Quick guide: How to play Rescue-ACE

Quick guide: How to play Rescue-ACE

Rescue-ACE is a control-oriented deck with the main monster Rescue-ACE Turbulence with the ability to set 4 Rescue-ACE spells/traps from the deck and the ability to bombard each turn!!!

Let's see how this deck plays.




Deck overview

 

Rescue-ACE cards
Rescue-ACE Turbulence Rescue-ACE Turbulence
Rescue-ACE Fire Engine Rescue-ACE Fire Engine
ALERT! ALERT!
EXTINGUISH! EXTINGUISH!
Rescue-ACE Hydrant Rescue-ACE Hydrant
Rescue-ACE Impulse Rescue-ACE Impulse

Rescue-ACE monsters have a variety of levels ranging from 1 to 9.

  • Main system: FIRE.
  • Main type: Warrior (level 3, 4), Machine (level 1, 6, 7, 9).
  • Monsters all have equal ATK and DEF.

Gameplay: Use Rescue-ACE spells/traps to interact with opponents.

Hydrant and Turbulence are two important monsters on the field that help Rescue-ACE's spells/traps maximize their power.

Warrior monsters can activate search effects after being normal/special summoned. These monsters also have quick effects that can be chained directly after the opponent activates the monster effect to summon other Rescue-ACE monsters by sacrificing them from the field or hand.

Machine monsters can be summoned from your hand if you summon other Rescue-ACE monsters. Besides, they also have trigger effects on the field that can be activated after the opponent performs an action.

The effects are hard effects once per turn.



Core deck

 

Rescue-ACE Hydrant (Play 3)
Rescue-ACE Hydrant Rescue-ACE Hydrant

Hydrant is the main searcher of this deck. This monster, when on the field, will have an ignition effect (activated during the main phase), this effect can help you add 1 Rescue-ACE monster from your deck to your hand once per turn (hard once per turn).

Once per turn, Hydrant allows you to use 1 quick-play/trap spell card that was set by the effect of your Rescue-ACE cards that turn.

According to the rules of the game, trap cards and quick-play spells cannot be activated in the same turn they are set face down.

As an important monster that needs to be on the field to activate effects during your turn, Hydrant possesses an effect that makes this monster invulnerable to attacks if you control Rescue monsters. -ACE is different from Hydrant on the field, and this monster will not be targeted by other opponent's effects.

In addition to being able to get Rescue-ACE monsters from the deck into your hand, Hydrant is also an important monster to help Rescue-ACE cards maximize their power. I will mention this in the next sections.

Rescue-ACE Impulse (Play 3)
Rescue-ACE Impulse Rescue-ACE Impulse

When a monster on your opponent's field activates an effect, Impulse can activate and special summon 1 Machine Rescue-ACE monster from the deck by Tributing this monster from the field/hand (cost).

This effect can help the deck play both ahead and behind. You do not need to set up in advance for these monsters to appear on the field because they can also be sacrificed from your hand.

Since these are quick effects, they can only be activated by chaining directly to an opponent's monster's effect, you need to think carefully about the effect you want to use because some hand trap cards ( Ash Blossom , Ghost Belle ) also requires chaining directly to that card's effect. You only have 1 choice: Rescue-ACE monsters or these hand traps.

Another point is that Rescue-ACE monsters have two different types including Warrior and Machine, Impulse can only summon Machine Rescue-ACE monsters.

While on the field, Impulse also has another effect that can prevent the highest ATK monster on the opponent's field from activating the effect.

Rescue-ACE Air Lifter (Play 2 or 3)
Rescue-ACE Air Lifter
Rescue-ACE Air Lifter

Air Lifter , a Rescue-ACE monster that allows you to add 1 Rescue-ACE spell card from your deck to your hand when normal/special summoned.

This monster also has a quick effect similar to Impulse , but the monster will be summoned from the hand instead of the deck. Another difference from Impulse is that Air Lifter and Monitor can summon any Rescue-ACE monster with a different name of both types, Warrior and Machine.

Rescue-ACE Monitor (Play 1 or 2)
Rescue-ACE Monitor Rescue-ACE Monitor

If you have a searcher for monsters and spell cards, you cannot lack search trap effects. Monitor will be the monster that does this task.

Also carrying quick effects like Impulse and Ari Lifter , Monitor allows you to summon 1 Rescue-ACE monster from the grave (target).

Rescue-ACE Fire Attacker and Rescue-ACE Fire Engine (Play 2 of each monster)
Rescue-ACE Fire Attacker Rescue-ACE Fire Attacker
Rescue-ACE Fire Engine Rescue-ACE Fire Engine

Fire Attack and Fire Engine can activate trigger effects to summon this monster from hand if there is a normal/special summoned Rescue-ACE monster. This effect can sometimes be used to block trigger effects of other Rescue-ACE monsters so that the opponent cannot chain the effects of Ash Blossom , Solemn Strike , Ghost Belle to negate important effects. your respect.

