Quick guide: Combo Rescue-ACE

Quick guide: Combo Rescue-ACE

Rescue-ACE is a control-oriented deck with the main monster Rescue-ACE Turbulence with the ability to set 4 Rescue-ACE spells/traps from the deck and the ability to bombard each turn!!!

Let's see how this deck plays.




Overview of the deck

Overview of the deck

You can read more detailed analysis articles on Rescue-ACE cards here .

Đặc điểm của tộc bài:

Rescue-ACE Turbulence Rescue-ACE Turbulence
Rescue-ACE Turbulence
FIRE 9
Rescue-ACE Turbulence
  • ATK:

  • 3000

  • DEF:

  • 3000


You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


REINFORCE! REINFORCE!
REINFORCE!
Trap Normal
REINFORCE!

    (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn.


    RESCUE! RESCUE!
    RESCUE!
    Spell Quick
    RESCUE!

      (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.


      Rescue-ACE Fire Engine Rescue-ACE Fire Engine
      Rescue-ACE Fire Engine
      FIRE 7
      Rescue-ACE Fire Engine
      • ATK:

      • 2500

      • DEF:

      • 2500


      If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.


      EXTINGUISH! EXTINGUISH!
      EXTINGUISH!
      Trap Normal
      EXTINGUISH!

        (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.


        Rescue-ACE Impulse Rescue-ACE Impulse
        Rescue-ACE Impulse
        FIRE 3
        Rescue-ACE Impulse
        • ATK:

        • 1500

        • DEF:

        • 1500


        During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


        Rescue-ACE Hydrant Rescue-ACE Hydrant
        Rescue-ACE Hydrant
        FIRE 1
        Rescue-ACE Hydrant
        • ATK:

        • 0

        • DEF:

        • 0


        While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


        • FIRE system.
        • Levels vary from 1 to 9.
        • Type Warrior and Machine.
        • ATK and DEF are equal.
        • Warrior monsters can activate effects by Tributing them from the hand or field when your opponent activates a monster effect on the field.
        • Machine monsters have effects that help them summon themselves from the hand to the field. These monsters also have effects that can be activated after the opponent performs a certain action.
        • Most of the deck's spells/traps can affect cards in the grave, some can perform additional effects if Hydrant is on the field.



        How Rescue-ACE interacts with the enemy

        How Rescue-ACE interacts with the enemy

         

        Điểm mạnh của archetype

        Rescue-ACE Turbulence Rescue-ACE Turbulence
        Rescue-ACE Turbulence
        FIRE 9
        Rescue-ACE Turbulence
        • ATK:

        • 3000

        • DEF:

        • 3000


        You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


        REINFORCE! REINFORCE!
        REINFORCE!
        Trap Normal
        REINFORCE!

          (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn.


          Rescue-ACE Impulse Rescue-ACE Impulse
          Rescue-ACE Impulse
          FIRE 3
          Rescue-ACE Impulse
          • ATK:

          • 1500

          • DEF:

          • 1500


          During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


          Rescue-ACE Hydrant Rescue-ACE Hydrant
          Rescue-ACE Hydrant
          FIRE 1
          Rescue-ACE Hydrant
          • ATK:

          • 0

          • DEF:

          • 0


          While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


          Rescue-ACE monsters can activate effects from your hand during your opponent's turn, which helps you take some advantage when you lose dice.

          Rescue-ACE's Machine monsters often have high ATK/DEF or support effects that help these monsters stay on the field for a long time.

          The Deck can create a huge amount of disruption during the opponent's turn thanks to Turbulence .

          Key card level 1 can be summoned from the deck thanks to One for One .

          Key cards with an ATK of 0 can be easily searched using Piri Reis Map .

          The key card is Warrior so it can be searched with Reinforcement of the Army .

          Because it is not a deck that focuses on extra deck play, Rescue-ACE freely uses strong cards like Pot of Extravagance or Pot of Prosperity to mine key cards from the deck.

          Điểm yếu của archetype

          Evenly Matched Evenly Matched
          Evenly Matched
          Trap Normal
          Evenly Matched

            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


            Infinite Impermanence Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              Book of Eclipse Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                Harpie's Feather Duster
                Harpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  Rescue-ACE's trap cards can only activate if there is a Rescue-ACE monster on the field. If you use cards that make Rescue-ACE monsters no longer face-up on the field, Rescue-ACE trap cards will become useless.

                  The weakness of this deck lies in the 3 main monsters in the deck's combo including Hydrant , Air Lifter , and Turbulence . Use Ash Blossom to chain onto Hydrant , Air Lifter, ALERT! or Infinite Impermanence , Effect Veiler on Turbulence will reduce the deck's power quite a bit.

                  Rescue-ACE cards can mostly only respond to your opponent's monsters and cannot stop their spells/traps. Having to deal with decks that are heavy with spells/traps creates a huge obstacle for Rescue-ACE.

