Instructions for playing and building Tearlaments - TCG

Instructions for playing and building Tearlaments - TCG

I will try to write a simple article on how to build and play Tearlaments - Top deck on all platforms!




Introduce

- Tears of the ocean -

As the name suggests, Tearlaments is an Aqua Fusion deck that works by sending cards from the deck to the GY, mainly from the top of the deck, milling Lightsworn (like falling tears). They are mainly Aqua-type Dark monsters, ranging from Level 2 to Level 4. The exception is Tearlaments Reinoheart , which are instead Level 4 Warrior-type Water monsters.

Each Tearlaments has an ability that activates when it is sent to the GY as part of a card effect. It doesn't matter how they get there.

That gives you a lot of ways to build and experiment with the deck, there are many different approaches and different ways to finish off your opponents.

The best part is that the deck will only become more complete with future releases! Magnificent Mavens will bring us new supports from Ishizu Ishtar's deck, and with it a bunch of power for Tearlaments (to be analyzed later). But now, with Mavens not releasing until November, Tearlament has crushed the competition with its first support.

To play Tearlaments to its full potential, you need to make sure that you can play freely for most of your turns. Decks like these are fun to play, because each turn can be very different, even though your actual deck remains the same. Tearlaments are very reminiscent of Lightsworn (can be searched in the search section of YGO Vietnam), but the difference in what you use can bring a very different experience over many matches.

Below will be the price of
  1. Power of the Elements Booster Box [First Edition]
    • Market price: $74.99
  2. And Mavens Magnificent Box
    • Market price: $44.90



Core

Back to deck building. A set of Tearlaments will mainly include the following cores:

Tearlaments Havnis, Tearlaments Scheiren and Tearlaments Merrli (3x per card)

Tearlaments Havnis
Tearlaments Havnis
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


Tearlaments Scheiren
Tearlaments Scheiren
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


Tearlaments Merrli
Tearlaments Merrli
Tearlaments Merrli
DARK 2
Tearlaments Merrli
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


Tearlaments Scheiren, Merrli and Havnis all shared the following:

"If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing the Fusion material mentioned on it from your hand , your field and/or GY, including this card from your GY, at the bottom of your Deck in any order. You can only use each effect of "Tearlaments X" once per turn."

That's right, you will always get Fusion Summon every time Tearlaments fall into the grave - completely different from Lightsworn :") Each card I mentioned will have a different first effect
  • Scheiren is a special summon during your Main Phase and 3-card mill
  • Havnis is a special summon when your opponent activates a monster effect ON the field and mills 3 cards
  • Merril is a normal or special summon that sends 3 cards to the GY like her starfruit sisters (better Card Trooper ).
And the last thing they have in common is that they all impact EACH OTHER . This will always come in handy in your combos!

Tearlaments Reinoheart (3x)

Tearlaments Reinoheart
Tearlaments Reinoheart
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


When summoned, Reinoheart sends any Tearlaments monsters from your deck to the GY, and if Reinoheart is sent by an effect? You can summon it back, then send a Tearlaments card from your hand to the grave, and yes, that means it will activate the sent card's Fusion effect.

Tearlaments Kaleido-Heart and Tearlaments Kitkallos (1x Heart, 2x Kit)

Tearlaments Kaleido-Heart Tearlaments Kaleido-Heart
Tearlaments Kaleido-Heart
DARK 9
Tearlaments Kaleido-Heart
  • ATK:

  • 3000

  • DEF:

  • 3000


"Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


Tearlaments Kitkallos
Tearlaments Kitkallos
Tearlaments Kitkallos
DARK 5
Tearlaments Kitkallos
  • ATK:

  • 2300

  • DEF:

  • 1200


1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


  • Kitkallos takes any Tearlaments monster and any Aqua monster as material, and when summoned, it can search for any Tearlaments. As if that weren't enough, Kitkallos also allows you to target a monster you control, Special Summon a Tear from your hand or grave, and then destroy the target. Don't worry though, somehow there's even more: from there, if Kitkallos is sent to the grave by an effect, you can mill FIVE cards! A perfect combo for Instant Fusion!!!
  • Kaleido-Heart on the other hand is the boss of Tearlaments, with some deadly effects. Requires Reinoheart and any two Aqua monsters as materials, this behemoth reaches 3000 ATK and DEF. It cannot be used as a Fusion Material, and whenever it is Special Summoned or when an Aqua is sent to the grave by a card effect, you can target a card on the field and shuffle it into deck of cards.
    • Oh, and if Kaleido-Heart dies by card effect? You can summon it back, then send a Tearlaments from your deck to the graveyard. While it is one of Tearlaments' Extra Decks, it is also a constant threat that you cannot ignore.

Tearlaments Rulkallos (0-1x)

Tearlaments Rulkallos Tearlaments Rulkallos
Tearlaments Rulkallos
WATER 8
Tearlaments Rulkallos
  • ATK:

  • 3000

  • DEF:

  • 2500


"Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


Also the boss of the deck, but different from the above two cards, Lulu makes the opponent's special summon a little more difficult (like a mediocre version of Colossus) as well as making your Tears immortal. Well, to be honest, in the first version of this deck, this card wasn't really necessary. But fun to try guys!

Tearlaments Metanoise, Tearlaments Sulliek and Primeval Planet Perlereino (Spell & Trap)

Tearlaments Metanoise Tearlaments Metanoise
Tearlaments Metanoise
Trap Normal
Tearlaments Metanoise

    If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.


    Tearlaments Sulliek
    Tearlaments Sulliek
    Tearlaments Sulliek
    Trap Continuous
    Tearlaments Sulliek

      If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


      Primeval Planet Perlereino
      Primeval Planet Perlereino
      Primeval Planet Perlereino
      Spell Field
      Primeval Planet Perlereino

        When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


        On top of all these powerful monsters, the deck has some great spells and traps. Above are 3 cards that I see that every build usually has.