These monsters mainly carry effects that can interact with opponents when they are on the field. The condition to activate their effects is after the opponent performs a certain action.

  • Fire Attack can help you draw 2 then discard 1 if your opponent takes an action to add more cards to their hand (except draw).
  • Fire Engine can activate the summoning effect of 1 level 4 or lower Rescue-ACE monster from the deck/hand/grave if there is a summoned monster on the opponent's field.

Rescue-ACE Turbulence (Play 2)
Rescue-ACE Turbulence Rescue-ACE Turbulence

Turbulence is the main monster of Rescue-ACE.

Once per turn, during your main phase, you can place up to 4 quick-play spells or normal traps from your deck onto the field. This monster is extremely important in strategy because it can help you set up the hard field for the Rescue-ACE deck.

Besides huge ATK and DEF, Turbulence can also be special summoned from your hand by discarding 2 Rescue-ACE cards from your graveyard (cost, activation effect and chaining).

Besides the main purpose of this monster which is to use it as a wall on the field and set up the field, Turbulence also has a 1 for 1 effect that can shoot 1 card on the field every time your card is left the field by the effect. of the opponent.

Rescue-ACE spells/traps overview
REINFORCE! REINFORCE!
CONTAIN! CONTAIN!
RESCUE! RESCUE!
ALERT! ALERT!
EXTINGUISH! EXTINGUISH!
Rescue-ACE Hydrant Rescue-ACE Hydrant

Each of Rescue-ACE's quick-play spells and normal traps most likely do not have "Rescue-ACE" in their names, but thanks to the annotations in the text, these cards are always considered Rescue-ACE cards.

Quick-play spells can often interact with monsters in the grave, and normal trap cards often require you to have a Rescue-ACE monster on the field to activate them.

Additionally, if you have Hydrant on the field, you will be able to use other effects of Rescue-ACE spells/traps. Quick-play spell cards can give you a choice of effects when Hydrants are present and when Hydrants are not on the field. Normal traps have stacking effects if you control the Hydrant .

ALERT! (Play 3)
ALERT! ALERT!

ALERT!

Effect

Add 1 Rescue-ACE monster from the Graveyard to your hand (no target).

If there is Hydrant

You can choose to get it from one of two places: the grave or from the deck of cards.

RESCUE! (Play 2)
RESCUE! RESCUE!

RESCUE!

Effect

Target and summon 1 Rescue-ACE monster from your Graveyard.

If there is Hydrant

You have the additional option of targeting any monster in your opponent's grave.

CONTAIN! (Play 1)
CONTAIN! CONTAIN!

CONTAINS!

Effect

Neutralize the effect and make 1 opponent's monster unable to attack (target).

If there is Hydrant

That monster also cannot be used as material for fusion, synchro, xyz, and link summons.

EXTINGUISH! (Play 1)
EXTINGUISH! EXTINGUISH!

EXTINGUISH!

Effect

Destroy 1 monster with your opponent's effect (target).

If there is Hydrant

Your opponent cannot activate the effects of monsters of the same name that turn.

REINFORCE! (Play 1 or 2)
REINFORCE! REINFORCE!

REINFORCE!

Effect

Make 1 Rescue-ACE monster immune to your opponent's monster effects and increase that monster by 1500 ATK/DEF (target) until the end of this turn.

Additionally, this monster can resist destruction by battle once in the same turn.

If there is Hydrant

Do not have

Grave effect

You can discard this card from the graveyard (cost) to place 1 Rescue-ACE spell card from the graveyard (target) face-up on the field.

Rescue-ACE HQ (Play 1 or 2)
Rescue-ACE HQ Rescue-ACE HQ

Finally, a card that, although not too necessary, contributes a lot to the strategy in the early and late stages of the game. Rescue-ACE HQ carries 3 effects:

  • A small buff to the ATK/DEF of firefighters, when your opponent has monsters on their field, your Rescue-ACE monsters gain 500 ATK/DEF.
  • Double Summon effect, you can Normal Summon 1 more time during the turn if you want to summon Rescue-ACE monsters. This effect helps you have a stable early game setup with Hydrant and another Rescue-ACE monster to protect Hydrant .
  • Once per turn, you can return 4 Rescue-ACE (target) cards to your grave or discard back to your deck and draw 1 card. This effect allows you to reuse Rescue-ACE spell/trap cards with Turbulence as well as the deck's Warrior monsters.



Preliminary assessment of the deck

 

Strengths of the deck

  • There are no restrictions.
  • Can interact during opponent's first turn.
  • There is a large amount of disruption with spells/traps.
  • High index is sometimes an advantage.