                  Một số cách khắc phục điểm yếu của deck

                  Twin Twisters Twin Twisters
                  Twin Twisters
                  Spell Quick
                  Twin Twisters

                    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                    Artifact Lancea Artifact Lancea
                    Artifact Lancea
                    LIGHT 5
                    Artifact Lancea
                    • ATK:

                    • 1700

                    • DEF:

                    • 2300


                    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                    Crossout Designator
                    Crossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      Called by the Grave
                      Called by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        Solemn Judgment Solemn Judgment
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          Infinite Impermanence Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            Lord of the Heavenly Prison Lord of the Heavenly Prison
                            Lord of the Heavenly Prison
                            DARK 10
                            Lord of the Heavenly Prison
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                            Called by the Grave and Crossout Designator are always the two best options to counter hand traps for most decks.

                            Besides the ability to help you avoid Evenly Matched , Artifact Lancea also helps you deal with stronger decks thanks to banished cards.

                            You can use Infinite Impermanence to overcome your opponent's annoying monsters, this is also a negate sentence card with them.

                            Twin Twister , Cosmic Cyclone , Harpie's Feather Duster are the best ways to bypass floodgate spells/traps.

                            Lord of the Heavenly Prison provides extremely good protection for your face-down cards.

                            For decks that do not have options to deal with spells/traps, you can also use Solemn Judgment , this card can also disable the summons of other monsters.



                            Other cards support the deck

                             

                            Hỗ trợ search

                            One for One
                            One for One
                            One for One
                            Spell Normal
                            One for One

                              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                              Reinforcement of the Army
                              Reinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                Gizmek Naganaki, the Sunrise Signaler Gizmek Naganaki, the Sunrise Signaler
                                Gizmek Naganaki, the Sunrise Signaler
                                LIGHT 2
                                Gizmek Naganaki, the Sunrise Signaler
                                • ATK:

                                • 950

                                • DEF:

                                • 950


                                You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.


                                Pot of Extravagance
                                Pot of Extravagance
                                Pot of Extravagance
                                Spell Normal
                                Pot of Extravagance

                                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                  Tag(s):

                                  Pot of Prosperity
                                  Pot of Prosperity
                                  Pot of Prosperity
                                  Spell Normal
                                  Pot of Prosperity

                                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                    Tag(s):

                                     

                                    Các quái thú staple

                                    Kashtira Fenrir
                                    Kashtira Fenrir
                                    Kashtira Fenrir
                                    EARTH 7
                                    Kashtira Fenrir
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2400


                                    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                    Lord of the Heavenly Prison Lord of the Heavenly Prison
                                    Lord of the Heavenly Prison
                                    DARK 10
                                    Lord of the Heavenly Prison
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                                    PSY-Framegear Gamma
                                    PSY-Framegear Gamma
                                    PSY-Framegear Gamma
                                    LIGHT 2
                                    PSY-Framegear Gamma
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 0


                                    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                                    PSY-Framelord Lambda PSY-Framelord Lambda
                                    PSY-Framelord Lambda
                                    LIGHT
                                    PSY-Framelord Lambda
                                    • ATK:

                                    • 1700

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, except Tokens You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.


                                     

                                    Hand trap

                                    Crossout Designator
                                    Crossout Designator
                                    Crossout Designator
                                    Spell Quick
                                    Crossout Designator

                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                      Tag(s):

                                      Called by the Grave
                                      Called by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        Infinite Impermanence Infinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                                          Ash Blossom & Joyous Spring
                                          FIRE 3
                                          Ash Blossom & Joyous Spring
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                            

                                          Một vài lá trap cho deck

                                          Solemn Judgment Solemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            Dogmatika Punishment Dogmatika Punishment
                                            Dogmatika Punishment
                                            Trap Normal
                                            Dogmatika Punishment

                                              Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                              Solemn Strike Solemn Strike
                                              Solemn Strike
                                              Trap Counter
                                              Solemn Strike

                                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                Tag(s):

                                                Terrors of the Overroot
                                                Terrors of the Overroot
                                                Terrors of the Overroot
                                                Trap Normal
                                                Terrors of the Overroot

                                                  Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                                   

                                                  Floodgate

                                                  Gozen Match
                                                  Gozen Match
                                                  Gozen Match
                                                  Trap Continuous
                                                  Gozen Match

                                                    Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                    There Can Be Only One
                                                    There Can Be Only One
                                                    There Can Be Only One
                                                    Trap Continuous
                                                    There Can Be Only One

                                                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                      Skill Drain
                                                      Skill Drain
                                                      Skill Drain
                                                      Trap Continuous
                                                      Skill Drain

                                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                        Summon Limit Summon Limit
                                                        Summon Limit
                                                        Trap Continuous
                                                        Summon Limit

                                                          Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                           

                                                          Hỗ trợ đi sau

                                                          Dark Hole
                                                          Dark Hole
                                                          Dark Hole
                                                          Spell Normal
                                                          Dark Hole

                                                            Destroy all monsters on the field.