        • Primeval Planet Perlereino searches for Tearlaments when activated, your monsters and Fusion of Tearlaments both receive 500 ATK. It's strange that small increases matter so much, often on swing plays that you might not expect to win so quickly. And once per turn, when a Tearlaments monster from your field or tissue is shuffled back into the deck (e.g. due to their effect), You can target a card on the field and destroy it. Any card.
          • Rate: 2-3x
        • Tearlaments Metanoise is a Book of Moon themed that also sends a Tear from the deck to the grave, and when it is milled to the grave, it will get you a Tear from your grave.
          • Rate: 1x
        • Tearlaments Sulliek allows you to negate face-up monster effects and when it is milled to the grave, it will search for any Tearlaments monsters for you.
          • Rate: 1x



        Tech

         

        Handtrap

        Called by the Grave
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion
          Ghost Belle & Haunted Mansion
          EARTH 3
          Ghost Belle & Haunted Mansion
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


          Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          D.D. Crow D.D. Crow
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          What makes Tearlaments so worth playing? Part of my personal opinion is that there is little handtrap. Yeah, almost every build uses quite a bit of hantrap. Yes, handtrap can counter the deck but even so, Tearlaments combos still can't stop it!

          Above are some handtraps that will be needed in building a deck. Check them out!!!

          Danger! Nessie! and Danger! Mothman! (Danger!)

          Danger! Nessie! Danger! Nessie!
          Danger! Nessie!
          DARK 7
          Danger! Nessie!
          • ATK:

          • 1600

          • DEF:

          • 2800


          You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


          Danger! Mothman! Danger! Mothman!
          Danger! Mothman!
          DARK 4
          Danger! Mothman!
          • ATK:

          • 1800

          • DEF:

          • 400


          You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


          Danger! These will be pretty good techs to expand your play, making it easier to access Rank 4 Xyz or Fusions without worrying about bricks.

          King of the Swamp (3x)

          King of the Swamp King of the Swamp
          King of the Swamp
          WATER 3
          King of the Swamp
          • ATK:

          • 500

          • DEF:

          • 1100


          This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


          An important card for Tearlaments Fusions, need to maximize its use! Not to mention providing quick access to Polymerization !

          Shaddoll Beast and El Shaddoll Winda (Shaddoll Combo)

          Shaddoll Beast Shaddoll Beast
          Shaddoll Beast
          DARK 5
          Shaddoll Beast
          • ATK:

          • 2200

          • DEF:

          • 1700


          FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


          El Shaddoll Winda El Shaddoll Winda
          El Shaddoll Winda
          DARK 5
          El Shaddoll Winda
          • ATK:

          • 2200

          • DEF:

          • 800


          1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




          Tag(s):

          The Shaddoll set is an important and indispensable part of most Fusion sets. Restocks, slows, lingers, certain annoyances your opponents will have to endure over time if they have to face you :D

          Polymerization, Super Polymerization and Instant Fusion (Fusion support)

          Polymerization Polymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            Super Polymerization
            Super Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




              Tag(s):

              Instant Fusion
              Instant Fusion
              Instant Fusion
              Spell Normal
              Instant Fusion

                Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                Rate: 1x Instant, 2x Poly, 3x SPoly

                Pot of Desires and Pot of Avarice (The Pot)

                Pot of Desires
                Pot of Desires
                Pot of Desires
                Spell Normal
                Pot of Desires

                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                  Tag(s):

                  Pot of Avarice Pot of Avarice
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                    Tag(s):

                    It depends on the Pot you like to use ~~ Avarice can restore stock for Tear, Desires can drain the deck

                    Rate: 2-3x the jar is fine

                    Terraforming (1x)

                    Terraforming
                    Terraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.




                      Tag(s):

                      If you can search for PPP, why bother putting it in?

                      Foolish Burial (3x)

                      Foolish Burial
                      Foolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        Quickly activate the effects of Tear, if you have no trigger in your hand or field, this will be the best card in the next draw!

                        Inhibit time ~~

                        There Can Be Only One
                        There Can Be Only One
                        There Can Be Only One
                        Trap Continuous
                        There Can Be Only One

                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                          Skill Drain
                          Skill Drain
                          Skill Drain
                          Trap Continuous
                          Skill Drain

                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                            Summon Limit Summon Limit
                            Summon Limit
                            Trap Continuous
                            Summon Limit

                              Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                              Mystic Mine
                              Mystic Mine
                              Mystic Mine
                              Spell Field
                              Mystic Mine

                                If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.


                                 



                                Extra Deck

                                The following is a quick list of what you need to have in your Extra Deck

                                Fusion set

                                Garura, Wings of Resonant Life Garura, Wings of Resonant Life
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                Mudragon of the Swamp Mudragon of the Swamp
                                Mudragon of the Swamp
                                WATER 4
                                Mudragon of the Swamp
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                Guardian Chimera Guardian Chimera
                                Guardian Chimera
                                DARK 9
                                Guardian Chimera
                                • ATK:

                                • 3300

                                • DEF:

                                • 3300


                                3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                Millennium-Eyes Restrict Millennium-Eyes Restrict
                                Millennium-Eyes Restrict
                                DARK 1
                                Millennium-Eyes Restrict
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                Predaplant Dragostapelia Predaplant Dragostapelia
                                Predaplant Dragostapelia
                                DARK 8
                                Predaplant Dragostapelia
                                • ATK:

                                • 2700

                                • DEF:

                                • 1900


                                1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                Some of the Fusions here are quite suitable for Tear's basic deck. You can mix them up according to your preferences and choose other Fusions!

