Regenesis Deck Breakdown

Main Deck

Bystial Magnamhut
Bystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

Regenesis Dragon
Regenesis Dragon
Regenesis Dragon
WIND 8
Regenesis Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Regenesis Lord
Regenesis Lord
Regenesis Lord
LIGHT 10
Regenesis Lord
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF. You can only Special Summon "Regenesis Lord" once per turn this way. If this card is Special Summoned: You can Set 1 "Regenesis" Spell/Trap from your Deck. Gains 2500 ATK during the Battle Phase only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Regenesis Sage
Regenesis Sage
Regenesis Sage
WATER 7
Regenesis Sage
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Regenesis Warrior
Regenesis Warrior
Regenesis Warrior
FIRE 7
Regenesis Warrior
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Main: 52 Extra: 1

    3 cardDoomcaliber Knight 3 cardDoomcaliber Knight
    Doomcaliber Knight
    DARK 4
    Doomcaliber Knight
    • ATK:

    • 1900

    • DEF:

    • 1800


    Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.


    3 cardElemental HERO Spirit of Neos 3 cardElemental HERO Spirit of Neos
    Elemental HERO Spirit of Neos
    LIGHT 7
    Elemental HERO Spirit of Neos
    • ATK:

    • 2500

    • DEF:

    • 2000


    When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


    3 cardGorz the Emissary of Darkness 3 cardGorz the Emissary of Darkness
    Gorz the Emissary of Darkness
    DARK 7
    Gorz the Emissary of Darkness
    • ATK:

    • 2700

    • DEF:

    • 2500


    When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


    2 cardGuardian Baou 2 cardGuardian Baou
    Guardian Baou
    DARK 4
    Guardian Baou
    • ATK:

    • 800

    • DEF:

    • 400


    Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.


    1 cardGuardian Ceal 1 cardGuardian Ceal
    Guardian Ceal
    FIRE 4
    Guardian Ceal
    • ATK:

    • 1700

    • DEF:

    • 1400


    Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.


    1 cardGuardian Eatos 1 cardGuardian Eatos
    Guardian Eatos
    WIND 8
    Guardian Eatos
    • ATK:

    • 2500

    • DEF:

    • 2000


    If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.


    1 cardGuardian Elma 1 cardGuardian Elma
    Guardian Elma
    WIND 3
    Guardian Elma
    • ATK:

    • 1300

    • DEF:

    • 1200


    Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.


    1 cardGuardian Grarl 1 cardGuardian Grarl
    Guardian Grarl
    EARTH 5
    Guardian Grarl
    • ATK:

    • 2500

    • DEF:

    • 1000


    Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).


    1 cardGuardian Kay'est 1 cardGuardian Kay'est
    Guardian Kay'est
    WATER 4
    Guardian Kay'est
    • ATK:

    • 1000

    • DEF:

    • 1800


    Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.


    1 cardGuardian Tryce 1 cardGuardian Tryce
    Guardian Tryce
    LIGHT 5
    Guardian Tryce
    • ATK:

    • 1900

    • DEF:

    • 1700


    Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.


    2 cardLuna the Dark Spirit 2 cardLuna the Dark Spirit
    Luna the Dark Spirit
    DARK 4
    Luna the Dark Spirit
    • ATK:

    • 1600

    • DEF:

    • 1200


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.


    1 cardRegenesis Dragon 1 cardRegenesis Dragon
    Regenesis Dragon
    WIND 8
    Regenesis Dragon
    • ATK:

    • 2500

    • DEF:

    • 2500


    If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


    1 cardRegenesis Warrior 1 cardRegenesis Warrior
    Regenesis Warrior
    FIRE 7
    Regenesis Warrior
    • ATK:

    • 2500

    • DEF:

    • 2500


    If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


    1 cardSoul of Purity and Light 1 cardSoul of Purity and Light
    Soul of Purity and Light
    LIGHT 6
    Soul of Purity and Light
    • ATK:

    • 2000

    • DEF:

    • 1800


    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.


    3 cardTenmataitei 3 cardTenmataitei
    Tenmataitei
    DARK 5
    Tenmataitei
    • ATK:

    • 2400

    • DEF:

    • 1000


    Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.


    1 cardButterfly Dagger - Elma
    1 cardButterfly Dagger - Elma
    Butterfly Dagger - Elma
    Spell Equip
    Butterfly Dagger - Elma

      The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.


      1 cardGravity Axe - Grarl
      1 cardGravity Axe - Grarl
      Gravity Axe - Grarl
      Spell Equip
      Gravity Axe - Grarl

        The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.


        2 cardHand Destruction 2 cardHand Destruction
        Hand Destruction
        Spell Quick
        Hand Destruction

          Each player sends 2 cards from their hand to the GY, then draws 2 cards.


          3 cardMessenger of Peace 3 cardMessenger of Peace
          Messenger of Peace
          Spell Continuous
          Messenger of Peace

            Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


            1 cardOne Day of Peace
            1 cardOne Day of Peace
            One Day of Peace
            Spell Normal
            One Day of Peace

              Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


              1 cardRainbow Veil 1 cardRainbow Veil
              Rainbow Veil
              Spell Equip
              Rainbow Veil

                If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.


                1 cardRod of Silence - Kay'est 1 cardRod of Silence - Kay'est
                Rod of Silence - Kay'est
                Spell Equip
                Rod of Silence - Kay'est

                  The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.


                  1 cardShooting Star Bow - Ceal 1 cardShooting Star Bow - Ceal
                  Shooting Star Bow - Ceal
                  Spell Equip
                  Shooting Star Bow - Ceal

                    The equipped monster loses 1000 ATK, but it can attack your opponent directly.


                    1 cardTwin Swords of Flashing Light - Tryce 1 cardTwin Swords of Flashing Light - Tryce
                    Twin Swords of Flashing Light - Tryce
                    Spell Equip
                    Twin Swords of Flashing Light - Tryce

                      Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.


                      1 cardUnited We Stand
                      1 cardUnited We Stand
                      United We Stand
                      Spell Equip
                      United We Stand

                        The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                        3 cardWater of Life 3 cardWater of Life
                        Water of Life
                        Spell Normal
                        Water of Life

                          If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.


                          1 cardWicked-Breaking Flamberge - Baou 1 cardWicked-Breaking Flamberge - Baou
                          Wicked-Breaking Flamberge - Baou
                          Spell Equip
                          Wicked-Breaking Flamberge - Baou

                            Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.


                            3 cardArmory Call 3 cardArmory Call
                            Armory Call
                            Trap Normal
                            Armory Call

                              Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                              1 cardCollected Power 1 cardCollected Power
                              Collected Power
                              Trap Normal
                              Collected Power

                                Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.


                                3 cardGood Goblin Housekeeping
                                3 cardGood Goblin Housekeeping
                                Good Goblin Housekeeping
                                Trap Normal
                                Good Goblin Housekeeping

                                  Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


                                  3 cardWaboku 3 cardWaboku
                                  Waboku
                                  Trap Normal
                                  Waboku

                                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                    1 cardNumber 76: Harmonizer Gradielle 1 cardNumber 76: Harmonizer Gradielle
                                    Number 76: Harmonizer Gradielle
                                    LIGHT
                                    Number 76: Harmonizer Gradielle
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2100


                                    2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.


                                    tcg
                                    Regenesis
                                    5







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