                                                            Evenly Matched Evenly Matched
                                                            Evenly Matched
                                                            Trap Normal
                                                            Evenly Matched

                                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                              Lightning Storm
                                                              Lightning Storm
                                                              Lightning Storm
                                                              Spell Normal
                                                              Lightning Storm

                                                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                Tag(s):

                                                                Dogoran, the Mad Flame Kaiju Dogoran, the Mad Flame Kaiju
                                                                Dogoran, the Mad Flame Kaiju
                                                                FIRE 8
                                                                Dogoran, the Mad Flame Kaiju
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 1200


                                                                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                                                                Lava Golem Lava Golem
                                                                Lava Golem
                                                                FIRE 8
                                                                Lava Golem
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 2500


                                                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                 



                                                                Extra deck

                                                                 

                                                                Quái thú link cần thiết

                                                                Linkuriboh Linkuriboh
                                                                Linkuriboh
                                                                DARK
                                                                Linkuriboh
                                                                • ATK:

                                                                • 300

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom


                                                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                Relinquished Anima Relinquished Anima
                                                                Relinquished Anima
                                                                DARK
                                                                Relinquished Anima
                                                                • ATK:

                                                                • 0

                                                                • LINK-1

                                                                Link Arrow:

                                                                Top


                                                                1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                Salamangreat Almiraj Salamangreat Almiraj
                                                                Salamangreat Almiraj
                                                                FIRE
                                                                Salamangreat Almiraj
                                                                • ATK:

                                                                • 0

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom-Right


                                                                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                I:P Masquerena I:P Masquerena
                                                                I:P Masquerena
                                                                DARK
                                                                I:P Masquerena
                                                                • ATK:

                                                                • 800

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                 

                                                                Các quái thú link 2 cho deck

                                                                Salamangreat Sunlight Wolf Salamangreat Sunlight Wolf
                                                                Salamangreat Sunlight Wolf
                                                                FIRE
                                                                Salamangreat Sunlight Wolf
                                                                • ATK:

                                                                • 1800

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top

                                                                Bottom


                                                                2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                Hiita the Fire Charmer, Ablaze Hiita the Fire Charmer, Ablaze
                                                                Hiita the Fire Charmer, Ablaze
                                                                FIRE
                                                                Hiita the Fire Charmer, Ablaze
                                                                • ATK:

                                                                • 1850

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                                Isolde, Two Tales of the Noble Knights
                                                                Isolde, Two Tales of the Noble Knights
                                                                Isolde, Two Tales of the Noble Knights
                                                                LIGHT
                                                                Isolde, Two Tales of the Noble Knights
                                                                • ATK:

                                                                • 1600

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                Akashic Magician Akashic Magician
                                                                Akashic Magician
                                                                DARK
                                                                Akashic Magician
                                                                • ATK:

                                                                • 1700

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top

                                                                Bottom


                                                                2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.


                                                                 

                                                                Một vài lựa chọn khác

                                                                Underworld Goddess of the Closed World Underworld Goddess of the Closed World
                                                                Underworld Goddess of the Closed World
                                                                LIGHT
                                                                Underworld Goddess of the Closed World
                                                                • ATK:

                                                                • 3000

                                                                • LINK-5

                                                                Link Arrow:

                                                                Bottom

                                                                Bottom-Right

                                                                Right

                                                                Top-Right

                                                                Top


                                                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                Knightmare Phoenix Knightmare Phoenix
                                                                Knightmare Phoenix
                                                                FIRE
                                                                Knightmare Phoenix
                                                                • ATK:

                                                                • 1900

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top

                                                                Right


                                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                Knightmare Unicorn Knightmare Unicorn
                                                                Knightmare Unicorn
                                                                DARK
                                                                Knightmare Unicorn
                                                                • ATK:

                                                                • 2200

                                                                • LINK-3

                                                                Link Arrow:

                                                                Left

                                                                Bottom

                                                                Right


                                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                Codebreaker Virus Swordsman Codebreaker Virus Swordsman
                                                                Codebreaker Virus Swordsman
                                                                DARK
                                                                Codebreaker Virus Swordsman
                                                                • ATK:

                                                                • 2300

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top

                                                                Bottom


                                                                2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                                Donner, Dagger Fur Hire Donner, Dagger Fur Hire
                                                                Donner, Dagger Fur Hire
                                                                EARTH
                                                                Donner, Dagger Fur Hire
                                                                • ATK:

                                                                • 1600

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom

                                                                Bottom-Right


                                                                2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                                                                Accesscode Talker Accesscode Talker
                                                                Accesscode Talker
                                                                DARK
                                                                Accesscode Talker
                                                                • ATK:

                                                                • 2300

                                                                • LINK-4

                                                                Link Arrow:

                                                                Top

                                                                Left

                                                                Bottom

                                                                Right


                                                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                Tag(s):

                                                                 