                                Rate: At least 1 copy, for Dragostapelia it is best to give 2 copies

                                Xyz set

                                Number 70: Malevolent Sin Number 70: Malevolent Sin
                                Number 70: Malevolent Sin
                                DARK
                                Number 70: Malevolent Sin
                                • ATK:

                                • 2400

                                • DEF:

                                • 1200


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                Number 41: Bagooska the Terribly Tired Tapir Number 41: Bagooska the Terribly Tired Tapir
                                Number 41: Bagooska the Terribly Tired Tapir
                                EARTH
                                Number 41: Bagooska the Terribly Tired Tapir
                                • ATK:

                                • 2100

                                • DEF:

                                • 2000


                                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                Abyss Dweller Abyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                Time Thief Redoer Time Thief Redoer
                                Time Thief Redoer
                                DARK
                                Time Thief Redoer
                                • ATK:

                                • 2400

                                • DEF:

                                • 2000


                                2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                Divine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                Tag(s):

                                Xyz is also useful, don't underestimate it, normal Tears will also be level 4 or lower, very suitable for Xyz. Not to mention Xyz's final boss is Zeus, well a typical set-up of meta duelists :D

                                Links

                                Underworld Goddess of the Closed World Underworld Goddess of the Closed World
                                Underworld Goddess of the Closed World
                                LIGHT
                                Underworld Goddess of the Closed World
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Bottom

                                Bottom-Right

                                Right

                                Top-Right

                                Top


                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                Link Spider Link Spider
                                Link Spider
                                EARTH
                                Link Spider
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                Dharc the Dark Charmer, Gloomy Dharc the Dark Charmer, Gloomy
                                Dharc the Dark Charmer, Gloomy
                                DARK
                                Dharc the Dark Charmer, Gloomy
                                • ATK:

                                • 1850

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                Accesscode Talker Accesscode Talker
                                Accesscode Talker
                                DARK
                                Accesscode Talker
                                • ATK:

                                • 2300

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Bottom

                                Right


                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                Tag(s):

                                We have a good range of Links to choose from. Usually Dharc and Goddess are used a lot, partly because of their attributes, partly because of the effects that are essential for later late games!



                                Combo

                                This is the part that newbies need the most to be able to fully use the deck

                                Tearlaments Reinoheart, Tearlaments Kitkallos and Tearlaments Merrli (Basic combos)

                                Tearlaments Reinoheart
                                Tearlaments Reinoheart
                                Tearlaments Reinoheart
                                WATER 4
                                Tearlaments Reinoheart
                                • ATK:

                                • 1500

                                • DEF:

                                • 2100


                                If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                                Tearlaments Kitkallos
                                Tearlaments Kitkallos
                                Tearlaments Kitkallos
                                DARK 5
                                Tearlaments Kitkallos
                                • ATK:

                                • 2300

                                • DEF:

                                • 1200


                                1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                Tearlaments Merrli
                                Tearlaments Merrli
                                Tearlaments Merrli
                                DARK 2
                                Tearlaments Merrli
                                • ATK:

                                • 800

                                • DEF:

                                • 2000


                                If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


                                1. Normal Summon Tearlaments Reinoheart and use its effect to bring Tearlaments Merrli to the GY
                                2. Activate Merrli, place Merrli and Reinoheart at the bottom of the deck to Summon Tearlaments Kitkallos
                                3. Use Kitkallos to search Merrli
                                4. Use Kitkallos to target itself, and summon Merrli from hand, then destroy Kitkallos itself
                                5. Activate Merrli to mill 3 leaves and Kitkallos to mill 5
                                From there, you can Fusion Summon Millennium-Eyes Restrict if you send King of the Swamp to the grave with Havnis or Scheiren; Create Predaplant Dragostapelia by recycling Kitkallos and another material, or simply use and create other Fusions. You can then continue to bring bodies onto the field to really put pressure on your opponents, quickly making their lives miserable. (In my opinion, you probably understand why we have to put so much Fusion in Extra, partly to avoid bricking)

                                If you draw any Danger, or King of the Swamp, you can really change things up, giving you an extra lvl 4 or Aqua to Xyz Summon or Fusion, and depending on the variation you can do Get more!

                                This will be the basic combo to continue the next turn. Newbies please refer and pay attention!



                                Sample Decks

                                As mentioned above, depending on the variation, your combos will have different skins and their own colors!

                                Thine Terlaments

                                Main: 40 Extra: 15

                                2 cardDanger! Mothman! 2 cardDanger! Mothman!
                                Danger! Mothman!
                                DARK 4
                                Danger! Mothman!
                                • ATK:

                                • 1800

                                • DEF:

                                • 400


                                You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                                3 cardDanger! Nessie! 3 cardDanger! Nessie!
                                Danger! Nessie!
                                DARK 7
                                Danger! Nessie!
                                • ATK:

                                • 1600

                                • DEF:

                                • 2800


                                You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


                                3 cardKing of the Swamp 3 cardKing of the Swamp
                                King of the Swamp
                                WATER 3
                                King of the Swamp
                                • ATK:

                                • 500

                                • DEF:

                                • 1100


                                This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                                3 cardTearlaments Havnis
                                3 cardTearlaments Havnis
                                Tearlaments Havnis
                                DARK 3
                                Tearlaments Havnis
                                • ATK:

                                • 1600

                                • DEF:

                                • 1000


                                When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                                3 cardTearlaments Merrli
                                3 cardTearlaments Merrli
                                Tearlaments Merrli
                                DARK 2
                                Tearlaments Merrli
                                • ATK:

                                • 800

                                • DEF:

