Ojama Deck Breakdown

Cards Usage Statistic

Main Deck

D.D. Assailant
D.D. Assailant
D.D. Assailant
EARTH 4
D.D. Assailant
  • ATK:

  • 1700

  • DEF:

  • 1600


After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

D.D. Warrior
D.D. Warrior
D.D. Warrior
EARTH 4
D.D. Warrior
  • ATK:

  • 1200

  • DEF:

  • 1000


After damage calculation, when this card battles a monster: Banish that monster, also banish this card.

Des Wombat
Des Wombat
Des Wombat
EARTH 3
Des Wombat
  • ATK:

  • 1600

  • DEF:

  • 300


Any damage to you from a card effect becomes 0.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Gandora the Dragon of Destruction
Gandora the Dragon of Destruction
Gandora the Dragon of Destruction
DARK 8
Gandora the Dragon of Destruction
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.

Gear Golem the Moving Fortress
Gear Golem the Moving Fortress
Gear Golem the Moving Fortress
EARTH 4
Gear Golem the Moving Fortress
  • ATK:

  • 800

  • DEF:

  • 2200


Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn.

Marshmallon
Marshmallon
Marshmallon
LIGHT 3
Marshmallon
  • ATK:

  • 300

  • DEF:

  • 500


Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Stealth Bird
Stealth Bird
Stealth Bird
DARK 3
Stealth Bird
  • ATK:

  • 700

  • DEF:

  • 1700


Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.

Double Snare
Double Snare
Double Snare
Spell Normal
Double Snare

    Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.

    Level Limit - Area B
    Level Limit - Area B
    Level Limit - Area B
    Spell Continuous
    Level Limit - Area B

      Change all face-up Level 4 or higher monsters to Defense Position.

      Messenger of Peace
      Messenger of Peace
      Messenger of Peace
      Spell Continuous
      Messenger of Peace

        Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

        Pot of Greed
        Pot of Greed
        Pot of Greed
        Spell Normal
        Pot of Greed

          Draw 2 cards.



          Tag(s):

          Swords of Revealing Light
          Swords of Revealing Light
          Swords of Revealing Light
          Spell Normal
          Swords of Revealing Light

            After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

            Wave-Motion Cannon
            Wave-Motion Cannon
            Wave-Motion Cannon
            Spell Continuous
            Wave-Motion Cannon

              During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.

              Gravity Bind
              Gravity Bind
              Gravity Bind
              Trap Continuous
              Gravity Bind

                Level 4 or higher monsters cannot attack.

                Just Desserts
                Just Desserts
                Just Desserts
                Trap Normal
                Just Desserts

                  Inflict 500 damage to your opponent for each monster they control.

                  Nightmare Wheel
                  Nightmare Wheel
                  Nightmare Wheel
                  Trap Continuous
                  Nightmare Wheel

                    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.

                    Ojama Trio
                    Ojama Trio
                    Ojama Trio
                    Trap Normal
                    Ojama Trio

                      Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.

                      Solemn Judgment
                      Solemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        Threatening Roar
                        Threatening Roar
                        Threatening Roar
                        Trap Normal
                        Threatening Roar

                          Your opponent cannot declare an attack this turn.

                          Extra Deck

                          Blue-Eyes Ultimate Dragon
                          Blue-Eyes Ultimate Dragon
                          Blue-Eyes Ultimate Dragon
                          LIGHT 12
                          Blue-Eyes Ultimate Dragon
                          • ATK:

                          • 4500

                          • DEF:

                          • 3800


                          "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

                          Cyber End Dragon
                          Cyber End Dragon
                          Cyber End Dragon
                          LIGHT 10
                          Cyber End Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 2800


                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                          Cyber Twin Dragon
                          Cyber Twin Dragon
                          Cyber Twin Dragon
                          LIGHT 8
                          Cyber Twin Dragon
                          • ATK:

                          • 2800

                          • DEF:

                          • 2100


                          "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

                          Dark Balter the Terrible
                          Dark Balter the Terrible
                          Dark Balter the Terrible
                          DARK 5
                          Dark Balter the Terrible
                          • ATK:

                          • 2000

                          • DEF:

                          • 1200


                          "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

                          Dark Blade the Dragon Knight
                          Dark Blade the Dragon Knight
                          Dark Blade the Dragon Knight
                          DARK 6
                          Dark Blade the Dragon Knight
                          • ATK:

                          • 2200

                          • DEF:

                          • 1500


                          "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

                          Dragon Master Knight
                          Dragon Master Knight
                          Dragon Master Knight
                          LIGHT 12
                          Dragon Master Knight
                          • ATK:

                          • 5000

                          • DEF:

                          • 5000


                          "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.

                          Fiend Skull Dragon
                          Fiend Skull Dragon
                          Fiend Skull Dragon
                          WIND 5
                          Fiend Skull Dragon
                          • ATK:

                          • 2000

                          • DEF:

                          • 1200


                          "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                          Gatling Dragon
                          Gatling Dragon
                          Gatling Dragon
                          DARK 8
                          Gatling Dragon
                          • ATK:

                          • 2600

                          • DEF:

                          • 1200


                          "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

                          King Dragun
                          King Dragun
                          King Dragun
                          DARK 7
                          King Dragun
                          • ATK:

                          • 2400

                          • DEF:

                          • 1100


                          "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.

                          Ojama King
                          Ojama King
                          Ojama King
                          LIGHT 6
                          Ojama King
                          • ATK:

                          • 0

                          • DEF:

                          • 3000


                          "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

                          Ojama Knight
                          Ojama Knight
                          Ojama Knight
                          LIGHT 5
                          Ojama Knight
                          • ATK:

                          • 0

                          • DEF:

                          • 2500


                          1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.

                          Ryu Senshi
                          Ryu Senshi
                          Ryu Senshi
                          EARTH 6
                          Ryu Senshi
                          • ATK:

                          • 2000

                          • DEF:

                          • 1200


                          "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

                          Thousand-Eyes Restrict
                          Thousand-Eyes Restrict
                          Thousand-Eyes Restrict
                          DARK 1
                          Thousand-Eyes Restrict
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                          Warrior of Tradition
                          Warrior of Tradition
                          Warrior of Tradition
                          EARTH 6
                          Warrior of Tradition
                          • ATK:

                          • 1900

                          • DEF:

                          • 1700


                          "Sonic Maid" + "Beautiful Headhuntress"

                          Main: 52 Extra: 3

                          2 cardCyber Gymnast 2 cardCyber Gymnast
                          Cyber Gymnast
                          EARTH 4
                          Cyber Gymnast
                          • ATK:

                          • 800

                          • DEF:

                          • 1800


                          Once per turn: You can discard 1 card, then target 1 face-up Attack Position monster your opponent controls; destroy that target.


                          3 cardCyber Prima 3 cardCyber Prima
                          Cyber Prima
                          LIGHT 6
                          Cyber Prima
                          • ATK:

                          • 2300

                          • DEF:

                          • 1600


                          If this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.


                          2 cardCyber Tutu 2 cardCyber Tutu
                          Cyber Tutu
                          EARTH 3
                          Cyber Tutu
                          • ATK:

                          • 1000

                          • DEF:

                          • 800


                          If the ATK of each monster your opponent controls is higher than the ATK of this card, this card can attack your opponent directly.


                          3 cardCyber Tutubon 3 cardCyber Tutubon
                          Cyber Tutubon
                          EARTH 5
                          Cyber Tutubon
                          • ATK:

                          • 1800

                          • DEF:

                          • 1600


                          You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.


                          3 cardEtoile Cyber 3 cardEtoile Cyber
                          Etoile Cyber
                          EARTH 4
                          Etoile Cyber
                          • ATK:

                          • 1200

                          • DEF:

                          • 1600


                          If this card attacks your opponent directly, it gains 500 ATK during the Damage Step only.