                                                                Một số quái thú xyz

                                                                Number 41: Bagooska the Terribly Tired Tapir Number 41: Bagooska the Terribly Tired Tapir
                                                                Number 41: Bagooska the Terribly Tired Tapir
                                                                EARTH
                                                                Number 41: Bagooska the Terribly Tired Tapir
                                                                • ATK:

                                                                • 2100

                                                                • DEF:

                                                                • 2000


                                                                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                Abyss Dweller Abyss Dweller
                                                                Abyss Dweller
                                                                WATER
                                                                Abyss Dweller
                                                                • ATK:

                                                                • 1700

                                                                • DEF:

                                                                • 1400


                                                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                Time Thief Redoer Time Thief Redoer
                                                                Time Thief Redoer
                                                                DARK
                                                                Time Thief Redoer
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 2000


                                                                2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                                LIGHT
                                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 3000


                                                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                Tag(s):

                                                                Number 60: Dugares the Timeless Number 60: Dugares the Timeless
                                                                Number 60: Dugares the Timeless
                                                                FIRE
                                                                Number 60: Dugares the Timeless
                                                                • ATK:

                                                                • 1200

                                                                • DEF:

                                                                • 1200


                                                                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                 

                                                                Một số quái thú sử dụng cho Dogmatika Punishment

                                                                Garura, Wings of Resonant Life Garura, Wings of Resonant Life
                                                                Garura, Wings of Resonant Life
                                                                DARK 6
                                                                Garura, Wings of Resonant Life
                                                                • ATK:

                                                                • 1500

                                                                • DEF:

                                                                • 2400


                                                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                Elder Entity N'tss Elder Entity N'tss
                                                                Elder Entity N'tss
                                                                LIGHT 4
                                                                Elder Entity N'tss
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 1200


                                                                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                Wind Pegasus @Ignister Wind Pegasus @Ignister
                                                                Wind Pegasus @Ignister
                                                                WIND 7
                                                                Wind Pegasus @Ignister
                                                                • ATK:

                                                                • 2300

                                                                • DEF:

                                                                • 1500


                                                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                                PSY-Framelord Omega
                                                                PSY-Framelord Omega
                                                                PSY-Framelord Omega
                                                                LIGHT 8
                                                                PSY-Framelord Omega
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2200


                                                                1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                 



                                                                Some deck combos

                                                                 

                                                                Các combo của Rescue-ACE

                                                                Rescue-ACE Turbulence Rescue-ACE Turbulence
                                                                Rescue-ACE Turbulence
                                                                FIRE 9
                                                                Rescue-ACE Turbulence
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 3000


                                                                You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


                                                                ALERT! ALERT!
                                                                ALERT!
                                                                Spell Quick
                                                                ALERT!

                                                                  (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.


                                                                  Rescue-ACE Impulse Rescue-ACE Impulse
                                                                  Rescue-ACE Impulse
                                                                  FIRE 3
                                                                  Rescue-ACE Impulse
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 1500


                                                                  During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


                                                                  Rescue-ACE Hydrant Rescue-ACE Hydrant
                                                                  Rescue-ACE Hydrant
                                                                  FIRE 1
                                                                  Rescue-ACE Hydrant
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


                                                                  Rescue-ACE is a control-oriented deck and depends a lot on the opponent. The deck does not have too many huge combos and combos also need more pieces than other combo decks.

                                                                  The ultimate goal of the Rescue-ACE combo is:

                                                                  • Summon and successfully activate Turbulence 's effect.
                                                                  • Get Impulse in hand or on the field.
                                                                  • Obtain Hydrant on the field.



                                                                  Hydrant + Fire Attacker (hoặc Fire Engine)

                                                                   

                                                                  Hướng thứ nhất

                                                                  Rescue-ACE Fire Attacker Rescue-ACE Fire Attacker
                                                                  Rescue-ACE Fire Attacker
                                                                  FIRE 6
                                                                  Rescue-ACE Fire Attacker
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 2200


                                                                  If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.


                                                                  Rescue-ACE Fire Engine Rescue-ACE Fire Engine
                                                                  Rescue-ACE Fire Engine
                                                                  FIRE 7
                                                                  Rescue-ACE Fire Engine
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2500


                                                                  If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.


                                                                  Rescue-ACE Impulse Rescue-ACE Impulse
                                                                  Rescue-ACE Impulse
                                                                  FIRE 3
                                                                  Rescue-ACE Impulse
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 1500


                                                                  During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


                                                                  Rescue-ACE Hydrant Rescue-ACE Hydrant
                                                                  Rescue-ACE Hydrant
                                                                  FIRE 1
                                                                  Rescue-ACE Hydrant
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


                                                                  B1: Normal summon Hydrant .

                                                                  B2: Activate the effect on Fire Attacker or Fire Engine 's hand. Summon this monster to the field.

                                                                  Step 3: Activate Hydrant 's ignition effect, take Impulse from your deck to your hand.