                                • 2000


                                If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


                                3 cardTearlaments Reinoheart
                                3 cardTearlaments Reinoheart
                                Tearlaments Reinoheart
                                WATER 4
                                Tearlaments Reinoheart
                                • ATK:

                                • 1500

                                • DEF:

                                • 2100


                                If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                                3 cardTearlaments Scheiren
                                3 cardTearlaments Scheiren
                                Tearlaments Scheiren
                                DARK 4
                                Tearlaments Scheiren
                                • ATK:

                                • 1800

                                • DEF:

                                • 1300


                                During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                                2 cardShaddoll Beast 2 cardShaddoll Beast
                                Shaddoll Beast
                                DARK 5
                                Shaddoll Beast
                                • ATK:

                                • 2200

                                • DEF:

                                • 1700


                                FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


                                3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                1 cardCalled by the Grave
                                1 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  1 cardInstant Fusion
                                  1 cardInstant Fusion
                                  Instant Fusion
                                  Spell Normal
                                  Instant Fusion

                                    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                    2 cardPolymerization 2 cardPolymerization
                                    Polymerization
                                    Spell Normal
                                    Polymerization

                                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                      2 cardPot of Desires
                                      2 cardPot of Desires
                                      Pot of Desires
                                      Spell Normal
                                      Pot of Desires

                                        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                        Tag(s):

                                        3 cardPrimeval Planet Perlereino
                                        3 cardPrimeval Planet Perlereino
                                        Primeval Planet Perlereino
                                        Spell Field
                                        Primeval Planet Perlereino

                                          When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                                          3 cardSuper Polymerization
                                          3 cardSuper Polymerization
                                          Super Polymerization
                                          Spell Quick
                                          Super Polymerization

                                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                            Tag(s):

                                            1 cardTerraforming
                                            1 cardTerraforming
                                            Terraforming
                                            Spell Normal
                                            Terraforming

                                              Add 1 Field Spell from your Deck to your hand.




                                              Tag(s):

                                              1 cardTearlaments Metanoise 1 cardTearlaments Metanoise
                                              Tearlaments Metanoise
                                              Trap Normal
                                              Tearlaments Metanoise

                                                If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.


                                                1 cardTearlaments Sulliek
                                                1 cardTearlaments Sulliek
                                                Tearlaments Sulliek
                                                Trap Continuous
                                                Tearlaments Sulliek

                                                  If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                                  2 cardEl Shaddoll Winda 2 cardEl Shaddoll Winda
                                                  El Shaddoll Winda
                                                  DARK 5
                                                  El Shaddoll Winda
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 800


                                                  1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                                  Tag(s):

                                                  1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                  Garura, Wings of Resonant Life
                                                  DARK 6
                                                  Garura, Wings of Resonant Life
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2400


                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                  1 cardGuardian Chimera 1 cardGuardian Chimera
                                                  Guardian Chimera
                                                  DARK 9
                                                  Guardian Chimera
                                                  • ATK:

                                                  • 3300

                                                  • DEF:

                                                  • 3300


                                                  3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                  1 cardMillennium-Eyes Restrict 1 cardMillennium-Eyes Restrict
                                                  Millennium-Eyes Restrict
                                                  DARK 1
                                                  Millennium-Eyes Restrict
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                                  1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                  Mudragon of the Swamp
                                                  WATER 4
                                                  Mudragon of the Swamp
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1600


                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                  2 cardPredaplant Dragostapelia 2 cardPredaplant Dragostapelia
                                                  Predaplant Dragostapelia
                                                  DARK 8
                                                  Predaplant Dragostapelia
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 1900


                                                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                  1 cardTearlaments Kaleido-Heart 1 cardTearlaments Kaleido-Heart
                                                  Tearlaments Kaleido-Heart
                                                  DARK 9
                                                  Tearlaments Kaleido-Heart
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                                  2 cardTearlaments Kitkallos
                                                  2 cardTearlaments Kitkallos
                                                  Tearlaments Kitkallos
                                                  DARK 5
                                                  Tearlaments Kitkallos
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1200


                                                  1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                  1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                  Dharc the Dark Charmer, Gloomy
                                                  DARK
                                                  Dharc the Dark Charmer, Gloomy
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                  Underworld Goddess of the Closed World
                                                  LIGHT
                                                  Underworld Goddess of the Closed World
                                                  • ATK:

                                                  • 3000

                                                  • LINK-5

                                                  Link Arrow:

                                                  Top

                                                  Top-Right

                                                  Right

                                                  Bottom

                                                  Bottom-Right


                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                  1 cardAbyss Dweller 1 cardAbyss Dweller
                                                  Abyss Dweller
                                                  WATER
                                                  Abyss Dweller
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 1400


                                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                  1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                  Time Thief Redoer
                                                  DARK
                                                  Time Thief Redoer
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                  This will be the purest version of Tearlaments ~~ Newbies please refer to it!

                                                  Tearlaments ft Despia Branded

                                                  Main: 60 Extra: 15

                                                  1 cardAd Libitum of Despia 1 cardAd Libitum of Despia
                                                  Ad Libitum of Despia
                                                  DARK 8
                                                  Ad Libitum of Despia
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2000


                                                  During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.


                                                  2 cardAluber the Jester of Despia
                                                  2 cardAluber the Jester of Despia
                                                  Aluber the Jester of Despia
                                                  DARK 4
                                                  Aluber the Jester of Despia
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 0


                                                  If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


                                                  1 cardD.D. Crow 1 cardD.D. Crow
                                                  D.D. Crow
                                                  DARK 1
                                                  D.D. Crow
                                                  • ATK:

                                                  • 100

                                                  • DEF:

                                                  • 100


                                                  (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                  1 cardDespian Comedy 1 cardDespian Comedy
                                                  Despian Comedy
                                                  DARK 1
                                                  Despian Comedy
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2000


                                                  When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn.


