:

        • 2400

        • DEF:

        • 2400


        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


        3 cardKing of the Swamp 3 cardKing of the Swamp
        King of the Swamp
        WATER 3
        King of the Swamp
        • ATK:

        • 500

        • DEF:

        • 1100


        This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


        3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
        Mulcharmy Purulia
        WATER 4
        Mulcharmy Purulia
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        1 cardCalled by the Grave
        1 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            3 cardKetu Dragon Tail 3 cardKetu Dragon Tail
            Ketu Dragon Tail
            Spell Normal
            Ketu Dragon Tail

              Add 1 "Dragon Tail" monster from your Deck to your hand, then, if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 "Ketu Dragon Tail" per turn.


              2 cardLightning Storm
              2 cardLightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                Tag(s):

                1 cardPot of Prosperity
                1 cardPot of Prosperity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                  Tag(s):

                  3 cardRahu Dragon Tail 3 cardRahu Dragon Tail
                  Rahu Dragon Tail
                  Spell Normal
                  Rahu Dragon Tail

                    Fusion Summon 1 "Dragon Tail" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, and/or field, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters. You can only activate 1 "Rahu Dragon Tail" per turn.


                    1 cardTriple Tactics Talent
                    1 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      1 cardDragon Tail Flame 1 cardDragon Tail Flame
                      Dragon Tail Flame
                      Trap Normal
                      Dragon Tail Flame

                        Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dragon Tail" card from your GY or banishment on the bottom of the Deck, except "Dragon Tail Flame", then draw 1 card. You can only activate 1 "Dragon Tail Flame" per turn.


                        1 cardDragon Tail Horn 1 cardDragon Tail Horn
                        Dragon Tail Horn
                        Trap Normal
                        Dragon Tail Horn

                          Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dragon Tail" card from your GY or banishment on the bottom of the Deck, except "Dragon Tail Horn", then draw 1 card. You can only activate 1 "Dragon Tail Horn" per turn.


                          3 cardEvenly Matched 3 cardEvenly Matched
                          Evenly Matched
                          Trap Normal
                          Evenly Matched

                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                            1 cardBlue-Eyes Tyrant Dragon 1 cardBlue-Eyes Tyrant Dragon
                            Blue-Eyes Tyrant Dragon
                            LIGHT 8
                            Blue-Eyes Tyrant Dragon
                            • ATK:

                            • 3400

                            • DEF:

                            • 2900


                            "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                            3 cardDragon Tail Altharion 3 cardDragon Tail Altharion
                            Dragon Tail Altharion
                            EARTH 8
                            Dragon Tail Altharion
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 "Dragon Tail" monster + 1+ monsters in the hand If this card is Fusion Summoned: You can target monsters on the field and/or in any GY(s), up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dragon Tail Altharion" once per turn.


                            2 cardDragon Tail Gramel 2 cardDragon Tail Gramel
                            Dragon Tail Gramel
                            WATER 7
                            Dragon Tail Gramel
                            • ATK:

                            • 2800

                            • DEF:

                            • 2300


                            1 "Dragon Tail" monster + 1 monster in the hand When you activate a "Dragon Tail" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dragon Tail Gramel" once per turn.


                            1 cardMysterion the Dragon Crown 1 cardMysterion the Dragon Crown
                            Mysterion the Dragon Crown
                            LIGHT 8
                            Mysterion the Dragon Crown
                            • ATK:

                            • 3000

                            • DEF:

                            • 1500


                            1 Spellcaster monster + 1 Dragon monster Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.


                            1 cardRed-Eyes Dark Dragoon
                            1 cardRed-Eyes Dark Dragoon
                            Red-Eyes Dark Dragoon
                            DARK 8
                            Red-Eyes Dark Dragoon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                            1 cardSecreterion Dragon 1 cardSecreterion Dragon
                            Secreterion Dragon
                            LIGHT 8
                            Secreterion Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 1500


                            1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                            1 cardCross-Sheep 1 cardCross-Sheep
                            Cross-Sheep
                            EARTH
                            Cross-Sheep
                            • ATK:

                            • 700

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                            1 cardI:P Masquerena 1 cardI:P Masquerena
                            I:P Masquerena
                            DARK
                            I:P Masquerena
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                            1 cardS:P Little Knight
                            1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            1 cardK9 - 17 "Ripper" 1 cardK9 - 17 "Ripper"
                            K9 - 17 "Ripper"
                            WIND
                            K9 - 17 "Ripper"
                            • ATK:

                            • 2300

                            • DEF:

                            • 1800


                            2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then, if your opponent activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9 - #17 "Ripper"" once per turn.


                            1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                            1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                            Vallon, the Super Psy Skyblaster
                            DARK
                            Vallon, the Super Psy Skyblaster
                            • ATK:

                            • 2500

                            • DEF:

                            • 2200


                            2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.



                            MULCHARMY Decks in TCG








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