                                                                  End combo: On the field you have 1 Hydrant along with 1 Fire Attacker or Fire Engine to respond to the opponent's actions, Impulse will help you summon the remaining monster to the field.

                                                                  Hướng thứ hai

                                                                  Rescue-ACE Turbulence Rescue-ACE Turbulence
                                                                  Rescue-ACE Turbulence
                                                                  FIRE 9
                                                                  Rescue-ACE Turbulence
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 3000


                                                                  You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


                                                                  Knightmare Unicorn Knightmare Unicorn
                                                                  Knightmare Unicorn
                                                                  DARK
                                                                  Knightmare Unicorn
                                                                  • ATK:

                                                                  • 2200

                                                                  • LINK-3

                                                                  Link Arrow:

                                                                  Left

                                                                  Bottom

                                                                  Right


                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                  ALERT! ALERT!
                                                                  ALERT!
                                                                  Spell Quick
                                                                  ALERT!

                                                                    (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.


                                                                    I:P Masquerena I:P Masquerena
                                                                    I:P Masquerena
                                                                    DARK
                                                                    I:P Masquerena
                                                                    • ATK:

                                                                    • 800

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                    B1: Normal summon Hydrant .

                                                                    B2: Activate the effect on Fire Attacker or Fire Engine 's hand. Summon this monster to the field.

                                                                    B3: Activate Hydrant 's ignition effect, take Turbulence from the deck to your hand.

                                                                    Step 4: Link summon the I:P Masquerena monster with 2 Rescue-ACE monsters on the field.

                                                                    B5: Activate Turbulence 's hand effect to summon this card from the hand (discard 2 Rescue-ACE cards in the grave as cost).

                                                                    Step 6: Using Turbulence 's on-field effect, place 1 to 4 Rescue-ACE quick-play spell/normal trap cards face down from your deck onto the field.

                                                                    End combo.

                                                                    Your number of disruptions during your opponent's turn can be up to 5!

                                                                    I:P Masquerena can use Turbulence to summon Kinghtmare Unicorn and return 1 card to the deck during the opponent's turn.

                                                                    You can summon any link monster you want, the main purpose is to get 2 Rescue-ACE cards in the grave to pay the cost of Turbulence .

                                                                    The weakness of this combo is that you have no way to summon Hydrant again if you only have 2 cards at the beginning of the combo, this makes ALERT! too difficult to use after combo.

                                                                    Các lá bài có thể úp lên được từ deck nhờ vào Turbulence:

                                                                    REINFORCE! REINFORCE!
                                                                    REINFORCE!
                                                                    Trap Normal
                                                                    REINFORCE!

                                                                      (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn.


                                                                      CONTAIN! CONTAIN!
                                                                      CONTAIN!
                                                                      Trap Normal
                                                                      CONTAIN!

                                                                        (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.


                                                                        RESCUE! RESCUE!
                                                                        RESCUE!
                                                                        Spell Quick
                                                                        RESCUE!

                                                                          (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.


                                                                          ALERT! ALERT!
                                                                          ALERT!
                                                                          Spell Quick
                                                                          ALERT!

                                                                            (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.


                                                                            EXTINGUISH! EXTINGUISH!
                                                                            EXTINGUISH!
                                                                            Trap Normal
                                                                            EXTINGUISH!

                                                                              (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.


                                                                              • ALERT! : is usually given priority to face down on the field because he is a searcher.
                                                                              • RESCUE! : next priority after ARLERT! .
                                                                              • CONTAINS! and EXTINGUISH! : priority is the same and depends on the situation.
                                                                              • REINFORCE! : used if you want your Hydrant and Turbulence to be absolutely safe. You can set this card face down if your grave has ALERT! or RESCUE! . During your next turn, you can use this card's graveyard effect to reset them. Thanks to Hydrant , you can activate those cards during your turn.



                                                                              Hydrant + ALERT!

                                                                               

                                                                              Các bước combo

                                                                              Rescue-ACE Turbulence Rescue-ACE Turbulence
                                                                              Rescue-ACE Turbulence
                                                                              FIRE 9
                                                                              Rescue-ACE Turbulence
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 3000


                                                                              You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


                                                                              Linkuriboh Linkuriboh
                                                                              Linkuriboh
                                                                              DARK
                                                                              Linkuriboh
                                                                              • ATK:

                                                                              • 300

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom


                                                                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                              ALERT! ALERT!
                                                                              ALERT!
                                                                              Spell Quick
                                                                              ALERT!

                                                                                (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.


                                                                                Rescue-ACE Impulse Rescue-ACE Impulse
                                                                                Rescue-ACE Impulse
                                                                                FIRE 3
                                                                                Rescue-ACE Impulse
                                                                                • ATK:

                                                                                • 1500

                                                                                • DEF:

                                                                                • 1500


                                                                                During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


                                                                                Rescue-ACE Hydrant Rescue-ACE Hydrant
                                                                                Rescue-ACE Hydrant
                                                                                FIRE 1
                                                                                Rescue-ACE Hydrant
                                                                                • ATK:

                                                                                • 0

                                                                                • DEF:

                                                                                • 0


                                                                                While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


                                                                                B1: Normal summon Hydrant .