                                                  2 cardDespian Tragedy 2 cardDespian Tragedy
                                                  Despian Tragedy
                                                  DARK 1
                                                  Despian Tragedy
                                                  • ATK:

                                                  • 400

                                                  • DEF:

                                                  • 400


                                                  If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


                                                  1 cardDramaturge of Despia 1 cardDramaturge of Despia
                                                  Dramaturge of Despia
                                                  DARK 8
                                                  Dramaturge of Despia
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 1500


                                                  If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn.


                                                  2 cardFallen of Albaz 2 cardFallen of Albaz
                                                  Fallen of Albaz
                                                  DARK 4
                                                  Fallen of Albaz
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 0


                                                  If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                                                  2 cardKing of the Swamp 2 cardKing of the Swamp
                                                  King of the Swamp
                                                  WATER 3
                                                  King of the Swamp
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 1100


                                                  This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                                                  1 cardTearlaments Havnis
                                                  1 cardTearlaments Havnis
                                                  Tearlaments Havnis
                                                  DARK 3
                                                  Tearlaments Havnis
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1000


                                                  When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                                                  1 cardTearlaments Merrli
                                                  1 cardTearlaments Merrli
                                                  Tearlaments Merrli
                                                  DARK 2
                                                  Tearlaments Merrli
                                                  • ATK:

                                                  • 800

                                                  • DEF:

                                                  • 2000


                                                  If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


                                                  2 cardTearlaments Reinoheart
                                                  2 cardTearlaments Reinoheart
                                                  Tearlaments Reinoheart
                                                  WATER 4
                                                  Tearlaments Reinoheart
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2100


                                                  If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                                                  3 cardTearlaments Scheiren
                                                  3 cardTearlaments Scheiren
                                                  Tearlaments Scheiren
                                                  DARK 4
                                                  Tearlaments Scheiren
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 1300


                                                  During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                                                  1 cardShaddoll Beast 1 cardShaddoll Beast
                                                  Shaddoll Beast
                                                  DARK 5
                                                  Shaddoll Beast
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1700


                                                  FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


                                                  2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                                  Ash Blossom & Joyous Spring
                                                  FIRE 3
                                                  Ash Blossom & Joyous Spring
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1800


                                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                  1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                                                  Ghost Ogre & Snow Rabbit
                                                  LIGHT 3
                                                  Ghost Ogre & Snow Rabbit
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1800


                                                  When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                                  2 cardAllure of Darkness
                                                  2 cardAllure of Darkness
                                                  Allure of Darkness
                                                  Spell Normal
                                                  Allure of Darkness

                                                    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                                    3 cardBranded Fusion
                                                    3 cardBranded Fusion
                                                    Branded Fusion
                                                    Spell Normal
                                                    Branded Fusion

                                                      Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                                                      2 cardBranded in Red 2 cardBranded in Red
                                                      Branded in Red
                                                      Spell Quick
                                                      Branded in Red

                                                        Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


                                                        3 cardBranded Opening
                                                        3 cardBranded Opening
                                                        Branded Opening
                                                        Spell Quick
                                                        Branded Opening

                                                          Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


                                                          1 cardCalled by the Grave
                                                          1 cardCalled by the Grave
                                                          Called by the Grave
                                                          Spell Quick
                                                          Called by the Grave

                                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                            Tag(s):

                                                            3 cardCrossout Designator
                                                            3 cardCrossout Designator
                                                            Crossout Designator
                                                            Spell Quick
                                                            Crossout Designator

                                                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                              Tag(s):

                                                              2 cardDark Ruler No More 2 cardDark Ruler No More
                                                              Dark Ruler No More
                                                              Spell Normal
                                                              Dark Ruler No More

                                                                Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                                Tag(s):

                                                                1 cardFoolish Burial
                                                                1 cardFoolish Burial
                                                                Foolish Burial
                                                                Spell Normal
                                                                Foolish Burial

                                                                  Send 1 monster from your Deck to the GY.




                                                                  Tag(s):

                                                                  2 cardForbidden Droplet 2 cardForbidden Droplet
                                                                  Forbidden Droplet
                                                                  Spell Quick
                                                                  Forbidden Droplet

                                                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                                    Tag(s):

                                                                    2 cardFusion Deployment 2 cardFusion Deployment
                                                                    Fusion Deployment
                                                                    Spell Normal
                                                                    Fusion Deployment

                                                                      Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                                                      1 cardInstant Fusion
                                                                      1 cardInstant Fusion
                                                                      Instant Fusion
                                                                      Spell Normal
                                                                      Instant Fusion

                                                                        Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                                        2 cardMask Change II
                                                                        2 cardMask Change II
                                                                        Mask Change II
                                                                        Spell Quick
                                                                        Mask Change II

                                                                          Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                                                                          1 cardPolymerization 1 cardPolymerization
                                                                          Polymerization
                                                                          Spell Normal
                                                                          Polymerization

                                                                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                                            2 cardPot of Desires
                                                                            2 cardPot of Desires
                                                                            Pot of Desires
                                                                            Spell Normal
                                                                            Pot of Desires

                                                                              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                                              Tag(s):

                                                                              2 cardPrimeval Planet Perlereino
                                                                              2 cardPrimeval Planet Perlereino
                                                                              Primeval Planet Perlereino
                                                                              Spell Field
                                                                              Primeval Planet Perlereino

                                                                                When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                                                                                2 cardSuper Polymerization
                                                                                2 cardSuper Polymerization
                                                                                Super Polymerization
                                                                                Spell Quick
                                                                                Super Polymerization

                                                                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                                  Tag(s):

                                                                                  1 cardBranded Banishment 1 cardBranded Banishment
                                                                                  Branded Banishment
                                                                                  Trap Normal
                                                                                  Branded Banishment

                                                                                    Target 1 "Despia" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either field. You can only activate 1 "Branded Banishment" per turn.