                          2 cardGoddess of Sweet Revenge 2 cardGoddess of Sweet Revenge
                          Goddess of Sweet Revenge
                          LIGHT 6
                          Goddess of Sweet Revenge
                          • ATK:

                          • 1800

                          • DEF:

                          • 2000


                          While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.


                          2 cardRookie Warrior Lady 2 cardRookie Warrior Lady
                          Rookie Warrior Lady
                          EARTH 3
                          Rookie Warrior Lady
                          • ATK:

                          • 1000

                          • DEF:

                          • 800


                          When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn.


                          3 cardZero Gardna 3 cardZero Gardna
                          Zero Gardna
                          EARTH 4
                          Zero Gardna
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.


                          3 cardBlade Skater 3 cardBlade Skater
                          Blade Skater
                          EARTH 4
                          Blade Skater
                          • ATK:

                          • 1400

                          • DEF:

                          • 1500


                          An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.


                          3 cardCyber Angel Benten 3 cardCyber Angel Benten
                          Cyber Angel Benten
                          LIGHT 6
                          Cyber Angel Benten
                          • ATK:

                          • 1800

                          • DEF:

                          • 1500


                          You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


                          1 cardShinato, King of a Higher Plane 1 cardShinato, King of a Higher Plane
                          Shinato, King of a Higher Plane
                          LIGHT 8
                          Shinato, King of a Higher Plane
                          • ATK:

                          • 3300

                          • DEF:

                          • 3000


                          This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.


                          1 cardFusion Conscription 1 cardFusion Conscription
                          Fusion Conscription
                          Spell Normal
                          Fusion Conscription

                            Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.


                            3 cardMachine Angel Absolute Ritual 3 cardMachine Angel Absolute Ritual
                            Machine Angel Absolute Ritual
                            Spell Normal
                            Machine Angel Absolute Ritual

                              This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


                              1 cardOne Day of Peace
                              1 cardOne Day of Peace
                              One Day of Peace
                              Spell Normal
                              One Day of Peace

                                Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                3 cardPolymerization 3 cardPolymerization
                                Polymerization
                                Spell Normal
                                Polymerization

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                  2 cardRitual Sanctuary 2 cardRitual Sanctuary
                                  Ritual Sanctuary
                                  Spell Field
                                  Ritual Sanctuary

                                    You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.


                                    1 cardShinato's Ark 1 cardShinato's Ark
                                    Shinato's Ark
                                    Spell Normal
                                    Shinato's Ark

                                      This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.


                                      2 cardCloak and Dagger 2 cardCloak and Dagger
                                      Cloak and Dagger
                                      Trap Continuous
                                      Cloak and Dagger

                                        Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.


                                        2 cardDoble Passe 2 cardDoble Passe
                                        Doble Passe
                                        Trap Normal
                                        Doble Passe

                                          When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.


                                          3 cardOjama Trio 3 cardOjama Trio
                                          Ojama Trio
                                          Trap Normal
                                          Ojama Trio

                                            Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                                            1 cardSolemn Wishes 1 cardSolemn Wishes
                                            Solemn Wishes
                                            Trap Continuous
                                            Solemn Wishes

                                              Increase your Life Points by 500 points each time you draw a card (or cards).


                                              3 cardThunder of Ruler 3 cardThunder of Ruler
                                              Thunder of Ruler
                                              Trap Normal
                                              Thunder of Ruler

                                                During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.


                                                3 cardWaboku 3 cardWaboku
                                                Waboku
                                                Trap Normal
                                                Waboku

                                                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                  3 cardCyber Blader 3 cardCyber Blader
                                                  Cyber Blader
                                                  EARTH 7
                                                  Cyber Blader
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 800


                                                  "Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.


                                                  tcg
                                                  Ojama
                                                  5







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