                                                                                B2: Activate Hydrant 's ignition effect, take Turbulence from the deck to your hand.

                                                                                Step 3: Activate ALERT! , take Impulse from your deck to your hand (because you have Hydrant on the field).

                                                                                Step 4: Summon Link to Linkuriboh with Hydrant .

                                                                                B5: Summon Turbulence from hand (remove Hydrant and ALERT! from the grave as costs).

                                                                                Step 6: Using Turbulence 's on-field effect, place 1 to 4 Rescue-ACE quick-play spell/normal trap cards face down from your deck onto the field.

                                                                                End combo.

                                                                                This is a combo where you can have both Hydrant (summoned with Impulse ) and Turbulence on the field to take full advantage of the effects of Rescue-ACE spell/trap cards.



                                                                                Hydrant + RESCUE!

                                                                                 

                                                                                Các bước combo

                                                                                Hiita the Fire Charmer, Ablaze Hiita the Fire Charmer, Ablaze
                                                                                Hiita the Fire Charmer, Ablaze
                                                                                FIRE
                                                                                Hiita the Fire Charmer, Ablaze
                                                                                • ATK:

                                                                                • 1850

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Bottom-Left

                                                                                Bottom-Right


                                                                                2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                                                Rescue-ACE Turbulence Rescue-ACE Turbulence
                                                                                Rescue-ACE Turbulence
                                                                                FIRE 9
                                                                                Rescue-ACE Turbulence
                                                                                • ATK:

                                                                                • 3000

                                                                                • DEF:

                                                                                • 3000


                                                                                You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


                                                                                Linkuriboh Linkuriboh
                                                                                Linkuriboh
                                                                                DARK
                                                                                Linkuriboh
                                                                                • ATK:

                                                                                • 300

                                                                                • LINK-1

                                                                                Link Arrow:

                                                                                Bottom


                                                                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                                RESCUE! RESCUE!
                                                                                RESCUE!
                                                                                Spell Quick
                                                                                RESCUE!

                                                                                  (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.


                                                                                  Rescue-ACE Hydrant Rescue-ACE Hydrant
                                                                                  Rescue-ACE Hydrant
                                                                                  FIRE 1
                                                                                  Rescue-ACE Hydrant
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • DEF:

                                                                                  • 0


                                                                                  While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


                                                                                  B1: Normal summon Hydrant .

                                                                                  Step 2: Activate Hydrant 's ignition effect, take Turbulence from the deck to your hand.

                                                                                  Step 3: Summon Link to Linkuriboh with Hydrant .

                                                                                  Step 4: Activate RESCUE! , revived the Hydrant from the grave.

                                                                                  Step 5: Summon Hiita link with Linkuriboh and Hydrant .

                                                                                  B6: Summon Turbulence from hand (remove Hydrant and RESCUE! from the grave as costs).

                                                                                  Step 7: Using Turbulence 's on-field effect, place 1 to 4 Rescue-ACE quick-play spell/normal trap cards face down from your deck onto the field.

                                                                                  End combo.

                                                                                  In this combo, you need to pay attention to the material conditions of the link 2 monster you will summon.



                                                                                  Hydrant + HQ

                                                                                    

                                                                                  Các bước combo

                                                                                  Knightmare Unicorn Knightmare Unicorn
                                                                                  Knightmare Unicorn
                                                                                  DARK
                                                                                  Knightmare Unicorn
                                                                                  • ATK:

                                                                                  • 2200

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Bottom

                                                                                  Right


                                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                  ALERT! ALERT!
                                                                                  ALERT!
                                                                                  Spell Quick
                                                                                  ALERT!

                                                                                    (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.


                                                                                    Rescue-ACE Air Lifter
                                                                                    Rescue-ACE Air Lifter
                                                                                    Rescue-ACE Air Lifter
                                                                                    FIRE 4
                                                                                    Rescue-ACE Air Lifter
                                                                                    • ATK:

                                                                                    • 1700

                                                                                    • DEF:

                                                                                    • 1700


                                                                                    If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.


                                                                                    Rescue-ACE HQ Rescue-ACE HQ
                                                                                    Rescue-ACE HQ
                                                                                    Spell Field
                                                                                    Rescue-ACE HQ

                                                                                      While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.


                                                                                      I:P Masquerena I:P Masquerena
                                                                                      I:P Masquerena
                                                                                      DARK
                                                                                      I:P Masquerena
                                                                                      • ATK:

                                                                                      • 800

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                      B1: Normal summon Hydrant .

                                                                                      B2: Activate Hydrant 's ignition effect, take Air Lifter from the deck to your hand.

                                                                                      Step 3: Activate the Rescue-ACE HQ environment spell.