                                                                                    1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                                                                    Infinite Impermanence
                                                                                    Trap Normal
                                                                                    Infinite Impermanence

                                                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                      2 cardSkill Drain
                                                                                      2 cardSkill Drain
                                                                                      Skill Drain
                                                                                      Trap Continuous
                                                                                      Skill Drain

                                                                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                        1 cardSummon Limit
                                                                                        1 cardSummon Limit
                                                                                        Summon Limit
                                                                                        Trap Continuous
                                                                                        Summon Limit

                                                                                          Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                                                          1 cardTearlaments Metanoise 1 cardTearlaments Metanoise
                                                                                          Tearlaments Metanoise
                                                                                          Trap Normal
                                                                                          Tearlaments Metanoise

                                                                                            If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.


                                                                                            2 cardAlbion the Branded Dragon 2 cardAlbion the Branded Dragon
                                                                                            Albion the Branded Dragon
                                                                                            DARK 8
                                                                                            Albion the Branded Dragon
                                                                                            • ATK:

                                                                                            • 2500

                                                                                            • DEF:

                                                                                            • 2000


                                                                                            "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                                                            1 cardDespian Quaeritis 1 cardDespian Quaeritis
                                                                                            Despian Quaeritis
                                                                                            LIGHT 8
                                                                                            Despian Quaeritis
                                                                                            • ATK:

                                                                                            • 2500

                                                                                            • DEF:

                                                                                            • 2500


                                                                                            1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.


                                                                                            1 cardEl Shaddoll Winda 1 cardEl Shaddoll Winda
                                                                                            El Shaddoll Winda
                                                                                            DARK 5
                                                                                            El Shaddoll Winda
                                                                                            • ATK:

                                                                                            • 2200

                                                                                            • DEF:

                                                                                            • 800


                                                                                            1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                                                                            Tag(s):

                                                                                            1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                                            Garura, Wings of Resonant Life
                                                                                            DARK 6
                                                                                            Garura, Wings of Resonant Life
                                                                                            • ATK:

                                                                                            • 1500

                                                                                            • DEF:

                                                                                            • 2400


                                                                                            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                            1 cardGuardian Chimera 1 cardGuardian Chimera
                                                                                            Guardian Chimera
                                                                                            DARK 9
                                                                                            Guardian Chimera
                                                                                            • ATK:

                                                                                            • 3300

                                                                                            • DEF:

                                                                                            • 3300


                                                                                            3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                                                            1 cardLubellion the Searing Dragon 1 cardLubellion the Searing Dragon
                                                                                            Lubellion the Searing Dragon
                                                                                            LIGHT 8
                                                                                            Lubellion the Searing Dragon
                                                                                            • ATK:

                                                                                            • 2500

                                                                                            • DEF:

                                                                                            • 3000


                                                                                            1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                                                                            1 cardMasked HERO Dark Law 1 cardMasked HERO Dark Law
                                                                                            Masked HERO Dark Law
                                                                                            DARK 6
                                                                                            Masked HERO Dark Law
                                                                                            • ATK:

                                                                                            • 2400

                                                                                            • DEF:

                                                                                            • 1800


                                                                                            Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                                                            2 cardMasquerade the Blazing Dragon 2 cardMasquerade the Blazing Dragon
                                                                                            Masquerade the Blazing Dragon
                                                                                            DARK 8
                                                                                            Masquerade the Blazing Dragon
                                                                                            • ATK:

                                                                                            • 2500

                                                                                            • DEF:

                                                                                            • 2000


                                                                                            1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


                                                                                            1 cardMirrorjade the Iceblade Dragon 1 cardMirrorjade the Iceblade Dragon
                                                                                            Mirrorjade the Iceblade Dragon
                                                                                            DARK 8
                                                                                            Mirrorjade the Iceblade Dragon
                                                                                            • ATK:

                                                                                            • 3000

                                                                                            • DEF:

                                                                                            • 2500


                                                                                            "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                                                                            2 cardPredaplant Dragostapelia 2 cardPredaplant Dragostapelia
                                                                                            Predaplant Dragostapelia
                                                                                            DARK 8
                                                                                            Predaplant Dragostapelia
                                                                                            • ATK:

                                                                                            • 2700

                                                                                            • DEF:

                                                                                            • 1900


                                                                                            1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                            1 cardTearlaments Kaleido-Heart 1 cardTearlaments Kaleido-Heart
                                                                                            Tearlaments Kaleido-Heart
                                                                                            DARK 9
                                                                                            Tearlaments Kaleido-Heart
                                                                                            • ATK:

                                                                                            • 3000

                                                                                            • DEF:

                                                                                            • 3000


                                                                                            "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                                                                            1 cardTearlaments Kitkallos
                                                                                            1 cardTearlaments Kitkallos
                                                                                            Tearlaments Kitkallos
                                                                                            DARK 5
                                                                                            Tearlaments Kitkallos
                                                                                            • ATK:

                                                                                            • 2300

                                                                                            • DEF:

                                                                                            • 1200


                                                                                            1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.



                                                                                            The next version will be more about Despia. Thanks to Branded Fusion , you can do crazy plays like sending any Tearlaments monster to the grave with your Fallen of Albaz , to spawn Lubellion the Searing Dragon . From there, you can discard any card to create Mirrorjade , and reshuffle the Tearlament monster and any other cards you drew to create Kitkallos, search for another card, and get some sweet mills. Branded in Red gives you even more access to your best Fusions. And activate cards like Despian Tragedy and gain additional Fusion Summon!!!.