Weaknesses of the deck

  • Rescue-ACE cards cannot affect your opponent's spells/traps.
  • Rescue-ACE also cannot defend against enemy magic/trap effects on its own.
  • Rescue-ACE cards can hardly actively use effects but must rely on the opponent, many of your trap hands like Ash Blossom or Ghost Belle will sometimes lose the opportunity to use due to Rescue-ACE monsters.
  • Rescue-ACE monsters can only use effects when your opponent has a monster on the field that activates the effect, spells/traps can only be used when you have a Rescue-ACE monster on the field/grave.



Some staples are suitable for decks

 

Pot of Extravagance and Pot of Prosperity (Support drawing cards)
Pot of Extravagance
Pot of Extravagance
Pot of Prosperity
Pot of Prosperity

Rescue-ACE is a deck that does not depend on extra decks, Pot of Extravagance and Pot of Prosperity are the two best options to mine resources from the deck.

Pot of Extravagance allows you to draw up to 2 cards. This card requires you to activate it first in Main Phase 1. Until the end of this turn, you cannot draw cards with other effects after using this card. .

Pot of Prosperity helps you dig up to 6 cards from the top deck and get 1 necessary card. During that turn, you cannot use card draw effects.

Fire Attacker can use card draw effects during the draw phase or standby phase to avoid Pot of Extravagance 's restriction, but cannot activate in the same turn as Pot of Prosperity (only 1 of the 2 effects is allowed to activate).

One for One, Gizmek Naganaki, the Sunrise Signaler and Piri Reis Map (How to quickly summon Hydrant)
Limited to 1 copy
One for One
Limited to 1 copy
One for One
Gizmek Naganaki, the Sunrise Signaler Gizmek Naganaki, the Sunrise Signaler
Piri Reis Map Piri Reis Map

Piri Reis Map , One for One , Gizmek Naganaki are 3 cards suitable for your strategy. These cards help you pull Hydrant as quickly as possible.

You can only activate one of the two cards Piri Reis Map or Pot of Extravagance during a turn because these two cards require you to activate at the beginning of Main Phase 1.

Reinforcement of the Army (Search support)
Limited to 1 copy
Reinforcement of the Army
Limited to 1 copy
Reinforcement of the Army

Reinforcement of the Army is a card that is always used in almost every Warrior monster's strategy.

Solemn Judgment and Lord of the Heavenly Prison (Magic/trap guardians)
Solemn Judgment Solemn Judgment
Lord of the Heavenly Prison Lord of the Heavenly Prison

Rescue-ACE's weakness is that it cannot resist spells/traps. Solemn Judgment helps you completely solve this problem when facing break board cards like Lightning Storm , Evenly Matched , in addition to the card This can negate the unchained summons of other monsters.

Lord of the Heavenly Prison is also not a bad choice for Rescue-ACE. In addition to protecting your face-down cards from being destroyed, this monster also has other effects that help you choose from the deck and place any spell/trap card you want on the field.

Ice Dragon's Prison and Dogmatika Punishment (More bombardments)
Ice Dragon's Prison
Ice Dragon's Prison
Dogmatika Punishment Dogmatika Punishment

With a deck that does not rely too much on extra decks like Rescue-ACE, cards belonging to the Dogmatika archetype, the most minimal engine is 2 or 3 Dogmatika Punishment to help the deck add a little more disruption during the opponent's turn.

Other common staples
Triple Tactics Thrust Triple Tactics Thrust
Limited to 1 copy
Called by the Grave
Limited to 1 copy
Called by the Grave
Infinite Impermanence Infinite Impermanence
Forbidden
Maxx "C"
Forbidden
Maxx "C"
Triple Tactics Talent Triple Tactics Talent
Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring

Some common hand traps and hand trap counter cards that you can use in your deck.

Dogoran, the Mad Flame Kaiju and Lava Golem (Break board monsters)
Dogoran, the Mad Flame Kaiju Dogoran, the Mad Flame Kaiju
Lava Golem Lava Golem

Lava Golem along with Kaiju are monsters that can break boards extremely well. With Lava Golem you can clear 2 of your opponent's monsters, however you cannot normal summon during that turn. Kaiju monsters can clear 1 opponent's monster, however there can only be 1 Kaiju on the opponent's field.

When you summon these monsters to your opponent's field, your Fire Engine will be able to activate that monster's trigger effects while on the field.

One interaction of Lava Golem with Rescue-ACE monsters is that in each standby phase, Lava Golem is required to activate effects on the field, this helps Rescue-ACE Warrior monsters to activate effects. of them.

Silent Wobby (Other support)
Silent Wobby Silent Wobby

Silent Wobby can be summoned to your opponent's field and activate this card's mandatory effect. This makes it possible for your Rescue-ACE monsters (except Fire Attacker ) to meet their effect activation conditions.