                                                                                      B4: Normal summon Air Lifter (thanks to the effect of the HQ environmental spell).

                                                                                      Step 5: Activate the effect of Air Lifter , get ALERT! from deck to hand.

                                                                                      Step 6: Activate ALERT! , take Turbulence from the deck into your hand.

                                                                                      Step 7: Link summon I:P Masquerena with Air Lifter and Hydrant .

                                                                                      B8: Summon Turbulence from hand (remove Air Lifter and ALERT! from the grave as costs).

                                                                                      Step 9: Using Turbulence 's on-field effect, place 1 to 4 Rescue-ACE quick-play spell/normal trap cards face down from your deck onto the field.

                                                                                      End combo.

                                                                                      This seems to be the most perfect combo of the deck when it can take full advantage of the effects of many Rescue-ACE cards.

                                                                                      ALERT! and RESCUE! Turbulence 's top two priorities are always to cover the field. On the next turn, RESCUE! will summon Hydrant from the grave again and ALERT! will be able to activate to get Impulse from your deck to your hand.



                                                                                      Hydrant + Air Lifter

                                                                                       

                                                                                      Các bước combo

                                                                                      Rescue-ACE Hydrant Rescue-ACE Hydrant
                                                                                      Rescue-ACE Hydrant
                                                                                      FIRE 1
                                                                                      Rescue-ACE Hydrant
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • DEF:

                                                                                      • 0


                                                                                      While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


                                                                                      Rescue-ACE Air Lifter
                                                                                      Rescue-ACE Air Lifter
                                                                                      Rescue-ACE Air Lifter
                                                                                      FIRE 4
                                                                                      Rescue-ACE Air Lifter
                                                                                      • ATK:

                                                                                      • 1700

                                                                                      • DEF:

                                                                                      • 1700


                                                                                      If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.


                                                                                      Rescue-ACE HQ Rescue-ACE HQ
                                                                                      Rescue-ACE HQ
                                                                                      Spell Field
                                                                                      Rescue-ACE HQ

                                                                                        While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.


                                                                                        I:P Masquerena I:P Masquerena
                                                                                        I:P Masquerena
                                                                                        DARK
                                                                                        I:P Masquerena
                                                                                        • ATK:

                                                                                        • 800

                                                                                        • LINK-2

                                                                                        Link Arrow:

                                                                                        Bottom-Left

                                                                                        Bottom-Right


                                                                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                        B1: Normal summon Air Lifter .

                                                                                        B2: Activate the effect of Air Lifter , take HQ from the deck to your hand.

                                                                                        Step 3: Activate the HQ environment spell.

                                                                                        B4: Normal summon Hydrant (thanks to HQ 's effect).

                                                                                        B5: Activate Hydrant 's effect, take Turbulence from the deck to your hand.

                                                                                        Step 6: Link summon I:P Masquerena with Hydrant and Air Lifter .

                                                                                        B7: Special summon Turbulence from hand (removes Hydrant and Air Lifter from grave as cost).

                                                                                        B8: Using Turbulence 's on-field effect, place 1 to 4 Rescue-ACE quick-play spell/normal trap cards face down from your deck onto the field.

                                                                                        End combo.



                                                                                        Hydrant + Silent Wobby

                                                                                         

                                                                                        Các bước combo

                                                                                        REINFORCE! REINFORCE!
                                                                                        REINFORCE!
                                                                                        Trap Normal
                                                                                        REINFORCE!

                                                                                          (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn.


                                                                                          Rescue-ACE Fire Engine Rescue-ACE Fire Engine
                                                                                          Rescue-ACE Fire Engine
                                                                                          FIRE 7
                                                                                          Rescue-ACE Fire Engine
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 2500


                                                                                          If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.


                                                                                          ALERT! ALERT!
                                                                                          ALERT!
                                                                                          Spell Quick
                                                                                          ALERT!

                                                                                            (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.


                                                                                            Rescue-ACE Impulse Rescue-ACE Impulse
                                                                                            Rescue-ACE Impulse
                                                                                            FIRE 3
                                                                                            Rescue-ACE Impulse
                                                                                            • ATK:

                                                                                            • 1500

                                                                                            • DEF:

                                                                                            • 1500


                                                                                            During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


                                                                                            Silent Wobby Silent Wobby
                                                                                            Silent Wobby
                                                                                            WATER 4
                                                                                            Silent Wobby
                                                                                            • ATK:

                                                                                            • 1000

                                                                                            • DEF:

                                                                                            • 2000


                                                                                            During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3.


                                                                                            B1: Normal summon Hydrant .

                                                                                            B2: Activate Hydrant 's ignition effect, take Impulse from the deck to your hand.

                                                                                            B3: Summon Silent Wobby to the opponent's field.

                                                                                            Step 4: Silent Wobby will have to activate its effect (when resolving: the opponent draws 1, you gain 2000LP) (chain link 1).