                                                                                            Tearlaments ver Eldlich

                                                                                            Main: 43 Extra: 15

                                                                                            2 cardEldlich the Golden Lord 2 cardEldlich the Golden Lord
                                                                                            Eldlich the Golden Lord
                                                                                            LIGHT 10
                                                                                            Eldlich the Golden Lord
                                                                                            • ATK:

                                                                                            • 2500

                                                                                            • DEF:

                                                                                            • 2800


                                                                                            You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                                                                            3 cardTearlaments Havnis
                                                                                            3 cardTearlaments Havnis
                                                                                            Tearlaments Havnis
                                                                                            DARK 3
                                                                                            Tearlaments Havnis
                                                                                            • ATK:

                                                                                            • 1600

                                                                                            • DEF:

                                                                                            • 1000


                                                                                            When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                                                                                            3 cardTearlaments Merrli
                                                                                            3 cardTearlaments Merrli
                                                                                            Tearlaments Merrli
                                                                                            DARK 2
                                                                                            Tearlaments Merrli
                                                                                            • ATK:

                                                                                            • 800

                                                                                            • DEF:

                                                                                            • 2000


                                                                                            If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


                                                                                            3 cardTearlaments Reinoheart
                                                                                            3 cardTearlaments Reinoheart
                                                                                            Tearlaments Reinoheart
                                                                                            WATER 4
                                                                                            Tearlaments Reinoheart
                                                                                            • ATK:

                                                                                            • 1500

                                                                                            • DEF:

                                                                                            • 2100


                                                                                            If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                                                                                            3 cardTearlaments Scheiren
                                                                                            3 cardTearlaments Scheiren
                                                                                            Tearlaments Scheiren
                                                                                            DARK 4
                                                                                            Tearlaments Scheiren
                                                                                            • ATK:

                                                                                            • 1800

                                                                                            • DEF:

                                                                                            • 1300


                                                                                            During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                                                                                            1 cardShaddoll Beast 1 cardShaddoll Beast
                                                                                            Shaddoll Beast
                                                                                            DARK 5
                                                                                            Shaddoll Beast
                                                                                            • ATK:

                                                                                            • 2200

                                                                                            • DEF:

                                                                                            • 1700


                                                                                            FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


                                                                                            2 cardCursed Eldland 2 cardCursed Eldland
                                                                                            Cursed Eldland
                                                                                            Spell Continuous
                                                                                            Cursed Eldland

                                                                                              You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                                                                              1 cardFoolish Burial
                                                                                              1 cardFoolish Burial
                                                                                              Foolish Burial
                                                                                              Spell Normal
                                                                                              Foolish Burial

                                                                                                Send 1 monster from your Deck to the GY.




                                                                                                Tag(s):

                                                                                                1 cardInstant Fusion
                                                                                                1 cardInstant Fusion
                                                                                                Instant Fusion
                                                                                                Spell Normal
                                                                                                Instant Fusion

                                                                                                  Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                                                                  3 cardPot of Prosperity
                                                                                                  3 cardPot of Prosperity
                                                                                                  Pot of Prosperity
                                                                                                  Spell Normal
                                                                                                  Pot of Prosperity

                                                                                                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                                                    Tag(s):

                                                                                                    3 cardPrimeval Planet Perlereino
                                                                                                    3 cardPrimeval Planet Perlereino
                                                                                                    Primeval Planet Perlereino
                                                                                                    Spell Field
                                                                                                    Primeval Planet Perlereino

                                                                                                      When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                                                                                                      1 cardTerraforming
                                                                                                      1 cardTerraforming
                                                                                                      Terraforming
                                                                                                      Spell Normal
                                                                                                      Terraforming

                                                                                                        Add 1 Field Spell from your Deck to your hand.




                                                                                                        Tag(s):

                                                                                                        3 cardConquistador of the Golden Land 3 cardConquistador of the Golden Land
                                                                                                        Conquistador of the Golden Land
                                                                                                        Trap Continuous
                                                                                                        Conquistador of the Golden Land

                                                                                                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                                                                                          3 cardEldlixir of Scarlet Sanguine 3 cardEldlixir of Scarlet Sanguine
                                                                                                          Eldlixir of Scarlet Sanguine
                                                                                                          Trap Normal
                                                                                                          Eldlixir of Scarlet Sanguine

                                                                                                            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                                                                            2 cardHuaquero of the Golden Land 2 cardHuaquero of the Golden Land
                                                                                                            Huaquero of the Golden Land
                                                                                                            Trap Continuous
                                                                                                            Huaquero of the Golden Land

                                                                                                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                                                                              3 cardSkill Drain
                                                                                                              3 cardSkill Drain
                                                                                                              Skill Drain
                                                                                                              Trap Continuous
                                                                                                              Skill Drain

                                                                                                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                                                1 cardTearlaments Metanoise 1 cardTearlaments Metanoise
                                                                                                                Tearlaments Metanoise
                                                                                                                Trap Normal
                                                                                                                Tearlaments Metanoise

                                                                                                                  If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.