Furthermore, this monster also prevents your opponent from being able to use cards like Infinite Impermanence , Lightning Storm , Evenly Matched .

Some of you may be confused about Silent Wobby 's on-field effect. Similar to Lava Golem , the word “you” is used to refer to “the person who controls this card” rather than “the person who owns this card”.

It can be summarized as follows, when you summon Silent Wobby to the opponent's field, the effects will be performed as follows:

  • Draw 1 card: your opponent.
  • Gain 2000 LP: you.



Extra deck

 

Support for Dogmatika Punishment
Wind Pegasus @Ignister Wind Pegasus @Ignister
Paleozoic Cambroraster Paleozoic Cambroraster
Elder Entity N'tss Elder Entity N'tss
Limited to 1 copy
PSY-Framelord Omega
Limited to 1 copy
PSY-Framelord Omega

Monsters like Wind Pegasus @Ignister , N'tss sent to the grave thanks to Dogmatika Punishment can add more magic/trap bombardment to your deck.

PSY-Framelord Omega can be used to restore resources from the grave to the deck, Cambroraster as a protector like Lord of the Heavenly Prison .

Linkuriboh, Relinquished Anima and Salamangreat Almiraj (Link-1 monsters)
Linkuriboh Linkuriboh
Relinquished Anima Relinquished Anima
Salamangreat Almiraj Salamangreat Almiraj

In some combos, sometimes you need to send monsters to the grave to activate Rescue-ACE cards. Using them as materials for link summoning is the most effective way for this deck.

Linkuriboh , Salamangreat Almiraj , Relinquished Anima are the 3 best monsters that can use Hydrant as summoning material.

Linkuriboh is a protector for Hydrant when attacked by turning the opponent's monster's ATK to 0. Additionally, when in the grave Linkuriboh can summon himself again by sacrificing Hydrant . This is a trick that helps your Hydrant avoid the effects of Effect Veiler or Infinite Impermanence when chaining and targeting the Hydrant .

Salamangreat Almiraj has an effect that protects your monster from destruction.

Relinquished Anima is a suitable monster to follow, this monster can also gain huge attack power thanks to your Kaiju monsters.

In addition, these link monsters also help you spam more monsters when facing annoying floodgates such as Skill Drain ( Linkuriboh sacrifices Hydrant while using the effect), There Can Be Only One (monsters This link is not a Warrior or Machine type), Secret Village of the Spellcasters ( Relinquished Anima is a spellcaster monster)...

Link-2 monsters
Salamangreat Sunlight Wolf Salamangreat Sunlight Wolf
Hiita the Fire Charmer, Ablaze Hiita the Fire Charmer, Ablaze
Forbidden
Isolde, Two Tales of the Noble Knights
Forbidden
Isolde, Two Tales of the Noble Knights
Akashic Magician Akashic Magician
I:P Masquerena I:P Masquerena

Hiita is an effective 2 link monster with Rescue-ACE, this monster only requires 1 FIRE monster along with any 1 monster as summon material, very easy to summon in Rescue-ACE deck. Hiita has an effect that helps you revive FIRE monsters from your opponent's grave to your field. Ash Blossom is a FIRE monster used as a hand trap in many decks, so Hiita's ability to use it is effective. Her reaction is very high. You can continue to combo on generic 3 and 4 link monsters after that.

In addition to relatively high ATK, when Hiita is destroyed by battle or enemy effects, you can add Hydrant , Impulse or Dogoran, the Mad Flame Kaiju from the deck to your hand.

 

Combo I:P Masquerena and Knightmare Unicorn always show effectiveness over time, Rescue-ACE can also take advantage of these two monsters in its extra deck.

 

Akashic Magician can be used to push opponent's monsters to the hand as well as reuse the effects of Warrior Rescue-ACE monsters.

 

Isolde helps you find Impulse to set up for the next turn, note that during the same turn you get that card into your hand, you cannot wall/special summon or set face down or activate the effects of monsters of the same name.

 

Salamangreat Sunlight Wolf can be used to get FIRE monsters from the grave back into the hand. In addition to Rescue-ACE monsters, a few other strong FIRE monsters such as Ash Blossom , Dogoran, the Mad Flame Kaiju , Lava Golem can also be retrieved thanks to this effect. A small note is that you will not be able to normal/special summon monsters of the same name that were picked up by this effect until the end of that turn.

Several other link monsters are effective for strategy
Underworld Goddess of the Closed World Underworld Goddess of the Closed World
Knightmare Phoenix Knightmare Phoenix
Knightmare Unicorn Knightmare Unicorn
Accesscode Talker Accesscode Talker

 



Conclusion

I have just finished introducing the Rescue-ACE cards as well as some cards that can be combined with this deck. In the next part, I will suggest to you some deck combos as well as sample decks of this family of cards. Thank you for your interest.




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