                                                                                            B5: You activate Impulse 's effect (quick effect) chain directly into Silent Wobby 's effect (chain link 2), sacrificing Impulse in your hand as cost.

                                                                                            Step 6: The chain is resolved.

                                                                                            • Chain link 2 resolves first, Impulse 's effect will help you summon Turbulence from your deck to the field.
                                                                                            • Chain link 1, resolves Silent Wobby 's effect.

                                                                                            Step 7: Using Turbulence 's on-field effect, place 1 to 4 Rescue-ACE quick-play spell/normal trap cards face down from your deck onto the field.

                                                                                            End combo.

                                                                                            This is a combo that uses a monster other than the Rescue-ACE card family, Silent Wobby . Fortunately, Silent Wobby 's effect specifies that your opponent will be the one to draw the card, so it will not clash with the restrictions of Pot of Extravagance or Pot of Prosperity .

                                                                                            Taking advantage of Hydrant while on the field, Rescue-ACE quick-play spell/normal trap cards set face down by the effects of other Rescue-ACE cards will be activated that same turn. Activate ALERT! , add 1 Rescue-ACE monster you want from your deck to your hand.

                                                                                            This is also a good time for REINFORCE! exert its usefulness. On your next turn, you can use REINFORCE's graveside effect! to reset ALERT! from the grave to the yard. And ALERT! Can also be used immediately after using Hydrant to get another Rescue-ACE monster from the deck.



                                                                                            Epilogue

                                                                                             

                                                                                            Amazing Defenders!!!

                                                                                            My Friend Purrely
                                                                                            My Friend Purrely
                                                                                            My Friend Purrely
                                                                                            Spell Continuous
                                                                                            My Friend Purrely

                                                                                              You can pay 500 LP; reveal 3 "Purrely" cards from your Deck, except "My Friend Purrely", and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. If a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card, even during the Damage Step: You can add up to 3 "Purrely" Quick-Play Spells with different names from your GY to your hand. You can only use each effect of "My Friend Purrely" once per turn.


                                                                                              Rescue-ACE Turbulence Rescue-ACE Turbulence
                                                                                              Rescue-ACE Turbulence
                                                                                              FIRE 9
                                                                                              Rescue-ACE Turbulence
                                                                                              • ATK:

                                                                                              • 3000

                                                                                              • DEF:

                                                                                              • 3000


                                                                                              You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


                                                                                              Expurrely Happiness Expurrely Happiness
                                                                                              Expurrely Happiness
                                                                                              LIGHT
                                                                                              Expurrely Happiness
                                                                                              • ATK:

                                                                                              • 2500

                                                                                              • DEF:

                                                                                              • 1100


                                                                                              2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent.


                                                                                              Purrely
                                                                                              Purrely
                                                                                              Purrely
                                                                                              LIGHT 1
                                                                                              Purrely
                                                                                              • ATK:

                                                                                              • 100

                                                                                              • DEF:

                                                                                              • 100


                                                                                              If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of the Deck in any order. Once per turn: You can reveal 1 "Purrely" Quick-Play Spell in your hand, and if you do, Special Summon 1 Xyz Monster that mentions it from your Extra Deck, by using this face-up card you control as material, and if you do, attach the revealed card to the Summoned monster as additional material. (This is treated as an Xyz Summon.)


                                                                                              Mikanko of the Oohime Mikanko of the Oohime
                                                                                              Mikanko of the Oohime
                                                                                              LIGHT 6
                                                                                              Mikanko of the Oohime
                                                                                              • ATK:

                                                                                              • 0

                                                                                              • DEF:

                                                                                              • 0


                                                                                              You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                                                                                              Epurrely Happiness Epurrely Happiness
                                                                                              Epurrely Happiness
                                                                                              LIGHT
                                                                                              Epurrely Happiness
                                                                                              • ATK:

                                                                                              • 2000

                                                                                              • DEF:

                                                                                              • 100


                                                                                              2 Level 2 monsters At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand.


                                                                                              Recently I gave you a few things to know about Rescue-ACE as well as a few combos of this deck. You can also visit the previous part here .

                                                                                              Rescue-ACE is one of three archetypes printed for the first time in the Amazing Defenders deck building, the other two being Mikanko and Purrely.

                                                                                              Previously, I also introduced to you the card Mikanko with the suicide playstyle of attacking monsters with 0 ATK into the opponent's monsters.

                                                                                              As for Rescue-ACE, this is a deck that focuses on defending and waiting for the right moment. Although the monsters have big ATK, they are just lumps of meat waiting to be punched, so the deck's gameplay needs to coordinate with other monsters as well as spells. /trap to control the outcome of the match.

                                                                                              The remaining strategy is Purrely which is known as an xyz deck with the ability to stack xyz materials for monsters with numbers up to 1 dozen!!! Let's wait and see how this archetype plays in our next articles. Thank you for your interest.




                                                                                              Companion unit:

                                                                                              - Yu-Gi-Oh! Guidance Vietnam





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