                                                                                                                  2 cardTearlaments Sulliek
                                                                                                                  2 cardTearlaments Sulliek
                                                                                                                  Tearlaments Sulliek
                                                                                                                  Trap Continuous
                                                                                                                  Tearlaments Sulliek

                                                                                                                    If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                                                                                                    3 cardThere Can Be Only One
                                                                                                                    3 cardThere Can Be Only One
                                                                                                                    There Can Be Only One
                                                                                                                    Trap Continuous
                                                                                                                    There Can Be Only One

                                                                                                                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                                                      1 cardEl Shaddoll Winda 1 cardEl Shaddoll Winda
                                                                                                                      El Shaddoll Winda
                                                                                                                      DARK 5
                                                                                                                      El Shaddoll Winda
                                                                                                                      • ATK:

                                                                                                                      • 2200

                                                                                                                      • DEF:

                                                                                                                      • 800


                                                                                                                      1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                                                                                                      Tag(s):

                                                                                                                      1 cardMillennium-Eyes Restrict 1 cardMillennium-Eyes Restrict
                                                                                                                      Millennium-Eyes Restrict
                                                                                                                      DARK 1
                                                                                                                      Millennium-Eyes Restrict
                                                                                                                      • ATK:

                                                                                                                      • 0

                                                                                                                      • DEF:

                                                                                                                      • 0


                                                                                                                      "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                                                                                                      2 cardPredaplant Dragostapelia 2 cardPredaplant Dragostapelia
                                                                                                                      Predaplant Dragostapelia
                                                                                                                      DARK 8
                                                                                                                      Predaplant Dragostapelia
                                                                                                                      • ATK:

                                                                                                                      • 2700

                                                                                                                      • DEF:

                                                                                                                      • 1900


                                                                                                                      1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                                                      1 cardTearlaments Kaleido-Heart 1 cardTearlaments Kaleido-Heart
                                                                                                                      Tearlaments Kaleido-Heart
                                                                                                                      DARK 9
                                                                                                                      Tearlaments Kaleido-Heart
                                                                                                                      • ATK:

                                                                                                                      • 3000

                                                                                                                      • DEF:

                                                                                                                      • 3000


                                                                                                                      "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                                                                                                      2 cardTearlaments Kitkallos
                                                                                                                      2 cardTearlaments Kitkallos
                                                                                                                      Tearlaments Kitkallos
                                                                                                                      DARK 5
                                                                                                                      Tearlaments Kitkallos
                                                                                                                      • ATK:

                                                                                                                      • 2300

                                                                                                                      • DEF:

                                                                                                                      • 1200


                                                                                                                      1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                                                                                      1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                                                                      Dharc the Dark Charmer, Gloomy
                                                                                                                      DARK
                                                                                                                      Dharc the Dark Charmer, Gloomy
                                                                                                                      • ATK:

                                                                                                                      • 1850

                                                                                                                      • LINK-2

                                                                                                                      Link Arrow:

                                                                                                                      Bottom-Left

                                                                                                                      Bottom-Right


                                                                                                                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                                                      1 cardLink Spider 1 cardLink Spider
                                                                                                                      Link Spider
                                                                                                                      EARTH
                                                                                                                      Link Spider
                                                                                                                      • ATK:

                                                                                                                      • 1000

                                                                                                                      • LINK-1

                                                                                                                      Link Arrow:

                                                                                                                      Bottom


                                                                                                                      1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                                                                      1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                                                                                      Underworld Goddess of the Closed World
                                                                                                                      LIGHT
                                                                                                                      Underworld Goddess of the Closed World
                                                                                                                      • ATK:

                                                                                                                      • 3000

                                                                                                                      • LINK-5

                                                                                                                      Link Arrow:

                                                                                                                      Top

                                                                                                                      Top-Right

                                                                                                                      Right

                                                                                                                      Bottom

                                                                                                                      Bottom-Right


                                                                                                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                                                                      1 cardAbyss Dweller 1 cardAbyss Dweller
                                                                                                                      Abyss Dweller
                                                                                                                      WATER
                                                                                                                      Abyss Dweller
                                                                                                                      • ATK:

                                                                                                                      • 1700

                                                                                                                      • DEF:

                                                                                                                      • 1400


                                                                                                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                                                                      1 cardConstellar Pleiades 1 cardConstellar Pleiades
                                                                                                                      Constellar Pleiades
                                                                                                                      LIGHT
                                                                                                                      Constellar Pleiades
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 1500


                                                                                                                      2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                                                                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                      LIGHT
                                                                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                      • ATK:

                                                                                                                      • 3000

                                                                                                                      • DEF:

                                                                                                                      • 3000


                                                                                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                                                      Tag(s):

                                                                                                                      1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                                                      Superdreadnought Rail Cannon Gustav Max
                                                                                                                      EARTH
                                                                                                                      Superdreadnought Rail Cannon Gustav Max
                                                                                                                      • ATK:

                                                                                                                      • 3000

                                                                                                                      • DEF:

                                                                                                                      • 3000


                                                                                                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                                                                      1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                                                                                      Time Thief Redoer
                                                                                                                      DARK
                                                                                                                      Time Thief Redoer
                                                                                                                      • ATK:

                                                                                                                      • 2400

                                                                                                                      • DEF:

                                                                                                                      • 2000


                                                                                                                      2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.



                                                                                                                      The golden boy version is even more inhibited. Instead of trying to deal a billion points of damage on the field, you can use There Can Be Only One , Skill Drain and Eldlich to slow your opponent until you can use Tearlament's explosive effect to apply pressure. force on your opponents, and send them back on the field.

                                                                                                                      It's a much simpler plan and it's less physical, but it's even more stable. Depending on how the format is changed, one of these two variants can gain an advantage over the other variants or over the pure version of Tear.



                                                                                                                      Epilogue

                                                                                                                      Tearlaments is a great deck and is currently at the top in every format (probably about to be banned soon). But that doesn't mean there's no way to deal with them - Tear's biggest weakness is still banish (difficult to restock).

                                                                                                                      Welp, we won't talk much about that part. Simply because this is an article about how to build and play Tear. Surely in the future, YGO Vietnam will release many articles analyzing Tear's stats and strength! But until now, I hope you have a good time reading the article and let's enjoy YuGiOH!!!




                                                                                                                      Companion unit:

                                                                                                                      - Yu-Gi-Oh! Guidance Vietnam





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